6 Commits

Author SHA1 Message Date
JonShard b24a3f99ee Add BuildModeController that deletes loose items on enter BuildMode 2026-08-02 13:43:30 +02:00
JonShard 71c338da3c Move StationMovement into a subscene 2026-08-02 13:42:00 +02:00
JonShard ad9753c65d Fix a movement handle could get picked up by a station 2026-08-02 13:41:30 +02:00
JonShard 1117d90da6 Station Move handles disabled when not in build mode 2026-08-02 12:41:49 +02:00
JonShard 10bb7cd5bf Add Station move handle has ghost 2026-08-02 12:21:14 +02:00
JonShard 2e670129a5 WIP ghost 2026-08-02 11:09:58 +02:00
13 changed files with 319 additions and 106 deletions
+38
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@@ -0,0 +1,38 @@
extends Node
class_name BuildModeController
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Signals.game_state_changed.connect(_on_game_state_changed)
func _on_game_state_changed(new_state: GameManager.GameState) -> void:
print("BuildModeController: game_state_changed to %s" % new_state)
if new_state == GameManager.GameState.BUILDING:
despawn_unheld_pickables()
# Despawn all food_items unless it's in a "persistent_inventory" snap_zone
func despawn_unheld_pickables():
var root = get_tree().get_root()
var pickables: Array[Node] = []
_collect_pickables(root, pickables)
for pickable in pickables:
if not Helper.find_food_item(pickable):
continue
var held_by: Node = pickable.get_picked_up_by()
if not held_by:
NetworkManager.despawn_item(pickable)
continue
if not held_by.is_in_group("persistent_inventory"):
held_by.get_parent().print_tree_pretty()
print("BuildModeController despawn_unheld_pickables held_by: %s, pickable: %s " % [held_by, pickable])
NetworkManager.despawn_item(pickable)
func _collect_pickables(node: Node, out_array: Array) -> void:
if node is XRToolsPickable:
out_array.append(node)
for child in node.get_children():
if child is Node:
_collect_pickables(child, out_array)
+1
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@@ -0,0 +1 @@
uid://bsdpd18i1i17s
-6
View File
@@ -16,9 +16,3 @@ func _ready() -> void:
# Later we will do procedural generation here.
# For now we just load a scene.
NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("satisfy_table_orders"):
var trans: Transform3D = transform
trans.origin += Vector3(-1.2, 0, 0)
NetworkManager.call_deferred("spawn_item", hob_scene.resource_path, trans)
+4
View File
@@ -8,6 +8,7 @@
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="7_jnxsa"]
[ext_resource type="PackedScene" uid="uid://drwuhqb3pjtiy" path="res://items/potato.tscn" id="8_1qeqw"]
[ext_resource type="PackedScene" uid="uid://dlw5geheupgpt" path="res://stations/hatch.tscn" id="8_atgwk"]
[ext_resource type="Script" uid="uid://bsdpd18i1i17s" path="res://prefabs/build_mode_controller.gd" id="9_atgwk"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
@@ -99,3 +100,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 0, 0)
[node name="Hatch2" parent="." unique_id=1755144529 instance=ExtResource("8_atgwk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, 0)
[node name="BuildModeController" type="Node" parent="." unique_id=1876729190]
script = ExtResource("9_atgwk")
+7 -78
View File
@@ -1,50 +1,12 @@
[gd_scene format=3 uid="uid://j7caslh27nor"]
[ext_resource type="Script" uid="uid://bsn8vhv5adxdo" path="res://stations/hob.gd" id="1_7jc4g"]
[ext_resource type="PackedScene" uid="uid://cvucwxibtol5f" path="res://stations/StationMovement.tscn" id="1_pydjp"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="2_er1dp"]
[ext_resource type="AudioStream" uid="uid://bqtk1adk8umbx" path="res://sounds/220197__gameaudio__click-basic.wav" id="3_6oyg1"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="3_7uuqv"]
[ext_resource type="Material" uid="uid://d1djvskv4n4m3" path="res://textures/hob_off.tres" id="4_8qpxk"]
[ext_resource type="Material" uid="uid://db7c7w4apwti7" path="res://textures/hob_on.tres" id="6_m7l4u"]
[ext_resource type="Script" uid="uid://bu0g23cfrqy0m" path="res://stations/station_movement.gd" id="7_akjp4"]
[ext_resource type="Script" uid="uid://bfrlpbsqg5lqr" path="res://addons/godot-xr-tools/objects/pickable.gd" id="7_d4kl5"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="8_w3ous"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="9_rdqhn"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="10_hyphg"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="11_sexl6"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="12_0t4ed"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="15_trny8"]
[sub_resource type="BoxShape3D" id="BoxShape3D_m1xbq"]
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.1764706, 1, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_vlqg6"]
material = SubResource("StandardMaterial3D_24d3s")
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="Resource" id="Resource_lc22d"]
script = ExtResource("10_hyphg")
closed_pose = ExtResource("9_rdqhn")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="Resource" id="Resource_qyiot"]
script = ExtResource("10_hyphg")
closed_pose = ExtResource("12_0t4ed")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cube"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_kdxnr"]
size = Vector3(0.6, 1, 0.6)
@@ -206,36 +168,8 @@ _data = {
[node name="Hob" type="Node3D" unique_id=172418174 groups=["station"]]
[node name="MoveHandle" type="RigidBody3D" parent="." unique_id=1675596942 groups=["platalbe_item"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.08, 0)
collision_layer = 4
collision_mask = 196615
axis_lock_linear_y = true
axis_lock_angular_x = true
axis_lock_angular_z = true
mass = 0.004
gravity_scale = 0.5
linear_damp = 100.0
script = ExtResource("7_d4kl5")
release_mode = 1
[node name="CollisionShape3D" type="CollisionShape3D" parent="MoveHandle" unique_id=1023455695]
shape = SubResource("BoxShape3D_m1xbq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="MoveHandle" unique_id=1223689787]
mesh = SubResource("BoxMesh_vlqg6")
[node name="GrabPointHandLeft" parent="MoveHandle" unique_id=1571481674 instance=ExtResource("8_w3ous")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.067650706, 0.04601878, -0.08606844)
hand_pose = SubResource("Resource_lc22d")
[node name="GrabPointHandRight" parent="MoveHandle" unique_id=514404634 instance=ExtResource("11_sexl6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
[node name="NetPickable" type="MultiplayerSynchronizer" parent="MoveHandle" unique_id=1858332513]
replication_config = SubResource("SceneReplicationConfig_np_cube")
script = ExtResource("15_trny8")
[node name="StationMovement" parent="." unique_id=946873975 node_paths=PackedStringArray("station") instance=ExtResource("1_pydjp")]
station = NodePath("../Hob")
[node name="Hob" type="StaticBody3D" parent="." unique_id=1332123047]
script = ExtResource("1_7jc4g")
@@ -259,10 +193,13 @@ shape = SubResource("BoxShape3D_7uuqv")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Hob/XRToolsSnapZone" unique_id=1991627595]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.022546828, -0.5270121, 0.36528283)
[node name="ProgressBar3D" parent="Hob" unique_id=654673176 instance=ExtResource("3_7uuqv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.74736404, -0.09216304)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Hob" unique_id=70901698]
[node name="CSGBox3D" type="CSGBox3D" parent="Hob/CSGCombiner3D" unique_id=1111505172]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.00894776)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00071543455, 3.7252903e-09, -0.008516133)
size = Vector3(0.6, 1, 0.5821045)
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Hob/CSGCombiner3D/CSGBox3D" unique_id=1338463939]
@@ -344,9 +281,6 @@ size = Vector3(0.55, 0.096, 0.14)
root_path = NodePath("../..")
replication_config = SubResource("SceneReplicationConfig_np_hob")
[node name="ProgressBar3D" parent="Hob" unique_id=654673176 instance=ExtResource("3_7uuqv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.74736404, -0.09216304)
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hob" unique_id=1525460719]
root_node = NodePath("../..")
libraries/ = SubResource("AnimationLibrary_ac5f3")
@@ -356,8 +290,3 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5053487, 0)
light_color = Color(1, 0.13725491, 0, 1)
light_energy = 0.0
omni_range = 0.5
[node name="Movement" type="Node" parent="Hob" unique_id=1004484356 node_paths=PackedStringArray("move_handle", "station")]
script = ExtResource("7_akjp4")
move_handle = NodePath("../../MoveHandle")
station = NodePath("..")
+115
View File
@@ -0,0 +1,115 @@
[gd_scene format=3 uid="uid://cvucwxibtol5f"]
[ext_resource type="Script" uid="uid://bu0g23cfrqy0m" path="res://stations/station_movement.gd" id="1_ldy6a"]
[ext_resource type="Script" uid="uid://bfrlpbsqg5lqr" path="res://addons/godot-xr-tools/objects/pickable.gd" id="2_tbkb3"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="3_36r14"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="4_dy2gh"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="5_2muex"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="6_372qd"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="7_uxgrt"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="8_7mccn"]
[sub_resource type="BoxShape3D" id="BoxShape3D_m1xbq"]
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.1764706, 1, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_vlqg6"]
material = SubResource("StandardMaterial3D_24d3s")
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="Resource" id="Resource_lc22d"]
script = ExtResource("5_2muex")
closed_pose = ExtResource("4_dy2gh")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="Resource" id="Resource_qyiot"]
script = ExtResource("5_2muex")
closed_pose = ExtResource("7_uxgrt")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cube"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(0.5, 1, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vlqg6"]
transparency = 1
albedo_color = Color(1, 0.78999996, 0.39999998, 0.4627451)
[node name="StationMovement" type="Node3D" unique_id=946873975 node_paths=PackedStringArray("move_handle", "move_ghost")]
script = ExtResource("1_ldy6a")
move_handle = NodePath("MoveHandle")
move_ghost = NodePath("MoveGhost")
[node name="MoveHandle" type="RigidBody3D" parent="." unique_id=954108203 groups=["platalbe_item"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.08, 0)
collision_layer = 4
collision_mask = 196615
axis_lock_linear_y = true
axis_lock_angular_x = true
axis_lock_angular_z = true
mass = 0.004
gravity_scale = 0.5
linear_damp = 100.0
script = ExtResource("2_tbkb3")
release_mode = 1
[node name="CollisionShape3D" type="CollisionShape3D" parent="MoveHandle" unique_id=1692047616]
shape = SubResource("BoxShape3D_m1xbq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="MoveHandle" unique_id=1134464542]
mesh = SubResource("BoxMesh_vlqg6")
[node name="GrabPointHandLeft" parent="MoveHandle" unique_id=358095191 instance=ExtResource("3_36r14")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.067650706, 0.04601878, -0.08606844)
hand_pose = SubResource("Resource_lc22d")
[node name="GrabPointHandRight" parent="MoveHandle" unique_id=694601824 instance=ExtResource("6_372qd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
[node name="NetPickable" type="MultiplayerSynchronizer" parent="MoveHandle" unique_id=404907673]
replication_config = SubResource("SceneReplicationConfig_np_cube")
script = ExtResource("8_7mccn")
[node name="MoveGhost" type="Area3D" parent="." unique_id=1305344236]
visible = false
collision_layer = 0
collision_mask = 524295
[node name="CollisionShape3D" type="CollisionShape3D" parent="MoveGhost" unique_id=2074041383]
shape = SubResource("BoxShape3D_vlqg6")
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="MoveGhost" unique_id=283929246]
collision_layer = 0
collision_mask = 524291
[node name="CSGBox3D" type="CSGBox3D" parent="MoveGhost/CSGCombiner3D" unique_id=1786907045]
size = Vector3(0.6, 1, 0.6)
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGBox3D2" type="CSGBox3D" parent="MoveGhost/CSGCombiner3D" unique_id=684823657]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5642835, 0)
size = Vector3(0.03, 0.03, 0.3)
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGBox3D2" type="CSGBox3D" parent="MoveGhost/CSGCombiner3D/CSGBox3D2" unique_id=286640707]
transform = Transform3D(0.70451534, 0, -0.7096888, 0, 1, 0, 0.7096888, 0, 0.70451534, -0.046803005, 0, -0.096979)
size = Vector3(0.03, 0.03, 0.12021485)
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGBox3D3" type="CSGBox3D" parent="MoveGhost/CSGCombiner3D/CSGBox3D2" unique_id=1791902851]
transform = Transform3D(0.7073421, 0, 0.7068714, 0, 1, 0, -0.7068714, 0, 0.7073421, 0.04550519, 0, -0.096264325)
size = Vector3(0.03, 0.03, 0.12021485)
material = SubResource("StandardMaterial3D_vlqg6")
+1 -1
View File
@@ -18,7 +18,7 @@ albedo_color = Color(0.38, 0.35162666, 0.3268, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(0.6, 0.34027833, 0.6)
[node name="Hatch" type="StaticBody3D" unique_id=1341321603]
[node name="Hatch" type="StaticBody3D" unique_id=1341321603 groups=["persistent_inventory"]]
[node name="XRToolsSnapZone" type="Area3D" parent="." unique_id=2093161322 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2495586, 0)
+120 -15
View File
@@ -3,43 +3,148 @@ extends Node
@export var snap_grid_size: float = 0.6
@export var move_handle: XRToolsPickable
@export var move_ghost: Area3D
@export var station: StaticBody3D
var move_handle_rigid: RigidBody3D
var original_collision_layer
var original_y_pos: float
var original_collision_layer: int = 0
var original_y_pos: float = 0.0
var original_station_transform: Transform3D = Transform3D.IDENTITY
var moving: bool = false
var ghost_materials: Array[StandardMaterial3D] = []
# TODO: Reject placing station in occupied spot.
# TODO: Make ghost version of station that is displayed instead of model.
# TODO: public toggle to disable handle in build mode.
# TODO: If game exits build mode, drop the handle before disabling it.
const GHOST_COLOR_VALID: Color = Color(0, 1, 0, 0.35)
const GHOST_COLOR_INVALID: Color = Color(1, 0, 0, 0.35)
func set_move_handle_enabled(enabled: bool) -> void:
move_handle.visible = enabled
move_handle.enabled = enabled
if enabled:
move_handle.drop()
func _on_game_state_changed(new_state: GameManager.GameState) -> void:
set_move_handle_enabled(new_state == GameManager.GameState.BUILDING)
func _ready() -> void:
if not station:
push_error("StationMovement is missing referece to station")
if not move_handle:
push_error("StationMovement is missing reference to move_handle")
if not move_ghost:
push_error("StationMovement is missing reference to move_ghost")
move_handle_rigid = move_handle as RigidBody3D
original_collision_layer = station.collision_layer
original_y_pos = move_handle.transform.origin.y
original_station_transform = station.global_transform
move_handle.picked_up.connect(_handle_pickup)
move_handle.dropped.connect(_handle_drop)
move_ghost.monitoring = true
move_ghost.visible = false
_cache_ghost_materials()
_set_ghost_color(GHOST_COLOR_VALID)
set_move_handle_enabled(false)
Signals.game_state_changed.connect(_on_game_state_changed)
func _handle_pickup(_by):
func _cache_ghost_materials() -> void:
var combiner = move_ghost.get_node_or_null("CSGCombiner3D")
if not combiner:
return
_collect_ghost_materials(combiner)
func _collect_ghost_materials(node: Node) -> void:
if node is CSGCombiner3D:
# Combiner nodes do not expose a material property to modify.
for child in node.get_children():
_collect_ghost_materials(child)
return
if node is CSGShape3D:
var material = node.material
if material and material is StandardMaterial3D:
var instance = material.duplicate() as StandardMaterial3D
instance.transparency = material.transparency
instance.albedo_color = material.albedo_color
node.material = instance
ghost_materials.append(instance)
for child in node.get_children():
_collect_ghost_materials(child)
func _set_ghost_color(color: Color) -> void:
for material in ghost_materials:
material.albedo_color = color
func _handle_pickup(_by: Node) -> void:
print("StationMovement handle pickup")
station.collision_layer = 0
if move_handle.get_picked_up_by() is XRToolsSnapZone:
print("StationMovement handle pickup by snap zone, dropping and resetting position")
move_handle.drop()
move_handle.global_position = station.global_position + Vector3(0, original_y_pos, 0)
move_handle.rotation = station.rotation
return
func _handle_drop(_by):
moving = true
move_ghost.visible = true
station.visible = false
station.collision_layer = 0
original_station_transform = station.global_transform
move_ghost.global_transform = original_station_transform
func _handle_drop(_by: Node) -> void:
print("StationMovement handle drop")
moving = false
move_ghost.visible = false
station.visible = true
station.collision_layer = original_collision_layer
if _is_move_position_valid():
station.global_transform = move_ghost.global_transform
else:
station.global_transform = original_station_transform
move_handle.global_position = station.global_position + Vector3(0, original_y_pos, 0)
move_handle.rotation = station.rotation
func _process(_delta: float) -> void:
station.global_position.x = snappedf(move_handle.global_position.x, snap_grid_size)
station.global_position.z = snappedf(move_handle.global_position.z, snap_grid_size)
station.global_rotation_degrees.y = snappedf(move_handle.global_rotation_degrees.y, 90)
if not moving:
return
var target_transform: Transform3D = move_handle.global_transform
target_transform.origin.x = snappedf(target_transform.origin.x, snap_grid_size)
target_transform.origin.z = snappedf(target_transform.origin.z, snap_grid_size)
target_transform.origin.y = original_station_transform.origin.y
var target_yaw: float = snappedf(move_handle.global_rotation_degrees.y, 90)
target_transform.basis = Basis(Vector3.UP, deg_to_rad(target_yaw))
move_ghost.global_transform = target_transform
if _is_move_position_valid():
_set_ghost_color(GHOST_COLOR_VALID)
else:
_set_ghost_color(GHOST_COLOR_INVALID)
func _is_move_position_valid() -> bool:
for body in move_ghost.get_overlapping_bodies():
print("Overlapping body: ", body)
if body == move_handle:
continue
if body == station:
continue
return false
for area in move_ghost.get_overlapping_areas():
print("Overlapping area: ", area)
if area == move_ghost:
continue
return false
return true
+8 -5
View File
@@ -7,9 +7,15 @@ static var sides_in_play: Array[String]
enum GameState {
RUNNING,
GAME_OVER
GAME_OVER,
BUILDING
}
static var game_state: GameState = GameState.RUNNING
static var game_state: GameState = GameState.RUNNING: set = _set_game_state
static func _set_game_state(value: GameState):
game_state = value
Signals.game_state_changed.emit(value)
static func _restart():
@@ -40,6 +46,3 @@ static func game_over():
print("Game Over")
game_state = GameState.GAME_OVER
Signals.game_over.emit()
+1
View File
@@ -2,3 +2,4 @@ extends Node
signal game_over
signal restart_game
signal game_state_changed(new_state: GameManager.GameState)
+12 -1
View File
@@ -5,6 +5,10 @@ func _unhandled_input(event: InputEvent) -> void:
get_tree().quit()
if event.is_action_pressed("satisfy_table_orders"):
satisfy_table_orders()
if event.is_action_pressed("set_building_mode"):
set_buidling_mode()
if event.is_action_pressed("set_running_mode"):
set_running_mode()
# Finds any node of class/type Table and calls satisfyAllOrders()
@@ -17,4 +21,11 @@ func satisfy_table_orders() -> void:
node.satisfyAllOrders()
func set_buidling_mode():
print("Global key event: Setting building mode")
GameManager.game_state = GameManager.GameState.BUILDING
func set_running_mode():
print("Global key event: Setting running mode")
GameManager.game_state = GameManager.GameState.RUNNING
+11
View File
@@ -48,6 +48,7 @@ platalbe_item="Meals, sides, augments for meals"
station="Hobs, Counters ..."
table="all nodes with table script"
chopping_tool="A pickable body that chops"
persistent_inventory="A station that keeps it's held items in build mode"
[input]
@@ -61,6 +62,16 @@ satisfy_table_orders={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
set_building_mode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":46,"key_label":0,"unicode":46,"location":0,"echo":false,"script":null)
]
}
set_running_mode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":44,"key_label":0,"unicode":44,"location":0,"echo":false,"script":null)
]
}
[layer_names]
+1
View File
@@ -0,0 +1 @@
uid://be8o8m6xpp3kc