6 Commits

Author SHA1 Message Date
JonShard cd466c73b5 Docs 2026-08-17 16:31:56 +02:00
JonShard acb96933a7 Docs 2026-08-17 16:09:08 +02:00
JonShard d895bc0a47 Fix client calling place_order multiple times 2026-08-17 15:28:13 +02:00
JonShard 4f9e22f0b9 Refactor Table to use new SharedInventoryStation 2026-08-17 14:40:59 +02:00
JonShard d83e276c52 Add Claude instructions 2026-08-17 13:37:38 +02:00
JonShard 0bb00735b2 Add VRSpectatorCamera so the server viewport follows VR head 2026-08-17 11:05:16 +02:00
17 changed files with 586 additions and 170 deletions
+13
View File
@@ -0,0 +1,13 @@
# Instructions
- Never do any commits.
- Keep answers short and concise.
- Don't do huge comments. Make them very short and only when necessary.
- Any comment that doesn't add more context than the code already provides should be omitted.
- Match the comment style of the rest of the project.
- Instead of commenting a block about what a function does, use short one-liner comments over sections of code within it. For example, where there are nested for loops and if statements, have one comment saying `# Find node based on criteria`.
- Always check syntax with the game engine.
- Read logs to confirm expected behavior when possible.
## About the project
- All players will always play as clients. The server will be headless.
+4
View File
@@ -103,10 +103,14 @@ func _populate_world_if_owner() -> void:
layout.queue_free()
_remove_authored(authored)
NetworkManager.log_line("Populating world: %d stations, %d items" % [stations.size(), items.size()])
# One frame between spawns - MultiplayerSpawner corrupts replication when
# several nodes register for sync in the same frame (godotengine/godot#96914).
for d in stations:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
await get_tree().process_frame
for d in items:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
await get_tree().process_frame
NetworkManager.log_line("World populated")
+6 -2
View File
@@ -18,10 +18,14 @@ func _on_game_state_changed(new_state: GameManager.GameState) -> void:
_set_stations_enabled(true)
# Only Station-derived stations expose `enabled` (Table runs its own FSM).
# Only single-snap_zone Station-derived stations use the generic `enabled`
# toggle here. Table is Station-derived too now (SharedInventoryStation), but
# it has multiple snap_zones and manages their enabling itself via its own
# FSM (_set_snap_zones_enabled) - toggling only the base `snap_zone` here
# would desync it from the rest of Table's zones, so it's excluded.
func _set_stations_enabled(value: bool) -> void:
for station in get_tree().get_nodes_in_group("station"):
if station is Station:
if station is Station and not station is Table:
station.enabled = value
+8 -3
View File
@@ -6,9 +6,9 @@
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="5_c3xgf"]
[ext_resource type="Script" uid="uid://fyd2rjramhbb" path="res://prefabs/kitchen_instantiator.gd" id="6_pw2j5"]
[ext_resource type="PackedScene" uid="uid://damrxtlt7uswf" path="res://content/station_layouts/small_line.tscn" id="7_0sjqq"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob_old.tscn" id="8_0sjqq"]
[ext_resource type="PackedScene" uid="uid://dm70ynyuw1a5u" path="res://prefabs/day_controller.tscn" id="9_5wx0o"]
[ext_resource type="PackedScene" uid="uid://bnwb7imcotkod" path="res://prefabs/build_mode_controller.tscn" id="10_464r1"]
[ext_resource type="PackedScene" uid="uid://3i1xb74cfsh5" path="res://test/vr_spectator_camera.tscn" id="11_5wx0o"]
[ext_resource type="PackedScene" uid="uid://dxe05wp60jg3l" path="res://scenes/queue_controller.tscn" id="11_de1dy"]
[ext_resource type="Script" uid="uid://biu4qr3nr1eny" path="res://test/mp_test_driver.gd" id="99_mptst"]
@@ -31,6 +31,9 @@ sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
size = Vector3(15, 20, 0.1)
[sub_resource type="Resource" id="Resource_464r1"]
metadata/__load_path__ = "res://stations/Hob_old.tscn"
[node name="Main" type="Node3D" unique_id=1312265607 node_paths=PackedStringArray("items_spawner", "players_spawner")]
script = ExtResource("1_kdan8")
items_spawner = NodePath("ItemsSpawner")
@@ -63,7 +66,7 @@ environment = SubResource("Environment_bvwq1")
spawn_path = NodePath("../WorldContent")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=106645565]
_spawnable_scenes = PackedStringArray("res://Player/net_player.tscn")
_spawnable_scenes = PackedStringArray("uid://c58ns7csdahjy")
spawn_path = NodePath("../Players")
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=4404969]
@@ -91,7 +94,7 @@ script = ExtResource("99_mptst")
transform = Transform3D(1, 0, -1.7484555e-07, 0, 1, 0, 1.7484555e-07, 0, 1, 0, 0, -1.2)
script = ExtResource("6_pw2j5")
kitchen_scene = ExtResource("7_0sjqq")
hob_scene = ExtResource("8_0sjqq")
hob_scene = SubResource("Resource_464r1")
[node name="DayController" parent="." unique_id=1418639156 instance=ExtResource("9_5wx0o")]
@@ -99,3 +102,5 @@ hob_scene = ExtResource("8_0sjqq")
[node name="QueueController" parent="." unique_id=326512876 instance=ExtResource("11_de1dy")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 7.2000003)
[node name="VRSpectatorCamera" parent="." unique_id=310823561 instance=ExtResource("11_5wx0o")]
+63 -36
View File
@@ -1,5 +1,5 @@
class_name Table
extends StaticBody3D
extends SharedInventoryStation
@export var thinking_duration: float = 3.0
@export var ordering_duration: float = 50.0
@@ -32,22 +32,22 @@ enum TableState {
EATING
}
## State is server-authoritative and synced (see table.tscn's Sync node);
## state transitions only ever run where NetworkManager.owns_world() is true
## (the whole station's _process is gated off elsewhere for non-owners, see
## NetworkManager._gate_station). The setters below just refresh the display,
## so both the server (via _set_state) and clients (via incoming sync) show
## the same text. Use _set_state(), never assign _state directly.
@export var _state: TableState = TableState.EMPTY
@export var _state_time: float = 0.0
@export var _state_duration: float = 0.0 # set in _set_state_time
var _state: TableState = TableState.EMPTY
var _state_time: float = 0.0
var _state_duration: float = 0.0
var _original_orders: Array[String] = []
@export var _unsatisfied_orders: Array[String] = []
var _unsatisfied_orders: Array[String] = []
var _players_count: int = 0
var _is_leader: bool = true # Only the group leader orchestrates the state and shows its own visuals; see _on_group_changed().
func place_order() -> void:
SweetLogger.debug("->[]")
if not NetworkManager.owns_world():
server_place_order.rpc_id(1)
SweetLogger.debug(" []-> rpc")
return
var new_orders: Array[String] = _unsatisfied_orders.duplicate()
# for _i in range(0, randi_range(1, 2)):
# new_orders.append(GameManager.get_random_meal())
@@ -56,9 +56,12 @@ func place_order() -> void:
new_orders.append(GameManager.get_random_meal())
_unsatisfied_orders = new_orders
_original_orders = _unsatisfied_orders.duplicate()
_set_state(TableState.WAITING_PRIMARY)
SweetLogger.info("Placed order, orders: {0}", [_unsatisfied_orders])
@rpc("any_peer", "call_remote", "reliable")
func server_place_order() -> void:
SweetLogger.debug("->[]")
if NetworkManager.owns_world():
place_order()
@@ -73,6 +76,34 @@ func absorb_items():
_absorb_item_if_correct(held_object)
# Flattens items held across all of this table's snap zones
func get_exposed_food_items() -> Array[FoodItem]:
var items: Array[FoodItem] = []
for zone in snap_zones:
var held_object = zone.picked_up_object
if not held_object:
continue
var plate: PlateController = _get_plate_controller_from_item(held_object)
if plate:
items.append_array(plate.container.contained_items)
continue
var food_item: FoodItem = Helper.find_food_item(held_object)
if food_item:
items.append(food_item)
return items
# Only the group leader orchestrates the FSM and shows its visuals
func _on_group_changed() -> void:
_is_leader = is_group_leader()
if label_3d:
label_3d.visible = _is_leader
if label_3d_time:
label_3d_time.visible = _is_leader
if progress_bar:
progress_bar.set_bar_visible(_is_leader and progress_bar.is_bar_visible())
func satisfyAllOrders() -> void:
SweetLogger.debug("->[]")
_unsatisfied_orders.clear()
@@ -109,7 +140,18 @@ func try_consume_customer() -> bool:
return false
func _enter_tree() -> void:
super._enter_tree()
var properties: Array[NodePath] = [".:_state_duration", ".:_state", ".:_state_time", ".:_unsatisfied_orders", "Customers:visible"]
for property_path in properties:
sync_config.add_property(property_path)
sync_config.property_set_spawn(property_path, false)
sync_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE)
SweetLogger.info("DEBUG sync_config properties: {0} | root_path: {1} | authority: {2} | peer: {3}", [sync_config.get_properties(), synchronizer.root_path, get_multiplayer_authority(), multiplayer.get_unique_id()]) # temp diagnostic
func _ready() -> void:
super.ready()
if not label_3d:
SweetLogger.warning("{0} missing label_3d reference", [name])
if not label_3d_time:
@@ -137,13 +179,6 @@ func _ready() -> void:
for snap_zone_node in snap_zones:
snap_zone_node.has_picked_up.connect(_on_object_picked_up)
snap_zone_node.has_dropped.connect(_on_object_dropped)
# Never on a client: the state machine is server-authoritative and _state is
# synced down. NetworkManager._gate_station() already turned processing off,
# but a spawned station is gated BEFORE its _ready() runs, so an unconditional
# set_process(true) here would quietly re-arm the FSM on every client — and
# _state_end(EATING) re-enables the snap zones, which then fight the server
# for items sitting on the table.
set_process(NetworkManager.owns_world())
_set_state(TableState.EMPTY)
@@ -173,6 +208,8 @@ func _on_object_dropped(_item) -> void:
func _on_player_enter(_body):
_players_count += 1
SweetLogger.debug("Player enter, players_count: {0}", [_players_count])
if _is_leader and _state == TableState.ORDERING:
place_order()
func _on_player_exit(_body):
@@ -180,18 +217,6 @@ func _on_player_exit(_body):
SweetLogger.debug("Player exit, players_count: {0}", [_players_count])
func _place_order_if_player():
if _state != TableState.ORDERING:
return
if _players_count > 0:
place_order()
_set_state(TableState.WAITING_PRIMARY)
# func _get_plate_controller_from_item(_item: Node) -> PlateController:
# return _item.get_children().filter(func(c): return c is PlateController).front() as PlateController
func _get_plate_controller_from_item(_item: Node) -> PlateController:
if not _item:
SweetLogger.debug("Item is null")
@@ -271,9 +296,9 @@ func _collect_money_from_food():
func _set_snap_zones_enabled(value: bool) -> void:
# Enabling is the world owner's call only — a client's zones stay gated no
# matter what state its copy of the FSM thinks it is in.
var enabled := value and NetworkManager.owns_world()
var is_enabled := value and NetworkManager.owns_world()
for zone in snap_zones:
zone.enabled = enabled
zone.enabled = is_enabled
## Server-only state transition: sets the new state's timer and assigns
@@ -302,7 +327,7 @@ func _set_state(newState: TableState) -> void:
_state_time = primary_duration
_state_duration = primary_duration
_state = newState
# Absorm meals that were already in the table when the state starts
# Absorm meals that were already in the table when the state starts (We missed the pickup event)
for zone in snap_zones:
_absorb_item_if_correct(zone.picked_up_object)
TableState.WAITING_FRIEND:
@@ -383,12 +408,14 @@ func _refresh_display() -> void:
func _process(delta: float) -> void:
super.process(delta)
#SweetLogger.debug("State {0} time: {1} duration: {2} is_leader: {3}", [TableState.keys()[_state], _state_time, _state_duration, _is_leader])
_refresh_display()
_place_order_if_player()
#SweetLogger.error("State {0} time: {1} duration: {2}", [TableState.keys()[_state], _state_time, _state_duration])
if not _is_leader:
return # Follower: the group leader orchestrates the FSM, we just mirror its synced state.
if not NetworkManager.owns_world():
SweetLogger.debug("Not server, skipping state update")
# SweetLogger.debug("Not server, skipping state update")
return
if GameManager.game_state == GameManager.GameState.GAME_OVER:
+76 -62
View File
@@ -1,37 +1,14 @@
[gd_scene format=3 uid="uid://caf0xanmxbshy"]
[ext_resource type="Script" uid="uid://caeikc7e3igkd" path="res://stations/table.gd" id="1_2vcpj"]
[ext_resource type="PackedScene" uid="uid://cvucwxibtol5f" path="res://stations/StationMovement.tscn" id="1_5mi7y"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="1_8j1nt"]
[ext_resource type="PackedScene" uid="uid://cbs8jiqe8rcmn" path="res://abstract/station.tscn" id="1_station"]
[ext_resource type="AudioStream" uid="uid://ck72h06t8hyyk" path="res://sounds/money.mp3" id="2_jslhm"]
[ext_resource type="AudioStream" uid="uid://dllgyc8jh83an" path="res://sounds/220195__gameaudio__click-wooden-1.wav" id="3_0s6ir"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="3_kjf1i"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_table"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath(".:visible")
properties/2/spawn = false
properties/2/replication_mode = 1
properties/3/path = NodePath(".:_state_duration")
properties/3/spawn = false
properties/3/replication_mode = 1
properties/4/path = NodePath(".:_state")
properties/4/spawn = false
properties/4/replication_mode = 1
properties/5/path = NodePath(".:_state_time")
properties/5/spawn = false
properties/5/replication_mode = 1
properties/6/path = NodePath(".:_unsatisfied_orders")
properties/6/spawn = false
properties/6/replication_mode = 1
properties/7/path = NodePath("Customers:visible")
properties/7/spawn = false
properties/7/replication_mode = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_probe"]
size = Vector3(0.2, 0.3, 0.2)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(0.7983472, 0.060000002, 0.59873295)
@@ -45,28 +22,65 @@ albedo_color = Color(0.31, 0.21576, 0.1333, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(2.1, 0.5, 2.1)
[node name="Table" type="Node3D" unique_id=987495548]
[node name="Table" unique_id=987495548 instance=ExtResource("1_station")]
[node name="StationMovement" parent="." unique_id=946873975 node_paths=PackedStringArray("station") instance=ExtResource("1_5mi7y")]
[node name="StationMovement" parent="." index="0" unique_id=946873975 node_paths=PackedStringArray("station")]
station = NodePath("../Table")
[node name="MultiplayerSyncronizer" type="MultiplayerSynchronizer" parent="." unique_id=2000411505]
root_path = NodePath("../Table")
replication_config = SubResource("SceneReplicationConfig_np_table")
[node name="ProgressBar3D" parent="." index="4" unique_id=654673176]
visible = false
[node name="Table" type="StaticBody3D" parent="." unique_id=1863572470 groups=["station", "table"]]
[node name="SnapZone" parent="." index="5" unique_id=1315859105]
enabled = false
[node name="Table" type="StaticBody3D" parent="." index="6" unique_id=1863572470 node_paths=PackedStringArray("notification_audio", "ambient_audio", "snap_zone", "synchronizer") groups=["station", "table"]]
script = ExtResource("1_2vcpj")
money_sound = ExtResource("2_jslhm")
probe_paths = Array[NodePath]([NodePath("ProbeForward"), NodePath("ProbeRight"), NodePath("ProbeBack"), NodePath("ProbeLeft")])
pickup_sound = ExtResource("3_0s6ir")
drop_sound = ExtResource("3_0s6ir")
notification_audio = NodePath("../AudioStreamPlayer3DNotification")
ambient_audio = NodePath("../AudioStreamPlayer3DAmbient")
snap_zone = NodePath("XRToolsSnapZone")
synchronizer = NodePath("../MultiplayerSynchronizer")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table" unique_id=228053941]
[node name="ProbeForward" type="Area3D" parent="Table" index="0" unique_id=-1294555795]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.45)
collision_layer = 512
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/ProbeForward" index="0" unique_id=-1294555794]
shape = SubResource("BoxShape3D_probe")
[node name="ProbeRight" type="Area3D" parent="Table" index="1" unique_id=-1294555793]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.45, 0.5, 0)
collision_layer = 512
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/ProbeRight" index="0" unique_id=-1294555792]
shape = SubResource("BoxShape3D_probe")
[node name="ProbeBack" type="Area3D" parent="Table" index="2" unique_id=-1294555791]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.45)
collision_layer = 512
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/ProbeBack" index="0" unique_id=-1294555790]
shape = SubResource("BoxShape3D_probe")
[node name="ProbeLeft" type="Area3D" parent="Table" index="3" unique_id=-1294555789]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.45, 0.5, 0)
collision_layer = 512
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/ProbeLeft" index="0" unique_id=-1294555788]
shape = SubResource("BoxShape3D_probe")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table" index="4" unique_id=228053941]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Table" unique_id=276384063]
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Table" index="5" unique_id=276384063]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.094791204, 0.9715525, 0.0012244582)
shape = SubResource("BoxShape3D_24d3s")
[node name="XRToolsSnapZone" type="Area3D" parent="Table" unique_id=1947858647 groups=["station_zone"]]
[node name="XRToolsSnapZone" type="Area3D" parent="Table" index="6" unique_id=1947858647 groups=["station_zone"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0285525, 0)
collision_layer = 65536
collision_mask = 65540
@@ -75,90 +89,90 @@ stash_sound = ExtResource("3_0s6ir")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Table/XRToolsSnapZone" unique_id=1176887393]
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Table/XRToolsSnapZone" index="0" unique_id=1176887393]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.000975132, 0)
shape = SubResource("SphereShape3D_dlkho")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Table/XRToolsSnapZone" unique_id=2135860710]
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Table/XRToolsSnapZone" index="1" unique_id=2135860710]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013531357, -0.015141487, 0.012176305)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table" unique_id=2085635675]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table" index="7" unique_id=2085635675]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
[node name="CSGBox3D" type="CSGBox3D" parent="Table/CSGCombiner3D" unique_id=411048765]
[node name="CSGBox3D" type="CSGBox3D" parent="Table/CSGCombiner3D" index="0" unique_id=411048765]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.46137518, 0)
size = Vector3(0.6, 0.077, 0.6)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D2" type="CSGBox3D" parent="Table/CSGCombiner3D" unique_id=2093582402]
[node name="CSGBox3D2" type="CSGBox3D" parent="Table/CSGCombiner3D" index="1" unique_id=2093582402]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.02685462, 0)
size = Vector3(0.1, 0.9258911, 0.1)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D4" type="CSGBox3D" parent="Table/CSGCombiner3D" unique_id=345709075]
[node name="CSGBox3D4" type="CSGBox3D" parent="Table/CSGCombiner3D" index="2" unique_id=345709075]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.41408914, 0)
size = Vector3(0.1, 0.15142211, 0.5341797)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D5" type="CSGBox3D" parent="Table/CSGCombiner3D" unique_id=550923256]
[node name="CSGBox3D5" type="CSGBox3D" parent="Table/CSGCombiner3D" index="3" unique_id=550923256]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 0, -0.41408914, 0)
size = Vector3(0.1, 0.15142211, 0.5341797)
material = SubResource("StandardMaterial3D_24d3s")
[node name="Customers" type="Node3D" parent="Table" unique_id=2147179512]
[node name="Customers" type="Node3D" parent="Table" index="8" unique_id=2147179512]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
[node name="Customer" type="Node3D" parent="Table/Customers" unique_id=1265943831]
[node name="Customer" type="Node3D" parent="Table/Customers" index="0" unique_id=1265943831]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.016780734, -0.08218986, 0)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table/Customers/Customer" unique_id=1211819222]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table/Customers/Customer" index="0" unique_id=1211819222]
transform = Transform3D(1.095, 0, 0, 0, 1.095, 0, 0, 0, 1.095, 0.08442788, -0.19989291, 0)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Table/Customers/Customer/CSGCombiner3D" unique_id=2104132980]
[node name="CSGSphere3D" type="CSGSphere3D" parent="Table/Customers/Customer/CSGCombiner3D" index="0" unique_id=2104132980]
transform = Transform3D(0.9999998, 0, 0, 0, 0.9999998, 0, 0, 0, 0.9999998, -0.7149929, 1.2762557, 0)
radius = 0.17520222
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Table/Customers/Customer/CSGCombiner3D" unique_id=808477724]
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Table/Customers/Customer/CSGCombiner3D" index="1" unique_id=808477724]
transform = Transform3D(0.9999998, 0, 0, 0, 1.7476468, 0, 0, 0, 0.9999998, -0.7366721, 0.8531885, 0)
radius = 0.17520222
[node name="Seats" type="Node3D" parent="Table" unique_id=1101423789]
[node name="Seats" type="Node3D" parent="Table" index="9" unique_id=1101423789]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
[node name="Seat" type="Node3D" parent="Table/Seats" unique_id=1951252898]
[node name="Seat" type="Node3D" parent="Table/Seats" index="0" unique_id=1951252898]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9079602, -0.37259835, 0)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table/Seats/Seat" unique_id=384912485]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Table/Seats/Seat" index="0" unique_id=384912485]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=170426769]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Table/Seats/Seat/CSGCombiner3D" index="0" unique_id=170426769]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.18637085, 0.51674986, 0)
radius = 0.25634766
height = 0.051940918
sides = 16
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=1294605073]
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Table/Seats/Seat/CSGCombiner3D" index="1" unique_id=1294605073]
transform = Transform3D(0.24355066, 0.98373884, 0, -1.3339849, 0.1796049, 0, 0, 0, 0.8365013, -0.05247748, 0.8547088, 0)
radius = 0.25634766
height = 0.051940918
sides = 16
[node name="CSGBox3D" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=1761839440]
[node name="CSGBox3D" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" index="2" unique_id=1761839440]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.030369163, 0.18746406, 0.1341562)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="CSGBox3D2" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=1395371703]
[node name="CSGBox3D2" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" index="3" unique_id=1395371703]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.030369163, 0.18746406, -0.15065354)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="CSGBox3D3" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=96608061]
[node name="CSGBox3D3" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" index="4" unique_id=96608061]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33084005, 0.18746406, 0.1341562)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="CSGBox3D4" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" unique_id=1684738537]
[node name="CSGBox3D4" type="CSGBox3D" parent="Table/Seats/Seat/CSGCombiner3D" index="5" unique_id=1684738537]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33084005, 0.18746406, -0.15065354)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="Label3D" type="Label3D" parent="Table" unique_id=662960977]
[node name="Label3D" type="Label3D" parent="Table" index="10" unique_id=662960977]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8263302, 0)
pixel_size = 0.003
billboard = 2
@@ -166,26 +180,26 @@ text = "table state"
vertical_alignment = 0
line_spacing = -15.0
[node name="Label3DTime" type="Label3D" parent="Table" unique_id=1534849507]
[node name="Label3DTime" type="Label3D" parent="Table" index="11" unique_id=1534849507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0147986, 0)
visible = false
pixel_size = 0.003
billboard = 2
text = "20.1s"
[node name="ProgressBar3D" parent="Table" unique_id=654673176 instance=ExtResource("3_kjf1i")]
[node name="ProgressBar3D" parent="Table" index="12" unique_id=600000001 instance=ExtResource("3_kjf1i")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8692299, 0)
y_billboard = true
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Table" unique_id=724610642]
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Table" index="13" unique_id=724610642]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7950532, 0)
[node name="PlayerDetectArea3D" type="Area3D" parent="Table" unique_id=913445150]
[node name="PlayerDetectArea3D" type="Area3D" parent="Table" index="14" unique_id=913445150]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.50155246, 0)
collision_layer = 0
collision_mask = 524288
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/PlayerDetectArea3D" unique_id=1538221021]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Table/PlayerDetectArea3D" index="0" unique_id=1538221021]
shape = SubResource("BoxShape3D_vlqg6")
[connection signal="body_entered" from="Table/PlayerDetectArea3D" to="Table" method="_on_player_enter"]
+124
View File
@@ -0,0 +1,124 @@
class_name SharedInventoryStation
extends Station
### Abstract 'class', should never be instantiated ###
# Backbone for stations that need to know about neighboring stations of the
# same kind (tables, belts).
## Path to one Area3D probe per direction this station should watch for a
## same-kind neighbor. Wired explicitly per concrete scene (e.g. a belt
## wires one path, a table wires four).
@export var probe_paths: Array[NodePath] = []
## Resolved from probe_paths in ready().
var probes: Array[Area3D] = []
## Area3D probe -> the SharedInventoryStation neighbor detected through it
## (or null if that direction is currently unoccupied).
var neighbors: Dictionary = {}
# The child station has to call super._enter_tree() for this to be called
func _enter_tree() -> void:
super._enter_tree()
var properties: Array[NodePath] = [".:position", ".:rotation", ".:visible"]
for property_path in properties:
sync_config.add_property(property_path)
sync_config.property_set_spawn(property_path, false)
sync_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE)
# The child station has to call super.ready() for this to be called
func ready() -> void:
super.ready()
# Find probes
for path in probe_paths:
var probe := get_node_or_null(path) as Area3D
if probe:
probes.append(probe)
else:
SweetLogger.warning("{0} could not resolve neighbor probe at path {1}", [name, path])
if probes.is_empty():
SweetLogger.warning("{0} has no neighbor probes wired", [name])
for probe in probes:
neighbors[probe] = null
probe.body_entered.connect(_on_probe_body_entered.bind(probe))
probe.body_exited.connect(_on_probe_body_exited.bind(probe))
# Init leader state before any probe signal has a chance to fire
_broadcast_group_changed.call_deferred()
## Cycle-safe search of the neighbor graph (handles circular belt/table loops)
func get_connected_group() -> Array[SharedInventoryStation]:
var visited: Dictionary = {get_instance_id(): true}
var queue: Array[SharedInventoryStation] = [self]
var group: Array[SharedInventoryStation] = []
while not queue.is_empty():
var current: SharedInventoryStation = queue.pop_front()
group.append(current)
for neighbor in current.neighbors.values():
if neighbor and not visited.has(neighbor.get_instance_id()):
visited[neighbor.get_instance_id()] = true
queue.append(neighbor)
return group
## Deterministic leader: smallest grid position, computed the same on every peer
func is_group_leader() -> bool:
var leader: SharedInventoryStation = self
for member in get_connected_group():
if _grid_sort_key(member) < _grid_sort_key(leader):
leader = member
return leader == self
static func _grid_sort_key(station: SharedInventoryStation) -> Vector2i:
var pos := station.global_position
return Vector2i(roundi(pos.x / Helper.SNAP_GRID_SIZE), roundi(pos.z / Helper.SNAP_GRID_SIZE))
## Food items this station holds, exposed for neighbors to read; override for multi-zone stations
func get_exposed_food_items() -> Array[FoodItem]:
var items: Array[FoodItem] = []
if snap_zone and snap_zone.picked_up_object:
var food_item := Helper.find_food_item(snap_zone.picked_up_object)
if food_item:
items.append(food_item)
return items
## Every food item held anywhere in this station's connected group
func get_group_food_items() -> Array[FoodItem]:
var items: Array[FoodItem] = []
for member in get_connected_group():
items.append_array(member.get_exposed_food_items())
return items
func _on_probe_body_entered(body: Node3D, probe: Area3D) -> void:
var station := body as SharedInventoryStation
if not station or station == self:
return
neighbors[probe] = station
_broadcast_group_changed()
func _on_probe_body_exited(body: Node3D, probe: Area3D) -> void:
var former: SharedInventoryStation = neighbors.get(probe)
if not former or body != former:
return
neighbors[probe] = null
# former is no longer reachable from self, so it needs telling separately
former._broadcast_group_changed()
_broadcast_group_changed()
## Notifies every member of this station's current connected group (not just the two that changed)
func _broadcast_group_changed() -> void:
for member in get_connected_group():
member._on_group_changed()
## Virtual hook: override to react to this station's group membership/leadership changing
func _on_group_changed() -> void:
pass
+1
View File
@@ -0,0 +1 @@
uid://bciln4f4tjwgy
+11 -6
View File
@@ -25,6 +25,17 @@ var enabled: bool: # When disabled the station only updated display and sounds.
snap_zone.set_process(p_enabled)
# Godot requires replication_config to be fully built before _ready. So in _enter_tree
# The child station has to call super._enter_tree() for this to be called.
func _enter_tree() -> void:
# Always a fresh config - abstract/station.tscn's config sub-resource is shared
# in memory across every station scene that instances it, so reusing it here
# would pile every station type's properties onto the same shared object.
synchronizer.root_path = get_path()
synchronizer.replication_config = SceneReplicationConfig.new()
sync_config = synchronizer.replication_config
# The child station has to call super.ready() for this to be called
func ready() -> void:
SweetLogger.debug("Station {0} ready", [name])
@@ -43,12 +54,6 @@ func ready() -> void:
snap_zone.has_picked_up.connect(_on_object_picked_up_handler)
snap_zone.has_dropped.connect(_on_object_dropped_handler)
# Configure Multiplayer Syncronizer
# This overwrites any changes made in the inspector.
synchronizer.root_path = get_path()
synchronizer.replication_config = SceneReplicationConfig.new()
sync_config = synchronizer.replication_config
# The child station has to call super.process(delta) for this to be called
func process(_delta: float) -> void:
refresh_display()
+10 -9
View File
@@ -19,21 +19,22 @@ var current_work: float # How far a FoodItem conversion is toward completion
var max_work: float # How much work has to be acheived to trigger conversion
var result_id: String # Station active if not empty. What FoodItem id the conversion turns the current FoodItem into.
# The child station has to call super.ready() for this to be called
func ready() -> void:
super.ready()
if not progress_bar:
SweetLogger.warning("{0} missing progress_bar reference", [name])
# Configure Multiplayer Syncronizer
# Base Station creates the config, here we append to it:
var properties: Array[NodePath] = [ ".:current_work", ".:max_work", ".:result_id"]
# The child station has to call super._enter_tree() for this to be called
func _enter_tree() -> void:
super._enter_tree()
var properties: Array[NodePath] = [".:current_work", ".:max_work", ".:result_id"]
for property_path in properties:
sync_config.add_property(property_path)
sync_config.property_set_spawn(property_path, false)
sync_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE)
# The child station has to call super.ready() for this to be called
func ready() -> void:
super.ready()
if not progress_bar:
SweetLogger.warning("{0} missing progress_bar reference", [name])
# The child station has to call super.process(delta) for this to be called
func process(delta: float) -> void:
+3 -3
View File
@@ -98,7 +98,7 @@ const TIMESTAMP_BG_COLOR = "#1e3a5f"
#===================================================================================#
## Column widths for alignment (in characters)
const PEER_ID_COLUMN_WIDTH = 6
const LOG_TYPE_COLUMN_WIDTH = 13
const LOG_TYPE_COLUMN_WIDTH = 10
## Default mm:ss:ms; with SHOW_TIMESTAMP_HOURS, hh:mm:ss:ms
const TIMESTAMP_COLUMN_WIDTH_MMSSMS = 9
const TIMESTAMP_COLUMN_WIDTH_HHMMSSMS = 12
@@ -223,13 +223,13 @@ func _print_rich_log(peer_id_str: String, log_type: String, message: String, scr
# Use peer ID directly without "Peer" prefix
var peer_label = peer_id_str
var log_type_label = str(frame_count) + " - " + log_type.to_upper()
var log_type_label = str(frame_count) + "-" + log_type.to_upper()
# Pad peer ID column for alignment
var peer_padded = _truncate_text(_pad_text(peer_label, PEER_ID_COLUMN_WIDTH), TRUNCATE_PEER_NAME)
# Format peer ID with its background color
var peer_formatted = _format_rich_text(peer_padded + " ", peer_color.bg_color, peer_color.text_color)
var peer_formatted = _format_rich_text(" " + peer_padded, peer_color.bg_color, peer_color.text_color)
# Format log type with its background color
var log_type_padded = _pad_text(log_type_label, LOG_TYPE_COLUMN_WIDTH)
+2
View File
@@ -37,3 +37,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8000001, 0, 0)
[node name="PotatoDispenser" parent="." unique_id=522124817 instance=ExtResource("9_ok0xr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000001, 0, 0.6)
[editable path="Table"]
+92 -45
View File
@@ -1,68 +1,115 @@
# RecipeManager
# Recipes
## Overview
## FoodItem
`RecipeManager` is a static Godot class that centralizes recipe data for food item combinations and allows runtime lookup of result scenes.
Every ingredient, meal, and side in the game is a `FoodItem` node (`prefabs/food_item.gd`), a sibling component on the pickable item's scene. It's just three exported fields:
The manager loads a single YAML file at startup: `res://recipes.yaml`, using the installed `addons/yaml` addon.
- `id: String` — the recipe key this item is looked up by in `recipes.yaml` (e.g. `"raw_burger"`).
- `type: Type``MEAL`, `SIDE`, `INGREDIENT`, or `NONE`. Used for things like which plate slot an item lands in.
- `sell_value: int` — money paid out when the item is sold/consumed.
## Responsibilities
`id` is the link between a spawned scene and its entry in `recipes.yaml` — every process below keys off it.
- Load recipe definitions from `recipes.yaml`.
- Provide symmetric lookups for two-item combining recipes so `A + B` and `B + A` map to the same result.
- Resolve item IDs to their corresponding scene resources.
- Print all loaded combining recipes when the application starts.
## `recipes.yaml`
## Data structure in `recipes.yaml`
The recipe YAML file contains two top-level sections:
- `items`: maps item IDs to their scene path and optional metadata.
- `combining`: maps result item IDs to one or more recipe pairs.
Example structure:
`RecipeManager` loads a single file, `res://recipes.yaml`, with one top-level section per process plus an `items` section mapping each `id` to its scene:
```yaml
items:
hamburger:
scene: res://Items/hamburger.tscn
type: meal
burger_buns:
scene: res://Items/BurgerBuns.tscn
type: ingredient
raw_burger:
scene: res://items/burger.tscn
cooked_burger:
scene: res://items/cooked_burger.tscn
combining:
combining: # instant, two items -> one
hamburger:
- [cooked_burger, burger_buns]
- [charcoal, charcoal]
charcoal:
- [cube, cube]
cooking: # timed, one item -> one (a station's work meter)
cooked_burger:
ingredient: raw_burger
time: 4
chopping: # timed, one item -> one
chopped_potato:
ingredient: potato
work: 30
rolling: # parsed, no station consumes it yet
pie_base:
ingredient: dough
work: 80
augmenting: # parsed, no station consumes it yet
cooked_burger:
has_tomato: sliced_tomato
```
### `items`
`cooking` entries may also be a list, so multiple ingredients can produce the same result (see `charcoal` in the real file, which can be made by overcooking three different things).
Each entry under `items` uses the item ID as the key.
The manager reads the `scene` field for each item and uses it to resolve the packed scene for recipe results.
## RecipeManager
### `combining`
`RecipeManager` (`global/RecipeManager.gd`) is a static class — no instance needed. On first use it lazily parses `recipes.yaml` (via the `YAML` addon) into five internal maps (`_combining_map`, `_cooking_map`, `_chopping_map`, `_rolling_map`, `_augmenting_map`) plus `_scene_paths`, and never re-parses after (`_loaded` guard).
Each entry under `combining` represents a result item ID, and its value is a list of recipe pairs.
Each recipe pair is a two-item array of ingredient IDs.
This allows a single result item to have multiple valid recipes.
It doesn't hand out those raw maps. Instead it exposes narrow getters that the rest of the game calls:
The manager normalizes each ingredient pair using a sorted key string internally, so lookups are symmetric.
| Function | Returns |
|---|---|
| `get_combination_result(a, b)` | `PackedScene` for combining two ids (order-independent) |
| `get_cooking_result(ingredient)` | result id, or `""` if not cookable |
| `get_cooking_time(ingredient)` | seconds of work needed |
| `get_chopping_result(ingredient)` | result id, or `""` if not choppable |
| `get_chopping_work(ingredient)` | work needed |
| `get_item_scene(id)` | `PackedScene` for any item id |
| `print_all_recipes()` | debug dump of every loaded recipe, called once from `main.gd` at startup |
## Runtime behavior
`rolling` and `augmenting` are parsed and included in `print_all_recipes()`, but currently have no matching getters or station — they're not wired into a conversion process yet.
- `FoodItem.id` is used when combining items to look up the recipe result.
- `RecipeManager.get_combination(first_id, second_id)` computes a canonical key for the pair and returns the resulting item's scene.
- On startup, `main.gd` calls `RecipeManager.print_all_recipes()`, which logs each combining recipe in the form:
## Conversion processes
`ingredient_a + ingredient_b -> result_id`
Two different mechanisms turn one `FoodItem` into another today:
## Notes
**Combining** — instant, no station involved. `CombinableItem` (`prefabs/combinable_item.gd`) sits on every pickable item; while the item is snapped into a zone, its trigger area watches for another `FoodItem` entering. On contact it asks `RecipeManager.get_combination_result(a, b)` — if a recipe exists, it despawns both ingredients and spawns the result in their place.
- `RecipeManager` prefers the installed YAML addon to parse `recipes.yaml` when it is available.
- If the addon is unavailable in the current runtime, the manager falls back to a lightweight built-in parser for the simple `items`/`combining` file format.
- Scene paths now live in the YAML data instead of being hardcoded in the manager.
- Because `RecipeManager` is static, it can be used from any script without creating an instance.
**Cooking / chopping** — timed, driven by `WorkStation`'s shared work meter (`current_work` / `max_work` / `result_id`, see [Stations.md](Stations.md)). When a `Hob` or `Counter` picks up a `FoodItem`, it asks `RecipeManager` whether that ingredient has a recipe for its process (`get_cooking_result`/`get_chopping_result`) and, if so, how much work it needs (`get_cooking_time`/`get_chopping_work`), then starts accumulating work — a `Hob` ticks it every frame, a `Counter` adds it per knife swipe. Once `current_work` reaches `max_work`, `WorkStation.convert_item()` calls `RecipeManager.get_item_scene(result_id)`, despawns the original item, and spawns the result in the same snap zone.
Separately, `ItemContainer` (`Containers/container.gd`) calls `get_item_scene(id)` too, but only to instantiate the correct visual mesh for each id in a plate's synced contents list — that's a display lookup, not a conversion.
## Diagram
```mermaid
flowchart TD
YAML["recipes.yaml"] -->|"YAML.load_file()"| RM["RecipeManager<br/>(global/RecipeManager.gd)"]
RM --> Maps["_combining_map / _cooking_map / _chopping_map / _scene_paths<br/>(_rolling_map / _augmenting_map parsed, not yet consumed)"]
subgraph Instant["Instant conversion"]
direction TB
CI["CombinableItem<br/>(prefabs/combinable_item.gd)"]
end
subgraph Timed["Timed conversion"]
direction TB
Hob["Hob<br/>(stations/hob.gd)"]
Counter["Counter<br/>(stations/counter.gd)"]
WS["WorkStation.convert_item()<br/>(abstract/work_station.gd)"]
Hob -.->|"result_id, max_work"| WS
Counter -.->|"result_id, max_work"| WS
end
subgraph Display["Display only, not a conversion"]
direction TB
Container["ItemContainer<br/>(Containers/container.gd)"]
end
CI -->|"get_combination_result(a, b)"| RM
Hob -->|"get_cooking_result / get_cooking_time"| RM
Counter -->|"get_chopping_result / get_chopping_work"| RM
WS -->|"get_item_scene(result_id)"| RM
Container -->|"get_item_scene(id)"| RM
Spawn(("NetworkManager.spawn_item"))
CI ==>|"instantiates result"| Spawn
WS ==>|"instantiates result"| Spawn
```
Solid arrows are calls into `RecipeManager`; dotted arrows are `Hob`/`Counter` handing their recipe off to `WorkStation`'s shared work meter; thick arrows are the actual item conversion. `CombinableItem` and `WorkStation` are grouped in adjacent lanes so both paths to `NetworkManager.spawn_item` stay short; `ItemContainer` sits in its own lane since it never spawns anything.
+122
View File
@@ -0,0 +1,122 @@
# Stations
## Overview
A "station" is any interactable kitchen fixture a player works at: `Counter`, `Hob`, `Sink`, `Table`, `DirtStation`, and the item dispensers. They share networking, sound, and snap-zone plumbing through a common script base, and share their node layout through a common base scene.
Two independent inheritance mechanisms combine to build a concrete station, e.g. `Table`:
- **Scene inheritance** — `table.tscn` is a Godot "inherited scene" of `abstract/station.tscn`, so it gets the same child nodes (snap zone, synchronizer, audio players, progress bar) for free.
- **Script inheritance** — `table.gd` (attached as a script override on that inherited scene) extends `SharedInventoryStation`, which extends `Station`.
These two axes are independent: which base scene a `.tscn` inherits from is unrelated to which class its attached script extends.
## Scene inheritance
`abstract/station.tscn` is the base scene every station scene inherits from:
```
Station (Node3D)
├─ StationMovement (drag-to-move handle, res://stations/StationMovement.tscn)
├─ MultiplayerSynchronizer
├─ AudioStreamPlayer3DNotification
├─ AudioStreamPlayer3DAmbient
├─ ProgressBar3D
└─ SnapZone
```
Each concrete station scene inherits this scene and overrides the root node's `script` property to attach its own class:
| Scene | Script attached |
|---|---|
| `Counter.tscn` | `stations/counter.gd` (`Counter`) |
| `Hob.tscn` | `stations/hob.gd` (`Hob`) |
| `sink.tscn` | `stations/sink.gd` (`Sink`) |
| `table.tscn` | `stations/table.gd` (`Table`) |
| `dirt_station.tscn` | `stations/dirt_station.gd` (`DirtStation`) |
| `BurgerBunsDispenser.tscn`, `cube_side_dispense.tscn`, `plate_dispenser.tscn`, `potato_dispenser.tscn`, `raw_burger_dispenser.tscn` | `stations/item_dispenser.gd` (`ItemDispenser`) |
`StationMovement` (`stations/station_movement.gd`) is a sibling node composed into the base scene, not a station subclass — it's what lets players pick the whole station up and move it in build mode.
## Script (class) inheritance
```mermaid
classDiagram
direction TB
Node3D <|-- Station
Station <|-- WorkStation
Station <|-- SharedInventoryStation
Station <|-- DirtStation
Station <|-- ItemDispenser
WorkStation <|-- Hob
WorkStation <|-- Sink
WorkStation <|-- Counter
SharedInventoryStation <|-- Table
class Station {
<<abstract>>
+snap_zone : XRToolsSnapZone
+synchronizer : MultiplayerSynchronizer
+enabled : bool
+on_object_picked_up(item)
+on_object_dropped(item)
+refresh_display()
}
class WorkStation {
<<abstract>>
+current_work : float
+max_work : float
+result_id : String
+add_work(work)
+convert_item()
}
class SharedInventoryStation {
<<abstract>>
+probes : Area3D[]
+neighbors : Dictionary
+get_connected_group()
+is_group_leader()
}
class Hob {
+cook_speed : float
}
class Sink {
+wash_speed : float
}
class Counter {
+chop_work_steps : float
}
class DirtStation
class ItemDispenser {
+item_scene : PackedScene
}
class Table {
+_state : TableState
+place_order()
}
```
| Class | File | Role |
|---|---|---|
| `Station` | `abstract/station.gd` | Base for every station. Owns the snap zone, sets up the `MultiplayerSynchronizer`'s replication config, propagates pickup/drop events to clients over RPC, and exposes virtual hooks (`on_object_picked_up`, `on_object_dropped`, `on_food_item_picked_up`, `on_food_item_dropped`, `refresh_display`). |
| `WorkStation` | `abstract/work_station.gd` | Base for stations that convert a held `FoodItem` over time via a synced work meter (`current_work`/`max_work`/`result_id`). `add_work()` routes through the server via RPC, and `convert_item()` swaps the held item for the recipe result on completion. |
| `Hob` | `stations/hob.gd` | Cooks food using `RecipeManager` cooking recipes; plays a cook animation while active. |
| `Sink` | `stations/sink.gd` | Washes a dirty `PlateController` over time; drives water/bubble effect nodes. |
| `Counter` | `stations/counter.gd` | Chops food when a knife gesture area detects a fast-enough swipe. |
| `SharedInventoryStation` | `abstract/shared_inventory_station.gd` | Base for stations that need to know about same-kind neighbors. Resolves `probe_paths` into neighbor `Area3D`s, builds a connected-group graph (cycle-safe, for belt/table loops), and computes a deterministic group leader. |
| `Table` | `stations/table.gd` | The only concrete `SharedInventoryStation`. Runs the customer-order finite state machine (`EMPTY → THINKING → ORDERING → WAITING_PRIMARY → WAITING_FRIEND → EATING`); the connected group's leader orchestrates state, followers mirror it. |
| `DirtStation` | `stations/dirt_station.gd` | Marks a dropped plate as dirty. Extends `Station` directly (no work meter). |
| `ItemDispenser` | `stations/item_dispenser.gd` | Server keeps a fresh instance of `item_scene` spawned into its snap zone whenever it's empty. Extends `Station` directly. |
## Networking pattern
Every station follows the same client/server split, established in `Station`:
- The server (`NetworkManager.owns_world()`) is authoritative for state changes.
- A client calls a public method (e.g. `add_work`, `place_order`); if it isn't the server, that method forwards the call via `*_id.rpc_id(1)` and returns.
- The server applies the change locally, then RPCs the result back out to clients (e.g. `_clients_on_object_picked_up_handler`, `_everyone_on_work_complete`).
- Frequently-changing fields (`current_work`, `result_id`, table `_state`, etc.) are also registered on `sync_config` in `_enter_tree()` for straight property replication.
## Notes
- `stations/station.gd` (`extends "res://stations/hob.gd"`, no `class_name`) is not attached to any scene and isn't part of this hierarchy — it looks like leftover scaffolding.
+40
View File
@@ -0,0 +1,40 @@
class_name VrSpectatorCamera
extends Node
# Debug tool: on a non-VR client, follows a connected VR client's head so you can spectate it.
@export var players_path: NodePath = ^"../Players"
@onready var _players: Node = get_node_or_null(players_path)
var _camera: Camera3D
func _ready() -> void:
var xr_interface := XRServer.find_interface("OpenXR")
if xr_interface and xr_interface.is_initialized():
SweetLogger.warning("{0} disabled - this instance is the VR client", [name])
return
if not _players:
SweetLogger.warning("{0} could not resolve players_path {1}", [name, players_path])
return
_camera = Camera3D.new()
add_child(_camera)
_camera.make_current()
func _process(_delta: float) -> void:
if not _camera:
return
var head := _find_remote_head()
if head:
_camera.global_transform = head.global_transform
# First connected player that isn't this local peer
func _find_remote_head() -> Node3D:
var my_id := multiplayer.get_unique_id()
for player in _players.get_children():
if player.name == str(my_id):
continue
return player.get_node_or_null("Head")
return null
+1
View File
@@ -0,0 +1 @@
uid://c4y0yigqv7355
+6
View File
@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://3i1xb74cfsh5"]
[ext_resource type="Script" uid="uid://c4y0yigqv7355" path="res://test/vr_spectator_camera.gd" id="1_6xorv"]
[node name="VRSpectatorCamera" type="Node" unique_id=310823561]
script = ExtResource("1_6xorv")