20 Commits

Author SHA1 Message Date
JonShard 34a649f507 Kanban 2026-07-26 16:14:29 +02:00
JonShard e04c5519d0 Move stations to floor 2026-07-26 16:00:30 +02:00
algodoogle 7ac87984bc Merge branch 'multi2' of https://git.offcoursegames.com/JonShard/VRyHungry1 into multi2 2026-07-26 14:33:20 +01:00
algodoogle 776aaa3020 bug fix 2026-07-26 14:33:15 +01:00
JonShard 5ca64b8dff Fix error about custom_solver_bias not supported 2026-07-26 15:05:05 +02:00
algodoogle ae3e7ec674 jiff 2026-07-26 13:49:46 +01:00
algodoogle 23ec41c1d6 Fix five multiplayer sync bugs, add automated two-instance test
Adds test/multiPlayerTest.tscn plus a driver that runs the kitchen flow
across two game instances: grab/drop, dirt station, sink washing, hob
cooking, counter combining and plating. Runs headless (run_mp_test.ps1),
in two visible windows (run_mp_test_windowed.ps1), or by hand with
keyboard controls (play_mp_test.ps1). 108 checks, exits non-zero on
failure.

After every step both peers snapshot every item's position and rendered
state and the server diffs them. Targeted assertions only look at the
thing a step touched, which misses desyncs elsewhere - that audit is
what caught the last bug below.

Bugs found and fixed:

- net_pickable: apply_held_state() only wrote `enabled` in its
  non-authority branch, so once a client grabbed an item every other
  peer set enabled=false and regaining authority never restored it. The
  server could then never pick that item up again, and a station would
  "snap" it (emitting has_picked_up, so a plate still got marked dirty)
  while pick_up() bailed out on the disabled item - leaving the zone
  holding an item with no grab driver.

- network_manager: station gating only happened in the spawn path, so
  stations baked into a scene file kept running their snap zones on
  clients and grabbed items straight out of the local hand. Added
  gate_existing_stations().

- network_manager: despawn_item() only freed the server's copy. Items
  baked into a scene aren't tracked by the MultiplayerSpawner, so
  consuming one left a ghost on every client, which then blocked the
  station it sat in and got grabbed instead of its replacement.

- network_manager: the snap-into-station decision read the server's own
  copy of the item position, but the reliable release RPC routinely
  overtakes the synchronizer's unordered position updates - so it acted
  on a stale position and teleported items back into the station they
  had just been carried away from. The releasing peer now sends its
  final transform and the server adopts it first.

- container: contained_ids.append()/erase() mutate the array in place,
  which never fires the setter that rebuilds the plate's visuals. The
  peer that put food on a plate was the only peer that never redrew it;
  remote peers looked right because the synchronizer assigns there.

Also null-guards XRServer.get_tracker() in the vendored xr-tools hand
grab point, which threw on every successful grab without an XR runtime,
and adds multiplayer_world.populate_from_layout so debug scenes can bake
their own content instead of spawning the whole kitchen.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-26 02:00:50 +01:00
algodoogle 33ef81306d asd 2026-07-25 21:58:14 +01:00
JonShard 50efeeb353 Merge branch 'multi2' of https://git.offcoursegames.com/JonShard/VRyHungry1 into multi2 2026-07-25 22:11:03 +02:00
JonShard 71d01e5be1 Add game export preset 2026-07-25 22:09:46 +02:00
algodoogle 87641dd55c Enable file logging to logs/, gitignore its output
Pairs with the debug-log-heavy investigation workflow: Godot writes its
own engine log to logs/godot.log alongside the existing NetworkManager
temp-file log, and the directory is excluded from version control since
it's runtime output, not source.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 21:07:29 +01:00
algodoogle d65b2ca863 Add diagnostic logging for item grab/authority state transitions
The snap-zone crash fixed just before this was invisible in the logs
until traced through addon source by hand — the log showed grabs,
drops, and authority handoffs, but nothing about which peer/hand/zone
actually held an item at each step, or when a guard clause silently
changed behavior.

Adds a _holder_desc() helper (reports "loose", "hand(<path>)",
"zone(<station>)", or "other(...)") and logs every net_held_by
transition, every reclaim that has to restore freeze_mode/collision_mask
from a stuck state, every time the grab-race guard protects an actively-
held item from a stale sync, every force-drop triggered by a losing
authority race, and every pickup/drop event including the ones that
don't get forwarded (picked up by something other than a hand, or
dropped while not authority — exactly the silent case behind the
snap-zone crash). NetworkManager's snap/release-from-zone calls get the
same treatment: which station an item is pulled from, and whether a
snap attempt succeeded, was skipped by the race guard, or found nothing
in range.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 21:07:21 +01:00
algodoogle 0af0c1bfc1 Merge branch 'multi2' of https://git.offcoursegames.com/JonShard/VRyHungry1 into multi2 2026-07-25 20:49:38 +01:00
JonShard 428f00a812 Ignore .log 2026-07-25 21:49:19 +02:00
JonShard 773cf647d8 Add invisible walls 2026-07-25 21:48:58 +02:00
algodoogle 61ea80b933 Fix self-targeted RPC breaking host-side item grab/release
request_item_authority and release_item_authority were always sent as
an RPC to peer 1, even when the caller already WAS peer 1 (the host's
own player). Godot rejects rpc_id() targeting your own peer id ("RPC on
yourself is not allowed by selected mode"), so every host-side grab or
release was silently failing to run its server-side half: no denial
check on grab, and — the more damaging part — no
_try_snap_into_station()/_release_from_snap_zones() call on release,
leaving a station's snap zone holding a stale reference once the host
picked something back up. That's what made the host "no longer able to
interact" with an item after a client had handled it.

Split each entry point into a public function that runs the logic
directly when we're already the server, and a private @rpc handler used
only when an actual remote client calls it. force_release_item gets the
same treatment for the symmetric case (server rejecting its own grab
attempt).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 20:47:03 +01:00
algodoogle f6ac103233 Fix join-floor fall-through, grab race, drop physics, and remote hand sync
Four bugs from real cross-network play:

- Player/net_player.gd: the per-peer spawn-spread offset (added to avoid
  stacking joiners on top of each other) could push a joining client up
  to 12 units from center, but the floor is only 15x15 (~7.5 unit
  half-extent) — landing a client off the edge. Bounded to ~2.7 units.

- Player/net_player.gd: the glove scenes used for remote-hand visuals
  carry hand.gd (XRToolsHand), whose root node sets top_level = true and
  repositions itself to its parent's transform every physics frame,
  expecting to be parented under a live XRController3D. Parented under
  the plain avatar node instead, it fought both the local transform copy
  and the replicated sync every tick — whichever wrote last that frame
  won, which read as hands stuck near origin except momentarily. Disabled
  physics processing on those nodes; nothing else in the script matters
  without a real controller ancestor.

- Net/net_pickable.gd: grabbing an item sends an RPC to the server to
  confirm authority, but the item's regular state sync travels on a
  different channel with no ordering guarantee against that RPC. A
  stale "still loose" sync packet could arrive after an optimistic local
  grab but before the confirmation, and was being treated as a real
  authority loss, force-dropping the item — explaining "first attempt
  fails, second succeeds". Now a sync update can't yank an item out of
  our own hand mid-grab; only an explicit rejection or an actual loss of
  authority can.

- Net/net_pickable.gd: the non-authority path zeroes collision_mask and
  forces freeze_mode to KINEMATIC, but nothing ever restored either when
  a peer regained authority (e.g. the server after a client's release) —
  so a released item stayed collision-less forever, looking physics-less.
  Now both are restored from the item's own baked values whenever a peer
  owns a loose (not actively held) item again.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 20:16:29 +01:00
algodoogle 17d20440da Fix catastrophic player spawn-offset overflow for real peer ids
The per-peer spread offset used the raw ENet peer id directly
((peer_id - 1) * 1.5), assuming ids are small sequential numbers. Real
peer ids are large effectively-random 32-bit values, so a joining
client's XR rig was being shifted by hundreds of millions of units off
the origin — the world had actually replicated correctly, the player
was just teleported far away from all of it, with float precision bad
enough at that range to jitter the view and destabilize physics.

Bound the offset to a small deterministic slot instead; the host still
keeps its original baked spot.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 19:59:36 +01:00
JonShard a9ca11fd17 Merge branch 'multi2' of https://git.offcoursegames.com/JonShard/VRyHungry1 into multi2 2026-07-25 20:48:39 +02:00
JonShard 13567e5dd3 Add global key events to close game 2026-07-25 20:48:36 +02:00
33 changed files with 2390 additions and 245 deletions
+4
View File
@@ -1,3 +1,7 @@
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
.build/
/android/ /android/
/logs
*.log
+41 -4
View File
@@ -73,7 +73,16 @@ func _add_item(item: Node3D) -> void:
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller: if plate_controller:
plate_controller.contained_ids.append(food_node.id) # Reassign rather than append in place. contained_ids has a setter that
# rebuilds the plate's visuals, and mutating the array never triggers it —
# so the peer that actually added the food was the one peer that never
# redrew the plate. Remote peers looked right (the synchronizer assigns
# the value there, which does fire the setter), and the stale peer only
# caught up if someone else took the plate and sent the value back.
# duplicate() keeps the Array[String] typing that the property requires.
var updated := plate_controller.contained_ids.duplicate()
updated.append(food_node.id)
plate_controller.contained_ids = updated
NetworkManager.despawn_item(item) NetworkManager.despawn_item(item)
@@ -82,7 +91,10 @@ func erase_item(item: FoodItem) -> void:
contained_items.erase(item) contained_items.erase(item)
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller: if plate_controller:
plate_controller.contained_ids.erase(item.id) # Same reason as _add_item: assign so the visuals actually refresh.
var remaining := plate_controller.contained_ids.duplicate()
remaining.erase(item.id)
plate_controller.contained_ids = remaining
func clear() -> void: func clear() -> void:
@@ -129,6 +141,9 @@ func refresh_visuals(ids: Array[String]) -> void:
_make_cosmetic(visual) _make_cosmetic(visual)
container_root.add_child(visual) container_root.add_child(visual)
# Must happen after add_child: entering the world is what puts the body
# into the physics space, so it can only be taken out again afterwards.
_remove_from_physics(visual)
visual.position = positions[idx].position visual.position = positions[idx].position
visual.rotation = positions[idx].rotation visual.rotation = positions[idx].rotation
@@ -140,10 +155,18 @@ func refresh_visuals(ids: Array[String]) -> void:
func _make_cosmetic(visual: Node3D) -> void: func _make_cosmetic(visual: Node3D) -> void:
var net_pickable := visual.get_node_or_null("NetPickable") var net_pickable := visual.get_node_or_null("NetPickable")
if net_pickable: if net_pickable:
net_pickable.queue_free() # Detach and free it outright rather than queue_free(): this runs before
# `visual` is added to the tree, and a merely-queued node still enters the
# tree with its parent and runs _ready() (which starts syncing and logging)
# before the queued deletion lands at the end of the frame.
visual.remove_child(net_pickable)
net_pickable.free()
if visual is RigidBody3D: if visual is RigidBody3D:
visual.freeze = true visual.freeze = true
visual.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC # STATIC, not KINEMATIC: a kinematic body is still driven by the physics
# engine (see _remove_from_physics), and "static decoration" is what this
# actually is.
visual.freeze_mode = RigidBody3D.FREEZE_MODE_STATIC
visual.collision_layer = 0 visual.collision_layer = 0
visual.collision_mask = 0 visual.collision_mask = 0
if visual is XRToolsPickable: if visual is XRToolsPickable:
@@ -152,6 +175,20 @@ func _make_cosmetic(visual: Node3D) -> void:
visual.set_physics_process(false) visual.set_physics_process(false)
# Take a display-only copy out of the physics simulation completely.
#
# Freezing is not enough. Under Jolt (this project's physics engine) a frozen
# KINEMATIC RigidBody3D is still simulated: it is driven toward its target
# transform by velocity rather than being teleported. Parented to a plate that
# gets picked up and carried, it therefore lags behind, keeps its velocity, and
# overshoots — so the food visibly slid off the plate and ended up metres away,
# differently on each peer since each simulates its own copy. A body with no
# space is never touched by the engine, so it simply follows its parent.
func _remove_from_physics(visual: Node3D) -> void:
if visual is RigidBody3D:
PhysicsServer3D.body_set_space((visual as RigidBody3D).get_rid(), RID())
#plate (Pickalbe) #plate (Pickalbe)
#XRGrapPoints #XRGrapPoints
#container (script) (meal positions[1], side positions[4]) #container (script) (meal positions[1], side positions[4])
+7
View File
@@ -30,6 +30,13 @@ func _process(_delta: float) -> void:
func _set_contained_ids(value: Array[String]) -> void: func _set_contained_ids(value: Array[String]) -> void:
# Only rebuild when the contents actually changed. This property is
# replicated in ALWAYS mode, so the synchronizer assigns it every network
# tick on every peer that doesn't own the plate — and refresh_visuals()
# frees and re-instantiates a scene per item each time. That was thousands
# of throwaway nodes per run (and a log line from each one's NetPickable).
if contained_ids == value:
return
contained_ids = value contained_ids = value
# Deferred: this can be written by the replicated spawn payload before # Deferred: this can be written by the replicated spawn payload before
# this node's own @onready vars (container) have resolved. # this node's own @onready vars (container) have resolved.
+1
View File
@@ -22,3 +22,4 @@ static func get_random_side() -> String:
var rand_index = randi() % sides_in_play.size() var rand_index = randi() % sides_in_play.size()
print("GameManager: get_random_side() returning ", sides_in_play[rand_index]) print("GameManager: get_random_side() returning ", sides_in_play[rand_index])
return sides_in_play[rand_index] return sides_in_play[rand_index]
-1
View File
@@ -11,7 +11,6 @@
[ext_resource type="Script" path="res://Net/net_pickable.gd" id="20_netpk"] [ext_resource type="Script" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_gkni8"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_gkni8"]
custom_solver_bias = 0.1
height = 0.1 height = 0.1
radius = 0.1 radius = 0.1
+138 -7
View File
@@ -14,12 +14,29 @@ var net_held_by: int = 0: set = _set_net_held_by
var _pickable: XRToolsPickable var _pickable: XRToolsPickable
# This item's own baked freeze_mode (e.g. plate.tscn bakes KINEMATIC, not the
# RigidBody3D default of STATIC) — captured once so it can be restored when
# this peer regains ownership, instead of getting stuck on whatever
# apply_held_state() last forced it to while non-authority.
var _original_freeze_mode: int
# Same idea for the pickable's authored `enabled` flag, which the non-authority
# branch of apply_held_state() clears while someone else is holding the item.
var _original_enabled: bool
# Whether the "our own hand still holds this" guard has already been logged for
# the current grab. apply_held_state() runs every network tick, so without this
# the guard message repeats for as long as you hold the item.
var _grab_race_logged := false
func _ready() -> void: func _ready() -> void:
_pickable = get_parent() as XRToolsPickable _pickable = get_parent() as XRToolsPickable
if not _pickable: if not _pickable:
push_error("NetPickable must be a child of an XRToolsPickable") push_error("NetPickable must be a child of an XRToolsPickable")
return return
_original_freeze_mode = _pickable.freeze_mode
_original_enabled = _pickable.enabled
_pickable.picked_up.connect(_on_picked_up) _pickable.picked_up.connect(_on_picked_up)
_pickable.dropped.connect(_on_dropped) _pickable.dropped.connect(_on_dropped)
# Deferred: the pickable root captures its own original_collision_mask/ # Deferred: the pickable root captures its own original_collision_mask/
@@ -31,27 +48,111 @@ func _ready() -> void:
func _set_net_held_by(value: int) -> void: func _set_net_held_by(value: int) -> void:
var old := net_held_by
net_held_by = value net_held_by = value
if old != value and NetworkManager.is_online():
print("%s net_held_by: %d -> %d (local state: %s, authority=%d)" % [
_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()
])
apply_held_state() apply_held_state()
## Puts the item in the right physics state for whether this peer currently ## Puts the item in the right physics state for whether this peer currently
## owns it. Called locally after net_held_by changes, and directly by ## owns it. Called locally after net_held_by changes, and directly by
## NetworkManager._set_item_authority right after an authority handoff. ## NetworkManager._set_item_authority right after an authority handoff.
##
## IMPORTANT: this runs on every network tick, not just on a real change.
## net_held_by is replicated in ALWAYS mode, so the synchronizer assigns it every
## tick on non-authority peers — unchanged value included — and that assignment
## lands in _set_net_held_by(), which calls this. So every branch here has to be
## idempotent and silent when there is nothing to do: otherwise each item logs a
## line and rewrites four physics properties every tick on every peer that
## doesn't own it.
func apply_held_state() -> void: func apply_held_state() -> void:
if not _pickable: if not _pickable:
return return
if not NetworkManager.is_online() or is_multiplayer_authority(): if not NetworkManager.is_online() or is_multiplayer_authority():
_grab_race_logged = false
# We own this item's simulation (offline, loose+server, or currently # We own this item's simulation (offline, loose+server, or currently
# holding it): leave physics alone, XRToolsPickable manages the rest. # holding it). If it's not actively in our own hand right now, make
# sure it isn't still left frozen/collision-less from a previous
# non-authority period (e.g. right after regaining authority when a
# client released it) — while actually held, XRToolsPickable's own
# pick_up()/let_go() already manage these fields, so leave those be.
if not _pickable.is_picked_up():
var changed := _pickable.freeze_mode != _original_freeze_mode \
or _pickable.collision_mask != _pickable.original_collision_mask
if changed:
if NetworkManager.is_online():
print(
"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
_pickable.collision_mask, _pickable.original_collision_mask
]
)
_pickable.freeze_mode = _original_freeze_mode
_pickable.collision_mask = _pickable.original_collision_mask
# Unlike freeze/collision (which XRToolsPickable manages itself while
# held), `enabled` is only ever written by the non-authority branch
# below, so it must be restored here or it stays false forever: once a
# client grabbed this item, every other peer set enabled=false, and
# regaining authority left it that way. On the server that silently
# broke everything downstream — hands couldn't pick the item up again,
# and a station snap zone would "snap" it (emitting has_picked_up, so
# e.g. a plate still got marked dirty) while pick_up() bailed out on
# the disabled item, leaving the zone holding an item with no grab
# driver that then fell out of the station.
if _pickable.enabled != _original_enabled:
if NetworkManager.is_online():
print("%s: reclaiming ownership, restoring enabled %s->%s" % [
_pickable.name, _pickable.enabled, _original_enabled
])
_pickable.enabled = _original_enabled
return return
# A net_held_by/position sync update can race ahead of the
# authority-handoff RPC that's about to confirm a grab we just made
# optimistically (they travel on different channels with no ordering
# guarantee). Don't let a stale sync value yank an item out of our own
# hand mid-grab — only an explicit force_release_item rejection, or
# actually losing authority for real, should end a grab we initiated.
if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
# Log once per grab, not once per tick.
if NetworkManager.is_online() and not _grab_race_logged:
_grab_race_logged = true
print(
"%s: ignoring non-authority sync (net_held_by=%d) — still actively held by our own hand (grab-race guard)" % [
_pickable.name, net_held_by
]
)
return
_grab_race_logged = false
# Someone else owns it: stop simulating locally, just follow the sync. # Someone else owns it: stop simulating locally, just follow the sync.
if _pickable.is_picked_up(): if _pickable.is_picked_up():
if NetworkManager.is_online():
print(
"%s: was held by %s on this peer, but authority now says peer %d owns it — force-dropping" % [
_pickable.name, _holder_desc(), net_held_by
]
)
_pickable.drop() _pickable.drop()
# Bail out when we're already in the follow-the-sync state. Without this the
# writes below (and the line logged with them) repeated every tick for every
# item on every non-authority peer — 90% of the log, plus four redundant
# physics-property writes per item per tick. The comparison also means we
# still re-apply if something else perturbs the state (e.g. let_go()
# restoring the collision mask after a force-drop).
var want_enabled := (net_held_by == 0)
if _pickable.freeze \
and _pickable.freeze_mode == RigidBody3D.FREEZE_MODE_KINEMATIC \
and _pickable.collision_mask == 0 \
and _pickable.enabled == want_enabled:
return
if NetworkManager.is_online():
print("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
_pickable.freeze = true _pickable.freeze = true
_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC _pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
_pickable.collision_mask = 0 _pickable.collision_mask = 0
_pickable.enabled = (net_held_by == 0) _pickable.enabled = want_enabled
## Local hand grab (not a station snap zone, which is server-only): request ## Local hand grab (not a station snap zone, which is server-only): request
@@ -60,19 +161,49 @@ func apply_held_state() -> void:
func _on_picked_up(_p) -> void: func _on_picked_up(_p) -> void:
var by := _pickable.get_picked_up_by() var by := _pickable.get_picked_up_by()
if not (by is XRToolsFunctionPickup): if not (by is XRToolsFunctionPickup):
# e.g. a station snap zone grabbed it (server-side auto-snap, or the
# addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
# player-initiated hand grab, so no authority request from here.
if NetworkManager.is_online():
print("%s picked up by %s (not a hand) — no authority request" % [_pickable.name, _holder_desc()])
return return
if NetworkManager.is_online(): if NetworkManager.is_online():
NetworkManager.log_line("Grabbed %s by hand, requesting authority" % _pickable.name) print("%s grabbed by hand (authority was peer %d), requesting authority" % [_pickable.name, net_held_by])
NetworkManager.request_item_authority.rpc_id(1, _pickable.get_path()) NetworkManager.request_item_authority_from(_pickable.get_path())
func _on_dropped(_p) -> void: func _on_dropped(_p) -> void:
# Only forward if we're actually still the authority — a drop caused by # Only forward if we're actually still the authority — a drop caused by
# apply_held_state() losing authority (see above) must not re-report. # apply_held_state() losing authority (see above) must not re-report.
if not is_multiplayer_authority(): if not is_multiplayer_authority():
if NetworkManager.is_online():
print("%s dropped locally, but we aren't its authority (peer %d is) — not reporting" % [_pickable.name, net_held_by])
return return
if NetworkManager.is_online(): if NetworkManager.is_online():
NetworkManager.log_line("Dropped %s, reporting release to server" % _pickable.name) print("%s dropped, reporting release to server (lin=%s ang=%s)" % [
NetworkManager.release_item_authority.rpc_id( _pickable.name, _pickable.linear_velocity, _pickable.angular_velocity
1, _pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity ])
# Send our own final transform too: we were the authority until now, and the
# server's copy may not have received our last position sync yet.
NetworkManager.release_item_authority_from(
_pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity,
_pickable.global_transform
) )
## Human-readable description of what's currently holding this item on THIS
## peer, for diagnosing desyncs between a hand's own "what am I holding"
## bookkeeping and the item's actual grab state (see the snap-zone-grab race
## in NetworkManager._try_snap_into_station for a real example).
func _holder_desc() -> String:
if not _pickable or not _pickable.is_picked_up():
return "loose"
var by := _pickable.get_picked_up_by()
if not by:
return "held(no grabber?)"
if by is XRToolsFunctionPickup:
return "hand(%s)" % by.get_path()
if by is XRToolsSnapZone:
var station := by.get_parent()
return "zone(%s)" % (station.name if station else str(by.get_path()))
return "other(%s: %s)" % [by.get_class(), by.get_path()]
+122 -16
View File
@@ -121,8 +121,31 @@ func spawn_item(scene_path: String, xform: Transform3D, node_name: String = "",
## every peer when a tracked node exits the tree on the authority, so this is ## every peer when a tracked node exits the tree on the authority, so this is
## the single seam for destroying spawned items (works offline too). ## the single seam for destroying spawned items (works offline too).
func despawn_item(node: Node) -> void: func despawn_item(node: Node) -> void:
if owns_world() and is_instance_valid(node): if not owns_world() or not is_instance_valid(node):
log_line("despawn_item: %s" % node.name) return
log_line("despawn_item: %s" % node.name)
# Items that came from the ItemsSpawner are despawned on every peer
# automatically when they leave the tree here. Items baked into a scene file
# are unknown to the spawner, so their removal has to be broadcast
# explicitly — otherwise every client keeps a ghost copy of an item the
# server has consumed, which then blocks the station it was sitting in and
# gets grabbed instead of the real item that replaced it.
if is_online() and not _is_spawner_tracked(node):
_despawn_static_item.rpc(node.get_path())
node.queue_free()
# Items the ItemsSpawner replicates live under its spawn path; anything else was
# baked into the scene file and the spawner knows nothing about it.
func _is_spawner_tracked(node: Node) -> bool:
return _content_root != null and _content_root.is_ancestor_of(node)
@rpc("authority", "call_remote", "reliable")
func _despawn_static_item(path: NodePath) -> void:
var node := get_node_or_null(path)
if node:
log_line("despawn_static_item: freeing %s (the server consumed it)" % node.name)
node.queue_free() node.queue_free()
@@ -163,16 +186,45 @@ func _gate_station(node: Node) -> void:
log_line("gated station (non-owner peer): %s" % node.name) log_line("gated station (non-owner peer): %s" % node.name)
## Gate every station already sitting in the scene tree, for peers that don't
## own world logic. Stations that arrive through spawn_item() are gated as they
## are built (see _spawn_item_from_data), but ones baked into a scene file never
## pass through there — leaving a client running its own snap zones, which then
## grab items straight out of the local hand and fight the server's
## authoritative placement. Idempotent, so it's safe on every session start.
func gate_existing_stations() -> void:
if owns_world():
return
for station in get_tree().get_nodes_in_group("station"):
_gate_station(station)
# --- Item grab-authority transfer ----------------------------------------- # --- Item grab-authority transfer -----------------------------------------
## A client (or host) requests authority over an item it just grabbed. Runs on ## Called by NetPickable when this peer grabs an item by hand. Godot rejects
## the server. If the item was snapped into a station, the station releases it ## rpc_id() targeting your own peer id ("RPC on yourself is not allowed"), so
## so the grabber cleanly takes ownership. ## when we ARE the server this runs the logic directly instead of round-
## tripping an RPC to ourselves — otherwise every host-side grab/drop was
## silently failing to run its server-side half (no denial checks, and
## crucially no auto-snap-into-station on release).
func request_item_authority_from(item_path: NodePath) -> void:
if is_server():
_grant_or_reject_item_authority(item_path, multiplayer.get_unique_id())
else:
_request_item_authority_rpc.rpc_id(1, item_path)
@rpc("any_peer", "reliable") @rpc("any_peer", "reliable")
func request_item_authority(item_path: NodePath) -> void: func _request_item_authority_rpc(item_path: NodePath) -> void:
if not is_server(): if not is_server():
return return
var sender := multiplayer.get_remote_sender_id() _grant_or_reject_item_authority(item_path, multiplayer.get_remote_sender_id())
## Runs on the server (called directly if the requester IS the server, or via
## the RPC above otherwise). If the item was snapped into a station, the
## station releases it so the grabber cleanly takes ownership.
func _grant_or_reject_item_authority(item_path: NodePath, sender: int) -> void:
var item := get_node_or_null(item_path) var item := get_node_or_null(item_path)
if item: if item:
var np := item.get_node_or_null("NetPickable") var np := item.get_node_or_null("NetPickable")
@@ -180,7 +232,7 @@ func request_item_authority(item_path: NodePath) -> void:
# Already legitimately held by a different live peer: reject the # Already legitimately held by a different live peer: reject the
# requester's optimistic client-side grab instead of stealing it. # requester's optimistic client-side grab instead of stealing it.
log_line("request_item_authority: DENIED %s to peer %d (already held by %d)" % [item.name, sender, np.net_held_by]) log_line("request_item_authority: DENIED %s to peer %d (already held by %d)" % [item.name, sender, np.net_held_by])
force_release_item.rpc_id(sender, item_path) _force_release_item_to(sender, item_path)
return return
log_line("request_item_authority: granting %s to peer %d" % [str(item.name) if item else str(item_path), sender]) log_line("request_item_authority: granting %s to peer %d" % [str(item.name) if item else str(item_path), sender])
# Assign authority + held state first (disables the item on the server so its # Assign authority + held state first (disables the item on the server so its
@@ -190,21 +242,42 @@ func request_item_authority(item_path: NodePath) -> void:
_release_from_snap_zones(item) _release_from_snap_zones(item)
## A player releases an item, forwarding its throw velocity so the server can ## Called by NetPickable when this peer releases an item, forwarding its throw
## resume simulating it. Runs on the server. If released next to a station, the ## velocity so the server can resume simulating it. Same self-RPC issue as
## server snaps it in (server-authoritative placement). ## above: runs directly if we're the server.
func release_item_authority_from(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D) -> void:
if is_server():
_do_release_item_authority(item_path, lin, ang, xform, multiplayer.get_unique_id())
else:
_release_item_authority_rpc.rpc_id(1, item_path, lin, ang, xform)
@rpc("any_peer", "reliable") @rpc("any_peer", "reliable")
func release_item_authority(item_path: NodePath, lin: Vector3, ang: Vector3) -> void: func _release_item_authority_rpc(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D) -> void:
if not is_server(): if not is_server():
return return
log_line("release_item_authority: %s released by peer %d" % [str(item_path), multiplayer.get_remote_sender_id()]) _do_release_item_authority(item_path, lin, ang, xform, multiplayer.get_remote_sender_id())
## Runs on the server. If released next to a station, the server snaps it in
## (server-authoritative placement).
func _do_release_item_authority(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D, sender: int) -> void:
log_line("release_item_authority: %s released by peer %d" % [str(item_path), sender])
_set_item_authority.rpc(item_path, 1) _set_item_authority.rpc(item_path, 1)
var item := get_node_or_null(item_path) var item := get_node_or_null(item_path)
if item is RigidBody3D: if item is RigidBody3D:
# Adopt the releasing peer's own final transform rather than trusting our
# copy's. That peer was the item's authority right up to this moment, and
# its position updates travel on the synchronizer's separate, unordered
# channel — this reliable RPC routinely overtakes them, leaving our copy
# still sitting where the item was BEFORE the peer carried it away. The
# snap decision below then reads that stale position and teleports the
# item straight back into the station it was just picked up from.
item.global_transform = xform
item.freeze = false item.freeze = false
item.linear_velocity = lin item.linear_velocity = lin
item.angular_velocity = ang item.angular_velocity = ang
_try_snap_into_station(item) _try_snap_into_station.call_deferred(item)
# All station snap zones in the world (every XRToolsSnapZone child of a node in # All station snap zones in the world (every XRToolsSnapZone child of a node in
@@ -222,13 +295,33 @@ func _station_snap_zones() -> Array:
func _release_from_snap_zones(item: Node) -> void: func _release_from_snap_zones(item: Node) -> void:
for zone in _station_snap_zones(): for zone in _station_snap_zones():
if zone.picked_up_object == item: if zone.picked_up_object == item:
log_line("releasing %s from %s's snap zone (authority just granted elsewhere)" % [item.name, zone.get_parent().name])
zone.drop_object() zone.drop_object()
# Snap the item into the nearest empty station snap zone within grab range. # Snap the item into the nearest empty station snap zone within grab range.
#
# Called deferred from _do_release_item_authority: XRToolsFunctionPickup's own
# "grab an item out of a snap zone" path calls zone.drop_object() BEFORE it
# calls pick_up() on the hand's behalf. drop_object()'s let_go() synchronously
# fires the pickable's `dropped` signal, which (via NetPickable) lands here —
# if this ran synchronously it would immediately re-snap the item into the
# very same zone it's still physically inside, stealing it away before the
# hand's own pick_up() call (later in the same call stack) ever runs. That
# leaves XRToolsFunctionPickup.picked_up_object pointing at an item whose
# _grab_driver actually belongs to the zone — a stale reference that crashes
# (null _grab_driver) the next time a controller button is pressed. Deferring
# lets the hand's pick_up() go first; the is_picked_up() check below is a
# second guard in case the item gets grabbed for real before this runs.
func _try_snap_into_station(item: Node) -> void: func _try_snap_into_station(item: Node) -> void:
if not (item is Node3D): if not (item is Node3D):
return return
if item.has_method("is_picked_up") and item.is_picked_up():
var by: Node = null
if item.has_method("get_picked_up_by"):
by = item.get_picked_up_by()
log_line("skipped snapping %s: already held by %s (grab-race guard)" % [item.name, by.get_path() if by else "?"])
return
for zone in _station_snap_zones(): for zone in _station_snap_zones():
if is_instance_valid(zone.picked_up_object): if is_instance_valid(zone.picked_up_object):
continue continue
@@ -236,6 +329,7 @@ func _try_snap_into_station(item: Node) -> void:
log_line("snapped %s into %s" % [item.name, zone.get_parent().name]) log_line("snapped %s into %s" % [item.name, zone.get_parent().name])
zone.pick_up_object(item) zone.pick_up_object(item)
return return
log_line("no station in range to snap %s into (or none empty)" % item.name)
# Server broadcasts an authority assignment so every peer agrees on who owns the # Server broadcasts an authority assignment so every peer agrees on who owns the
@@ -253,10 +347,22 @@ func _set_item_authority(item_path: NodePath, peer: int) -> void:
np.apply_held_state() np.apply_held_state()
## Server tells a specific client that its optimistic grab was rejected (the ## Rejects peer's optimistic grab (the item was already legitimately held by
## item was already legitimately held by someone else). The client drops it. ## someone else). Same self-RPC concern: if the rejected peer is the server
## itself, apply it directly rather than rpc_id-ing ourselves.
func _force_release_item_to(peer: int, item_path: NodePath) -> void:
if peer == 1:
_do_force_release(item_path)
else:
force_release_item.rpc_id(peer, item_path)
@rpc("authority", "reliable") @rpc("authority", "reliable")
func force_release_item(item_path: NodePath) -> void: func force_release_item(item_path: NodePath) -> void:
_do_force_release(item_path)
func _do_force_release(item_path: NodePath) -> void:
log_line("force_release_item: dropping %s (server rejected our grab)" % str(item_path)) log_line("force_release_item: dropping %s (server rejected our grab)" % str(item_path))
var item := get_node_or_null(item_path) var item := get_node_or_null(item_path)
if item and item.has_method("drop"): if item and item.has_method("drop"):
+24 -3
View File
@@ -22,6 +22,21 @@ func _enter_tree() -> void:
func _ready() -> void: func _ready() -> void:
# LeftHand/RightHand are the full godot-xr-tools glove scenes, whose root
# node carries hand.gd (XRToolsHand). That script sets top_level = true
# and every physics frame does global_transform = get_parent().
# global_transform * offset — i.e. it actively repositions itself to
# track a live XRController3D parent. Here the parent is just this
# NetPlayer node, not a controller, so left running it fights (and mostly
# wins, since it runs every physics tick regardless of our own _process)
# against both the local authority's transform copy below and the
# replicated values on other peers — the exact "hands stuck near origin,
# only occasionally correct" symptom. Disable it everywhere; nothing else
# in that script matters here since _controller is always null without a
# real controller ancestor (grip/trigger animation already no-ops).
_left_hand.set_physics_process(false)
_right_hand.set_physics_process(false)
if is_multiplayer_authority(): if is_multiplayer_authority():
var origin := get_tree().get_first_node_in_group("local_xr_origin") var origin := get_tree().get_first_node_in_group("local_xr_origin")
if origin: if origin:
@@ -29,10 +44,16 @@ func _ready() -> void:
_local_left_hand = origin.get_node_or_null("XRControllerLeftHand") _local_left_hand = origin.get_node_or_null("XRControllerLeftHand")
_local_right_hand = origin.get_node_or_null("XRControllerRightHand") _local_right_hand = origin.get_node_or_null("XRControllerRightHand")
# Every peer's rig is baked at the same spot in the scene; spread # Every peer's rig is baked at the same spot in the scene; spread
# joiners out along X by peer id so they don't start stacked on # joiners out along X so they don't start stacked on top of each
# top of each other (host/peer 1 keeps the original spot). # other. Peer ids from ENet are large effectively-random 32-bit
# numbers, so this must be bounded, AND kept well within the
# floor's actual footprint (15x15, so ~7.5 units from center) —
# a previous version used up to 12 units and could place a
# joining player off the edge of the floor.
var peer_id := str(name).to_int() var peer_id := str(name).to_int()
origin.position += Vector3((peer_id - 1) * 1.5, 0, 0) if peer_id != 1:
var slot := absi(peer_id) % 4
origin.position += Vector3((slot - 1.5) * 1.2, 0, 0)
# Don't render your own floating head/hands from the inside. # Don't render your own floating head/hands from the inside.
_head.visible = false _head.visible = false
_left_hand.visible = false _left_hand.visible = false
-3
View File
@@ -72,13 +72,10 @@ func _on_body_entered(body: Node3D) -> void:
# Instantiate the result of combination and free the two ingredient items # Instantiate the result of combination and free the two ingredient items
func _combine(other_body: Node3D, result: PackedScene) -> void: func _combine(other_body: Node3D, result: PackedScene) -> void:
print("CombinableItem _combine: combining %s + %s into %s" % [_food_item.id, _find_food_item(other_body).id, result.resource_path]) print("CombinableItem _combine: combining %s + %s into %s" % [_food_item.id, _find_food_item(other_body).id, result.resource_path])
_combining = true
# Get Snapzone # Get Snapzone
var snap_zone := _pickable.get_picked_up_by() var snap_zone := _pickable.get_picked_up_by()
if not snap_zone or not snap_zone.has_method("pick_up_object"): if not snap_zone or not snap_zone.has_method("pick_up_object"):
push_warning("CombineZone: base item is not held by a snap zone; cannot combine.")
_combining = false
return return
# Spawn the result through the server (so it replicates to every peer, # Spawn the result through the server (so it replicates to every peer,
+21
View File
@@ -33,6 +33,9 @@ ssao_enabled = true
ssil_enabled = true ssil_enabled = true
sdfgi_enabled = true sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(5.1, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607] [node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_57ppd") script = ExtResource("1_57ppd")
@@ -163,3 +166,21 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.7201865, 1.5329367, 0.1477
[node name="Plate3" parent="." unique_id=2004250522 instance=ExtResource("10_ay2w6")] [node name="Plate3" parent="." unique_id=2004250522 instance=ExtResource("10_ay2w6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5818124, 1.499024, -0.4634577) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5818124, 1.499024, -0.4634577)
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=315740174]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, 2.5070028)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, -2.5446289)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -2.525816, 4.688614, -0.018813243)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.525816, 4.688614, -0.018813023)
shape = SubResource("BoxShape3D_24d3s")
+35 -35
View File
@@ -41,7 +41,7 @@ script = ExtResource("1_72gy5")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36171648, 0, 0.81835127) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36171648, 0, 0.81835127)
[node name="MainMenuPanel3D" parent="." unique_id=1448860532 instance=ExtResource("16_vp")] [node name="MainMenuPanel3D" parent="." unique_id=1448860532 instance=ExtResource("16_vp")]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0.36171648, 2.543398, -1.9758987) transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0.36171648, 2.0238447, -1.9758987)
screen_size = Vector2(0.6, 0.4) screen_size = Vector2(0.6, 0.4)
scene = ExtResource("17_panel") scene = ExtResource("17_panel")
viewport_size = Vector2(600, 400) viewport_size = Vector2(600, 400)
@@ -61,106 +61,106 @@ shape = SubResource("BoxShape3D_vlqg6")
mesh = SubResource("BoxMesh_24d3s") mesh = SubResource("BoxMesh_24d3s")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_5kvh0")] [node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_5kvh0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.29336345, 0.8981018, -1.484) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.29336345, 0.5, -1.484)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250] [node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1") environment = SubResource("Environment_bvwq1")
[node name="BurgerBuns" parent="." unique_id=1088240294 instance=ExtResource("6_bktvt")] [node name="BurgerBuns" parent="." unique_id=1088240294 instance=ExtResource("6_bktvt")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8162017, 1.6081157, -1.4714175) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5530176, 1.0505146, -1.3074328)
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("7_1nkd0")] [node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("7_1nkd0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.832131, 0.40028095, -1.4813508) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.568947, -0.018512607, -1.317366)
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("8_l1owj")] [node name="Plate" parent="." unique_id=190487773 instance=ExtResource("8_l1owj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5717233, 1.5454081, 1.5373346) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5717233, 1.1548845, 1.5373346)
[node name="burger" parent="." unique_id=1417604760 instance=ExtResource("9_220hi")] [node name="burger" parent="." unique_id=1417604760 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6888188, 1.4195822, -1.7110313) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6888188, 1.0325116, -1.7110313)
[node name="burger2" parent="." unique_id=1584460510 instance=ExtResource("9_220hi")] [node name="burger2" parent="." unique_id=1584460510 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6931299, 1.5300478, -1.71225) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6931299, 1.1429771, -1.71225)
[node name="burger3" parent="." unique_id=1884095916 instance=ExtResource("9_220hi")] [node name="burger3" parent="." unique_id=1884095916 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.69027674, 1.4969791, -1.7210286) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.69027674, 1.1099085, -1.7210286)
[node name="burger4" parent="." unique_id=1844818864 instance=ExtResource("9_220hi")] [node name="burger4" parent="." unique_id=1844818864 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.69134104, 1.4543622, -1.7210286) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.69134104, 1.0672915, -1.7210286)
[node name="Hamburger" parent="." unique_id=761091445 instance=ExtResource("10_qacki")] [node name="Hamburger" parent="." unique_id=761091445 instance=ExtResource("10_qacki")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.9352558, 1.623975, 1.2447833) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.9352558, 1.2334514, 1.2447833)
[node name="PickableObject" parent="." unique_id=1675596942 instance=ExtResource("11_npf8s")] [node name="PickableObject" parent="." unique_id=1675596942 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.6225724, 1.4792972, -1.0473135) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.6225724, 1.0654817, -1.0473135)
[node name="PickableObject2" parent="." unique_id=713087634 instance=ExtResource("11_npf8s")] [node name="PickableObject2" parent="." unique_id=713087634 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.6359743, 1.4639391, -1.1673055) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.6359743, 1.0501236, -1.1673055)
[node name="PickableObject3" parent="." unique_id=879935619 instance=ExtResource("11_npf8s")] [node name="PickableObject3" parent="." unique_id=879935619 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.5142721, 1.4792972, -1.0473135) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.5142721, 1.0654817, -1.0473135)
[node name="PickableObject4" parent="." unique_id=198541902 instance=ExtResource("11_npf8s")] [node name="PickableObject4" parent="." unique_id=198541902 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.5276739, 1.4639391, -1.1673055) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.5276739, 1.0501236, -1.1673055)
[node name="Hamburger2" parent="." unique_id=1349934579 instance=ExtResource("10_qacki")] [node name="Hamburger2" parent="." unique_id=1349934579 instance=ExtResource("10_qacki")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.9857153, 1.5329368, 0.9472374) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.9857153, 1.1424131, 0.9472374)
[node name="PickableObject5" parent="." unique_id=1021333509 instance=ExtResource("11_npf8s")] [node name="PickableObject5" parent="." unique_id=1021333509 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.73287535, 1.4792972, -1.0473135) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.73287535, 1.0922265, -1.0473135)
[node name="PickableObject6" parent="." unique_id=1268843669 instance=ExtResource("11_npf8s")] [node name="PickableObject6" parent="." unique_id=1268843669 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.7462772, 1.4639391, -1.1673055) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.7462772, 1.0768684, -1.1673055)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("12_8apyq")] [node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("12_8apyq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3147688, 0.9045367, -1.4940417) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3147688, 0.5, -1.4940417)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("13_jnwcx")] [node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("13_jnwcx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.0864775, 0.8981018, -1.244947) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.0864775, 0.5, -1.244947)
[node name="Plate2" parent="." unique_id=356790445 instance=ExtResource("8_l1owj")] [node name="Plate2" parent="." unique_id=356790445 instance=ExtResource("8_l1owj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5730225, 1.499024, 0.59790254) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5730225, 1.1085004, 0.59790254)
[node name="CookedBurger" parent="." unique_id=1127807542 instance=ExtResource("14_1lg2m")] [node name="CookedBurger" parent="." unique_id=1127807542 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30671906, 1.4131018, -1.0928738) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30782473, 1.1446649, -1.0928738)
[node name="CookedBurger2" parent="." unique_id=160088590 instance=ExtResource("14_1lg2m")] [node name="CookedBurger2" parent="." unique_id=160088590 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30671906, 1.4496142, -1.0928738) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30671906, 1.0522771, -1.0928738)
[node name="CookedBurger3" parent="." unique_id=992183367 instance=ExtResource("14_1lg2m")] [node name="CookedBurger3" parent="." unique_id=992183367 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3344773, 1.4398065, -0.7096845) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3344773, 1.0492828, -0.7096845)
[node name="CookedBurger4" parent="." unique_id=1837607086 instance=ExtResource("14_1lg2m")] [node name="CookedBurger4" parent="." unique_id=1837607086 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30671906, 1.525444, -1.0928738) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30671906, 1.098119, -1.0928738)
[node name="BurgerBuns2" parent="." unique_id=1210358958 instance=ExtResource("6_bktvt")] [node name="BurgerBuns2" parent="." unique_id=1210358958 instance=ExtResource("6_bktvt")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3596323, 1.4110342, -0.22482127) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3596323, 1.0205106, -0.22482127)
[node name="PickableObject7" parent="." unique_id=641653545 instance=ExtResource("11_npf8s")] [node name="PickableObject7" parent="." unique_id=641653545 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -1.3556751, 1.4792972, 0.28881657) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -1.3556751, 1.0887735, 0.28881657)
[node name="PickableObject8" parent="." unique_id=1733819363 instance=ExtResource("11_npf8s")] [node name="PickableObject8" parent="." unique_id=1733819363 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -1.3422732, 1.4639391, 0.16882455) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -1.3422732, 1.0734154, 0.16882455)
[node name="PickableObject9" parent="." unique_id=12419746 instance=ExtResource("11_npf8s")] [node name="PickableObject9" parent="." unique_id=12419746 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -1.4639754, 1.4792972, 0.28881657) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -1.4639754, 1.0887735, 0.28881657)
[node name="PickableObject10" parent="." unique_id=313160217 instance=ExtResource("11_npf8s")] [node name="PickableObject10" parent="." unique_id=313160217 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -1.4505737, 1.4639391, 0.16882455) transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -1.4505737, 1.0734154, 0.16882455)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("15_yy81s")] [node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("15_yy81s")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7124918, 0.90304357, -1.4886917) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7124918, 0.5, -1.4886917)
[node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_yy81s")] [node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_yy81s")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.90304357, -0.4458799) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.5, -0.4458799)
[node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_yy81s")] [node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_yy81s")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.90304357, 0.55367994) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.5, 0.55367994)
[node name="Counter4" parent="." unique_id=906748771 instance=ExtResource("15_yy81s")] [node name="Counter4" parent="." unique_id=906748771 instance=ExtResource("15_yy81s")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.90304357, 1.5539298) transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.5, 1.5539298)
[node name="Hamburger3" parent="." unique_id=369573848 instance=ExtResource("10_qacki")] [node name="Hamburger3" parent="." unique_id=369573848 instance=ExtResource("10_qacki")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.7201865, 1.5329367, 0.14773655) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.7201865, 1.142413, 0.14773655)
[node name="Plate3" parent="." unique_id=2004250522 instance=ExtResource("8_l1owj")] [node name="Plate3" parent="." unique_id=2004250522 instance=ExtResource("8_l1owj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5818124, 1.499024, -0.4634577) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5818124, 1.1085004, -0.4634577)
+21
View File
@@ -21,6 +21,9 @@ ssao_enabled = true
ssil_enabled = true ssil_enabled = true
sdfgi_enabled = true sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
size = Vector3(15, 20, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607] [node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_kdan8") script = ExtResource("1_kdan8")
@@ -53,3 +56,21 @@ spawn_path = NodePath("../WorldContent")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=106645565] [node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=106645565]
_spawnable_scenes = PackedStringArray("res://Player/net_player.tscn") _spawnable_scenes = PackedStringArray("res://Player/net_player.tscn")
spawn_path = NodePath("../Players") spawn_path = NodePath("../Players")
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=4404969]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=998476672]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.197384, 7.589958)
shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=340303902]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.197384, -7.509142)
shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=1193703037]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -7.438612, 9.197384, -0.018813243)
shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1431367494]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 7.502467, 9.197384, -0.018813023)
shape = SubResource("BoxShape3D_arao0")
+8 -1
View File
@@ -14,6 +14,12 @@ extends Node3D
const PLAYER_SCENE := preload("res://Player/net_player.tscn") const PLAYER_SCENE := preload("res://Player/net_player.tscn")
## Whether to spawn the full WorldLayout on the machine that owns the world.
## The real game scene wants this; focused debug scenes (test/) bake their own
## handful of stations and items instead and turn it off, so the thing under
## test isn't sharing the world with a second copy of the whole kitchen.
@export var populate_from_layout: bool = true
var xr_interface: XRInterface var xr_interface: XRInterface
var _populated := false var _populated := false
@@ -59,13 +65,14 @@ func _exit_tree() -> void:
func _on_session_started(_is_server: bool) -> void: func _on_session_started(_is_server: bool) -> void:
NetworkManager.gate_existing_stations()
_populate_world_if_owner() _populate_world_if_owner()
## Spawns the world's stations/items exactly once, on the machine that owns ## Spawns the world's stations/items exactly once, on the machine that owns
## world logic (server or offline). Safe to call multiple times/entry points. ## world logic (server or offline). Safe to call multiple times/entry points.
func _populate_world_if_owner() -> void: func _populate_world_if_owner() -> void:
if not NetworkManager.owns_world() or _populated: if not NetworkManager.owns_world() or _populated or not populate_from_layout:
return return
_populated = true _populated = true
GameManager.meals_in_play = ["hamburger"] GameManager.meals_in_play = ["hamburger"]
+21 -9
View File
@@ -1,3 +1,4 @@
class_name Table
extends StaticBody3D extends StaticBody3D
const GAME_MANAGER = preload("res://GameManager.gd") const GAME_MANAGER = preload("res://GameManager.gd")
@@ -100,6 +101,25 @@ func place_order() -> void:
_unsatisfied_orders.append(GAME_MANAGER.get_random_meal()) _unsatisfied_orders.append(GAME_MANAGER.get_random_meal())
func satisfyAllOrders() -> void:
print("Table: satisfyAllOrders()")
_unsatisfied_orders.clear()
clearAllPlates()
_setState(TableState.EMPTY)
func clearAllPlates() -> void:
print("Table: clearAllPlates()")
for snap_zone_node in snap_zones:
var held_object = snap_zone_node.picked_up_object
if not held_object:
continue
var plate = _get_plate_from_item(held_object)
if plate:
plate.container.clear()
plate.is_dirty = true
## Server-only state transition: sets the new state's timer and assigns ## Server-only state transition: sets the new state's timer and assigns
## _state (whose setter refreshes the display on every peer). ## _state (whose setter refreshes the display on every peer).
func _setState(newState: TableState) -> void: func _setState(newState: TableState) -> void:
@@ -176,13 +196,5 @@ func _process(delta: float) -> void:
label_3d.text = lbl_gameover label_3d.text = lbl_gameover
TableState.EATING: TableState.EATING:
for snap_zone_node in snap_zones: clearAllPlates()
var held_object = snap_zone_node.picked_up_object
if not held_object:
continue
var plate = _get_plate_from_item(held_object)
if plate:
plate.container.clear()
plate.is_dirty = true
_setState(TableState.EMPTY) _setState(TableState.EMPTY)
+1 -2
View File
@@ -167,6 +167,5 @@ pixel_size = 0.003
billboard = 2 billboard = 2
text = "20.1s" text = "20.1s"
[node name="Sync" type="MultiplayerSynchronizer" parent="."] [node name="Sync" type="MultiplayerSynchronizer" parent="." unique_id=2000411505]
root_path = NodePath("..")
replication_config = SubResource("SceneReplicationConfig_np_table") replication_config = SubResource("SceneReplicationConfig_np_table")
@@ -186,6 +186,12 @@ func _is_correct_hand(grabber : Node3D) -> bool:
# Get the positional tracker # Get the positional tracker
var tracker := XRServer.get_tracker(controller.tracker) as XRPositionalTracker var tracker := XRServer.get_tracker(controller.tracker) as XRPositionalTracker
# Without an XR runtime (desktop/headless testing) there is no tracker, so
# we can't tell which hand this is. Treat it as "not the correct hand" —
# the same result the null deref below used to produce after erroring.
if not tracker:
return false
# If left hand then verify left controller # If left hand then verify left controller
if hand == Hand.LEFT and tracker.hand != XRPositionalTracker.TRACKER_HAND_LEFT: if hand == Hand.LEFT and tracker.hand != XRPositionalTracker.TRACKER_HAND_LEFT:
return false return false
+74
View File
@@ -0,0 +1,74 @@
[runnable_presets]
"Windows Desktop"="Windows Desktop"
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=".build/game_debug.exe"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
+20
View File
@@ -0,0 +1,20 @@
extends Node
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("quit_game"):
get_tree().quit()
if event.is_action_pressed("satisfy_table_orders"):
satisfy_table_orders()
# Finds any node of class/type Table and calls satisfyAllOrders()
func satisfy_table_orders() -> void:
# Searches all nodes in the current running scene matching the class "Table"
var table_nodes = get_tree().root.find_children("*", "Table", true, false)
for node in table_nodes:
if node.has_method("satisfyAllOrders"):
node.satisfyAllOrders()
+1
View File
@@ -0,0 +1 @@
uid://c60unagog5oi1
+57 -8
View File
@@ -9,30 +9,41 @@
"stages": [ "stages": [
{ {
"uuid": "94333de9-ebf5-4f38-b95b-9477f4bb9dde", "uuid": "94333de9-ebf5-4f38-b95b-9477f4bb9dde",
"title": "Todo", "title": "Backlog",
"tasks": [ "tasks": [
"854c7e1e-7521-4bcd-83ff-bb3fecec3142", "854c7e1e-7521-4bcd-83ff-bb3fecec3142",
"4e2ca8d1-84e1-4913-ad8f-834007d52160", "4e2ca8d1-84e1-4913-ad8f-834007d52160",
"dd822d14-88e5-4790-808e-7d2cf7f79133", "dd822d14-88e5-4790-808e-7d2cf7f79133",
"784d5cd3-333a-40a9-b35f-3d0c73f00761" "784d5cd3-333a-40a9-b35f-3d0c73f00761",
"21bc19f1-ee3c-4bbb-ab9a-07ec6123a823",
"d93a31cd-d475-4c5a-87fc-983174b2594f"
] ]
}, },
{ {
"uuid": "211e4050-31cd-4425-a2ba-8ca56b4764cd", "uuid": "211e4050-31cd-4425-a2ba-8ca56b4764cd",
"title": "Doing", "title": "Todo",
"tasks": [ "tasks": [
"d9cebd68-792e-4d01-a916-7df5f128b4a8", "55ac73b8-4378-4b58-bf3c-33f64590c804"
"1c3b9543-cb67-431d-bf71-c8753e816776"
] ]
}, },
{ {
"uuid": "fab8a81b-7ca9-4026-96bb-ed66ea58ef2e", "uuid": "fab8a81b-7ca9-4026-96bb-ed66ea58ef2e",
"title": "Doing",
"tasks": [
"f8073eb2-8786-47b7-b63f-fa70c3f7115a",
"6942c45a-53a4-484f-9885-4f249cb4572b"
]
},
{
"uuid": "0d743057-955a-473a-8123-a3f805505d5d",
"title": "Done", "title": "Done",
"tasks": [ "tasks": [
"4ab36c89-a377-4f25-86a1-ac276aadf4a2", "a4dd35ae-dc8e-42a3-9044-bf1cb1af281a",
"cde44fb1-3fdf-4ea0-8267-d28d894e4e7d", "1c3b9543-cb67-431d-bf71-c8753e816776",
"d9cebd68-792e-4d01-a916-7df5f128b4a8",
"eee1990e-f957-4499-84b6-e68003fcb78e", "eee1990e-f957-4499-84b6-e68003fcb78e",
"a4dd35ae-dc8e-42a3-9044-bf1cb1af281a" "4ab36c89-a377-4f25-86a1-ac276aadf4a2",
"cde44fb1-3fdf-4ea0-8267-d28d894e4e7d"
] ]
} }
], ],
@@ -196,6 +207,41 @@
"done": false "done": false
} }
] ]
},
{
"uuid": "21bc19f1-ee3c-4bbb-ab9a-07ec6123a823",
"title": "Visual indicator Hob",
"description": "",
"category": "bf4ec62e-526e-4027-876f-0b22bd17f79a",
"steps": []
},
{
"uuid": "d93a31cd-d475-4c5a-87fc-983174b2594f",
"title": "Visual indicator Sink",
"description": "",
"category": "bf4ec62e-526e-4027-876f-0b22bd17f79a",
"steps": []
},
{
"uuid": "6942c45a-53a4-484f-9885-4f249cb4572b",
"title": "Stations progress bar",
"description": "",
"category": "bf4ec62e-526e-4027-876f-0b22bd17f79a",
"steps": []
},
{
"uuid": "f8073eb2-8786-47b7-b63f-fa70c3f7115a",
"title": "Game over screen / effect with restart button",
"description": "",
"category": "bf4ec62e-526e-4027-876f-0b22bd17f79a",
"steps": []
},
{
"uuid": "55ac73b8-4378-4b58-bf3c-33f64590c804",
"title": "Restart / game reset button",
"description": "",
"category": "bf4ec62e-526e-4027-876f-0b22bd17f79a",
"steps": []
} }
], ],
"layout": { "layout": {
@@ -208,6 +254,9 @@
], ],
[ [
"fab8a81b-7ca9-4026-96bb-ed66ea58ef2e" "fab8a81b-7ca9-4026-96bb-ed66ea58ef2e"
],
[
"0d743057-955a-473a-8123-a3f805505d5d"
] ]
] ]
} }
+21
View File
@@ -27,6 +27,9 @@ ssao_enabled = true
ssil_enabled = true ssil_enabled = true
sdfgi_enabled = true sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_kek77"]
size = Vector3(5.1, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607] [node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_0xm2m") script = ExtResource("1_0xm2m")
@@ -73,3 +76,21 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.482068, -1.2252241)
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("9_kek77")] [node name="Plate" parent="." unique_id=190487773 instance=ExtResource("9_kek77")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.22971058, 1.699144, -1.8499806) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.22971058, 1.699144, -1.8499806)
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=82945083]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=1909896160]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, 2.5070028)
shape = SubResource("BoxShape3D_kek77")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=39538720]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, -2.5446289)
shape = SubResource("BoxShape3D_kek77")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=1984048740]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -2.525816, 4.688614, -0.018813243)
shape = SubResource("BoxShape3D_kek77")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1484088721]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.525816, 4.688614, -0.018813023)
shape = SubResource("BoxShape3D_kek77")
+1 -153
View File
@@ -248,158 +248,6 @@ binding_path = "/user/hand/right/output/haptic"
interaction_profile_path = "/interaction_profiles/khr/generic_controller" interaction_profile_path = "/interaction_profiles/khr/generic_controller"
bindings = [SubResource("OpenXRIPBinding_r3qn1"), SubResource("OpenXRIPBinding_n01b8"), SubResource("OpenXRIPBinding_pjtev"), SubResource("OpenXRIPBinding_nqyri"), SubResource("OpenXRIPBinding_86uui"), SubResource("OpenXRIPBinding_nrtxc"), SubResource("OpenXRIPBinding_qovyo"), SubResource("OpenXRIPBinding_d6uso"), SubResource("OpenXRIPBinding_hvi7v"), SubResource("OpenXRIPBinding_7dxun"), SubResource("OpenXRIPBinding_rp8ih"), SubResource("OpenXRIPBinding_0uca0"), SubResource("OpenXRIPBinding_rjtq8"), SubResource("OpenXRIPBinding_lce2q"), SubResource("OpenXRIPBinding_ckeh6"), SubResource("OpenXRIPBinding_538mi"), SubResource("OpenXRIPBinding_548p5"), SubResource("OpenXRIPBinding_6o0wr"), SubResource("OpenXRIPBinding_fsghu"), SubResource("OpenXRIPBinding_88umk"), SubResource("OpenXRIPBinding_4uneg"), SubResource("OpenXRIPBinding_67o31"), SubResource("OpenXRIPBinding_lf1a1"), SubResource("OpenXRIPBinding_x1adc"), SubResource("OpenXRIPBinding_j1vtv"), SubResource("OpenXRIPBinding_tud50")] bindings = [SubResource("OpenXRIPBinding_r3qn1"), SubResource("OpenXRIPBinding_n01b8"), SubResource("OpenXRIPBinding_pjtev"), SubResource("OpenXRIPBinding_nqyri"), SubResource("OpenXRIPBinding_86uui"), SubResource("OpenXRIPBinding_nrtxc"), SubResource("OpenXRIPBinding_qovyo"), SubResource("OpenXRIPBinding_d6uso"), SubResource("OpenXRIPBinding_hvi7v"), SubResource("OpenXRIPBinding_7dxun"), SubResource("OpenXRIPBinding_rp8ih"), SubResource("OpenXRIPBinding_0uca0"), SubResource("OpenXRIPBinding_rjtq8"), SubResource("OpenXRIPBinding_lce2q"), SubResource("OpenXRIPBinding_ckeh6"), SubResource("OpenXRIPBinding_538mi"), SubResource("OpenXRIPBinding_548p5"), SubResource("OpenXRIPBinding_6o0wr"), SubResource("OpenXRIPBinding_fsghu"), SubResource("OpenXRIPBinding_88umk"), SubResource("OpenXRIPBinding_4uneg"), SubResource("OpenXRIPBinding_67o31"), SubResource("OpenXRIPBinding_lf1a1"), SubResource("OpenXRIPBinding_x1adc"), SubResource("OpenXRIPBinding_j1vtv"), SubResource("OpenXRIPBinding_tud50")]
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_unnrh"]
action = SubResource("OpenXRAction_oi0ij")
binding_path = "/user/hand/left/input/aim/pose"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_3wafl"]
action = SubResource("OpenXRAction_oi0ij")
binding_path = "/user/hand/right/input/aim/pose"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_tjb53"]
action = SubResource("OpenXRAction_m08eo")
binding_path = "/user/hand/left/input/aim/pose"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_lcg2b"]
action = SubResource("OpenXRAction_m08eo")
binding_path = "/user/hand/right/input/aim/pose"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_sp6l2"]
action = SubResource("OpenXRAction_c4j1d")
binding_path = "/user/hand/left/input/grip/pose"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_xj6ir"]
action = SubResource("OpenXRAction_c4j1d")
binding_path = "/user/hand/right/input/grip/pose"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_igmf3"]
action = SubResource("OpenXRAction_sopde")
binding_path = "/user/hand/left/input/grip_surface/pose"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_inw5v"]
action = SubResource("OpenXRAction_sopde")
binding_path = "/user/hand/right/input/grip_surface/pose"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_iy2wq"]
action = SubResource("OpenXRAction_3p2as")
binding_path = "/user/hand/left/input/system/click"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_plu03"]
action = SubResource("OpenXRAction_3p2as")
binding_path = "/user/hand/right/input/system/click"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_dad45"]
action = SubResource("OpenXRAction_iphn4")
binding_path = "/user/hand/left/input/menu/click"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_m5e8q"]
action = SubResource("OpenXRAction_wdehm")
binding_path = "/user/hand/left/input/x/click"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_5t7jh"]
action = SubResource("OpenXRAction_wdehm")
binding_path = "/user/hand/right/input/a/click"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_chplt"]
action = SubResource("OpenXRAction_clfly")
binding_path = "/user/hand/left/input/x/touch"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_obxrh"]
action = SubResource("OpenXRAction_clfly")
binding_path = "/user/hand/right/input/a/touch"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_on7oi"]
action = SubResource("OpenXRAction_e1frq")
binding_path = "/user/hand/left/input/y/click"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_ege4h"]
action = SubResource("OpenXRAction_e1frq")
binding_path = "/user/hand/right/input/b/click"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_h7ix0"]
action = SubResource("OpenXRAction_l7aq8")
binding_path = "/user/hand/left/input/y/touch"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_8qanm"]
action = SubResource("OpenXRAction_l7aq8")
binding_path = "/user/hand/right/input/b/touch"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_3senm"]
action = SubResource("OpenXRAction_6ivru")
binding_path = "/user/hand/left/input/trigger/value"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_7ca55"]
action = SubResource("OpenXRAction_6ivru")
binding_path = "/user/hand/right/input/trigger/value"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_ih1l2"]
action = SubResource("OpenXRAction_vfhwq")
binding_path = "/user/hand/left/input/trigger/value"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_ipewn"]
action = SubResource("OpenXRAction_vfhwq")
binding_path = "/user/hand/right/input/trigger/value"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_5ngl7"]
action = SubResource("OpenXRAction_5w03k")
binding_path = "/user/hand/left/input/trigger/touch"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_klygg"]
action = SubResource("OpenXRAction_5w03k")
binding_path = "/user/hand/right/input/trigger/touch"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_4p63k"]
action = SubResource("OpenXRAction_typ1r")
binding_path = "/user/hand/left/input/squeeze/value"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_6vi2m"]
action = SubResource("OpenXRAction_typ1r")
binding_path = "/user/hand/right/input/squeeze/value"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_888d1"]
action = SubResource("OpenXRAction_clvbf")
binding_path = "/user/hand/left/input/squeeze/value"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_246v5"]
action = SubResource("OpenXRAction_clvbf")
binding_path = "/user/hand/right/input/squeeze/value"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_xj73r"]
action = SubResource("OpenXRAction_3k6la")
binding_path = "/user/hand/left/input/thumbstick"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_sugej"]
action = SubResource("OpenXRAction_3k6la")
binding_path = "/user/hand/right/input/thumbstick"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_fp7u7"]
action = SubResource("OpenXRAction_i8esw")
binding_path = "/user/hand/left/input/thumbstick/click"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_gvgeq"]
action = SubResource("OpenXRAction_i8esw")
binding_path = "/user/hand/right/input/thumbstick/click"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_i0s8c"]
action = SubResource("OpenXRAction_um1hv")
binding_path = "/user/hand/left/input/thumbstick/touch"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_ynetq"]
action = SubResource("OpenXRAction_um1hv")
binding_path = "/user/hand/right/input/thumbstick/touch"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_p8bcx"]
action = SubResource("OpenXRAction_sow2k")
binding_path = "/user/hand/left/output/haptic"
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_jkemj"]
action = SubResource("OpenXRAction_sow2k")
binding_path = "/user/hand/right/output/haptic"
[sub_resource type="OpenXRInteractionProfile" id="OpenXRInteractionProfile_d3nfp"]
interaction_profile_path = "/interaction_profiles/bytedance/pico4_controller"
bindings = [SubResource("OpenXRIPBinding_unnrh"), SubResource("OpenXRIPBinding_3wafl"), SubResource("OpenXRIPBinding_tjb53"), SubResource("OpenXRIPBinding_lcg2b"), SubResource("OpenXRIPBinding_sp6l2"), SubResource("OpenXRIPBinding_xj6ir"), SubResource("OpenXRIPBinding_igmf3"), SubResource("OpenXRIPBinding_inw5v"), SubResource("OpenXRIPBinding_iy2wq"), SubResource("OpenXRIPBinding_plu03"), SubResource("OpenXRIPBinding_dad45"), SubResource("OpenXRIPBinding_m5e8q"), SubResource("OpenXRIPBinding_5t7jh"), SubResource("OpenXRIPBinding_chplt"), SubResource("OpenXRIPBinding_obxrh"), SubResource("OpenXRIPBinding_on7oi"), SubResource("OpenXRIPBinding_ege4h"), SubResource("OpenXRIPBinding_h7ix0"), SubResource("OpenXRIPBinding_8qanm"), SubResource("OpenXRIPBinding_3senm"), SubResource("OpenXRIPBinding_7ca55"), SubResource("OpenXRIPBinding_ih1l2"), SubResource("OpenXRIPBinding_ipewn"), SubResource("OpenXRIPBinding_5ngl7"), SubResource("OpenXRIPBinding_klygg"), SubResource("OpenXRIPBinding_4p63k"), SubResource("OpenXRIPBinding_6vi2m"), SubResource("OpenXRIPBinding_888d1"), SubResource("OpenXRIPBinding_246v5"), SubResource("OpenXRIPBinding_xj73r"), SubResource("OpenXRIPBinding_sugej"), SubResource("OpenXRIPBinding_fp7u7"), SubResource("OpenXRIPBinding_gvgeq"), SubResource("OpenXRIPBinding_i0s8c"), SubResource("OpenXRIPBinding_ynetq"), SubResource("OpenXRIPBinding_p8bcx"), SubResource("OpenXRIPBinding_jkemj")]
[sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_jyu76"] [sub_resource type="OpenXRIPBinding" id="OpenXRIPBinding_jyu76"]
action = SubResource("OpenXRAction_oi0ij") action = SubResource("OpenXRAction_oi0ij")
binding_path = "/user/hand/left/input/aim/pose" binding_path = "/user/hand/left/input/aim/pose"
@@ -470,4 +318,4 @@ bindings = [SubResource("OpenXRIPBinding_jyu76"), SubResource("OpenXRIPBinding_a
[resource] [resource]
action_sets = [SubResource("OpenXRActionSet_ngwcy")] action_sets = [SubResource("OpenXRActionSet_ngwcy")]
interaction_profiles = [SubResource("OpenXRInteractionProfile_akdt0"), SubResource("OpenXRInteractionProfile_d3nfp"), SubResource("OpenXRInteractionProfile_m1cgb")] interaction_profiles = [SubResource("OpenXRInteractionProfile_akdt0"), SubResource("OpenXRInteractionProfile_m1cgb")]
+20 -2
View File
@@ -20,11 +20,16 @@ config/icon="res://icon.svg"
XRToolsUserSettings="*uid://bqgb8i74tm0t" XRToolsUserSettings="*uid://bqgb8i74tm0t"
XRToolsRumbleManager="*uid://by853dk86g1qw" XRToolsRumbleManager="*uid://by853dk86g1qw"
NetworkManager="*res://Net/network_manager.gd" NetworkManager="*res://Net/network_manager.gd"
GlobalKeyEvents="*uid://c60unagog5oi1"
[debug]
file_logging/enable_file_logging=true
[display] [display]
window/size/viewport_width=1920 window/size/viewport_width=1800
window/size/viewport_height=1080 window/size/viewport_height=650
window/stretch/mode="canvas_items" window/stretch/mode="canvas_items"
window/stretch/aspect="expand" window/stretch/aspect="expand"
@@ -41,6 +46,19 @@ import/blender/enabled=false
platalbe_item="Meals, sides, augments for meals" platalbe_item="Meals, sides, augments for meals"
station="Hobs, Counters ..." station="Hobs, Counters ..."
[input]
quit_game={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
satisfy_table_orders={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names] [layer_names]
3d_physics/layer_1="Static World" 3d_physics/layer_1="Static World"
-1
View File
@@ -1 +0,0 @@
uid://dqqu56yetl8ok
+89
View File
@@ -0,0 +1,89 @@
# Stitches the per-step screenshots from a test run into one side-by-side GIF,
# server on the left, client on the right.
#
# powershell -File test\make_gif.ps1
#
# Reads logs\mptest_frames_server\ and logs\mptest_frames_client\ (written when
# the driver runs with --mptest-frames) and writes logs\mptest_run.gif.
# run_mp_test_windowed.ps1 calls this automatically; run it by hand to rebuild
# the GIF after a manual session, or to re-render at a different speed.
#
# Each frame already carries its own caption: the on-screen overlay in the
# capture starts with [SERVER] or [CLIENT] and shows that step's log lines.
param(
[string]$FFmpeg = "ffmpeg",
# Seconds each step is held on screen.
[double]$SecondsPerStep = 1.2,
# Width of each peer's half of the frame, in pixels.
[int]$HalfWidth = 900,
[string]$Out = ""
)
$ErrorActionPreference = "Stop"
$proj = Split-Path -Parent $PSScriptRoot
$serverDir = Join-Path $proj "logs/mptest_frames_server"
$clientDir = Join-Path $proj "logs/mptest_frames_client"
if (-not $Out) { $Out = Join-Path $proj "logs/mptest_run.gif" }
if (-not (Get-Command $FFmpeg -EA SilentlyContinue)) {
Write-Host "ffmpeg not found. Install it, or pass -FFmpeg <path to ffmpeg.exe>."
exit 1
}
function Frame-Count($dir) {
if (-not (Test-Path $dir)) { return 0 }
return (Get-ChildItem (Join-Path $dir "frame_*.png") -EA SilentlyContinue).Count
}
$ns = Frame-Count $serverDir
$nc = Frame-Count $clientDir
Write-Host "server frames: $ns"
Write-Host "client frames: $nc"
if ($ns -eq 0 -and $nc -eq 0) {
Write-Host ""
Write-Host "No frames found. Run the test with frame capture first:"
Write-Host " powershell -File test\run_mp_test_windowed.ps1"
Write-Host "(frame capture needs a real window - a headless run renders nothing to grab)"
exit 1
}
$fps = [Math]::Round(1.0 / $SecondsPerStep, 4)
if ($ns -gt 0 -and $nc -gt 0) {
if ($ns -ne $nc) {
# hstack stops at the shorter input, so the tail of the longer one is lost.
Write-Host "note: frame counts differ, the GIF will stop after $([Math]::Min($ns,$nc)) steps"
}
# Two passes in one command: build a palette from the stacked frames, then
# apply it. A single global palette keeps the GIF small and stops colours
# shifting from frame to frame.
$filter = "[0:v]scale=${HalfWidth}:-1:flags=lanczos[l];" +
"[1:v]scale=${HalfWidth}:-1:flags=lanczos[r];" +
"[l][r]hstack=inputs=2[v];" +
"[v]split[a][b];[a]palettegen=max_colors=192[p];[b][p]paletteuse=dither=bayer:bayer_scale=3"
$args = @(
"-y", "-hide_banner", "-loglevel", "error",
"-framerate", $fps, "-i", (Join-Path $serverDir "frame_%04d.png"),
"-framerate", $fps, "-i", (Join-Path $clientDir "frame_%04d.png"),
"-filter_complex", $filter, "-loop", "0", $Out
)
} else {
# Only one peer produced frames (e.g. a solo manual session).
$dir = if ($ns -gt 0) { $serverDir } else { $clientDir }
$filter = "[0:v]scale=${HalfWidth}:-1:flags=lanczos[v];" +
"[v]split[a][b];[a]palettegen=max_colors=192[p];[b][p]paletteuse=dither=bayer:bayer_scale=3"
$args = @(
"-y", "-hide_banner", "-loglevel", "error",
"-framerate", $fps, "-i", (Join-Path $dir "frame_%04d.png"),
"-filter_complex", $filter, "-loop", "0", $Out
)
}
& $FFmpeg @args
if ($LASTEXITCODE -ne 0) { Write-Host "ffmpeg failed ($LASTEXITCODE)"; exit $LASTEXITCODE }
$size = [Math]::Round((Get-Item $Out).Length / 1MB, 2)
Write-Host ""
Write-Host "wrote $Out (${size} MB)"
File diff suppressed because it is too large Load Diff
+1
View File
@@ -0,0 +1 @@
uid://biu4qr3nr1eny
+47
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# Shared helper for placing the two game windows side by side.
#
# Godot's --position flag is ignored on this setup (the window lands at x=-7
# whatever you pass), so the windows are moved with the Win32 API after they
# come up. Dot-source this file to get Move-GameWindow.
if (-not ('MpWin' -as [type])) {
Add-Type @"
using System;
using System.Runtime.InteropServices;
public class MpWin {
[DllImport("user32.dll")] public static extern bool SetWindowPos(IntPtr h, IntPtr after, int x, int y, int cx, int cy, uint flags);
[DllImport("user32.dll")] public static extern bool GetWindowRect(IntPtr h, out RECT r);
[DllImport("user32.dll")] public static extern bool SetProcessDPIAware();
public struct RECT { public int Left, Top, Right, Bottom; }
}
"@
}
# Godot's windows are DPI aware; PowerShell's process is not by default, so
# GetWindowRect/SetWindowPos would otherwise be talking in virtualised
# coordinates and the windows land nowhere near where we asked.
[void][MpWin]::SetProcessDPIAware()
# Moves a just-launched game window to (x, y) and returns its width, so the
# caller can place the next window immediately to its right. Never resizes:
# changing the window size independently of Godot's --resolution distorts the
# rendered aspect ratio.
function Move-GameWindow($proc, [int]$x, [int]$y) {
for ($i = 0; $i -lt 60 -and $proc.MainWindowHandle -eq 0; $i++) {
Start-Sleep -Milliseconds 250
$proc.Refresh()
}
if ($proc.MainWindowHandle -eq 0) {
Write-Host " (window never appeared; leaving it where it is)"
return 620
}
# The handle shows up before Godot has finished sizing/positioning the
# window - moving it too early gets overwritten by Godot's own setup.
Start-Sleep -Milliseconds 2500
$h = $proc.MainWindowHandle
# SWP_NOSIZE (0x1) | SWP_NOZORDER (0x4)
[void][MpWin]::SetWindowPos($h, [IntPtr]::Zero, $x, $y, 0, 0, 0x0005)
$r = New-Object MpWin+RECT
[void][MpWin]::GetWindowRect($h, [ref]$r)
return [int]($r.Right - $r.Left)
}
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[gd_scene format=3 uid="uid://bodj8op527o2c"]
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://Scenes/multiplayer_world.gd" id="1_6uucx"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_j7vd1"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_ssbaf"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="4_081u3"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="5_t1fa7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="6_6jhmh"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="7_bowes"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="8_pvl84"]
[ext_resource type="Script" uid="uid://biu4qr3nr1eny" path="res://test/mp_test_driver.gd" id="9_mptst"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="10_51k0c"]
[ext_resource type="PackedScene" uid="uid://c0lknik4noobs" path="res://Items/BurgerBuns.tscn" id="11_psgbv"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="12_j5uvh"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(15, 0.1, 15)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_ssbaf")
size = Vector3(15, 0.1, 15)
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("4_081u3")
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
size = Vector3(15, 20, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_6uucx")
populate_from_layout = false
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("2_j7vd1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36171648, 0, 0.81835127)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
mesh = SubResource("BoxMesh_24d3s")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="WorldContent" type="Node3D" parent="." unique_id=291550153]
[node name="Players" type="Node3D" parent="." unique_id=1595463693]
[node name="ItemsSpawner" type="MultiplayerSpawner" parent="." unique_id=627119248]
spawn_path = NodePath("../WorldContent")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=106645565]
_spawnable_scenes = PackedStringArray("res://Player/net_player.tscn")
spawn_path = NodePath("../Players")
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=4404969]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=998476672]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.197384, 7.589958)
shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=340303902]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.197384, -7.509142)
shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=1193703037]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -7.438612, 9.197384, -0.018813243)
shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1431367494]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 7.502467, 9.197384, -0.018813023)
shape = SubResource("BoxShape3D_arao0")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("5_t1fa7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("6_6jhmh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.5, 0)
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("7_bowes")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4050963, 1.1702834, 0.049627244)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("8_pvl84")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 0)
[node name="TestDriver" type="Node" parent="." unique_id=1002011928]
script = ExtResource("9_mptst")
[node name="raw_burger" parent="." unique_id=1675596942 instance=ExtResource("10_51k0c")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.28692234, 1.0149999, 0.3505687)
[node name="BurgerBuns" parent="." unique_id=1088240294 instance=ExtResource("11_psgbv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.40037438, 1.0094403, 0.34120744)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("12_j5uvh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0.5, 0)
[node name="Counter2" parent="." unique_id=860178119 instance=ExtResource("12_j5uvh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 0)
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# Opens two windows on the multiplayer test scene in MANUAL mode, so you can
# drive the plate / dirt-station flow yourself and watch both peers.
#
# powershell -File test\play_mp_test.ps1
#
# No scripted sequence runs. Click a window to focus it, then:
#
# 1 grab the plate 2 drop it
# 3 carry it to the dirt zone 4 drop it at the dirt zone
# 5 check it snapped + went dirty
# 6 run the whole automatic sequence (server window only)
# 0 dump the current state of everything
# C toggle between the fixed debug camera and the XR rig camera
#
# Keys act on whichever window has focus, so you can grab on the CLIENT and
# watch the SERVER window follow. Each window opens on a fixed camera looking
# at the test area, overlays its own step log, and writes it to
# logs\mptest_server.log / logs\mptest_client.log.
#
# The typical repro: on the CLIENT press 1, 2 (grab and drop), then on the
# SERVER press 1, 2. Then on the CLIENT press 1, 3, 4 and press 5 on both.
param(
[string]$Godot = "C:\Users\Aqua Aurora\Desktop\Godot_v4.7-stable_win64.exe",
# Pass -Solo to open a single window with no networking, to compare the
# same steps against single-player behaviour.
[switch]$Solo
)
$ErrorActionPreference = "Stop"
$proj = Split-Path -Parent $PSScriptRoot
$scene = "res://test/multiPlayerTest.tscn"
. (Join-Path $PSScriptRoot "mp_window_layout.ps1")
function Start-Instance($extraArgs) {
$a = "--xr-mode off --resolution 900x600 --path `"$proj`" $scene"
if ($extraArgs) { $a += " -- $($extraArgs -join ' ')" }
return Start-Process -FilePath $Godot -ArgumentList $a -PassThru
}
if ($Solo) {
Write-Host "Opening a single offline window (no networking)."
$null = Move-GameWindow (Start-Instance $null) 300 100
return
}
Write-Host "Opening SERVER window (left)..."
$w = Move-GameWindow (Start-Instance @("--server")) 20 60
Start-Sleep -Seconds 5
Write-Host "Opening CLIENT window (right)..."
$null = Move-GameWindow (Start-Instance @("--join", "127.0.0.1")) (20 + $w + 12) 60
Write-Host ""
Write-Host "Both windows are up. Click one to focus it, then press:"
Write-Host " 1 grab 2 drop 3 carry-to-dirt 4 drop-at-dirt 5 verify 0 dump"
Write-Host " 6 runs the whole automatic sequence (server window only) C toggles the camera"
Write-Host ""
Write-Host "Step logs: $(Join-Path $proj 'logs\mptest_server.log')"
Write-Host " $(Join-Path $proj 'logs\mptest_client.log')"
Write-Host "Close the windows when you're done (Esc quits)."
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# Runs the headless two-instance multiplayer test (test/multiPlayerTest.tscn).
#
# powershell -File test\run_mp_test.ps1
#
# Starts a server instance and a client instance of the game with --xr-mode off
# (SteamVR's OpenXR runtime crashes a headless process), lets test/mp_test_driver.gd
# drive the scripted plate/dirt-station sequence, then prints both logs.
# Exits non-zero if any check failed.
param(
[string]$Godot = "C:\Users\Aqua Aurora\Desktop\Godot_v4.7-stable_win64.exe",
[int]$TimeoutSec = 120
)
$ErrorActionPreference = "Stop"
$proj = Split-Path -Parent $PSScriptRoot
$scene = "res://test/multiPlayerTest.tscn"
$serverLog = Join-Path $proj "logs/mptest_server.log"
$clientLog = Join-Path $proj "logs/mptest_client.log"
foreach ($f in @($serverLog, $clientLog)) { if (Test-Path $f) { Remove-Item $f -Force } }
function Start-Instance($extraArgs) {
# Single argument string with the project path quoted: Start-Process does
# not quote array elements, so the space in the path would split it.
$a = "--headless --xr-mode off --path `"$proj`" $scene -- $($extraArgs -join ' ')"
$p = Start-Process -FilePath $Godot -ArgumentList $a -PassThru -NoNewWindow
# Touching .Handle caches it, which is what makes .ExitCode readable later;
# without this it comes back empty even after the process has exited.
$null = $p.Handle
return $p
}
Write-Host "Starting server..."
$server = Start-Instance @("--server", "--mptest")
Start-Sleep -Seconds 4
Write-Host "Starting client..."
$client = Start-Instance @("--join", "127.0.0.1", "--mptest")
$deadline = (Get-Date).AddSeconds($TimeoutSec)
while ((Get-Date) -lt $deadline -and -not $server.HasExited) { Start-Sleep -Milliseconds 500 }
foreach ($p in @($server, $client)) {
if (-not $p.HasExited) { Write-Host "Killing pid $($p.Id) (still running)"; $p.Kill() }
}
Start-Sleep -Milliseconds 500
foreach ($pair in @(@("SERVER", $serverLog), @("CLIENT", $clientLog))) {
Write-Host ""
Write-Host "======================== $($pair[0]) ========================"
if (Test-Path $pair[1]) { Get-Content $pair[1] -Encoding UTF8 } else { Write-Host "(no log written)" }
}
# ExitCode is only populated on the process object after a WaitForExit() call,
# even when HasExited is already true - without this it reads back empty.
$server.WaitForExit(2000) | Out-Null
$code = if ($server.HasExited) { $server.ExitCode } else { 1 }
Write-Host ""
Write-Host "server exit code: $code"
exit $code
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# Runs the two-instance multiplayer test in two VISIBLE windows, side by side,
# pausing between steps so you can watch what happens on each peer.
#
# powershell -File test\run_mp_test_windowed.ps1
#
# Same test as run_mp_test.ps1 (headless); this one is for watching it. Each
# window shows an on-screen overlay of the step log for that peer.
#
# To drive it yourself instead, see test\play_mp_test.ps1 (manual mode).
param(
[string]$Godot = "C:\Users\Aqua Aurora\Desktop\Godot_v4.7-stable_win64.exe",
# Seconds to pause between steps, and to hold the final state on screen.
[double]$Pause = 1.5,
[double]$Hold = 20,
[int]$TimeoutSec = 300,
# Passed through to make_gif.ps1. HalfWidth 900 keeps the on-screen
# step log readable in the GIF; lower it to shrink the file.
[int]$HalfWidth = 900,
[double]$SecondsPerStep = 1.2,
# Skip building the GIF (frames are still captured).
[switch]$NoGif
)
$ErrorActionPreference = "Stop"
$proj = Split-Path -Parent $PSScriptRoot
$scene = "res://test/multiPlayerTest.tscn"
$serverLog = Join-Path $proj "logs/mptest_server.log"
$clientLog = Join-Path $proj "logs/mptest_client.log"
foreach ($f in @($serverLog, $clientLog)) { if (Test-Path $f) { Remove-Item $f -Force } }
. (Join-Path $PSScriptRoot "mp_window_layout.ps1")
function Start-Instance($extraArgs) {
# --xr-mode off keeps it on the desktop (SteamVR's OpenXR runtime otherwise
# takes over, and two instances can't share a headset anyway).
$a = "--xr-mode off --resolution 900x600 --path `"$proj`" $scene -- " +
"$($extraArgs -join ' ') --mptest --mptest-frames --mptest-pause $Pause --mptest-hold $Hold"
$p = Start-Process -FilePath $Godot -ArgumentList $a -PassThru
# Touching .Handle caches it, which is what makes .ExitCode readable later.
$null = $p.Handle
return $p
}
Write-Host "Starting SERVER window (left)..."
$server = Start-Instance @("--server")
$w = Move-GameWindow $server 20 60
Start-Sleep -Seconds 5
Write-Host "Starting CLIENT window (right)..."
$client = Start-Instance @("--join", "127.0.0.1")
$null = Move-GameWindow $client (20 + $w + 12) 60
Write-Host "Watch the two windows (each has a fixed camera on the test area)."
Write-Host "Step logs: $serverLog"
Write-Host " $clientLog"
$deadline = (Get-Date).AddSeconds($TimeoutSec)
while ((Get-Date) -lt $deadline -and -not $server.HasExited) { Start-Sleep -Milliseconds 500 }
foreach ($p in @($server, $client)) {
if (-not $p.HasExited) { Write-Host "Killing pid $($p.Id) (still running)"; $p.Kill() }
}
Start-Sleep -Milliseconds 500
foreach ($pair in @(@("SERVER", $serverLog), @("CLIENT", $clientLog))) {
Write-Host ""
Write-Host "======================== $($pair[0]) ========================"
if (Test-Path $pair[1]) { Get-Content $pair[1] -Encoding UTF8 } else { Write-Host "(no log written)" }
}
if (-not $NoGif) {
Write-Host ""
Write-Host "======================== GIF ========================"
& powershell -ExecutionPolicy Bypass -File (Join-Path $PSScriptRoot "make_gif.ps1") `
-HalfWidth $HalfWidth -SecondsPerStep $SecondsPerStep
}
$server.WaitForExit(2000) | Out-Null
$code = if ($server.HasExited) { $server.ExitCode } else { 1 }
Write-Host ""
Write-Host "server exit code: $code"
exit $code