Compare commits
2 Commits
0af0c1bfc1
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87641dd55c
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| 87641dd55c | |||
| d65b2ca863 |
@@ -2,3 +2,4 @@
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.godot/
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/android/
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.log
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/logs
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+57
-2
@@ -38,7 +38,12 @@ func _ready() -> void:
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func _set_net_held_by(value: int) -> void:
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var old := net_held_by
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net_held_by = value
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if old != value and NetworkManager.is_online():
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NetworkManager.log_line("%s net_held_by: %d -> %d (local state: %s, authority=%d)" % [
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_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()
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])
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apply_held_state()
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@@ -56,6 +61,15 @@ func apply_held_state() -> void:
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# client released it) — while actually held, XRToolsPickable's own
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# pick_up()/let_go() already manage these fields, so leave those be.
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if not _pickable.is_picked_up():
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var changed := _pickable.freeze_mode != _original_freeze_mode \
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or _pickable.collision_mask != _pickable.original_collision_mask
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if changed and NetworkManager.is_online():
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NetworkManager.log_line(
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"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
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_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
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_pickable.collision_mask, _pickable.original_collision_mask
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]
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)
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_pickable.freeze_mode = _original_freeze_mode
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_pickable.collision_mask = _pickable.original_collision_mask
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return
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@@ -66,10 +80,24 @@ func apply_held_state() -> void:
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# hand mid-grab — only an explicit force_release_item rejection, or
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# actually losing authority for real, should end a grab we initiated.
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if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
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if NetworkManager.is_online():
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NetworkManager.log_line(
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"%s: ignoring non-authority sync (net_held_by=%d) — still actively held by our own hand (grab-race guard)" % [
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_pickable.name, net_held_by
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]
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)
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return
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# Someone else owns it: stop simulating locally, just follow the sync.
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if _pickable.is_picked_up():
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if NetworkManager.is_online():
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NetworkManager.log_line(
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"%s: was held by %s on this peer, but authority now says peer %d owns it — force-dropping" % [
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_pickable.name, _holder_desc(), net_held_by
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]
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)
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_pickable.drop()
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if NetworkManager.is_online():
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NetworkManager.log_line("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
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_pickable.freeze = true
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_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
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_pickable.collision_mask = 0
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@@ -82,9 +110,14 @@ func apply_held_state() -> void:
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func _on_picked_up(_p) -> void:
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var by := _pickable.get_picked_up_by()
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if not (by is XRToolsFunctionPickup):
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# e.g. a station snap zone grabbed it (server-side auto-snap, or the
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# addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
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# player-initiated hand grab, so no authority request from here.
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if NetworkManager.is_online():
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NetworkManager.log_line("%s picked up by %s (not a hand) — no authority request" % [_pickable.name, _holder_desc()])
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return
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if NetworkManager.is_online():
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NetworkManager.log_line("Grabbed %s by hand, requesting authority" % _pickable.name)
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NetworkManager.log_line("%s grabbed by hand (authority was peer %d), requesting authority" % [_pickable.name, net_held_by])
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NetworkManager.request_item_authority_from(_pickable.get_path())
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@@ -92,9 +125,31 @@ func _on_dropped(_p) -> void:
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# Only forward if we're actually still the authority — a drop caused by
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# apply_held_state() losing authority (see above) must not re-report.
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if not is_multiplayer_authority():
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if NetworkManager.is_online():
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NetworkManager.log_line("%s dropped locally, but we aren't its authority (peer %d is) — not reporting" % [_pickable.name, net_held_by])
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return
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if NetworkManager.is_online():
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NetworkManager.log_line("Dropped %s, reporting release to server" % _pickable.name)
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NetworkManager.log_line("%s dropped, reporting release to server (lin=%s ang=%s)" % [
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_pickable.name, _pickable.linear_velocity, _pickable.angular_velocity
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])
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NetworkManager.release_item_authority_from(
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_pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity
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)
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## Human-readable description of what's currently holding this item on THIS
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## peer, for diagnosing desyncs between a hand's own "what am I holding"
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## bookkeeping and the item's actual grab state (see the snap-zone-grab race
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## in NetworkManager._try_snap_into_station for a real example).
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func _holder_desc() -> String:
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if not _pickable or not _pickable.is_picked_up():
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return "loose"
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var by := _pickable.get_picked_up_by()
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if not by:
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return "held(no grabber?)"
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if by is XRToolsFunctionPickup:
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return "hand(%s)" % by.get_path()
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if by is XRToolsSnapZone:
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var station := by.get_parent()
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return "zone(%s)" % (station.name if station else str(by.get_path()))
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return "other(%s: %s)" % [by.get_class(), by.get_path()]
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+22
-1
@@ -233,7 +233,7 @@ func _do_release_item_authority(item_path: NodePath, lin: Vector3, ang: Vector3,
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item.freeze = false
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item.linear_velocity = lin
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item.angular_velocity = ang
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_try_snap_into_station(item)
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_try_snap_into_station.call_deferred(item)
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# All station snap zones in the world (every XRToolsSnapZone child of a node in
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@@ -251,13 +251,33 @@ func _station_snap_zones() -> Array:
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func _release_from_snap_zones(item: Node) -> void:
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for zone in _station_snap_zones():
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if zone.picked_up_object == item:
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log_line("releasing %s from %s's snap zone (authority just granted elsewhere)" % [item.name, zone.get_parent().name])
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zone.drop_object()
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# Snap the item into the nearest empty station snap zone within grab range.
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#
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# Called deferred from _do_release_item_authority: XRToolsFunctionPickup's own
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# "grab an item out of a snap zone" path calls zone.drop_object() BEFORE it
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# calls pick_up() on the hand's behalf. drop_object()'s let_go() synchronously
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# fires the pickable's `dropped` signal, which (via NetPickable) lands here —
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# if this ran synchronously it would immediately re-snap the item into the
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# very same zone it's still physically inside, stealing it away before the
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# hand's own pick_up() call (later in the same call stack) ever runs. That
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# leaves XRToolsFunctionPickup.picked_up_object pointing at an item whose
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# _grab_driver actually belongs to the zone — a stale reference that crashes
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# (null _grab_driver) the next time a controller button is pressed. Deferring
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# lets the hand's pick_up() go first; the is_picked_up() check below is a
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# second guard in case the item gets grabbed for real before this runs.
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func _try_snap_into_station(item: Node) -> void:
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if not (item is Node3D):
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return
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if item.has_method("is_picked_up") and item.is_picked_up():
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var by: Node = null
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if item.has_method("get_picked_up_by"):
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by = item.get_picked_up_by()
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log_line("skipped snapping %s: already held by %s (grab-race guard)" % [item.name, by.get_path() if by else "?"])
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return
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for zone in _station_snap_zones():
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if is_instance_valid(zone.picked_up_object):
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continue
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@@ -265,6 +285,7 @@ func _try_snap_into_station(item: Node) -> void:
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log_line("snapped %s into %s" % [item.name, zone.get_parent().name])
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zone.pick_up_object(item)
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return
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log_line("no station in range to snap %s into (or none empty)" % item.name)
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# Server broadcasts an authority assignment so every peer agrees on who owns the
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@@ -22,6 +22,11 @@ XRToolsRumbleManager="*uid://by853dk86g1qw"
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NetworkManager="*res://Net/network_manager.gd"
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GlobalKeyEvents="*uid://c60unagog5oi1"
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[debug]
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file_logging/enable_file_logging=true
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file_logging/log_path="res://logs/godot.log"
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[display]
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window/size/viewport_width=1800
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