2 Commits

Author SHA1 Message Date
JonShard 0f1f0c6a93 Remove AI multiplayer 2026-07-29 10:57:35 +02:00
JonShard ea492f914b Add Hob move handle 2026-07-29 09:54:20 +02:00
139 changed files with 3282 additions and 3434 deletions
+20 -18
View File
@@ -1,6 +1,8 @@
class_name ItemContainer
extends Node3D
const RECIPE_MANAGER = preload("res://scripts/recipe_Manager.gd")
@export var enabled: bool = true
@export var target_group : String # Items with this tag can be added to the container
@export var meal_positions: Array[Node3D] = []
@@ -27,8 +29,8 @@ func _ready() -> void:
# Absorbing items is a server decision (the container's holder is server-
# snapped into a station, matching table.gd/hob.gd's convention).
func _on_body_entered(body: Node3D) -> void:
if not NetworkManager.owns_world():
return
#if not NetworkManager.owns_world():
#return
print("Container enabled: ", enabled)
if not enabled:
print("Container disabled in _on_body_entered body")
@@ -90,7 +92,7 @@ func _add_item(item: Node3D) -> void:
updated.append(food_node.id)
plate_controller.contained_ids = updated
NetworkManager.despawn_item(item)
item.queue_free()
func erase_item(item: FoodItem) -> void:
@@ -122,7 +124,7 @@ func refresh_visuals(ids: Array[String]) -> void:
var meal_idx := 0
var side_idx := 0
for id in ids:
var scene := RecipeManager.get_item_scene(id)
var scene := RECIPE_MANAGER.get_item_scene(id)
if not scene:
continue
var visual := scene.instantiate()
@@ -154,22 +156,19 @@ func refresh_visuals(ids: Array[String]) -> void:
visual.rotation = positions[idx].rotation
# Strip interactivity from a display-only copy. It is instantiated straight from
# its scene rather than spawned through NetWorld, so it is not part of the
# replicated world at all — it exists only to be looked at, and must not be
# grabbable or collidable.
#
# It gets no synchronizers either: NetReplication.attach only ever runs for
# direct children of the content root, and this is parented under a plate.
# Strip interactivity/networking from a display-only copy: it's not spawned
# through NetworkManager, so it must never try to sync (its NetPickable child,
# if any, would have no corresponding replicated identity on other peers) or
# be grabbable/collidable.
func _make_cosmetic(visual: Node3D) -> void:
var despawn_timer := visual.get_node_or_null("DespawningItem")
if despawn_timer:
# Detached and freed outright rather than queue_free()d: this runs before
var net_pickable := visual.get_node_or_null("NetPickable")
if net_pickable:
# Detach and free it outright rather than queue_free(): this runs before
# `visual` is added to the tree, and a merely-queued node still enters the
# tree with its parent and runs a frame of _process before the queued
# deletion lands at the end of the frame.
visual.remove_child(despawn_timer)
despawn_timer.free()
# tree with its parent and runs _ready() (which starts syncing and logging)
# before the queued deletion lands at the end of the frame.
visual.remove_child(net_pickable)
net_pickable.free()
if visual is RigidBody3D:
visual.freeze = true
# STATIC, not KINEMATIC: a kinematic body is still driven by the physics
@@ -196,6 +195,9 @@ func _make_cosmetic(visual: Node3D) -> void:
func _remove_from_physics(visual: Node3D) -> void:
if visual is RigidBody3D:
PhysicsServer3D.body_set_space((visual as RigidBody3D).get_rid(), RID())
var despawning_item = visual.get_node_or_null("DespawningItem")
if despawning_item:
despawning_item.queue_free()
#plate (Pickalbe)
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://du31pqeytu8as"]
[ext_resource type="Script" uid="uid://6lyhyial1fh5" path="res://Containers/container.gd" id="1_r4cle"]
[ext_resource type="Script" uid="uid://6lyhyial1fh5" path="res://containers/container.gd" id="1_r4cle"]
[sub_resource type="SphereShape3D" id="SphereShape3D_vlqg6"]
radius = 0.3
+23 -2
View File
@@ -1,13 +1,14 @@
[gd_scene format=3 uid="uid://bp3v1jl8pctro"]
[ext_resource type="Script" uid="uid://bfrlpbsqg5lqr" path="res://addons/godot-xr-tools/objects/pickable.gd" id="1_nq5sa"]
[ext_resource type="PackedScene" uid="uid://du31pqeytu8as" path="res://Containers/container.tscn" id="1_s5yhh"]
[ext_resource type="Script" uid="uid://iqjqsk4v6qfh" path="res://Containers/plate_controller.gd" id="1_vjsmi"]
[ext_resource type="PackedScene" uid="uid://du31pqeytu8as" path="res://containers/container.tscn" id="1_s5yhh"]
[ext_resource type="Script" uid="uid://iqjqsk4v6qfh" path="res://containers/plate_controller.gd" id="1_vjsmi"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="2_3bkoa"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="3_6v47p"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_dhtvl"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_vlcpl"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_el51w"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_kek77"]
height = 0.0635376
@@ -26,6 +27,23 @@ metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vlqg6"]
albedo_color = Color(0.36656043, 0.16690676, 0.12531222, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_plate"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("PlateController:contained_ids")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath("PlateController:is_dirty")
properties/4/spawn = true
properties/4/replication_mode = 1
[node name="Plate" type="RigidBody3D" unique_id=190487773]
collision_layer = 4
collision_mask = 196615
@@ -135,3 +153,6 @@ polygon = PackedVector2Array(-0.053057775, 0.2586278, 0.09469998, 0.40791017, 0.
depth = 0.02
material = SubResource("StandardMaterial3D_vlqg6")
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." unique_id=1770751620]
replication_config = SubResource("SceneReplicationConfig_np_plate")
script = ExtResource("20_netpk")
+5 -5
View File
@@ -30,11 +30,11 @@ func _process(_delta: float) -> void:
func _set_contained_ids(value: Array[String]) -> void:
# Only rebuild when the contents actually changed. refresh_visuals() frees and
# re-instantiates a scene per item, so a redundant call is thousands of
# throwaway nodes over a session. NetReplication uses ON_CHANGE for state, so
# the synchronizer should not be assigning this unless it really changed — but
# a local write can still repeat a value, and this stays cheap either way.
# Only rebuild when the contents actually changed. This property is
# replicated in ALWAYS mode, so the synchronizer assigns it every network
# tick on every peer that doesn't own the plate — and refresh_visuals()
# frees and re-instantiates a scene per item each time. That was thousands
# of throwaway nodes per run (and a log line from each one's NetPickable).
if contained_ids == value:
return
contained_ids = value
+19 -3
View File
@@ -6,9 +6,10 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_mgacb"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_vw7i6"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_cp3eg"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="7_mde49"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="8_wmrff"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_6ypk4"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="7_mde49"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://prefabs/combinable_item.tscn" id="8_wmrff"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_6ypk4"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_gkni8"]
height = 0.1
@@ -33,6 +34,17 @@ script = ExtResource("4_mgacb")
closed_pose = ExtResource("6_cp3eg")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_charcoal"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="PickableObject" unique_id=1675596942 instance=ExtResource("1_r73y2")]
[node name="CollisionShape3D" parent="." index="0"]
@@ -55,4 +67,8 @@ type = 2
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("8_wmrff")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=1070495412]
replication_config = SubResource("SceneReplicationConfig_np_charcoal")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_6ypk4")]
+19 -3
View File
@@ -6,9 +6,10 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_hc3f7"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_a0a5b"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_bdp75"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="7_bdp75"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_uygc5"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="11_vjw41"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://prefabs/combinable_item.tscn" id="7_bdp75"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_uygc5"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="11_vjw41"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="BoxShape3D" id="BoxShape3D_m1xbq"]
size = Vector3(0.1, 0.1, 0.1)
@@ -30,6 +31,17 @@ script = ExtResource("4_hc3f7")
closed_pose = ExtResource("6_bdp75")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cube"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="PickableObject" unique_id=1675596942 groups=["platalbe_item"] instance=ExtResource("1_dbtw8")]
[node name="CollisionShape3D" parent="." index="0"]
@@ -52,4 +64,8 @@ type = 1
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("7_bdp75")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=1858332513]
replication_config = SubResource("SceneReplicationConfig_np_cube")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_uygc5")]
+19 -3
View File
@@ -1,14 +1,15 @@
[gd_scene format=3 uid="uid://dpot5qie20vf6"]
[ext_resource type="PackedScene" uid="uid://c8l60rnugru40" path="res://addons/godot-xr-tools/objects/pickable.tscn" id="1_fco8w"]
[ext_resource type="Texture2D" uid="uid://cexxfyw03hr81" path="res://Textures/1.png" id="2_r8jvx"]
[ext_resource type="Texture2D" uid="uid://cexxfyw03hr81" path="res://textures/1.png" id="2_r8jvx"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="3_qixic"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="4_bw8vh"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="5_w8sii"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="6_mvnl5"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="7_wqxjj"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_l4hsd"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="10_yxtxs"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_l4hsd"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="10_yxtxs"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.0338974
@@ -27,6 +28,17 @@ script = ExtResource("5_w8sii")
closed_pose = ExtResource("7_wqxjj")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_burger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="raw_burger" unique_id=1675596942 instance=ExtResource("1_fco8w")]
[node name="CollisionShape3D" parent="." index="0"]
@@ -51,4 +63,8 @@ hand_pose = SubResource("Resource_qyiot")
id = "raw_burger"
type = 2
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="5" unique_id=1382968688]
replication_config = SubResource("SceneReplicationConfig_np_burger")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="6" unique_id=303090111 instance=ExtResource("10_l4hsd")]
@@ -6,9 +6,10 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_wb51u"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="5_wqyr2"]
[ext_resource type="Animation" uid="uid://bediglpx0rj7i" path="res://addons/godot-xr-tools/hands/animations/left/Grip 5.res" id="6_ftab3"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="7_wb51u"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="8_t9y3x"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_46e7r"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://prefabs/combinable_item.tscn" id="7_wb51u"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="8_t9y3x"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_46e7r"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_vlqg6"]
height = 0.10708985
@@ -27,6 +28,17 @@ metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hoqox"]
albedo_color = Color(0.6784191, 0.54546416, 0.016760282, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_buns"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="BurgerBuns" unique_id=1088240294 instance=ExtResource("1_g1t48")]
[node name="CollisionShape3D" parent="." index="0"]
@@ -74,4 +86,8 @@ type = 2
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("7_wb51u")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=2086885420]
replication_config = SubResource("SceneReplicationConfig_np_buns")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_46e7r")]
+19 -3
View File
@@ -6,9 +6,10 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="5_ychvb"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="6_etdv2"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="7_rl64h"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_6p8pj"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="10_ut7mg"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="10_zz42p"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_6p8pj"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://prefabs/combinable_item.tscn" id="10_ut7mg"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="10_zz42p"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.04777527
@@ -27,6 +28,17 @@ script = ExtResource("5_ychvb")
closed_pose = ExtResource("7_rl64h")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cookedburger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="CookedBurger" unique_id=1675596942 instance=ExtResource("1_ut7mg")]
[node name="CollisionShape3D" parent="." index="0"]
@@ -53,4 +65,8 @@ type = 2
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("10_ut7mg")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=925955029]
replication_config = SubResource("SceneReplicationConfig_np_cookedburger")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_6p8pj")]
+33 -17
View File
@@ -1,26 +1,27 @@
[gd_scene format=3 uid="uid://b3m2ag8g5rj4r"]
[ext_resource type="PackedScene" uid="uid://c8l60rnugru40" path="res://addons/godot-xr-tools/objects/pickable.tscn" id="1_3gf3l"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="2_0mkco"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="3_6tnvi"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_cljtj"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_dunns"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_fh0f6"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="7_yy3y8"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="9_ej8jm"]
[ext_resource type="PackedScene" uid="uid://c8l60rnugru40" path="res://addons/godot-xr-tools/objects/pickable.tscn" id="1_gu23e"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="2_l78s7"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="3_d4y38"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_bejy7"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_cu6ps"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_jq7iw"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="7_fn8yh"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="8_f6bya"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="9_4uadj"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.10392761
radius = 0.096191406
[sub_resource type="Resource" id="Resource_lc22d"]
script = ExtResource("4_cljtj")
closed_pose = ExtResource("3_6tnvi")
script = ExtResource("4_bejy7")
closed_pose = ExtResource("3_d4y38")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="Resource" id="Resource_qyiot"]
script = ExtResource("4_cljtj")
closed_pose = ExtResource("6_fh0f6")
script = ExtResource("4_bejy7")
closed_pose = ExtResource("6_jq7iw")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3gf3l"]
@@ -29,18 +30,29 @@ albedo_color = Color(0.6784191, 0.54546416, 0.016760282, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6l01i"]
albedo_color = Color(0.29, 0.101500005, 0, 1)
[node name="Hamburger" unique_id=1675596942 groups=["platalbe_item"] instance=ExtResource("1_3gf3l")]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_hamburger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Hamburger" unique_id=1675596942 groups=["platalbe_item"] instance=ExtResource("1_gu23e")]
gravity_scale = 0.04
[node name="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.02, 0.02, 0)
shape = SubResource("CylinderShape3D_fco8w")
[node name="GrabPointHandLeft" parent="." index="1" unique_id=1571481674 instance=ExtResource("2_0mkco")]
[node name="GrabPointHandLeft" parent="." index="1" unique_id=1571481674 instance=ExtResource("2_l78s7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.067650706, 0.04601878, -0.08606844)
hand_pose = SubResource("Resource_lc22d")
[node name="GrabPointHandRight" parent="." index="2" unique_id=514404634 instance=ExtResource("5_dunns")]
[node name="GrabPointHandRight" parent="." index="2" unique_id=514404634 instance=ExtResource("5_cu6ps")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
@@ -78,9 +90,13 @@ height = 0.03
sides = 16
material = SubResource("StandardMaterial3D_6l01i")
[node name="FoodItem" parent="." index="5" unique_id=63948206 instance=ExtResource("7_yy3y8")]
[node name="FoodItem" parent="." index="5" unique_id=63948206 instance=ExtResource("7_fn8yh")]
id = "hamburger"
type = 0
sell_value = 4
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("9_ej8jm")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=56164120]
replication_config = SubResource("SceneReplicationConfig_np_hamburger")
script = ExtResource("8_f6bya")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("9_4uadj")]
+149
View File
@@ -0,0 +1,149 @@
extends Node3D
## World script for the multiplayer scene. Consumes the host/join request set
## by the main menu, spawns the world's stations/items on whichever machine
## owns the world (server, or the local player when offline), spawns/despawns
## a player avatar per connected peer, and returns to the menu if the session
## ends.
##
## The world's actual content (stations, items) is NOT baked into this scene —
## it's spawned at runtime from Net/world_layout.gd via NetworkManager, so a
## joining client receives it from the server (MultiplayerSpawner replays
## existing spawns to late joiners) instead of relying on its own local copy
## matching.
const PLAYER_SCENE := preload("res://Player/net_player.tscn")
## Whether to spawn the full WorldLayout on the machine that owns the world.
## The real game scene wants this; focused debug scenes (test/) bake their own
## handful of stations and items instead and turn it off, so the thing under
## test isn't sharing the world with a second copy of the whole kitchen.
@export var populate_from_layout: bool = true
var xr_interface: XRInterface
var _populated := false
func _ready() -> void:
xr_interface = XRServer.find_interface("OpenXR")
if xr_interface and xr_interface.is_initialized():
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
get_viewport().use_xr = true
NetworkManager.register_world(self, $PlayersSpawner, $ItemsSpawner)
NetworkManager.player_joined.connect(_on_player_joined)
NetworkManager.player_left.connect(_on_player_left)
NetworkManager.session_started.connect(_on_session_started)
NetworkManager.session_ended.connect(_on_session_ended)
NetworkManager.connection_failed.connect(_on_connection_failed)
# world_ready() is what actually calls host()/join() (or the cmdline
# equivalent). Populating before this point is wrong for EVERY case, not
# just offline: is_online() is still false until host()/join() runs, so
# owns_world() would read true for a joining client too, and it would
# build its own local copy instead of receiving the server's via the
# spawner. host() emits session_started synchronously, which populates
# via _on_session_started below; the explicit call after world_ready()
# only matters for the case where neither host() nor join() ran (no
# pending session, no cmdline args) — running this scene directly offline.
NetworkManager.world_ready()
_populate_world_if_owner()
get_tree().create_timer(3.0).timeout.connect(_log_world_state)
# Temporary-ish sanity check: confirms WorldContent actually ended up
# populated on this peer (whether by spawning it or by receiving it via
# replication), so a silent replication failure shows up in the net log
# instead of just an empty-looking world.
func _log_world_state() -> void:
NetworkManager.log_line("World state: WorldContent=%d children, Players=%d children" % [$WorldContent.get_child_count(), $Players.get_child_count()])
func _exit_tree() -> void:
NetworkManager.unregister_world()
func _on_session_started(_is_server: bool) -> void:
NetworkManager.gate_existing_stations()
_populate_world_if_owner()
## Spawns the world's stations/items exactly once, on the machine that owns
## world logic (server or offline). Safe to call multiple times/entry points.
func _populate_world_if_owner() -> void:
if _populated or not populate_from_layout:
return
# WorldLayout reads the live scene tree to find what to replicate, so it
# needs to be an instance sitting in that tree — its methods can't be called
# on the class itself.
var layout := WorldLayout.new()
add_child(layout)
var authored := layout.get_station_nodes()
authored.append_array(layout.get_item_nodes())
# The stations and items authored into the scene file are a *template*, not
# the live world. Only the server turns them into real objects, spawned
# through NetworkManager so they replicate. Every peer therefore drops its
# own authored copies: the client would otherwise show its local originals
# on top of the server's replicated ones, and the two sets would drift apart
# because only the server's are synced.
if not NetworkManager.owns_world():
NetworkManager.log_line("Clearing %d authored nodes; the server's copies replace them" % authored.size())
_remove_authored(authored)
layout.queue_free()
return
_populated = true
GameManager.meals_in_play = ["hamburger"]
var stations := layout.get_stations()
var items := layout.get_items()
layout.queue_free()
_remove_authored(authored)
NetworkManager.log_line("Populating world: %d stations, %d items" % [stations.size(), items.size()])
for d in stations:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
for d in items:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
NetworkManager.log_line("World populated")
# Free the authored template nodes. Done immediately rather than with
# queue_free() so the names are released before the replicated copies are
# spawned under the same ones.
func _remove_authored(nodes: Array[Node]) -> void:
for node in nodes:
if is_instance_valid(node):
node.get_parent().remove_child(node)
node.free()
## Only the server (or the single offline machine) materialises player
## avatars; MultiplayerSpawner replicates the result to everyone else,
## including late joiners.
func _on_player_joined(peer_id: int) -> void:
if not NetworkManager.owns_world() or $Players.has_node(str(peer_id)):
return
var p := PLAYER_SCENE.instantiate()
p.name = str(peer_id)
$Players.add_child(p, true)
NetworkManager.log_line("Spawned avatar for peer %d" % peer_id)
func _on_player_left(peer_id: int) -> void:
if not NetworkManager.owns_world():
return
var p := $Players.get_node_or_null(str(peer_id))
if p:
p.queue_free()
NetworkManager.log_line("Despawned avatar for peer %d" % peer_id)
func _on_session_ended() -> void:
NetworkManager.log_line("Session ended, returning to main menu")
get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
func _on_connection_failed() -> void:
NetworkManager.log_line("Connection failed, returning to main menu")
get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
+559
View File
@@ -0,0 +1,559 @@
extends Node
## Client-server session manager for VRyHungry (listen-server model).
##
## Registered as the "NetworkManager" autoload. Owns transport (ENet), tracks
## the session, and is the single place that reassigns multiplayer authority
## (only the server does so). The world scene (main.gd) registers its spawners
## here via [method register_world]; higher layers (players, items, stations)
## build on top of this in later phases.
const DEFAULT_PORT := 24565
const MAX_CLIENTS := 7
## Emitted on every peer (including the server for its own local player) when a
## player peer joins. On the server this fires for each remote peer; the server
## uses it to spawn that peer's player.
signal player_joined(peer_id: int)
signal player_left(peer_id: int)
signal session_started(is_server: bool)
signal session_ended()
signal connection_failed()
# World hooks, registered by main.gd once the scene tree exists.
var _world: Node = null
var _players_spawner: MultiplayerSpawner = null
var _items_spawner: MultiplayerSpawner = null
var _content_root: Node = null
var _log_file: FileAccess
## Reason the session ended, shown by the menu on the next _ready() (see
## take_status). Avoids depending on a live signal connection to a panel that
## doesn't exist yet at the moment the session actually ends.
var last_status := ""
func _ready() -> void:
_open_log()
multiplayer.peer_connected.connect(_on_peer_connected)
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
multiplayer.connected_to_server.connect(_on_connected_to_server)
multiplayer.connection_failed.connect(_on_connection_failed)
multiplayer.server_disconnected.connect(_on_server_disconnected)
# --- Public API ------------------------------------------------------------
## Start hosting. The host is peer 1 and also plays (listen server).
func host(port: int = DEFAULT_PORT) -> Error:
var peer := ENetMultiplayerPeer.new()
var err := peer.create_server(port, MAX_CLIENTS)
if err != OK:
log_line("HOST failed to create_server on port %d: %s" % [port, error_string(err)])
return err
multiplayer.multiplayer_peer = peer
log_line("HOST started on port %d (peer id %d)" % [port, multiplayer.get_unique_id()])
session_started.emit(true)
# The host's own local player joins immediately.
_on_player_present(multiplayer.get_unique_id())
return OK
## Join an existing host.
func join(address: String = "127.0.0.1", port: int = DEFAULT_PORT) -> Error:
var peer := ENetMultiplayerPeer.new()
var err := peer.create_client(address, port)
if err != OK:
log_line("JOIN failed to create_client %s:%d: %s" % [address, port, error_string(err)])
return err
multiplayer.multiplayer_peer = peer
log_line("JOIN connecting to %s:%d ..." % [address, port])
return OK
## Leave the session and tear down transport.
func leave() -> void:
_go_offline()
log_line("Session ended")
session_ended.emit()
# Restore Godot's default OfflineMultiplayerPeer (rather than leaving the peer
# null), so is_multiplayer_authority()/get_unique_id() keep working while we are
# back in single-player / menu state.
func _go_offline() -> void:
if multiplayer.multiplayer_peer:
multiplayer.multiplayer_peer.close()
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
unregister_world()
# --- Item spawning ---------------------------------------------------------
## Spawn a networked item. Server-only when online (replicates to all peers via
## the ItemsSpawner, including late joiners); works directly when offline.
## node_name gives the spawned node a deterministic, identical name on every
## peer (needed for NodePath-based RPCs to resolve it); props are applied to
## the instance before it enters the tree, so exported vars land correctly.
## Returns the new node on the machine that owns spawning, else null.
func spawn_item(scene_path: String, xform: Transform3D, node_name: String = "", props: Dictionary = {}) -> Node:
if is_online() and not is_server():
return null
var data := {"scene": scene_path, "xform": xform, "name": node_name, "props": props}
var via := "spawner" if (is_online() and _items_spawner) else "offline"
log_line("spawn_item: %s (name=%s, via=%s)" % [scene_path.get_file(), node_name, via])
if is_online() and _items_spawner:
return _items_spawner.spawn(data)
# Offline: instantiate directly under the registered content root, or (for
# scenes that never call register_world, e.g. the offline menu/dev scenes)
# the current scene, so this keeps working without every offline scene
# needing to opt in.
var inst := _spawn_item_from_data(data)
if inst:
var parent: Node = _content_root if _content_root else get_tree().current_scene
if parent:
parent.add_child(inst)
return inst
## Despawn a server-spawned item. MultiplayerSpawner broadcasts a despawn to
## every peer when a tracked node exits the tree on the authority, so this is
## the single seam for destroying spawned items (works offline too).
func despawn_item(node: Node) -> void:
if not owns_world() or not is_instance_valid(node):
return
log_line("despawn_item: %s" % node.name)
# Items that came from the ItemsSpawner are despawned on every peer
# automatically when they leave the tree here. Items baked into a scene file
# are unknown to the spawner, so their removal has to be broadcast
# explicitly — otherwise every client keeps a ghost copy of an item the
# server has consumed, which then blocks the station it was sitting in and
# gets grabbed instead of the real item that replaced it.
if is_online() and not _is_spawner_tracked(node):
_despawn_static_item.rpc(node.get_path())
node.queue_free()
# Items the ItemsSpawner replicates live under its spawn path; anything else was
# baked into the scene file and the spawner knows nothing about it.
func _is_spawner_tracked(node: Node) -> bool:
return _content_root != null and _content_root.is_ancestor_of(node)
@rpc("authority", "call_remote", "reliable")
func _despawn_static_item(path: NodePath) -> void:
var node := get_node_or_null(path)
if node:
log_line("despawn_static_item: freeing %s (the server consumed it)" % node.name)
node.queue_free()
# MultiplayerSpawner custom spawn function: runs on every peer to build the node
# from the replicated payload.
func _spawn_item_from_data(data: Variant) -> Node:
var scene: PackedScene = load(data["scene"])
if not scene:
push_error("spawn_item: could not load scene %s" % str(data.get("scene")))
return null
var inst := scene.instantiate()
if inst is Node3D:
inst.transform = data["xform"]
if data.get("name", "") != "":
inst.name = data["name"]
for key in data.get("props", {}):
inst.set(key, data["props"][key])
if not owns_world():
_gate_station(inst)
return inst
# Stations run their own logic and auto-grab (XRToolsSnapZone with
# snap_mode=RANGE) identically on every peer by default, which would let each
# peer independently grab/simulate the same shared object. Disable both on
# every peer except the one that owns world logic; the server-authoritative
# item-authority RPCs are what let clients still grab a server-held item by
# hand. Runs before the node enters the tree, so its own _ready() sees the
# final (disabled) state.
func _gate_station(node: Node) -> void:
if not (node is StaticBody3D):
return
for child in node.get_children():
if child is XRToolsSnapZone:
child.enabled = false
child.set_process(false)
node.set_process(false)
log_line("gated station (non-owner peer): %s" % node.name)
## Gate every station already sitting in the scene tree, for peers that don't
## own world logic. Stations that arrive through spawn_item() are gated as they
## are built (see _spawn_item_from_data), but ones baked into a scene file never
## pass through there — leaving a client running its own snap zones, which then
## grab items straight out of the local hand and fight the server's
## authoritative placement. Idempotent, so it's safe on every session start.
func gate_existing_stations() -> void:
if owns_world():
return
for station in get_tree().get_nodes_in_group("station"):
_gate_station(station)
# --- Item grab-authority transfer -----------------------------------------
## Called by NetPickable when this peer grabs an item by hand. Godot rejects
## rpc_id() targeting your own peer id ("RPC on yourself is not allowed"), so
## when we ARE the server this runs the logic directly instead of round-
## tripping an RPC to ourselves — otherwise every host-side grab/drop was
## silently failing to run its server-side half (no denial checks, and
## crucially no auto-snap-into-station on release).
func request_item_authority_from(item_path: NodePath) -> void:
if is_server():
_grant_or_reject_item_authority(item_path, multiplayer.get_unique_id())
else:
_request_item_authority_rpc.rpc_id(1, item_path)
@rpc("any_peer", "reliable")
func _request_item_authority_rpc(item_path: NodePath) -> void:
if not is_server():
return
_grant_or_reject_item_authority(item_path, multiplayer.get_remote_sender_id())
## Runs on the server (called directly if the requester IS the server, or via
## the RPC above otherwise). If the item was snapped into a station, the
## station releases it so the grabber cleanly takes ownership.
func _grant_or_reject_item_authority(item_path: NodePath, sender: int) -> void:
var item := get_node_or_null(item_path)
if item:
var np := item.get_node_or_null("NetPickable")
if np and np.net_held_by != 0 and np.net_held_by != sender:
# Already legitimately held by a different live peer: reject the
# requester's optimistic client-side grab instead of stealing it.
log_line("request_item_authority: DENIED %s to peer %d (already held by %d)" % [item.name, sender, np.net_held_by])
_force_release_item_to(sender, item_path)
return
log_line("request_item_authority: granting %s to peer %d" % [str(item.name) if item else str(item_path), sender])
# Assign authority + held state first (disables the item on the server so its
# snap zone won't re-grab it), then release it from any station.
_set_item_authority.rpc(item_path, sender)
if item:
_release_from_snap_zones(item)
## Called by NetPickable when this peer releases an item, forwarding its throw
## velocity so the server can resume simulating it. Same self-RPC issue as
## above: runs directly if we're the server.
func release_item_authority_from(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D) -> void:
if is_server():
_do_release_item_authority(item_path, lin, ang, xform, multiplayer.get_unique_id())
else:
_release_item_authority_rpc.rpc_id(1, item_path, lin, ang, xform)
@rpc("any_peer", "reliable")
func _release_item_authority_rpc(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D) -> void:
if not is_server():
return
_do_release_item_authority(item_path, lin, ang, xform, multiplayer.get_remote_sender_id())
## Runs on the server. If released next to a station, the server snaps it in
## (server-authoritative placement).
func _do_release_item_authority(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D, sender: int) -> void:
log_line("release_item_authority: %s released by peer %d" % [str(item_path), sender])
_set_item_authority.rpc(item_path, 1)
var item := get_node_or_null(item_path)
if item is RigidBody3D:
# Adopt the releasing peer's own final transform rather than trusting our
# copy's. That peer was the item's authority right up to this moment, and
# its position updates travel on the synchronizer's separate, unordered
# channel — this reliable RPC routinely overtakes them, leaving our copy
# still sitting where the item was BEFORE the peer carried it away. The
# snap decision below then reads that stale position and teleports the
# item straight back into the station it was just picked up from.
item.global_transform = xform
item.freeze = false
item.linear_velocity = lin
item.angular_velocity = ang
_try_snap_into_station.call_deferred(item)
# All station snap zones in the world (every XRToolsSnapZone child of a node in
# the "station" group — some stations, e.g. Table, have more than one).
func _station_snap_zones() -> Array:
var zones := []
for station in get_tree().get_nodes_in_group("station"):
for child in station.get_children():
if child is XRToolsSnapZone:
zones.append(child)
return zones
# If the item is snapped into any station, drop it from that station.
func _release_from_snap_zones(item: Node) -> void:
for zone in _station_snap_zones():
if zone.picked_up_object == item:
log_line("releasing %s from %s's snap zone (authority just granted elsewhere)" % [item.name, zone.get_parent().name])
zone.drop_object()
# Make the zone forget the item as well. These zones are snap_mode=RANGE,
# so every frame they re-grab anything still listed in their grab area
# that can be picked up — and Jolt does not emit body_exited when let_go()
# switches the item's collision layer back out of the zone's mask, so the
# entry goes stale and never clears. The station then snatches the item
# straight back off the player who just took it, teleporting it home.
# Bringing it near again re-adds it properly (a held item is on the layer
# the zone watches), and releasing next to a station is handled
# explicitly by _try_snap_into_station.
if zone._object_in_grab_area.has(item):
zone._object_in_grab_area.erase(item)
# Snap the item into the nearest empty station snap zone within grab range.
#
# Called deferred from _do_release_item_authority: XRToolsFunctionPickup's own
# "grab an item out of a snap zone" path calls zone.drop_object() BEFORE it
# calls pick_up() on the hand's behalf. drop_object()'s let_go() synchronously
# fires the pickable's `dropped` signal, which (via NetPickable) lands here —
# if this ran synchronously it would immediately re-snap the item into the
# very same zone it's still physically inside, stealing it away before the
# hand's own pick_up() call (later in the same call stack) ever runs. That
# leaves XRToolsFunctionPickup.picked_up_object pointing at an item whose
# _grab_driver actually belongs to the zone — a stale reference that crashes
# (null _grab_driver) the next time a controller button is pressed. Deferring
# lets the hand's pick_up() go first; the is_picked_up() check below is a
# second guard in case the item gets grabbed for real before this runs.
func _try_snap_into_station(item: Node) -> void:
if not (item is Node3D):
return
if item.has_method("is_picked_up") and item.is_picked_up():
var by: Node = null
if item.has_method("get_picked_up_by"):
by = item.get_picked_up_by()
log_line("skipped snapping %s: already held by %s (grab-race guard)" % [item.name, by.get_path() if by else "?"])
return
for zone in _station_snap_zones():
if is_instance_valid(zone.picked_up_object):
continue
if zone.global_position.distance_to(item.global_position) <= zone.grab_distance:
log_line("snapped %s into %s" % [item.name, zone.get_parent().name])
zone.pick_up_object(item)
return
log_line("no station in range to snap %s into (or none empty)" % item.name)
# Server broadcasts an authority assignment so every peer agrees on who owns the
# item (set_multiplayer_authority is a local call and must run everywhere).
@rpc("authority", "call_local", "reliable")
func _set_item_authority(item_path: NodePath, peer: int) -> void:
var item := get_node_or_null(item_path)
if not item:
return
log_line("_set_item_authority: %s -> peer %d" % [item.name, peer])
item.set_multiplayer_authority(peer) # recursive: item + synchronizer + NetPickable
var np := item.get_node_or_null("NetPickable")
if np:
np.net_held_by = 0 if peer == 1 else peer
np.apply_held_state()
## Rejects peer's optimistic grab (the item was already legitimately held by
## someone else). Same self-RPC concern: if the rejected peer is the server
## itself, apply it directly rather than rpc_id-ing ourselves.
func _force_release_item_to(peer: int, item_path: NodePath) -> void:
if peer == 1:
_do_force_release(item_path)
else:
force_release_item.rpc_id(peer, item_path)
@rpc("authority", "reliable")
func force_release_item(item_path: NodePath) -> void:
_do_force_release(item_path)
func _do_force_release(item_path: NodePath) -> void:
log_line("force_release_item: dropping %s (server rejected our grab)" % str(item_path))
var item := get_node_or_null(item_path)
if item and item.has_method("drop"):
item.drop()
func is_server() -> bool:
return is_online() and multiplayer.is_server()
## True only when a real ENet session is active. Godot installs a default
## OfflineMultiplayerPeer, so a non-null peer alone does not mean "online".
func is_online() -> bool:
var p := multiplayer.multiplayer_peer
return p != null and not (p is OfflineMultiplayerPeer)
## True on the machine that owns authoritative world logic: the server when
## online, or the single player when offline. Station logic and spawning should
## only run where this is true, so state has one source of truth.
func owns_world() -> bool:
return not is_online() or is_server()
# --- Station work-progress seam -------------------------------------------
## Reusable entry point for a client to contribute work to a station (e.g. a
## future chopping/gesture station). The client detects the gesture locally and
## calls this; the server validates and accumulates. Timer-driven stations like
## the Hob don't need it, but it is the drop-in seam for input-driven ones.
@rpc("any_peer", "reliable")
func submit_work(station_path: NodePath, amount: float) -> void:
if not is_server():
return
var station := get_node_or_null(station_path)
if station and station.has_method("add_work"):
log_line("submit_work: peer %d contributed %.2f to %s" % [multiplayer.get_remote_sender_id(), amount, station.name])
station.add_work(multiplayer.get_remote_sender_id(), amount)
## Called by the world scene once it's ready, passing its spawners. Must run
## before world_ready()/host()/join() on every peer so the custom spawn
## function is installed before any spawn packet can arrive.
func register_world(world: Node, players_spawner: MultiplayerSpawner, items_spawner: MultiplayerSpawner) -> void:
_world = world
_players_spawner = players_spawner
_items_spawner = items_spawner
_content_root = items_spawner.get_node(items_spawner.spawn_path) if items_spawner else world
if _items_spawner:
_items_spawner.spawn_function = _spawn_item_from_data
log_line("World registered (players_spawner=%s items_spawner=%s)" % [str(players_spawner != null), str(items_spawner != null)])
## Called when the world scene goes away (disconnect, leaving the session) so
## the autoload doesn't hold stale/freed references across a scene reload.
func unregister_world() -> void:
_world = null
_content_root = null
_players_spawner = null
_items_spawner = null
## Returns the reason the last session ended (if any) and clears it. The menu
## pulls this on its own _ready() rather than depending on a live signal
## connection to a panel that doesn't exist yet when the session ends.
func take_status() -> String:
var s := last_status
last_status = ""
return s
## Called by main.gd after it has registered the world and connected its
## player_joined/left listeners. Kicks off any menu- or command-line-driven
## session so that session signals never fire before the world is listening.
func world_ready() -> void:
consume_pending_session()
# --- Menu-driven session request -------------------------------------------
# Set by the main menu's Host/Join buttons before switching to the multiplayer
# scene; consumed once that scene's world is ready to listen for session
# signals (avoids a race between change_scene_to_file and connection callbacks).
var pending_action := ""
var pending_ip := ""
func request_host() -> void:
pending_action = "host"
func request_join(ip: String) -> void:
pending_action = "join"
pending_ip = ip
func consume_pending_session() -> void:
if pending_action == "host":
pending_action = ""
host()
elif pending_action == "join":
pending_action = ""
join(pending_ip)
else:
_handle_cmdline()
# --- Session signal handlers ----------------------------------------------
func _on_peer_connected(peer_id: int) -> void:
log_line("peer_connected: %d" % peer_id)
# Only the server reacts by materialising that peer's player.
if is_server():
_on_player_present(peer_id)
func _on_peer_disconnected(peer_id: int) -> void:
log_line("peer_disconnected: %d" % peer_id)
if is_server():
_on_player_absent(peer_id)
func _on_connected_to_server() -> void:
log_line("connected_to_server (my id=%d)" % multiplayer.get_unique_id())
session_started.emit(false)
func _on_connection_failed() -> void:
log_line("connection_failed")
_go_offline()
last_status = "Could not connect"
connection_failed.emit()
func _on_server_disconnected() -> void:
log_line("server_disconnected")
_go_offline()
last_status = "Host disconnected"
session_ended.emit()
# Player materialise/dematerialise. Phase 2 wires these to the PlayersSpawner;
# for now they announce presence so the transport layer is independently testable.
func _on_player_present(peer_id: int) -> void:
log_line("player_present: %d" % peer_id)
player_joined.emit(peer_id)
func _on_player_absent(peer_id: int) -> void:
log_line("player_absent: %d" % peer_id)
player_left.emit(peer_id)
# --- Command-line driven test bootstrap -----------------------------------
func _handle_cmdline() -> void:
var args := OS.get_cmdline_user_args()
if args.has("--server"):
log_line("cmdline: --server")
host()
elif args.has("--join"):
var idx := args.find("--join")
var addr := "127.0.0.1"
if idx + 1 < args.size():
addr = args[idx + 1]
log_line("cmdline: --join %s" % addr)
join(addr)
# --- Logging ---------------------------------------------------------------
func _open_log() -> void:
var dir := OS.get_environment("TEMP")
if dir.is_empty():
dir = OS.get_environment("TMPDIR")
if dir.is_empty():
dir = "user://"
var path := dir.path_join("vryhungry_net_%d.log" % OS.get_process_id())
_log_file = FileAccess.open(path, FileAccess.WRITE)
log_line("=== NetworkManager log (pid %d) ===" % OS.get_process_id())
func log_line(s: String) -> void:
var id := 0
var p := multiplayer.multiplayer_peer
if p != null and p.get_connection_status() == MultiplayerPeer.CONNECTION_CONNECTED:
id = multiplayer.get_unique_id()
var line := "[NET %d] %s" % [id, s]
print(line)
if _log_file:
_log_file.store_line(line)
_log_file.flush()
-136
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extends Node
## The whole interaction layer: two RPCs, for every object in the game.
##
## Registered as the "NetGrab" autoload so its RPCs resolve to the same node path
## on every peer.
##
## A hand picks something up locally the instant the player grabs it — no round
## trip, no waiting — and tells the server. The server answers by moving the
## object's NetXform to that peer, which is what actually makes the prediction
## work: a MultiplayerSynchronizer never applies inbound state on the peer that
## owns it, so from that moment the holder's own hand drives the object and the
## server's copy follows instead of fighting it. Releasing hands NetXform back,
## and the server decides where the object really ends up.
##
## Note what is NOT here. There is no per-object networking component, no
## replicated "who is holding this" field to keep in step with the authority, and
## no grant/reject/force-release negotiation. Authority is the single source of
## truth for who simulates an object, and NetWorld.apply_physics_role reads it.
## Starts watching a pickable. Called by NetWorld for every replicated object, so
## no scene has to include a networking node to take part.
func watch(item: XRToolsPickable) -> void:
if item.picked_up.is_connected(_on_picked_up):
return
item.picked_up.connect(_on_picked_up)
item.dropped.connect(_on_dropped)
func _on_picked_up(item: Node3D) -> void:
if not NetworkManager.is_online():
return
# A station snap zone grabbing something is the server placing it, not a
# player taking it, so it must not move authority anywhere.
if not (item.get_picked_up_by() is XRToolsFunctionPickup):
return
NetworkManager.log_line("%s grabbed by hand, claiming it" % item.name)
if NetworkManager.is_server():
_claim(item.get_path(), 1)
else:
# rpc_id() to ourselves is rejected by Godot, which is why the server
# branch calls straight through instead.
_request_grab.rpc_id(1, item.get_path())
func _on_dropped(item: Node3D) -> void:
if not NetworkManager.is_online():
return
# Only the peer that was actually driving the object reports a release. A drop
# caused by losing authority (see NetWorld.apply_physics_role) must not be
# echoed back as if the player had let go.
var xform := item.get_node_or_null(NetReplication.XFORM_NAME)
if not xform or not xform.is_multiplayer_authority():
return
# Our own final transform travels with the release. We were driving the object
# right up to this moment and our position updates ride the synchronizer's
# separate, unordered channel, which this reliable message routinely
# overtakes — so the server's copy can still be back where the object was
# before we carried it away. Deciding the snap from that stale position
# teleports the object straight back into the station it was just taken from.
if NetworkManager.is_server():
_settle(item.get_path(), item.global_transform, item.linear_velocity, item.angular_velocity)
else:
_request_release.rpc_id(
1, item.get_path(), item.global_transform,
item.linear_velocity, item.angular_velocity
)
# --- server side -----------------------------------------------------------
@rpc("any_peer", "reliable")
func _request_grab(item_path: NodePath) -> void:
if not NetworkManager.is_server():
return
_claim(item_path, multiplayer.get_remote_sender_id())
@rpc("any_peer", "reliable")
func _request_release(item_path: NodePath, xform: Transform3D, lin: Vector3, ang: Vector3) -> void:
if not NetworkManager.is_server():
return
_settle(item_path, xform, lin, ang)
func _claim(item_path: NodePath, peer: int) -> void:
var item := get_node_or_null(item_path)
if not item:
return
NetworkManager.log_line("grant %s to peer %d" % [item.name, peer])
# Order matters: hand the object over first, so the station's zone has already
# stopped owning it by the time it is told to let go.
_set_xform_authority.rpc(item_path, peer)
NetStations.release_from_zones(self, item)
func _settle(item_path: NodePath, xform: Transform3D, lin: Vector3, ang: Vector3) -> void:
var item := get_node_or_null(item_path)
if not item:
return
NetworkManager.log_line("release %s" % item.name)
if item is Node3D:
item.global_transform = xform
_set_xform_authority.rpc(item_path, 1)
if item is RigidBody3D:
item.linear_velocity = lin
item.angular_velocity = ang
NetStations.try_snap.call_deferred(self, item)
## set_multiplayer_authority is a local call, so every peer has to run it for
## them to agree on who is driving the object.
@rpc("authority", "call_local", "reliable")
func _set_xform_authority(item_path: NodePath, peer: int) -> void:
var item := get_node_or_null(item_path)
if not item:
return
var xform := item.get_node_or_null(NetReplication.XFORM_NAME)
if not xform:
return
xform.set_multiplayer_authority(peer)
NetworkManager.apply_physics_role(item)
## Hands everything a departing peer was holding back to the server. Without
## this, anything still in their hand when they dropped out would be frozen
## forever on every remaining peer, waiting on an authority that has gone.
func reclaim_from(peer: int) -> void:
if not NetworkManager.is_server():
return
for item in NetworkManager.replicated_objects():
var xform := item.get_node_or_null(NetReplication.XFORM_NAME)
if xform and xform.get_multiplayer_authority() == peer:
NetworkManager.log_line("reclaiming %s from departed peer %d" % [item.name, peer])
_settle(item.get_path(), item.global_transform, Vector3.ZERO, Vector3.ZERO)
-1
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@@ -1 +0,0 @@
uid://bv82nioivbmnx
+209
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@@ -0,0 +1,209 @@
extends MultiplayerSynchronizer
#
### Networked sync component for a pickable item. Added as a child literally
### named "NetPickable" (network_manager.gd's authority RPCs already expect
### this) of every net-synced pickable, replicating its transform and held
### state. Only the current multiplayer authority (the server while loose, or
### whichever peer is holding it) actually simulates physics for the item;
### every other peer freezes their local copy and just follows the synced
### transform.
#
### 0 = loose/server-simulated; otherwise the peer id currently holding it.
### Replicated at spawn and on change so a late joiner sees the current holder.
#var net_held_by: int = 0: set = _set_net_held_by
#
#var _pickable: XRToolsPickable
#
## This item's own baked freeze_mode (e.g. plate.tscn bakes KINEMATIC, not the
## RigidBody3D default of STATIC) — captured once so it can be restored when
## this peer regains ownership, instead of getting stuck on whatever
## apply_held_state() last forced it to while non-authority.
#var _original_freeze_mode: int
#
## Same idea for the pickable's authored `enabled` flag, which the non-authority
## branch of apply_held_state() clears while someone else is holding the item.
#var _original_enabled: bool
#
## Whether the "our own hand still holds this" guard has already been logged for
## the current grab. apply_held_state() runs every network tick, so without this
## the guard message repeats for as long as you hold the item.
#var _grab_race_logged := false
#
#
#func _ready() -> void:
#_pickable = get_parent() as XRToolsPickable
#if not _pickable:
#push_error("NetPickable must be a child of an XRToolsPickable")
#return
#_original_freeze_mode = _pickable.freeze_mode
#_original_enabled = _pickable.enabled
#_pickable.picked_up.connect(_on_picked_up)
#_pickable.dropped.connect(_on_dropped)
## Deferred: the pickable root captures its own original_collision_mask/
## original_collision_layer via @onready, which runs AFTER this child's
## _ready() but BEFORE the root's _ready() body. Calling apply_held_state
## synchronously here would freeze/mask the item before that capture runs,
## permanently corrupting the "restore on drop" values.
#apply_held_state.call_deferred()
#
#
#func _set_net_held_by(value: int) -> void:
#var old := net_held_by
#net_held_by = value
#if old != value and NetworkManager.is_online():
#print("%s net_held_by: %d -> %d (local state: %s, authority=%d)" % [
#_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()
#])
#apply_held_state()
#
#
### Puts the item in the right physics state for whether this peer currently
### owns it. Called locally after net_held_by changes, and directly by
### NetworkManager._set_item_authority right after an authority handoff.
###
### IMPORTANT: this runs on every network tick, not just on a real change.
### net_held_by is replicated in ALWAYS mode, so the synchronizer assigns it every
### tick on non-authority peers — unchanged value included — and that assignment
### lands in _set_net_held_by(), which calls this. So every branch here has to be
### idempotent and silent when there is nothing to do: otherwise each item logs a
### line and rewrites four physics properties every tick on every peer that
### doesn't own it.
#func apply_held_state() -> void:
#if not _pickable:
#return
#if not NetworkManager.is_online() or is_multiplayer_authority():
#_grab_race_logged = false
## We own this item's simulation (offline, loose+server, or currently
## holding it). If it's not actively in our own hand right now, make
## sure it isn't still left frozen/collision-less from a previous
## non-authority period (e.g. right after regaining authority when a
## client released it) — while actually held, XRToolsPickable's own
## pick_up()/let_go() already manage these fields, so leave those be.
#if not _pickable.is_picked_up():
#var changed := _pickable.freeze_mode != _original_freeze_mode \
#or _pickable.collision_mask != _pickable.original_collision_mask
#if changed:
#if NetworkManager.is_online():
#print(
#"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
#_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
#_pickable.collision_mask, _pickable.original_collision_mask
#]
#)
#_pickable.freeze_mode = _original_freeze_mode
#_pickable.collision_mask = _pickable.original_collision_mask
## Unlike freeze/collision (which XRToolsPickable manages itself while
## held), `enabled` is only ever written by the non-authority branch
## below, so it must be restored here or it stays false forever: once a
## client grabbed this item, every other peer set enabled=false, and
## regaining authority left it that way. On the server that silently
## broke everything downstream — hands couldn't pick the item up again,
## and a station snap zone would "snap" it (emitting has_picked_up, so
## e.g. a plate still got marked dirty) while pick_up() bailed out on
## the disabled item, leaving the zone holding an item with no grab
## driver that then fell out of the station.
#if _pickable.enabled != _original_enabled:
#if NetworkManager.is_online():
#print("%s: reclaiming ownership, restoring enabled %s->%s" % [
#_pickable.name, _pickable.enabled, _original_enabled
#])
#_pickable.enabled = _original_enabled
#return
## A net_held_by/position sync update can race ahead of the
## authority-handoff RPC that's about to confirm a grab we just made
## optimistically (they travel on different channels with no ordering
## guarantee). Don't let a stale sync value yank an item out of our own
## hand mid-grab — only an explicit force_release_item rejection, or
## actually losing authority for real, should end a grab we initiated.
#if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
## Log once per grab, not once per tick.
#if NetworkManager.is_online() and not _grab_race_logged:
#_grab_race_logged = true
#print(
#"%s: ignoring non-authority sync (net_held_by=%d) — still actively held by our own hand (grab-race guard)" % [
#_pickable.name, net_held_by
#]
#)
#return
#_grab_race_logged = false
## Someone else owns it: stop simulating locally, just follow the sync.
#if _pickable.is_picked_up():
#if NetworkManager.is_online():
#print(
#"%s: was held by %s on this peer, but authority now says peer %d owns it — force-dropping" % [
#_pickable.name, _holder_desc(), net_held_by
#]
#)
#_pickable.drop()
## Bail out when we're already in the follow-the-sync state. Without this the
## writes below (and the line logged with them) repeated every tick for every
## item on every non-authority peer — 90% of the log, plus four redundant
## physics-property writes per item per tick. The comparison also means we
## still re-apply if something else perturbs the state (e.g. let_go()
## restoring the collision mask after a force-drop).
#var want_enabled := (net_held_by == 0)
#if _pickable.freeze \
#and _pickable.freeze_mode == RigidBody3D.FREEZE_MODE_KINEMATIC \
#and _pickable.collision_mask == 0 \
#and _pickable.enabled == want_enabled:
#return
#if NetworkManager.is_online():
#print("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
#_pickable.freeze = true
#_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
#_pickable.collision_mask = 0
#_pickable.enabled = want_enabled
#
#
### Local hand grab (not a station snap zone, which is server-only): request
### authority immediately so the throw/drop can be reconciled, but let the grab
### happen instantly here rather than waiting on the round trip.
#func _on_picked_up(_p) -> void:
#var by := _pickable.get_picked_up_by()
#if not (by is XRToolsFunctionPickup):
## e.g. a station snap zone grabbed it (server-side auto-snap, or the
## addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
## player-initiated hand grab, so no authority request from here.
#if NetworkManager.is_online():
#print("%s picked up by %s (not a hand) — no authority request" % [_pickable.name, _holder_desc()])
#return
#if NetworkManager.is_online():
#print("%s grabbed by hand (authority was peer %d), requesting authority" % [_pickable.name, net_held_by])
#NetworkManager.request_item_authority_from(_pickable.get_path())
#
#
#func _on_dropped(_p) -> void:
## Only forward if we're actually still the authority — a drop caused by
## apply_held_state() losing authority (see above) must not re-report.
#if not is_multiplayer_authority():
#if NetworkManager.is_online():
#print("%s dropped locally, but we aren't its authority (peer %d is) — not reporting" % [_pickable.name, net_held_by])
#return
#if NetworkManager.is_online():
#print("%s dropped, reporting release to server (lin=%s ang=%s)" % [
#_pickable.name, _pickable.linear_velocity, _pickable.angular_velocity
#])
## Send our own final transform too: we were the authority until now, and the
## server's copy may not have received our last position sync yet.
#NetworkManager.release_item_authority_from(
#_pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity,
#_pickable.global_transform
#)
#
#
### Human-readable description of what's currently holding this item on THIS
### peer, for diagnosing desyncs between a hand's own "what am I holding"
### bookkeeping and the item's actual grab state (see the snap-zone-grab race
### in NetworkManager._try_snap_into_station for a real example).
#func _holder_desc() -> String:
#if not _pickable or not _pickable.is_picked_up():
#return "loose"
#var by := _pickable.get_picked_up_by()
#if not by:
#return "held(no grabber?)"
#if by is XRToolsFunctionPickup:
#return "hand(%s)" % by.get_path()
#if by is XRToolsSnapZone:
#var station := by.get_parent()
#return "zone(%s)" % (station.name if station else str(by.get_path()))
#return "other(%s: %s)" % [by.get_class(), by.get_path()]
+1
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@@ -0,0 +1 @@
uid://bwd0pe2udb5xo
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extends Node
class_name NetReplication
## Builds MultiplayerSynchronizers for any node by convention, so no scene needs
## a hand-authored replication config.
##
## Every replicated node gets TWO synchronizers, both generated here:
##
## NetSync script state (is_dirty, contained_ids, time_cooked, ...).
## Always owned by the server. Gameplay outcomes are the server's to
## decide, so this never changes hands.
## NetXform position + quaternion. Owned by the server while the object is
## loose, and handed to a peer for as long as that peer holds it.
##
## Splitting them is what makes client-side grab prediction work. A
## MultiplayerSynchronizer never applies inbound state on the peer that owns it,
## so giving the holder NetXform means their own hand drives the object with no
## round trip and no fight with the server's copy — while is_dirty and friends
## keep flowing one way, server to client, exactly as before.
##
## The obvious alternative, per-peer visibility (set_visibility_for), does NOT
## work: MultiplayerSpawner also uses synchronizer visibility to decide whether
## a node should exist on a peer, so hiding an object from its holder despawns
## it in their hand. Verified in test/spike/.
##
## The convention for what gets replicated:
## * a Node3D replicates `position` and `quaternion` (never `scale` — nothing
## in this game animates scale as gameplay state)
## * every script variable, on the node and on any scripted descendant, whose
## name does not start with "_" and whose declared type is serialisable
##
## Underscore-prefixed vars are the opt-out, and they already mark exactly the
## state that must not be replicated: @onready node references, cached lookups,
## per-frame bookkeeping.
## SceneReplicationConfig's replication modes. The enum is not exposed under a
## friendly name in GDScript, so they are spelled out here.
const MODE_ALWAYS := 1
const MODE_ON_CHANGE := 2
const SYNC_NAME := "NetSync"
const XFORM_NAME := "NetXform"
## Types that survive a network round trip. Object/Callable/Signal/RID cannot be
## serialised, and are exactly what @onready and cached references hold.
const SYNCABLE_TYPES := [
TYPE_BOOL, TYPE_INT, TYPE_FLOAT, TYPE_STRING, TYPE_STRING_NAME,
TYPE_VECTOR2, TYPE_VECTOR3, TYPE_QUATERNION, TYPE_TRANSFORM3D,
TYPE_COLOR, TYPE_PACKED_STRING_ARRAY, TYPE_ARRAY,
]
## Adds both synchronizers to `node`, unless they are already there. Idempotent.
##
## Must run on EVERY peer, not just the authority: the client's copy is built by
## MultiplayerSpawner straight from the .tscn, so it only has synchronizers if
## something puts them there. NetWorld calls this from the content root's
## child_entered_tree on both sides — early enough that they enter the tree
## inside the spawner's own add_child(), which is what lets them pick up the
## spawn payload (verified in test/spike/: a late joiner receives position and
## script state from a synchronizer that exists only at runtime).
static func attach(node: Node) -> void:
if node is Node3D and not node.has_node(XFORM_NAME):
_add_sync(node, XFORM_NAME, _transform_config())
if not node.has_node(SYNC_NAME):
_add_sync(node, SYNC_NAME, state_config(node))
static func _add_sync(node: Node, sync_name: String, config: SceneReplicationConfig) -> void:
var sync := MultiplayerSynchronizer.new()
sync.name = sync_name
sync.replication_config = config
# Sync every network tick. ON_CHANGE properties are only sent when they
# actually change regardless of this interval.
sync.replication_interval = 0.0
# Inherit the node's authority rather than defaulting to the server. Items are
# server-owned and this changes nothing for them, but a player avatar sets its
# authority to the peer it belongs to in _enter_tree — which has already run by
# the time we get here — and its synchronizer has to agree, or the owning peer
# would be receiving its own head and hands back from the server.
sync.set_multiplayer_authority(node.get_multiplayer_authority())
node.add_child(sync)
## Transform-only config. ALWAYS rather than ON_CHANGE: a carried or simulated
## object changes every tick anyway, so ON_CHANGE would only add a comparison
## per property per tick. spawn = true so a replicated object arrives already in
## the right place instead of sitting at the origin for a frame.
static func _transform_config() -> SceneReplicationConfig:
var config := SceneReplicationConfig.new()
_add(config, ".:position", true, MODE_ALWAYS)
_add(config, ".:quaternion", true, MODE_ALWAYS)
return config
## Script-state config for `node` and its scripted descendants. Public so the
## tests can inspect what the convention picked up without spinning up a session.
##
## ON_CHANGE, not ALWAYS: the value is then only sent — and, crucially, only
## ASSIGNED on the receiving peer — when it actually changes. Under ALWAYS every
## replicated setter becomes a per-tick hot path, which is how this project
## previously ended up rebuilding every plate's visuals 60 times a second.
static func state_config(node: Node) -> SceneReplicationConfig:
var config := SceneReplicationConfig.new()
for path in _script_var_paths(node, node):
_add(config, path, true, MODE_ON_CHANGE)
return config
static func _add(config: SceneReplicationConfig, path: String, spawn: bool, mode: int) -> void:
var np := NodePath(path)
config.add_property(np)
config.property_set_spawn(np, spawn)
config.property_set_replication_mode(np, mode)
## Whether a script comes from a third-party addon rather than this game.
##
## Addon components are local plumbing, and replicating their configuration is
## not merely wasteful — it is actively wrong. godot-xr-tools' snap zones and
## pickables both expose a public `enabled`, which is precisely the flag each
## peer has to set for ITSELF: a client disables its stations' snap zones because
## placement is the server's decision, and disables a pickable another player is
## holding. Replicating those meant the server helpfully sent `enabled = true`
## straight back over every client's gate, so stations on clients went on
## grabbing objects out of the local player's hands.
##
## Their values are authored in the scene file and therefore already identical on
## every peer, so nothing is lost by leaving them alone.
static func _is_addon(script: Script) -> bool:
return script.resource_path.begins_with("res://addons/")
## Whether a typed array holds something that can cross the wire.
##
## An array of nodes cannot, and this game has several: ItemContainer's
## meal_positions/side_positions are Array[Node3D], and contained_items is
## Array[FoodItem]. Replicating one would try to serialise live node references.
##
## GDScript reports the element type three different ways, so all three are
## handled here (verified against the real scripts):
## Array[String] hint 23, hint_string "4:" -> element type 4
## Array[Node3D] hint 23, hint_string "24/34:Node3D" -> element type 24
## Array[FoodItem] hint 31, hint_string "FoodItem" -> a class name
## An untyped Array reports an empty hint_string and is excluded too: it can hold
## anything, including nodes, so there is no safe answer.
static func _is_syncable_array(prop: Dictionary) -> bool:
var hint_string := str(prop["hint_string"])
if hint_string.is_empty():
return false
var head := hint_string.split(":")[0].split("/")[0]
if not head.is_valid_int():
# A bare class name, e.g. "FoodItem".
return false
return SYNCABLE_TYPES.has(head.to_int()) and head.to_int() != TYPE_ARRAY
## Every "<relative path>:<var>" on `node` and its scripted descendants.
## Descends through children but stops at anything carrying its own synchronizer
## — that subtree replicates itself and must not be replicated twice.
static func _script_var_paths(root: Node, node: Node) -> Array[String]:
var paths: Array[String] = []
var prefix: String = "." if node == root else str(root.get_path_to(node))
var script: Script = node.get_script() as Script
# Note the descent below still happens for an addon-scripted node — only its
# own properties are skipped. plate.tscn's root is godot-xr-tools' pickable.gd
# and its PlateController child is where the game state actually lives.
if script and _is_addon(script):
script = null
if script:
for prop in script.get_script_property_list():
var prop_name := str(prop["name"])
if prop_name.begins_with("_"):
continue
if not (prop["usage"] & PROPERTY_USAGE_SCRIPT_VARIABLE):
continue
if not SYNCABLE_TYPES.has(prop["type"]):
continue
if prop["type"] == TYPE_ARRAY and not _is_syncable_array(prop):
continue
paths.append("%s:%s" % [prefix, prop_name])
for child in node.get_children():
if child is MultiplayerSynchronizer or child is MultiplayerSpawner:
continue
if child.has_node(SYNC_NAME) or child.has_node(XFORM_NAME):
continue
paths.append_array(_script_var_paths(root, child))
return paths
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extends Node
class_name NetStations
## Server-side placement rules for stations. Generic over the "station" group —
## there is nothing per-station here, and nothing any individual station scene
## has to opt into.
##
## Placement is a server decision for the same reason cooking is: every peer runs
## its own copy of a snap zone, so letting each decide independently means the
## same object gets grabbed in two places at once.
## Every snap zone belonging to a station. Some stations (Table) have more than
## one, so this is not a one-per-station lookup.
static func zones(context: Node) -> Array:
var found := []
for station in context.get_tree().get_nodes_in_group("station"):
for child in station.get_children():
if child is XRToolsSnapZone:
found.append(child)
return found
## Frees an object from whatever station is currently holding it, because
## someone has just taken it by hand.
static func release_from_zones(context: Node, item: Node) -> void:
for zone in zones(context):
if zone.picked_up_object == item:
zone.drop_object()
# Make the zone forget it as well. These zones are snap_mode=RANGE, so
# every frame they re-grab anything still listed in their grab area — and
# Jolt does NOT emit body_exited when let_go() switches the object's
# collision layer back out of the zone's mask, so the entry never clears
# on its own. The station then snatches the object straight back off the
# player who just took it and teleports it home. Bringing it near again
# re-adds it properly, and releasing next to a station is handled
# explicitly by try_snap below.
if zone._object_in_grab_area.has(item):
zone._object_in_grab_area.erase(item)
## Snaps a just-released object into the nearest empty station zone in range.
##
## Call this DEFERRED. XRToolsFunctionPickup's own "grab an object out of a snap
## zone" path calls zone.drop_object() before it calls pick_up() on the hand's
## behalf, and drop_object() synchronously fires the `dropped` signal that lands
## here. Running inline would immediately re-snap the object into the very zone
## it is still physically inside, stealing it before the hand's own pick_up()
## later in the same call stack ever runs — leaving the hand pointing at an
## object whose grab driver belongs to the zone, which crashes on the next
## controller press. The is_picked_up() check below is the second guard, for the
## case where something grabs it for real before this runs.
static func try_snap(context: Node, item: Node) -> void:
if not (item is Node3D) or not is_instance_valid(item):
return
if item.has_method("is_picked_up") and item.is_picked_up():
return
for zone in zones(context):
if is_instance_valid(zone.picked_up_object):
continue
if zone.global_position.distance_to(item.global_position) <= zone.grab_distance:
NetworkManager.log_line("snapped %s into %s" % [item.name, zone.get_parent().name])
zone.pick_up_object(item)
return
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extends Node
class_name NetWorld
## Owns the replicated contents of the world: what exists, where it lives, and
## which peer is allowed to simulate it.
##
## Everything here runs on Godot's stock MultiplayerSpawner in its DEFAULT mode.
## There is no spawn_function and no payload dictionary: the server instantiates
## a scene, sets it up, and adds it under the spawn path — the spawner replicates
## the creation (and later the deletion) to every peer, including late joiners,
## and the synchronizers NetReplication attaches carry the state.
##
## The two hooks that make this generic, rather than something each object opts
## into:
##
## * content_root.child_entered_tree -> NetReplication.attach, on EVERY peer.
## The client's copy is built by the spawner straight from the .tscn, so this
## is what gives it synchronizers at all. It also runs early enough for them
## to pick up the spawn payload.
## * the same hook, on clients only -> _gate. One rule decides what a client is
## not allowed to simulate, for any object, whatever it happens to be.
## Directories scanned for spawnable scenes. Anything in them can be spawned
## over the network without being registered by hand anywhere.
const SPAWNABLE_DIRS := [
"res://Items/",
"res://Containers/",
"res://Stations/",
"res://Prefabs/",
]
var _spawner: MultiplayerSpawner
var _content_root: Node
## Wires this up to the world scene's spawner and content root. Must run on every
## peer BEFORE it connects, so the spawnable list is identical by the time any
## spawn packet can arrive.
func setup(spawner: MultiplayerSpawner, content_root: Node) -> void:
_spawner = spawner
_content_root = content_root
_register_spawnables()
_content_root.child_entered_tree.connect(_on_content_child_entered)
## Registers every scene under SPAWNABLE_DIRS, sorted.
##
## The sort is not cosmetic. Auto-spawn puts an INDEX into this list on the wire,
## not a path, so a peer whose list is ordered differently instantiates the wrong
## scene entirely. Directory listing order is not guaranteed to match across
## machines, so it is pinned here.
func _register_spawnables() -> void:
var scenes: Array[String] = []
for dir in SPAWNABLE_DIRS:
for file in ResourceLoader.list_directory(dir):
if file.ends_with(".tscn"):
scenes.append(dir + file)
scenes.sort()
for scene in scenes:
_spawner.add_spawnable_scene(scene)
NetworkManager.log_line("Registered %d spawnable scenes" % scenes.size())
func _on_content_child_entered(node: Node) -> void:
# Our own synchronizers re-enter here as children of the node, not of the
# content root, so this only ever sees spawned roots — but the guard is cheap
# and makes the intent explicit.
if node is MultiplayerSynchronizer:
return
NetReplication.attach(node)
# Grab handling is wired up centrally, so no scene has to carry a networking
# component to be pickable over the network.
if node is XRToolsPickable:
NetGrab.watch(node)
if not NetworkManager.owns_world():
_gate(node)
# Deferred, in this order, because both depend on the node being fully
# constructed: XRToolsPickable captures original_collision_mask in an @onready,
# which has not run yet at child_entered_tree time. Reading it now would
# record 0 as the object's authored collision mask and it would never collide
# with anything again.
_remember_authored.call_deferred(node)
apply_physics_role.call_deferred(node)
# --- spawning --------------------------------------------------------------
## Creates a networked object. Server-only when online (the spawner replicates
## it from there); works directly when offline.
##
## `props` are applied BEFORE the node enters the tree, so they ride the spawn
## packet as the synchronizer's spawn properties and every peer builds the object
## already configured. Note that this means their setters run before the node is
## in the tree, where @onready references are still null — any setter reachable
## this way has to be null-guarded.
func spawn(scene_path: String, xform: Transform3D, node_name: String = "", props: Dictionary = {}) -> Node:
if not NetworkManager.owns_world():
return null
var scene: PackedScene = load(scene_path)
if not scene:
push_error("NetWorld.spawn: could not load scene %s" % scene_path)
return null
var inst := scene.instantiate()
if node_name != "":
inst.name = node_name
for key in props:
inst.set(key, props[key])
if inst is Node3D:
inst.transform = xform
_content_root.add_child(inst)
# global_transform can only be honoured once the node has a parent to be
# global relative to. Content roots are normally at the origin, but a debug
# scene is free to move one.
if inst is Node3D:
inst.global_transform = xform
NetworkManager.log_line("spawn: %s as %s" % [scene_path.get_file(), inst.name])
return inst
## Destroys a networked object everywhere. The spawner broadcasts the despawn
## when a tracked node leaves the tree on the authority, so freeing it here is
## the whole implementation — there is no despawn RPC any more.
##
## Callers reach this holding all sorts of nodes (a component such as
## DespawningItem, or a visual deep inside a plate), so it walks up to the object
## the spawner actually knows about. Getting that wrong used to leave a ghost
## copy on every client, which then blocked the station it was sitting in.
func despawn(node: Node) -> void:
if not NetworkManager.owns_world() or not is_instance_valid(node):
return
var root := _spawned_root(node)
if not root:
# Not part of the replicated world at all (a cosmetic copy parented under
# a plate, say). Freeing it locally is all that was ever meant.
node.queue_free()
return
NetworkManager.log_line("despawn: %s" % root.name)
root.queue_free()
# The ancestor that is a direct child of the content root — i.e. the node the
# spawner tracks — or null if this node is not part of the replicated world.
func _spawned_root(node: Node) -> Node:
var current := node
while current:
if current.get_parent() == _content_root:
return current
current = current.get_parent()
return null
## Every replicated object currently in the world.
func objects() -> Array[Node]:
var found: Array[Node] = []
if _content_root:
for child in _content_root.get_children():
found.append(child)
return found
# --- what a client is not allowed to simulate ------------------------------
## The one gating rule, applied to every replicated object on peers that do not
## own world logic.
##
## Stations decide things (what has cooked, what is clean, what snaps where) and
## those decisions are the server's, so a client neither runs their logic nor
## lets their snap zones grab anything. Without this each peer independently
## grabs and simulates the same shared object, and the copies drift apart.
##
## Note what is NOT here: display code. A client still has to show a lit hob and
## a dirty plate, so anything visual must be driven from a replicated value's
## setter rather than from _process — which is where it belongs anyway, since
## that is the only version that also works for a late joiner.
func _gate(node: Node) -> void:
if node.is_in_group("station"):
node.set_process(false)
var zones := _snap_zones_of(node)
for zone in zones:
zone.enabled = false
zone.set_process(false)
NetworkManager.log_line("gated %s (%d snap zones)" % [node.name, zones.size()])
func _snap_zones_of(node: Node) -> Array:
var zones := []
for child in node.get_children():
if child is XRToolsSnapZone:
zones.append(child)
return zones
## Puts a body into the right physics state for whether this peer is currently
## driving it, which is exactly "do we own its NetXform".
##
## The authority IS the state here. The old implementation carried a replicated
## `net_held_by` peer id alongside the authority and reconciled the two by hand,
## which is what made held items get stuck frozen, or disabled forever, when the
## two disagreed. There is only one source of truth now.
##
## Called when an object is created and again whenever its NetXform changes
## hands, which is the complete set of moments the answer can change.
func apply_physics_role(node: Node) -> void:
if not (node is RigidBody3D):
return
var xform := node.get_node_or_null(NetReplication.XFORM_NAME)
if not xform:
return
var body: RigidBody3D = node
if xform.is_multiplayer_authority():
# We simulate it: restore whatever the scene authored. XRToolsPickable
# manages freeze and collision itself while an object is actually in a
# hand, so a held object is left alone.
if body is XRToolsPickable and body.is_picked_up():
return
body.freeze = false
body.freeze_mode = body.get_meta("net_freeze_mode", body.freeze_mode)
if body is XRToolsPickable:
body.collision_mask = body.original_collision_mask
# `enabled` has to be restored explicitly. Nothing else ever writes it
# back: the non-authority branch below clears it, so once any peer had
# held this object every other peer left it disabled forever. On the
# server that quietly broke everything downstream — hands could no
# longer pick the object up, while a snap zone still reported having
# grabbed it.
body.enabled = body.get_meta("net_enabled", body.enabled)
return
# Someone else drives it: stop simulating and just follow the sync. Kinematic
# rather than static so the incoming transform can still move it.
if body is XRToolsPickable and body.is_picked_up():
body.drop()
body.freeze = true
body.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
body.collision_mask = 0
if body is XRToolsPickable:
# Still grabbable if the SERVER owns it, because that just means the object
# is lying around loose — being able to pick those up is the entire point.
# Only an object held by another player is off limits, and that is exactly
# when NetXform belongs to a peer other than 1.
body.enabled = xform.get_multiplayer_authority() == 1
# Records the state the scene authored, before gating has a chance to overwrite
# it, so reclaiming an object restores what it was built with rather than
# whatever the frozen-follower state last forced on it.
func _remember_authored(node: Node) -> void:
if not (node is RigidBody3D) or node.has_meta("net_freeze_mode"):
return
node.set_meta("net_freeze_mode", node.freeze_mode)
if node is XRToolsPickable:
node.set_meta("net_enabled", node.enabled)
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extends Node
## Session manager for VRyHungry (listen-server model: the host is peer 1 and
## also plays).
##
## Registered as the "NetworkManager" autoload. This owns the transport and the
## session lifecycle, and nothing else — what exists in the world and who is
## allowed to simulate it belongs to NetWorld, and interaction belongs to
## NetGrab. The spawn_item/despawn_item pair below are deliberately thin
## forwards, so game code keeps one obvious place to call.
const DEFAULT_PORT := 24565
const MAX_CLIENTS := 7
## Emitted on every peer (including the server for its own local player) when a
## player peer joins. On the server this fires for each remote peer; the server
## uses it to spawn that peer's avatar.
signal player_joined(peer_id: int)
signal player_left(peer_id: int)
signal session_started(is_server: bool)
signal session_ended()
signal connection_failed()
var _world: Node = null
var _net_world: NetWorld = null
var _log_file: FileAccess
## Reason the session ended, shown by the menu on its next _ready() (see
## take_status). Avoids depending on a live signal connection to a panel that
## does not exist yet at the moment the session actually ends.
var last_status := ""
func _ready() -> void:
_open_log()
multiplayer.peer_connected.connect(_on_peer_connected)
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
multiplayer.connected_to_server.connect(_on_connected_to_server)
multiplayer.connection_failed.connect(_on_connection_failed)
multiplayer.server_disconnected.connect(_on_server_disconnected)
# --- session ---------------------------------------------------------------
## Start hosting. The host is peer 1 and also plays.
func host(port: int = DEFAULT_PORT) -> Error:
var peer := ENetMultiplayerPeer.new()
var err := peer.create_server(port, MAX_CLIENTS)
if err != OK:
log_line("HOST failed to create_server on port %d: %s" % [port, error_string(err)])
return err
multiplayer.multiplayer_peer = peer
log_line("HOST started on port %d (peer id %d)" % [port, multiplayer.get_unique_id()])
session_started.emit(true)
player_joined.emit(multiplayer.get_unique_id())
return OK
## Join an existing host.
func join(address: String = "127.0.0.1", port: int = DEFAULT_PORT) -> Error:
var peer := ENetMultiplayerPeer.new()
var err := peer.create_client(address, port)
if err != OK:
log_line("JOIN failed to create_client %s:%d: %s" % [address, port, error_string(err)])
return err
multiplayer.multiplayer_peer = peer
log_line("JOIN connecting to %s:%d ..." % [address, port])
return OK
## Leave the session and tear down transport.
func leave() -> void:
_go_offline()
log_line("Session ended")
session_ended.emit()
# Restore Godot's default OfflineMultiplayerPeer rather than leaving the peer
# null: is_multiplayer_authority() and get_unique_id() both throw on a null peer,
# and plenty of code keeps calling them while we are back in menu state.
func _go_offline() -> void:
if multiplayer.multiplayer_peer:
multiplayer.multiplayer_peer.close()
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
unregister_world()
func is_server() -> bool:
return is_online() and multiplayer.is_server()
## True only when a real ENet session is active. Godot installs a default
## OfflineMultiplayerPeer, so a non-null peer alone does not mean "online".
func is_online() -> bool:
var p := multiplayer.multiplayer_peer
return p != null and not (p is OfflineMultiplayerPeer)
## True on the machine that owns authoritative world logic: the server when
## online, or the single player when offline. Station logic and spawning only run
## where this is true, so state has one source of truth.
func owns_world() -> bool:
return not is_online() or is_server()
# --- world -----------------------------------------------------------------
## Called by the world scene once its tree exists. Must run before
## world_ready()/host()/join() on every peer, so the spawnable scene list is
## registered before any spawn packet can arrive.
func register_world(world: Node, net_world: NetWorld) -> void:
_world = world
_net_world = net_world
log_line("World registered")
## Called when the world scene goes away (disconnect, leaving the session) so the
## autoload does not hold freed references across a scene reload.
func unregister_world() -> void:
_world = null
_net_world = null
## Creates a networked object. See NetWorld.spawn.
func spawn_item(scene_path: String, xform: Transform3D, node_name: String = "", props: Dictionary = {}) -> Node:
if not _net_world:
push_error("spawn_item called with no world registered: %s" % scene_path)
return null
return _net_world.spawn(scene_path, xform, node_name, props)
## Destroys a networked object everywhere. See NetWorld.despawn.
func despawn_item(node: Node) -> void:
if _net_world:
_net_world.despawn(node)
## Puts an object into the right physics state for whether this peer drives it.
func apply_physics_role(node: Node) -> void:
if _net_world:
_net_world.apply_physics_role(node)
## Every replicated object currently in the world.
func replicated_objects() -> Array[Node]:
if not _net_world:
return []
return _net_world.objects()
## Called by the world scene after it has registered itself and connected its
## listeners. Kicks off any menu- or command-line-driven session, so session
## signals never fire before the world is listening for them.
func world_ready() -> void:
consume_pending_session()
# --- menu-driven session request -------------------------------------------
# Set by the main menu's Host/Join buttons before switching to the multiplayer
# scene; consumed once that scene is ready to listen for session signals (avoids
# a race between change_scene_to_file and the connection callbacks).
var pending_action := ""
var pending_ip := ""
func request_host() -> void:
pending_action = "host"
func request_join(ip: String) -> void:
pending_action = "join"
pending_ip = ip
func consume_pending_session() -> void:
if pending_action == "host":
pending_action = ""
host()
elif pending_action == "join":
pending_action = ""
join(pending_ip)
else:
_handle_cmdline()
## Returns the reason the last session ended (if any) and clears it. The menu
## pulls this on its own _ready() rather than depending on a live signal
## connection to a panel that does not exist yet when the session ends.
func take_status() -> String:
var s := last_status
last_status = ""
return s
# --- session signal handlers ----------------------------------------------
func _on_peer_connected(peer_id: int) -> void:
log_line("peer_connected: %d" % peer_id)
if is_server():
player_joined.emit(peer_id)
func _on_peer_disconnected(peer_id: int) -> void:
log_line("peer_disconnected: %d" % peer_id)
if is_server():
# Anything still in their hand would otherwise stay frozen on every
# remaining peer, waiting on an authority that has gone.
NetGrab.reclaim_from(peer_id)
player_left.emit(peer_id)
func _on_connected_to_server() -> void:
log_line("connected_to_server (my id=%d)" % multiplayer.get_unique_id())
session_started.emit(false)
func _on_connection_failed() -> void:
log_line("connection_failed")
_go_offline()
last_status = "Could not connect"
connection_failed.emit()
func _on_server_disconnected() -> void:
log_line("server_disconnected")
_go_offline()
last_status = "Host disconnected"
session_ended.emit()
# --- command-line driven test bootstrap -----------------------------------
func _handle_cmdline() -> void:
var args := OS.get_cmdline_user_args()
if args.has("--server"):
log_line("cmdline: --server")
host()
elif args.has("--join"):
var idx := args.find("--join")
var addr := "127.0.0.1"
if idx + 1 < args.size():
addr = args[idx + 1]
log_line("cmdline: --join %s" % addr)
join(addr)
# --- logging ---------------------------------------------------------------
func _open_log() -> void:
var dir := OS.get_environment("TEMP")
if dir.is_empty():
dir = OS.get_environment("TMPDIR")
if dir.is_empty():
dir = "user://"
var path := dir.path_join("vryhungry_net_%d.log" % OS.get_process_id())
_log_file = FileAccess.open(path, FileAccess.WRITE)
log_line("=== NetworkManager log (pid %d) ===" % OS.get_process_id())
func log_line(s: String) -> void:
var id := 0
var p := multiplayer.multiplayer_peer
if p != null and p.get_connection_status() == MultiplayerPeer.CONNECTION_CONNECTED:
id = multiplayer.get_unique_id()
var line := "[NET %d] %s" % [id, s]
print(line)
if _log_file:
_log_file.store_line(line)
_log_file.flush()
-79
View File
@@ -1,79 +0,0 @@
extends Node
class_name WorldLayout
## Reads the kitchen a scene file authored and describes it as data, so the
## server can respawn it as replicated objects.
##
## The authored nodes are a template, not the live world. Baking them into the
## scene would mean each peer ran its own unsynced copy; spawning them means the
## client receives the server's, through the same path as a mid-session join.
## Directories whose scenes count as world content, and the base type to look for
## in each. Anything instanced from these is picked up automatically — adding a
## new station or item needs no change here.
const SOURCES := [
{"dir": "res://Stations/", "type": "StaticBody3D"},
{"dir": "res://Items/", "type": "XRToolsPickable"},
{"dir": "res://Containers/", "type": "XRToolsPickable"},
]
## Every authored node in the current scene, stations first.
##
## Order matters: stations have to exist before items, so an item spawning on top
## of one lands in a snap zone that is already there.
func get_authored_nodes() -> Array[Node]:
var found: Array[Node] = []
for source in SOURCES:
for node in _instances_of(source["dir"], source["type"]):
if not found.has(node):
found.append(node)
return found
func _instances_of(dir: String, type: String) -> Array[Node]:
var scenes := []
for file in ResourceLoader.list_directory(dir):
scenes.append(dir + file)
var found: Array[Node] = []
for node in get_tree().root.find_children("*", type, true, false):
if node.scene_file_path in scenes:
found.append(node)
return found
## Turns authored nodes into spawn descriptions.
func describe(nodes: Array[Node]) -> Array[Dictionary]:
var data: Array[Dictionary] = []
for node in nodes:
data.append(_describe_one(node))
return data
func _describe_one(node: Node) -> Dictionary:
return {
"scene": node.scene_file_path,
"name": node.name,
# Global, not local: the copies are respawned under one content root, so
# an authored node nested inside another (JonScene parents Counter5 under
# Counter3) would otherwise land in the wrong place.
"xform": node.global_transform,
"props": _authored_props(node),
}
# Only authored configuration — @export vars, the ones the editor exposes. Plain
# script variables are live runtime state, and replaying those into a fresh
# instance re-runs their setters before the node is in the tree, where any setter
# touching an @onready reference blows up.
func _authored_props(node: Node) -> Dictionary:
var props := {}
var script: Script = node.get_script() as Script
if not script:
return props
for prop in script.get_script_property_list():
var prop_name := str(prop["name"])
if not (prop["usage"] & PROPERTY_USAGE_EDITOR) or prop_name.begins_with("_"):
continue
props[prop_name] = node.get(prop_name)
return props
-1
View File
@@ -1 +0,0 @@
uid://donvkica3drtx
+43 -78
View File
@@ -1,106 +1,71 @@
extends Node3D
## Networked representation of one connected player.
##
## The owning peer's local XR rig drives the three transforms below every frame;
## the generated NetSync replicates them, and every other peer applies them to
## the avatar's head and hands. They are ordinary script variables rather than an
## authored replication config, so the avatar goes through exactly the same
## convention as every other replicated object.
## Networked representation of one connected player. The owning peer's local
## XR rig (found via the "local_xr_origin" group) drives Head/LeftHand/
## RightHand each frame; the MultiplayerSynchronizer replicates those
## transforms so every other peer sees a matching avatar.
@onready var _head: Node3D = $Head
@onready var _left_hand: Node3D = $LeftHand
@onready var _right_hand: Node3D = $RightHand
## Replicated pose. Underscore-free by design — that is what marks a variable as
## replicated (see NetReplication). Written by the owning peer, applied by
## everyone else through the setters.
var head_xform: Transform3D = Transform3D.IDENTITY: set = _set_head_xform
var left_xform: Transform3D = Transform3D.IDENTITY: set = _set_left_xform
var right_xform: Transform3D = Transform3D.IDENTITY: set = _set_right_xform
var _local_camera: Node3D
var _local_left_hand: Node3D
var _local_right_hand: Node3D
func _enter_tree() -> void:
# The avatar's name is the peer id it belongs to. Authority has to be claimed
# here rather than in _ready(): NetReplication reads it when it attaches the
# synchronizers, which happens as this node enters the tree.
# MultiplayerSynchronizer resolves authority when this node enters the
# tree, so authority must be set here rather than in _ready(), or the
# first synced frames go the wrong direction.
set_multiplayer_authority(str(name).to_int())
func _ready() -> void:
# LeftHand/RightHand are the full godot-xr-tools glove scenes, whose root
# carries hand.gd. That script sets top_level = true and every physics frame
# repositions itself to track a live XRController3D parent. Here the parent is
# just this avatar, not a controller, so leaving it running fights both the
# local copy below and the replicated values on other peers — and mostly wins,
# since it runs every physics tick regardless of our _process. That was the
# "hands stuck near the origin, only occasionally correct" symptom. Nothing
# else in that script matters here; _controller is always null without a real
# controller ancestor, so the grip animation already no-ops.
# node carries hand.gd (XRToolsHand). That script sets top_level = true
# and every physics frame does global_transform = get_parent().
# global_transform * offset — i.e. it actively repositions itself to
# track a live XRController3D parent. Here the parent is just this
# NetPlayer node, not a controller, so left running it fights (and mostly
# wins, since it runs every physics tick regardless of our own _process)
# against both the local authority's transform copy below and the
# replicated values on other peers — the exact "hands stuck near origin,
# only occasionally correct" symptom. Disable it everywhere; nothing else
# in that script matters here since _controller is always null without a
# real controller ancestor (grip/trigger animation already no-ops).
_left_hand.set_physics_process(false)
_right_hand.set_physics_process(false)
if not is_multiplayer_authority():
if is_multiplayer_authority():
var origin := get_tree().get_first_node_in_group("local_xr_origin")
if origin:
_local_camera = origin.get_node_or_null("XRCamera3D")
_local_left_hand = origin.get_node_or_null("XRControllerLeftHand")
_local_right_hand = origin.get_node_or_null("XRControllerRightHand")
# Every peer's rig is baked at the same spot in the scene; spread
# joiners out along X so they don't start stacked on top of each
# other. Peer ids from ENet are large effectively-random 32-bit
# numbers, so this must be bounded, AND kept well within the
# floor's actual footprint (15x15, so ~7.5 units from center) —
# a previous version used up to 12 units and could place a
# joining player off the edge of the floor.
var peer_id := str(name).to_int()
if peer_id != 1:
var slot := absi(peer_id) % 4
origin.position += Vector3((slot - 1.5) * 1.2, 0, 0)
# Don't render your own floating head/hands from the inside.
_head.visible = false
_left_hand.visible = false
_right_hand.visible = false
else:
set_process(false)
# State that arrived in the spawn packet was applied before these @onready
# references existed, so render it now.
_apply_pose()
return
var origin := get_tree().get_first_node_in_group("local_xr_origin")
if origin:
_local_camera = origin.get_node_or_null("XRCamera3D")
_local_left_hand = origin.get_node_or_null("XRControllerLeftHand")
_local_right_hand = origin.get_node_or_null("XRControllerRightHand")
# Every peer's rig is baked at the same spot, so spread joiners along X
# rather than starting them stacked on top of each other. ENet peer ids
# are large effectively-random 32-bit numbers, so this has to be bounded
# AND kept well inside the floor's footprint — an earlier version used up
# to 12 units and could drop a joining player off the edge.
var peer_id := str(name).to_int()
if peer_id != 1:
var slot := absi(peer_id) % 4
origin.position += Vector3((slot - 1.5) * 1.2, 0, 0)
# Don't render your own floating head and hands from the inside.
_head.visible = false
_left_hand.visible = false
_right_hand.visible = false
func _process(_delta: float) -> void:
if _local_camera:
head_xform = _local_camera.global_transform
_head.global_transform = _local_camera.global_transform
if _local_left_hand:
left_xform = _local_left_hand.global_transform
_left_hand.global_transform = _local_left_hand.global_transform
if _local_right_hand:
right_xform = _local_right_hand.global_transform
# The setters are null-guarded because a spawn-replicated property fires its
# setter BEFORE the node is in the tree, when @onready references are still null.
func _set_head_xform(value: Transform3D) -> void:
head_xform = value
if _head:
_head.global_transform = value
func _set_left_xform(value: Transform3D) -> void:
left_xform = value
if _left_hand:
_left_hand.global_transform = value
func _set_right_xform(value: Transform3D) -> void:
right_xform = value
if _right_hand:
_right_hand.global_transform = value
func _apply_pose() -> void:
_head.global_transform = head_xform
_left_hand.global_transform = left_xform
_right_hand.global_transform = right_xform
_right_hand.global_transform = _local_right_hand.global_transform
+27 -2
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3]
[gd_scene format=3]
[ext_resource type="Script" path="res://Player/net_player.gd" id="1_np001"]
[ext_resource type="Script" uid="uid://bncuxh7j7ix5q" path="res://player/net_player.gd" id="1_np001"]
[ext_resource type="PackedScene" uid="uid://bq86r4yll8po" path="res://addons/godot-xr-tools/hands/scenes/lowpoly/left_fullglove_low.tscn" id="2_np002"]
[ext_resource type="PackedScene" uid="uid://xqimcf20s2jp" path="res://addons/godot-xr-tools/hands/scenes/lowpoly/right_fullglove_low.tscn" id="3_np003"]
@@ -8,6 +8,26 @@
radius = 0.09
height = 0.22
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np005"]
properties/0/path = NodePath("Head:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath("Head:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("LeftHand:position")
properties/2/spawn = false
properties/2/replication_mode = 1
properties/3/path = NodePath("LeftHand:quaternion")
properties/3/spawn = false
properties/3/replication_mode = 1
properties/4/path = NodePath("RightHand:position")
properties/4/spawn = false
properties/4/replication_mode = 1
properties/5/path = NodePath("RightHand:quaternion")
properties/5/spawn = false
properties/5/replication_mode = 1
[node name="NetPlayer" type="Node3D"]
script = ExtResource("1_np001")
@@ -17,3 +37,8 @@ mesh = SubResource("CapsuleMesh_np004")
[node name="LeftHand" parent="." instance=ExtResource("2_np002")]
[node name="RightHand" parent="." instance=ExtResource("3_np003")]
[node name="Sync" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("..")
replication_config = SubResource("SceneReplicationConfig_np005")
replication_interval = 0.033
+9 -6
View File
@@ -1,7 +1,7 @@
class_name CombinableItem
extends Node
const RECIPE_MANAGER = preload("res://RecipeManager.gd")
const RECIPE_MANAGER = preload("res://scripts/recipe_Manager.gd")
@onready var combine_area_3d: Area3D = $Area3d
@onready var _pickable: XRToolsPickable = get_parent() as XRToolsPickable
@@ -51,8 +51,8 @@ func _on_item_dropped(_item: Node3D) -> void:
# If the other body is a FoodItem, check for a recipe and combine if one exists.
# Combining is a server decision (the base item is server-snapped into a zone).
func _on_body_entered(body: Node3D) -> void:
if not NetworkManager.owns_world():
return
# if not NetworkManager.owns_world():
# return
if _combining or body == _pickable:
print("CombinableItem _on_body_entered: other is our own pickable")
return
@@ -81,13 +81,16 @@ func _combine(other_body: Node3D, result: PackedScene) -> void:
# Spawn the result through the server (so it replicates to every peer,
# including late joiners) at the base item's location, in world space.
var base_transform := _pickable.global_transform
var result_instance: Node3D = NetworkManager.spawn_item(result.resource_path, base_transform)
#var result_instance: Node3D = NetworkManager.spawn_item(result.resource_path, base_transform)
var result_instance: Node3D = result.instantiate()
get_tree().root.add_child(result_instance)
result_instance.transform = base_transform
# Free the pickable / root of this item and consume the incoming item.
snap_zone.drop_object()
NetworkManager.despawn_item(_pickable)
_pickable.queue_free()
other_body.drop()
NetworkManager.despawn_item(other_body)
other_body.queue_free()
# Snap the result into the now-empty zone.
snap_zone.pick_up_object(result_instance)
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://3lr2dhy62rhk"]
[ext_resource type="Script" uid="uid://dounic663dn5q" path="res://Prefabs/combinable_item.gd" id="1_q21ti"]
[ext_resource type="Script" uid="uid://dounic663dn5q" path="res://prefabs/combinable_item.gd" id="1_q21ti"]
[sub_resource type="SphereShape3D" id="SphereShape3D_o1b3t"]
radius = 0.2
-8
View File
@@ -1,8 +0,0 @@
class_name CombineRecipe
extends Resource
## The [CombinableItem.id] of the item that must be combined into the base item.
@export var ingredient_id: StringName
## The scene the base item turns into when [member ingredient_id] is combined in.
@export var result: PackedScene
-1
View File
@@ -1 +0,0 @@
uid://coidnv8b2yvxr
-9
View File
@@ -1,9 +0,0 @@
class_name CookableItem
extends Node
@export_range(0.0, 30.0, 0.5, "or_greater", "suffix:s") var cooking_time: float = 4.0
@export var turns_into: PackedScene
func _ready() -> void:
if not turns_into:
push_error("Cooking Error: 'turns_into' PackedScene is missing on ", name, ". Please assign a scene in the Inspector.")
-1
View File
@@ -1 +0,0 @@
uid://bs7cxydoxk1cx
-9
View File
@@ -1,9 +0,0 @@
[gd_scene format=3 uid="uid://7earnjgdmwgx"]
[ext_resource type="Script" uid="uid://bs7cxydoxk1cx" path="res://Prefabs/cookable_item.gd" id="1_6hwx6"]
[ext_resource type="PackedScene" uid="uid://cucc3gaqu2nab" path="res://Items/Charcoal.tscn" id="2_rpt7j"]
[node name="CookableItem" type="Node" unique_id=280820828]
script = ExtResource("1_6hwx6")
cooking_time = 2.0
turns_into = ExtResource("2_rpt7j")
+5 -5
View File
@@ -28,8 +28,8 @@ func _process(delta: float) -> void:
# them and the blink below toggled `visible` locally, so the same item was
# shown on one peer and hidden on the other. Non-owners just follow the
# server, which removes the item for everyone when its time is up.
if not NetworkManager.owns_world():
return
# if not NetworkManager.owns_world():
# return
# if we're held or moving, reset timer and return
if _pickable.get_picked_up_by() or _rigid.linear_velocity.length_squared() > pow(minimum_speed_square,2):
@@ -42,7 +42,7 @@ func _process(delta: float) -> void:
_time_left -= delta
if _time_left <= 0:
print("DespawningItem despawning!" , get_parent())
NetworkManager.despawn_item(get_parent())
get_parent().queue_free()
# Stop counting: despawn_item() only queues the free, so without this we
# keep re-reporting the same item every frame until it actually goes.
set_process(false)
@@ -56,8 +56,8 @@ func _process(delta: float) -> void:
# `visible` is not a replicated property, so a blink driven only here would make
# the item flicker on the host and stay solid on clients. Until it is synced,
# only warn when there is nobody else to disagree with.
func _set_visible(value: bool) -> void:
if NetworkManager.is_online():
func _set_visible(value: bool) -> void: # TODO: Fix blinking
if true:# NetworkManager.is_online():
get_parent().visible = true
return
get_parent().visible = value
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://b5ukku8i0hilb"]
[ext_resource type="Script" uid="uid://deyna316ka4xs" path="res://Prefabs/despawning_item.gd" id="1_ayqk8"]
[ext_resource type="Script" uid="uid://deyna316ka4xs" path="res://prefabs/despawning_item.gd" id="1_ayqk8"]
[node name="DespawningItem" type="Node" unique_id=303090111]
script = ExtResource("1_ayqk8")
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://bfj80jh13t6e5"]
[ext_resource type="Script" uid="uid://5tpoohkopryv" path="res://Prefabs/food_item.gd" id="1_0na5k"]
[ext_resource type="Script" uid="uid://5tpoohkopryv" path="res://prefabs/food_item.gd" id="1_0na5k"]
[node name="FoodItem" type="Node" unique_id=63948206]
script = ExtResource("1_0na5k")
+3
View File
@@ -11,8 +11,10 @@
[node name="XROrigin3D" type="XROrigin3D" unique_id=2055526621]
[node name="XRCamera3D" type="XRCamera3D" parent="." unique_id=983614103]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8, 0)
[node name="XRControllerLeftHand" type="XRController3D" parent="." unique_id=1171100950]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30486506, 1.057469, 0)
tracker = &"left_hand"
[node name="LeftHand" parent="XRControllerLeftHand" unique_id=1805508372 instance=ExtResource("1_jr1t4")]
@@ -30,6 +32,7 @@ show_laser = 2
show_target = true
[node name="XRControllerRightHand" type="XRController3D" parent="." unique_id=202756852]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2788871, 1.048965, 0)
tracker = &"right_hand"
[node name="RightHand" parent="XRControllerRightHand" unique_id=1112462503 instance=ExtResource("2_gshht")]
-1
View File
@@ -1 +0,0 @@
uid://cuo88u56uqwuy
+7 -7
View File
@@ -25,18 +25,18 @@ Example structure:
```yaml
items:
hamburger:
scene: res://Items/hamburger.tscn
type: meal
scene: res://Items/hamburger.tscn
type: meal
burger_buns:
scene: res://Items/BurgerBuns.tscn
type: ingredient
scene: res://Items/BurgerBuns.tscn
type: ingredient
combining:
hamburger:
- [cooked_burger, burger_buns]
- [charcoal, charcoal]
- [cooked_burger, burger_buns]
- [charcoal, charcoal]
charcoal:
- [cube, cube]
- [cube, cube]
```
### `items`
@@ -1,22 +1,22 @@
[gd_scene format=3 uid="uid://22shbqdvnwgo"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_m3h4l"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_8pfaf"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_gatbn"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_3lufs"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_kh26v"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="7_tejmp"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="9_rwx83"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="12_ah4xa"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="13_46xi2"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://Stations/plate_dispenser.tscn" id="14_h88sx"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://Stations/raw_burger_dispenser.tscn" id="15_m3h4l"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_tpcje"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://Stations/table.tscn" id="16_g2k6a"]
[ext_resource type="Script" uid="uid://k8ywnvlhcic4" path="res://Scenes/testworldLoad.gd" id="16_m3h4l"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://scripts/main.gd" id="1_m3h4l"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="2_8pfaf"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="3_gatbn"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="4_3lufs"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="5_kh26v"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="7_tejmp"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://items/burger.tscn" id="9_rwx83"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="12_ah4xa"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="13_46xi2"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://stations/plate_dispenser.tscn" id="14_h88sx"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://stations/raw_burger_dispenser.tscn" id="15_m3h4l"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="15_tpcje"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="16_g2k6a"]
[ext_resource type="Script" uid="uid://k8ywnvlhcic4" path="res://test/testworld_load.gd" id="16_m3h4l"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="17_gatbn"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="18_3lufs"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://Scenes/GameOvercontroler.gd" id="19_3lufs"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://ui/game_over_panel.tscn" id="18_3lufs"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://prefabs/game_over_controler.gd" id="19_3lufs"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(16, 0.1, 16)
+52 -55
View File
@@ -1,25 +1,25 @@
[gd_scene format=3 uid="uid://do6mrslyqe5qe"]
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://Scenes/multiplayer_world.gd" id="1_57ppd"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_o1b3t"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_irf4n"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_ctden"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="7_n8fyw"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="9_sq0s2"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://Stations/raw_burger_dispenser.tscn" id="11_ctden"]
[ext_resource type="PackedScene" uid="uid://bbg7dwsbxxh1t" path="res://Scenes/cube_side_dispense.tscn" id="12_57ppd"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://Stations/plate_dispenser.tscn" id="13_irf4n"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="13_o1b3t"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="14_di04w"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="14_irf4n"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_di04w"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="15_eoxxy"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://Stations/table.tscn" id="16_di04w"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://Scenes/GameOvercontroler.gd" id="16_n8fyw"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://scripts/main.gd" id="1_6gspb"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="2_6gspb"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="3_8n1fs"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://ui/game_over_panel.tscn" id="4_6gspb"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://prefabs/game_over_controler.gd" id="5_qmys3"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="6_b4aof"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="7_mdqee"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="8_wl1ox"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="9_wrlv7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="10_dwulx"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="11_e8c1b"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="12_cm8ly"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="13_0sfn4"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://stations/raw_burger_dispenser.tscn" id="14_d0yvd"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://stations/plate_dispenser.tscn" id="15_evyxv"]
[ext_resource type="PackedScene" uid="uid://bbg7dwsbxxh1t" path="res://stations/cube_side_dispense.tscn" id="16_kktuy"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("7_n8fyw")
sky = ExtResource("2_6gspb")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.9
@@ -33,31 +33,34 @@ sdfgi_enabled = true
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_irf4n")
material = ExtResource("7_mdqee")
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(20, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_57ppd")
script = ExtResource("1_6gspb")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("2_o1b3t")]
[node name="GameOverPanel" parent="." unique_id=1234658657 instance=ExtResource("3_8n1fs")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -2.0281777, 2.8122003, 0)
scene = ExtResource("4_6gspb")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="controler" type="Node" parent="GameOverPanel" unique_id=803158176]
script = ExtResource("5_qmys3")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("6_b4aof")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9667189, 0)
[node name="WorldContent" type="Node3D" parent="." unique_id=262398468]
[node name="Players" type="Node3D" parent="." unique_id=1772076868]
[node name="ItemsSpawner" type="MultiplayerSpawner" parent="." unique_id=2051771581]
spawn_path = NodePath("../WorldContent")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=619815427]
spawn_path = NodePath("../Players")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
@@ -89,53 +92,47 @@ shape = SubResource("BoxShape3D_24d3s")
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 9.934778, 4.297072, -0.018813023)
shape = SubResource("BoxShape3D_24d3s")
[node name="Table" parent="." unique_id=1863572470 instance=ExtResource("16_di04w")]
[node name="Stations" type="Node3D" parent="." unique_id=1237237441]
[node name="Table" parent="Stations" unique_id=1863572470 instance=ExtResource("8_wl1ox")]
transform = Transform3D(-1, 0, 8.742277e-08, 0, 1, 0, -8.742277e-08, 0, -1, 3.6294794, 0.54177135, 0.0973109)
primary_duration = 35.0
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_ctden")]
[node name="Hob" parent="Stations" unique_id=1687971542 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35077858, 0.50655985, -1.2833805)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("13_o1b3t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.24685252, 0.51461196, -1.2828919)
[node name="Hob2" parent="Stations" unique_id=717907738 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26079375, 0.50655985, -1.2833805)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("14_irf4n")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7978771, 0.50655985, -1.2598276)
[node name="Sink" parent="Stations" unique_id=2055277359 instance=ExtResource("10_dwulx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.9064429, 0.51461196, -1.2828919)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("15_di04w")]
[node name="DirtStation" parent="Stations" unique_id=160842153 instance=ExtResource("11_e8c1b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4574674, 0.50655985, -1.2598276)
[node name="Counter" parent="Stations" unique_id=1487893288 instance=ExtResource("12_cm8ly")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.94890714, 0.5115015, -1.3041471)
[node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_di04w")]
[node name="Counter2" parent="Stations" unique_id=368890752 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.1103079)
[node name="Counter4" parent="." unique_id=1748373996 instance=ExtResource("15_di04w")]
[node name="Counter4" parent="Stations" unique_id=1748373996 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.70863545)
[node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_di04w")]
[node name="Counter3" parent="Stations" unique_id=1498817646 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, 0.49258912)
[node name="Counter5" parent="Counter3" unique_id=200341072 instance=ExtResource("15_di04w")]
transform = Transform3D(-1, 0, 4.371139e-08, 0, 1, 0, -4.371139e-08, 0, -1, -0.12681937, 2.3841858e-07, 3.538899)
[node name="Counter5" parent="Stations" unique_id=200341072 instance=ExtResource("12_cm8ly")]
transform = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 1.9911776, 0.51150185, 0.61940837)
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("9_sq0s2")]
[node name="BurgerBunsDispenser" parent="Stations" unique_id=1720683779 instance=ExtResource("13_0sfn4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5242664, 0.008738995, 1.1073059)
[node name="RawBurgerDispenser" parent="." unique_id=235630131 instance=ExtResource("11_ctden")]
[node name="RawBurgerDispenser" parent="Stations" unique_id=235630131 instance=ExtResource("14_d0yvd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8896122, 0.008738995, 1.0872328)
[node name="PlateDispenser" parent="." unique_id=710538846 instance=ExtResource("13_irf4n")]
[node name="PlateDispenser" parent="Stations" unique_id=710538846 instance=ExtResource("15_evyxv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.26631236, 0.008738995, 1.087036)
[node name="GameOverPanel" parent="." unique_id=1234658657 instance=ExtResource("14_di04w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -2.0281777, 2.8122003, 0)
scene = ExtResource("15_eoxxy")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="controler" type="Node" parent="GameOverPanel" unique_id=803158176]
script = ExtResource("16_n8fyw")
[node name="CubeSideDispenser2" parent="." unique_id=200950572 instance=ExtResource("12_57ppd")]
[node name="CubeSideDispenser2" parent="Stations" unique_id=200950572 instance=ExtResource("16_kktuy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.35154933, 0, 1.1119425)
+136
View File
@@ -0,0 +1,136 @@
[gd_scene format=3 uid="uid://do6mrslyqe5qe"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="2_6gspb"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="3_8n1fs"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://ui/game_over_panel.tscn" id="4_6gspb"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://prefabs/GameOvercontroler.gd" id="5_qmys3"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="6_b4aof"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="7_mdqee"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="8_wl1ox"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="9_wrlv7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="10_dwulx"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="11_e8c1b"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="12_cm8ly"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="13_0sfn4"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://stations/raw_burger_dispenser.tscn" id="14_d0yvd"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://stations/plate_dispenser.tscn" id="15_evyxv"]
[ext_resource type="PackedScene" uid="uid://bbg7dwsbxxh1t" path="res://stations/cube_side_dispense.tscn" id="16_kktuy"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("2_6gspb")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.9
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("7_mdqee")
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(20, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="GameOverPanel" parent="." unique_id=1234658657 instance=ExtResource("3_8n1fs")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -2.0281777, 2.8122003, 0)
scene = ExtResource("4_6gspb")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="controler" type="Node" parent="GameOverPanel" unique_id=803158176]
script = ExtResource("5_qmys3")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("6_b4aof")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9667189, 0)
[node name="WorldContent" type="Node3D" parent="." unique_id=262398468]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
mesh = SubResource("BoxMesh_24d3s")
[node name="InvisibleWalls" type="StaticBody3D" parent="." unique_id=315740174]
[node name="CollisionShape3D" type="CollisionShape3D" parent="InvisibleWalls" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, 8.838269)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="InvisibleWalls" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, -10.243342)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="InvisibleWalls" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -9.807113, 4.688614, -0.018813243)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="InvisibleWalls" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 9.934778, 4.297072, -0.018813023)
shape = SubResource("BoxShape3D_24d3s")
[node name="Stations" type="Node3D" parent="." unique_id=1237237441]
[node name="Table" parent="Stations" unique_id=1863572470 instance=ExtResource("8_wl1ox")]
transform = Transform3D(-1, 0, 8.742277e-08, 0, 1, 0, -8.742277e-08, 0, -1, 3.6294794, 0.54177135, 0.0973109)
primary_duration = 35.0
[node name="Hob" parent="Stations" unique_id=1687971542 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35077858, 0.50655985, -1.2833805)
[node name="Hob2" parent="Stations" unique_id=717907738 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26079375, 0.50655985, -1.2833805)
[node name="Sink" parent="Stations" unique_id=2055277359 instance=ExtResource("10_dwulx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.9064429, 0.51461196, -1.2828919)
[node name="DirtStation" parent="Stations" unique_id=160842153 instance=ExtResource("11_e8c1b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4574674, 0.50655985, -1.2598276)
[node name="Counter" parent="Stations" unique_id=1487893288 instance=ExtResource("12_cm8ly")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.94890714, 0.5115015, -1.3041471)
[node name="Counter2" parent="Stations" unique_id=368890752 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.1103079)
[node name="Counter4" parent="Stations" unique_id=1748373996 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.70863545)
[node name="Counter3" parent="Stations" unique_id=1498817646 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, 0.49258912)
[node name="Counter5" parent="Stations" unique_id=200341072 instance=ExtResource("12_cm8ly")]
transform = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 1.9911776, 0.51150185, 0.61940837)
[node name="BurgerBunsDispenser" parent="Stations" unique_id=1720683779 instance=ExtResource("13_0sfn4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5242664, 0.008738995, 1.1073059)
[node name="RawBurgerDispenser" parent="Stations" unique_id=235630131 instance=ExtResource("14_d0yvd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8896122, 0.008738995, 1.0872328)
[node name="PlateDispenser" parent="Stations" unique_id=710538846 instance=ExtResource("15_evyxv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.26631236, 0.008738995, 1.087036)
[node name="CubeSideDispenser2" parent="Stations" unique_id=200950572 instance=ExtResource("16_kktuy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.35154933, 0, 1.1119425)
+136
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@@ -0,0 +1,136 @@
[gd_scene format=3 uid="uid://do6mrslyqe5qe"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="2_6gspb"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="3_8n1fs"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://ui/game_over_panel.tscn" id="4_6gspb"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://prefabs/GameOvercontroler.gd" id="5_qmys3"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="6_b4aof"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="7_mdqee"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="8_wl1ox"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="9_wrlv7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="10_dwulx"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="11_e8c1b"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="12_cm8ly"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="13_0sfn4"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://stations/raw_burger_dispenser.tscn" id="14_d0yvd"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://stations/plate_dispenser.tscn" id="15_evyxv"]
[ext_resource type="PackedScene" uid="uid://bbg7dwsbxxh1t" path="res://stations/cube_side_dispense.tscn" id="16_kktuy"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("2_6gspb")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.9
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("7_mdqee")
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(20, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="GameOverPanel" parent="." unique_id=1234658657 instance=ExtResource("3_8n1fs")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -2.0281777, 2.8122003, 0)
scene = ExtResource("4_6gspb")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="controler" type="Node" parent="GameOverPanel" unique_id=803158176]
script = ExtResource("5_qmys3")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("6_b4aof")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9667189, 0)
[node name="WorldContent" type="Node3D" parent="." unique_id=262398468]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
mesh = SubResource("BoxMesh_24d3s")
[node name="InvisibleWalls" type="StaticBody3D" parent="." unique_id=315740174]
[node name="CollisionShape3D" type="CollisionShape3D" parent="InvisibleWalls" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, 8.838269)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="InvisibleWalls" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, -10.243342)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="InvisibleWalls" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -9.807113, 4.688614, -0.018813243)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="InvisibleWalls" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 9.934778, 4.297072, -0.018813023)
shape = SubResource("BoxShape3D_24d3s")
[node name="Stations" type="Node3D" parent="." unique_id=1237237441]
[node name="Table" parent="Stations" unique_id=1863572470 instance=ExtResource("8_wl1ox")]
transform = Transform3D(-1, 0, 8.742277e-08, 0, 1, 0, -8.742277e-08, 0, -1, 3.6294794, 0.54177135, 0.0973109)
primary_duration = 35.0
[node name="Hob" parent="Stations" unique_id=1687971542 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35077858, 0.50655985, -1.2833805)
[node name="Hob2" parent="Stations" unique_id=717907738 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26079375, 0.50655985, -1.2833805)
[node name="Sink" parent="Stations" unique_id=2055277359 instance=ExtResource("10_dwulx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.9064429, 0.51461196, -1.2828919)
[node name="DirtStation" parent="Stations" unique_id=160842153 instance=ExtResource("11_e8c1b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4574674, 0.50655985, -1.2598276)
[node name="Counter" parent="Stations" unique_id=1487893288 instance=ExtResource("12_cm8ly")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.94890714, 0.5115015, -1.3041471)
[node name="Counter2" parent="Stations" unique_id=368890752 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.1103079)
[node name="Counter4" parent="Stations" unique_id=1748373996 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.70863545)
[node name="Counter3" parent="Stations" unique_id=1498817646 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, 0.49258912)
[node name="Counter5" parent="Stations" unique_id=200341072 instance=ExtResource("12_cm8ly")]
transform = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 1.9911776, 0.51150185, 0.61940837)
[node name="BurgerBunsDispenser" parent="Stations" unique_id=1720683779 instance=ExtResource("13_0sfn4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5242664, 0.008738995, 1.1073059)
[node name="RawBurgerDispenser" parent="Stations" unique_id=235630131 instance=ExtResource("14_d0yvd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8896122, 0.008738995, 1.0872328)
[node name="PlateDispenser" parent="Stations" unique_id=710538846 instance=ExtResource("15_evyxv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.26631236, 0.008738995, 1.087036)
[node name="CubeSideDispenser2" parent="Stations" unique_id=200950572 instance=ExtResource("16_kktuy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.35154933, 0, 1.1119425)
+136
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@@ -0,0 +1,136 @@
[gd_scene format=3 uid="uid://do6mrslyqe5qe"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="2_6gspb"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="3_8n1fs"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://ui/game_over_panel.tscn" id="4_6gspb"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://prefabs/GameOvercontroler.gd" id="5_qmys3"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="6_b4aof"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="7_mdqee"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="8_wl1ox"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="9_wrlv7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="10_dwulx"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="11_e8c1b"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="12_cm8ly"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="13_0sfn4"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://stations/raw_burger_dispenser.tscn" id="14_d0yvd"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://stations/plate_dispenser.tscn" id="15_evyxv"]
[ext_resource type="PackedScene" uid="uid://bbg7dwsbxxh1t" path="res://stations/cube_side_dispense.tscn" id="16_kktuy"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("2_6gspb")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.9
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("7_mdqee")
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(20, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="GameOverPanel" parent="." unique_id=1234658657 instance=ExtResource("3_8n1fs")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -2.0281777, 2.8122003, 0)
scene = ExtResource("4_6gspb")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="controler" type="Node" parent="GameOverPanel" unique_id=803158176]
script = ExtResource("5_qmys3")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("6_b4aof")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9667189, 0)
[node name="WorldContent" type="Node3D" parent="." unique_id=262398468]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
mesh = SubResource("BoxMesh_24d3s")
[node name="InvisibleWalls" type="StaticBody3D" parent="." unique_id=315740174]
[node name="CollisionShape3D" type="CollisionShape3D" parent="InvisibleWalls" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, 8.838269)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="InvisibleWalls" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, -10.243342)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="InvisibleWalls" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -9.807113, 4.688614, -0.018813243)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="InvisibleWalls" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 9.934778, 4.297072, -0.018813023)
shape = SubResource("BoxShape3D_24d3s")
[node name="Stations" type="Node3D" parent="." unique_id=1237237441]
[node name="Table" parent="Stations" unique_id=1863572470 instance=ExtResource("8_wl1ox")]
transform = Transform3D(-1, 0, 8.742277e-08, 0, 1, 0, -8.742277e-08, 0, -1, 3.6294794, 0.54177135, 0.0973109)
primary_duration = 35.0
[node name="Hob" parent="Stations" unique_id=1687971542 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35077858, 0.50655985, -1.2833805)
[node name="Hob2" parent="Stations" unique_id=717907738 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26079375, 0.50655985, -1.2833805)
[node name="Sink" parent="Stations" unique_id=2055277359 instance=ExtResource("10_dwulx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.9064429, 0.51461196, -1.2828919)
[node name="DirtStation" parent="Stations" unique_id=160842153 instance=ExtResource("11_e8c1b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4574674, 0.50655985, -1.2598276)
[node name="Counter" parent="Stations" unique_id=1487893288 instance=ExtResource("12_cm8ly")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.94890714, 0.5115015, -1.3041471)
[node name="Counter2" parent="Stations" unique_id=368890752 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.1103079)
[node name="Counter4" parent="Stations" unique_id=1748373996 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.70863545)
[node name="Counter3" parent="Stations" unique_id=1498817646 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, 0.49258912)
[node name="Counter5" parent="Stations" unique_id=200341072 instance=ExtResource("12_cm8ly")]
transform = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 1.9911776, 0.51150185, 0.61940837)
[node name="BurgerBunsDispenser" parent="Stations" unique_id=1720683779 instance=ExtResource("13_0sfn4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5242664, 0.008738995, 1.1073059)
[node name="RawBurgerDispenser" parent="Stations" unique_id=235630131 instance=ExtResource("14_d0yvd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8896122, 0.008738995, 1.0872328)
[node name="PlateDispenser" parent="Stations" unique_id=710538846 instance=ExtResource("15_evyxv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.26631236, 0.008738995, 1.087036)
[node name="CubeSideDispenser2" parent="Stations" unique_id=200950572 instance=ExtResource("16_kktuy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.35154933, 0, 1.1119425)
+136
View File
@@ -0,0 +1,136 @@
[gd_scene format=3 uid="uid://do6mrslyqe5qe"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="2_6gspb"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="3_8n1fs"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://ui/game_over_panel.tscn" id="4_6gspb"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://prefabs/game_over_controler.gd" id="5_qmys3"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="6_b4aof"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="7_mdqee"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="8_wl1ox"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="9_wrlv7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="10_dwulx"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="11_e8c1b"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="12_cm8ly"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="13_0sfn4"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://stations/raw_burger_dispenser.tscn" id="14_d0yvd"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://stations/plate_dispenser.tscn" id="15_evyxv"]
[ext_resource type="PackedScene" uid="uid://bbg7dwsbxxh1t" path="res://stations/cube_side_dispense.tscn" id="16_kktuy"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("2_6gspb")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.9
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("7_mdqee")
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(20, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="GameOverPanel" parent="." unique_id=1234658657 instance=ExtResource("3_8n1fs")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -2.0281777, 2.8122003, 0)
scene = ExtResource("4_6gspb")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="controler" type="Node" parent="GameOverPanel" unique_id=803158176]
script = ExtResource("5_qmys3")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("6_b4aof")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9667189, 0)
[node name="WorldContent" type="Node3D" parent="." unique_id=262398468]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
mesh = SubResource("BoxMesh_24d3s")
[node name="InvisibleWalls" type="StaticBody3D" parent="." unique_id=315740174]
[node name="CollisionShape3D" type="CollisionShape3D" parent="InvisibleWalls" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, 8.838269)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="InvisibleWalls" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, -10.243342)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="InvisibleWalls" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -9.807113, 4.688614, -0.018813243)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="InvisibleWalls" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 9.934778, 4.297072, -0.018813023)
shape = SubResource("BoxShape3D_24d3s")
[node name="Stations" type="Node3D" parent="." unique_id=1237237441]
[node name="Table" parent="Stations" unique_id=1863572470 instance=ExtResource("8_wl1ox")]
transform = Transform3D(-1, 0, 8.742277e-08, 0, 1, 0, -8.742277e-08, 0, -1, 3.6294794, 0.54177135, 0.0973109)
primary_duration = 35.0
[node name="Hob" parent="Stations" unique_id=1687971542 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35077858, 0.50655985, -1.2833805)
[node name="Hob2" parent="Stations" unique_id=717907738 instance=ExtResource("9_wrlv7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.26079375, 0.50655985, -1.2833805)
[node name="Sink" parent="Stations" unique_id=2055277359 instance=ExtResource("10_dwulx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.9064429, 0.51461196, -1.2828919)
[node name="DirtStation" parent="Stations" unique_id=160842153 instance=ExtResource("11_e8c1b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4574674, 0.50655985, -1.2598276)
[node name="Counter" parent="Stations" unique_id=1487893288 instance=ExtResource("12_cm8ly")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.94890714, 0.5115015, -1.3041471)
[node name="Counter2" parent="Stations" unique_id=368890752 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.1103079)
[node name="Counter4" parent="Stations" unique_id=1748373996 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.70863545)
[node name="Counter3" parent="Stations" unique_id=1498817646 instance=ExtResource("12_cm8ly")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, 0.49258912)
[node name="Counter5" parent="Stations" unique_id=200341072 instance=ExtResource("12_cm8ly")]
transform = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 1.9911776, 0.51150185, 0.61940837)
[node name="BurgerBunsDispenser" parent="Stations" unique_id=1720683779 instance=ExtResource("13_0sfn4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5242664, 0.008738995, 1.1073059)
[node name="RawBurgerDispenser" parent="Stations" unique_id=235630131 instance=ExtResource("14_d0yvd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8896122, 0.008738995, 1.0872328)
[node name="PlateDispenser" parent="Stations" unique_id=710538846 instance=ExtResource("15_evyxv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.26631236, 0.008738995, 1.087036)
[node name="CubeSideDispenser2" parent="Stations" unique_id=200950572 instance=ExtResource("16_kktuy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.35154933, 0, 1.1119425)
+9 -9
View File
@@ -1,14 +1,14 @@
[gd_scene format=3 uid="uid://clw8ai6kngqxb"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_0xm2m"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_h2yge"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_272bh"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="3_h2yge"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="4_7mycd"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="6_7mycd"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="8_5vw27"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="9_kek77"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://scripts/main.gd" id="1_0xm2m"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="2_h2yge"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="3_272bh"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://items/pickupcube.tscn" id="3_h2yge"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="4_7mycd"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="6_7mycd"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://items/burger.tscn" id="8_5vw27"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://containers/plate.tscn" id="9_kek77"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(5, 0.1, 5)
-166
View File
@@ -1,166 +0,0 @@
[gd_scene format=3 uid="uid://c1nv4w33fedj6"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_72gy5"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_8wkh3"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_m56cs"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_5kvh0"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_l1qm6"]
[ext_resource type="PackedScene" uid="uid://c0lknik4noobs" path="res://Items/BurgerBuns.tscn" id="6_bktvt"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="7_1nkd0"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="8_l1owj"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="9_220hi"]
[ext_resource type="PackedScene" uid="uid://b3m2ag8g5rj4r" path="res://Items/hamburger.tscn" id="10_qacki"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="11_npf8s"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="12_8apyq"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="13_jnwcx"]
[ext_resource type="PackedScene" uid="uid://cfc4ho67u4r5e" path="res://Items/cooked_burger.tscn" id="14_1lg2m"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_yy81s"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="16_vp"]
[ext_resource type="PackedScene" path="res://UI/main_menu_panel.tscn" id="17_panel"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(115, 0.1, 15)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_m56cs")
size = Vector3(15, 0.1, 15)
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("5_l1qm6")
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_72gy5")
[node name="XROrigin3D" parent="." unique_id=2055526621 instance=ExtResource("2_8wkh3")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36171648, 0, 0.81835127)
[node name="MainMenuPanel3D" parent="." unique_id=1448860532 instance=ExtResource("16_vp")]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0.36171648, 2.0238447, -1.9758987)
screen_size = Vector2(0.6, 0.4)
scene = ExtResource("17_panel")
viewport_size = Vector2(600, 400)
transparent = 1
scene_properties_keys = PackedStringArray("main_menu_panel.gd")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
mesh = SubResource("BoxMesh_24d3s")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_5kvh0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.29336345, 0.5, -1.484)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="BurgerBuns" parent="." unique_id=1088240294 instance=ExtResource("6_bktvt")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5530176, 1.0505146, -1.3074328)
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("7_1nkd0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.568947, -0.018512607, -1.317366)
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("8_l1owj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5717233, 1.1548845, 1.5373346)
[node name="burger" parent="." unique_id=1417604760 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6888188, 1.0325116, -1.7110313)
[node name="burger2" parent="." unique_id=1584460510 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6931299, 1.1429771, -1.71225)
[node name="burger3" parent="." unique_id=1884095916 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.69027674, 1.1099085, -1.7210286)
[node name="burger4" parent="." unique_id=1844818864 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.69134104, 1.0672915, -1.7210286)
[node name="Hamburger" parent="." unique_id=761091445 instance=ExtResource("10_qacki")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.9352558, 1.2334514, 1.2447833)
[node name="PickableObject" parent="." unique_id=1675596942 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.6225724, 1.0654817, -1.0473135)
[node name="PickableObject2" parent="." unique_id=713087634 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.6359743, 1.0501236, -1.1673055)
[node name="PickableObject3" parent="." unique_id=879935619 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.5142721, 1.0654817, -1.0473135)
[node name="PickableObject4" parent="." unique_id=198541902 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.5276739, 1.0501236, -1.1673055)
[node name="Hamburger2" parent="." unique_id=1349934579 instance=ExtResource("10_qacki")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.9857153, 1.1424131, 0.9472374)
[node name="PickableObject5" parent="." unique_id=1021333509 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.73287535, 1.0922265, -1.0473135)
[node name="PickableObject6" parent="." unique_id=1268843669 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.7462772, 1.0768684, -1.1673055)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("12_8apyq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3147688, 0.5, -1.4940417)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("13_jnwcx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.0864775, 0.5, -1.244947)
[node name="Plate2" parent="." unique_id=356790445 instance=ExtResource("8_l1owj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5730225, 1.1085004, 0.59790254)
[node name="CookedBurger" parent="." unique_id=1127807542 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30782473, 1.1446649, -1.0928738)
[node name="CookedBurger2" parent="." unique_id=160088590 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30671906, 1.0522771, -1.0928738)
[node name="CookedBurger3" parent="." unique_id=992183367 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3344773, 1.0492828, -0.7096845)
[node name="CookedBurger4" parent="." unique_id=1837607086 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30671906, 1.098119, -1.0928738)
[node name="BurgerBuns2" parent="." unique_id=1210358958 instance=ExtResource("6_bktvt")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3596323, 1.0205106, -0.22482127)
[node name="PickableObject7" parent="." unique_id=641653545 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -1.3556751, 1.0887735, 0.28881657)
[node name="PickableObject8" parent="." unique_id=1733819363 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -1.3422732, 1.0734154, 0.16882455)
[node name="PickableObject9" parent="." unique_id=12419746 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -1.4639754, 1.0887735, 0.28881657)
[node name="PickableObject10" parent="." unique_id=313160217 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -1.4505737, 1.0734154, 0.16882455)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("15_yy81s")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7124918, 0.5, -1.4886917)
[node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_yy81s")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.5, -0.4458799)
[node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_yy81s")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.5, 0.55367994)
[node name="Counter4" parent="." unique_id=906748771 instance=ExtResource("15_yy81s")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.5, 1.5539298)
[node name="Hamburger3" parent="." unique_id=369573848 instance=ExtResource("10_qacki")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.7201865, 1.142413, 0.14773655)
[node name="Plate3" parent="." unique_id=2004250522 instance=ExtResource("8_l1owj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5818124, 1.1085004, -0.4634577)
+53
View File
@@ -0,0 +1,53 @@
[gd_scene format=3 uid="uid://c1nv4w33fedj6"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://scripts/main.gd" id="1_rtw2f"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="2_rtw2f"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="3_tbmy8"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="4_jk1qb"]
[ext_resource type="PackedScene" path="res://ui/main_menu_panel.tscn" id="5_rtw2f"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="6_oa1go"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("2_rtw2f")
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(115, 0.1, 15)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("6_oa1go")
size = Vector3(15, 0.1, 15)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_rtw2f")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="XROrigin3D" parent="." unique_id=2055526621 instance=ExtResource("3_tbmy8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36171648, 0, 0.81835127)
[node name="MainMenuPanel3D" parent="." unique_id=1448860532 instance=ExtResource("4_jk1qb")]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0.36171648, 2.0238447, -1.9758987)
screen_size = Vector2(0.6, 0.4)
scene = ExtResource("5_rtw2f")
viewport_size = Vector2(600, 400)
transparent = 1
scene_properties_keys = PackedStringArray("main_menu_panel.gd")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
mesh = SubResource("BoxMesh_24d3s")
+7 -12
View File
@@ -1,21 +1,19 @@
[gd_scene format=3 uid="uid://c30i6h32w8p47"]
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://Scenes/multiplayer_world.gd" id="1_kdan8"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_g30gi"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_75ecy"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_c3xgf"]
[ext_resource type="Script" uid="uid://biu4qr3nr1eny" path="res://test/mp_test_driver.gd" id="99_mptst"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="1_pjkx2"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="2_pjkx2"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="3_4vwpp"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(15, 0.1, 15)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_75ecy")
material = ExtResource("2_pjkx2")
size = Vector3(15, 0.1, 15)
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("5_c3xgf")
sky = ExtResource("3_4vwpp")
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
@@ -26,9 +24,8 @@ sdfgi_enabled = true
size = Vector3(15, 20, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_kdan8")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("2_g30gi")]
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("1_pjkx2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36171648, 0, 0.81835127)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
@@ -55,6 +52,7 @@ environment = SubResource("Environment_bvwq1")
spawn_path = NodePath("../WorldContent")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=106645565]
_spawnable_scenes = PackedStringArray("res://Player/net_player.tscn")
spawn_path = NodePath("../Players")
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=4404969]
@@ -74,6 +72,3 @@ shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1431367494]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 7.502467, 9.197384, -0.018813023)
shape = SubResource("BoxShape3D_arao0")
[node name="TestDriver" type="Node" parent="."]
script = ExtResource("99_mptst")
-145
View File
@@ -1,145 +0,0 @@
extends Node3D
## World script for the multiplayer scene. Starts the host/join the menu asked
## for, turns the authored kitchen into replicated objects, gives every connected
## peer an avatar, and returns to the menu when the session ends.
##
## The world's contents are NOT left baked into the scene file. Whatever the
## scene authors is treated as a template: the server spawns real copies of it
## through NetWorld and every peer drops its own authored originals. A client
## therefore shows the server's world rather than assuming its local copy of the
## scene matches — which is also exactly the path a player joining mid-session
## takes.
const PLAYER_SCENE := "res://Player/net_player.tscn"
## Whether to build the full kitchen on the machine that owns the world. The real
## game scene wants this; focused debug scenes bake their own handful of objects
## and turn it off, so the thing under test is not sharing the world with a
## second copy of the whole kitchen.
@export var populate_from_layout: bool = true
var xr_interface: XRInterface
var _net_world: NetWorld
var _populated := false
func _ready() -> void:
xr_interface = XRServer.find_interface("OpenXR")
if xr_interface and xr_interface.is_initialized():
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
get_viewport().use_xr = true
# Both roots go through the same generic replication hook, so a player avatar
# is just another replicated object — nothing about it is special-cased.
_net_world = NetWorld.new()
_net_world.name = "NetWorld"
add_child(_net_world)
_net_world.setup($ItemsSpawner, $WorldContent)
$PlayersSpawner.add_spawnable_scene(PLAYER_SCENE)
$Players.child_entered_tree.connect(_on_player_entered)
NetworkManager.register_world(self, _net_world)
NetworkManager.player_joined.connect(_on_player_joined)
NetworkManager.player_left.connect(_on_player_left)
NetworkManager.session_started.connect(_on_session_started)
NetworkManager.session_ended.connect(_on_session_ended)
NetworkManager.connection_failed.connect(_on_connection_failed)
# world_ready() is what actually calls host()/join() (or the command-line
# equivalent). Populating before this point would be wrong for every case, not
# just offline: is_online() is still false until host()/join() runs, so
# owns_world() reads true for a joining client too and it would build its own
# copy instead of receiving the server's. host() emits session_started
# synchronously, which populates via _on_session_started; the call after
# world_ready() only covers the case where neither ran — this scene opened
# directly, offline.
NetworkManager.world_ready()
_populate_world_if_owner()
func _on_player_entered(node: Node) -> void:
if node is MultiplayerSynchronizer:
return
NetReplication.attach(node)
func _exit_tree() -> void:
NetworkManager.unregister_world()
func _on_session_started(_is_server: bool) -> void:
_populate_world_if_owner()
## Turns the authored template into replicated objects, exactly once, on the
## machine that owns world logic. Safe to call from several entry points.
func _populate_world_if_owner() -> void:
if _populated or not populate_from_layout:
return
# WorldLayout reads the live scene tree to find what to replicate, so it has
# to be an instance sitting in that tree.
var layout := WorldLayout.new()
add_child(layout)
var authored := layout.get_authored_nodes()
# Every peer drops its authored copies. The client would otherwise show its
# local originals on top of the server's replicated ones, and the two sets
# would drift apart because only the server's are synced.
if not NetworkManager.owns_world():
NetworkManager.log_line("Clearing %d authored nodes; the server's copies replace them" % authored.size())
_remove_authored(authored)
layout.queue_free()
return
_populated = true
GameManager.meals_in_play = ["hamburger"]
var objects := layout.describe(authored)
layout.queue_free()
_remove_authored(authored)
NetworkManager.log_line("Populating world: %d objects" % objects.size())
for d in objects:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
NetworkManager.log_line("World populated")
# Freed immediately rather than queue_free()d, so the names are released before
# the replicated copies are spawned under the same ones.
func _remove_authored(nodes: Array[Node]) -> void:
for node in nodes:
if is_instance_valid(node):
node.get_parent().remove_child(node)
node.free()
## Only the server (or the single offline machine) creates avatars;
## MultiplayerSpawner replicates the result to everyone else, late joiners
## included.
func _on_player_joined(peer_id: int) -> void:
if not NetworkManager.owns_world() or $Players.has_node(str(peer_id)):
return
var p: Node = load(PLAYER_SCENE).instantiate()
# The name is the peer id, which is how net_player.gd knows whose avatar it
# is on every peer — MultiplayerSpawner replicates the name.
p.name = str(peer_id)
$Players.add_child(p)
NetworkManager.log_line("Spawned avatar for peer %d" % peer_id)
func _on_player_left(peer_id: int) -> void:
if not NetworkManager.owns_world():
return
var p := $Players.get_node_or_null(str(peer_id))
if p:
p.queue_free()
NetworkManager.log_line("Despawned avatar for peer %d" % peer_id)
func _on_session_ended() -> void:
NetworkManager.log_line("Session ended, returning to main menu")
get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
func _on_connection_failed() -> void:
NetworkManager.log_line("Connection failed, returning to main menu")
get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
+8 -8
View File
@@ -1,13 +1,13 @@
[gd_scene format=3 uid="uid://dbgu4r127ke5v"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_1ymas"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="2_1jq86"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="3_bryd6"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="4_kpgm6"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="5_gfdi7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="6_fmmg3"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="7_jnxsa"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="8_xl5nn"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://scripts/main.gd" id="1_1ymas"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="2_1jq86"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/xr_origin.tscn" id="3_bryd6"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="4_kpgm6"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="5_gfdi7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="6_fmmg3"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="7_jnxsa"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://items/pickupcube.tscn" id="8_xl5nn"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://mmasxwqyqmib"
path="res://.godot/imported/220175__gameaudio__pop-click.wav-1330523e09eacb15d341a14b80e4481e.sample"
path="res://.godot/imported/220175__gameaudio__pop-click.wav-6ef2d3317a82c347b715936ede79653a.sample"
[deps]
source_file="res://Sounds/220175__gameaudio__pop-click.wav"
dest_files=["res://.godot/imported/220175__gameaudio__pop-click.wav-1330523e09eacb15d341a14b80e4481e.sample"]
source_file="res://sounds/220175__gameaudio__pop-click.wav"
dest_files=["res://.godot/imported/220175__gameaudio__pop-click.wav-6ef2d3317a82c347b715936ede79653a.sample"]
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+3 -3
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@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://ecva70pect61"
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path="res://.godot/imported/220178__gameaudio__click.wav-566ebf31c82573e187ff8a1db97a7861.sample"
[deps]
source_file="res://Sounds/220178__gameaudio__click.wav"
dest_files=["res://.godot/imported/220178__gameaudio__click.wav-ca46bf33c1c48e1e526f04c43ca7d450.sample"]
source_file="res://sounds/220178__gameaudio__click.wav"
dest_files=["res://.godot/imported/220178__gameaudio__click.wav-566ebf31c82573e187ff8a1db97a7861.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://b3wxawyrvuc6s"
path="res://.godot/imported/220179__gameaudio__click-metal-ting.wav-b01c457287fe42298a36c3de7c536c68.sample"
path="res://.godot/imported/220179__gameaudio__click-metal-ting.wav-82be282871110eef8fea8249619832d7.sample"
[deps]
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dest_files=["res://.godot/imported/220179__gameaudio__click-metal-ting.wav-b01c457287fe42298a36c3de7c536c68.sample"]
source_file="res://sounds/220179__gameaudio__click-metal-ting.wav"
dest_files=["res://.godot/imported/220179__gameaudio__click-metal-ting.wav-82be282871110eef8fea8249619832d7.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://b7sr2sb1ks5en"
path="res://.godot/imported/220180__gameaudio__click-pop.wav-9e467150046193d705dd830885c89cd1.sample"
path="res://.godot/imported/220180__gameaudio__click-pop.wav-32216325683d314fa3adc66d13e633f4.sample"
[deps]
source_file="res://Sounds/220180__gameaudio__click-pop.wav"
dest_files=["res://.godot/imported/220180__gameaudio__click-pop.wav-9e467150046193d705dd830885c89cd1.sample"]
source_file="res://sounds/220180__gameaudio__click-pop.wav"
dest_files=["res://.godot/imported/220180__gameaudio__click-pop.wav-32216325683d314fa3adc66d13e633f4.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://1ccsqbju32ey"
path="res://.godot/imported/220187__gameaudio__loosedeny-casual-1.wav-cb0e560d42c6026ded2d2e240e614433.sample"
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[deps]
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dest_files=["res://.godot/imported/220187__gameaudio__loosedeny-casual-1.wav-cb0e560d42c6026ded2d2e240e614433.sample"]
source_file="res://sounds/220187__gameaudio__loosedeny-casual-1.wav"
dest_files=["res://.godot/imported/220187__gameaudio__loosedeny-casual-1.wav-2e7c1356ffec0a1e5b732b21f42e21a0.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://bdnsgt7xt3261"
path="res://.godot/imported/220194__gameaudio__click-heavy.wav-aca40ed286d93eb365d527a162fd3129.sample"
path="res://.godot/imported/220194__gameaudio__click-heavy.wav-43269bff3c60e2451b470f929c6b6bb8.sample"
[deps]
source_file="res://Sounds/220194__gameaudio__click-heavy.wav"
dest_files=["res://.godot/imported/220194__gameaudio__click-heavy.wav-aca40ed286d93eb365d527a162fd3129.sample"]
source_file="res://sounds/220194__gameaudio__click-heavy.wav"
dest_files=["res://.godot/imported/220194__gameaudio__click-heavy.wav-43269bff3c60e2451b470f929c6b6bb8.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://daiv8ubwdbidf"
path="res://.godot/imported/220195__gameaudio__click-wooden-1.wav-9368ef861eabf2cf1d5bd0db33c616c8.sample"
path="res://.godot/imported/220195__gameaudio__click-wooden-1.wav-f161e2c5a53d686c65d143b45f33acb1.sample"
[deps]
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dest_files=["res://.godot/imported/220195__gameaudio__click-wooden-1.wav-9368ef861eabf2cf1d5bd0db33c616c8.sample"]
source_file="res://sounds/220195__gameaudio__click-wooden-1.wav"
dest_files=["res://.godot/imported/220195__gameaudio__click-wooden-1.wav-f161e2c5a53d686c65d143b45f33acb1.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
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[deps]
source_file="res://Sounds/220196__gameaudio__click-wooden-2.wav"
dest_files=["res://.godot/imported/220196__gameaudio__click-wooden-2.wav-45bb63efefaf817b60155beec9343d74.sample"]
source_file="res://sounds/220196__gameaudio__click-wooden-2.wav"
dest_files=["res://.godot/imported/220196__gameaudio__click-wooden-2.wav-372f3d1af9c561baf2360e14b5b7050b.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://bqtk1adk8umbx"
path="res://.godot/imported/220197__gameaudio__click-basic.wav-9f173e2b7206278e95710ab077d62c32.sample"
path="res://.godot/imported/220197__gameaudio__click-basic.wav-61aa24994882b9ab5848ecead3d7aba9.sample"
[deps]
source_file="res://Sounds/220197__gameaudio__click-basic.wav"
dest_files=["res://.godot/imported/220197__gameaudio__click-basic.wav-9f173e2b7206278e95710ab077d62c32.sample"]
source_file="res://sounds/220197__gameaudio__click-basic.wav"
dest_files=["res://.godot/imported/220197__gameaudio__click-basic.wav-61aa24994882b9ab5848ecead3d7aba9.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://ysgfx76jkx2q"
path="res://.godot/imported/220198__gameaudio__click-with-two-parts.wav-089977567529b37b0fd9cd019eb7b3c2.sample"
path="res://.godot/imported/220198__gameaudio__click-with-two-parts.wav-23adbbdcc4d995994bf9700f6b6e244d.sample"
[deps]
source_file="res://Sounds/220198__gameaudio__click-with-two-parts.wav"
dest_files=["res://.godot/imported/220198__gameaudio__click-with-two-parts.wav-089977567529b37b0fd9cd019eb7b3c2.sample"]
source_file="res://sounds/220198__gameaudio__click-with-two-parts.wav"
dest_files=["res://.godot/imported/220198__gameaudio__click-with-two-parts.wav-23adbbdcc4d995994bf9700f6b6e244d.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://dtyh22ccebiv5"
path="res://.godot/imported/220199__gameaudio__click-higher.wav-d1c1550d99a0cc873012c4010877005b.sample"
path="res://.godot/imported/220199__gameaudio__click-higher.wav-0ea6f7a1d32e528aace111f0ce8b9631.sample"
[deps]
source_file="res://Sounds/220199__gameaudio__click-higher.wav"
dest_files=["res://.godot/imported/220199__gameaudio__click-higher.wav-d1c1550d99a0cc873012c4010877005b.sample"]
source_file="res://sounds/220199__gameaudio__click-higher.wav"
dest_files=["res://.godot/imported/220199__gameaudio__click-higher.wav-0ea6f7a1d32e528aace111f0ce8b9631.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://cywjbbeintjew"
path="res://.godot/imported/220208__gameaudio__click-pop-two-part.wav-04cb5eb3e0b3459771dbab42bbd24be9.sample"
path="res://.godot/imported/220208__gameaudio__click-pop-two-part.wav-9e40de3d9bebd124d0fe54a4f4cc4db9.sample"
[deps]
source_file="res://Sounds/220208__gameaudio__click-pop-two-part.wav"
dest_files=["res://.godot/imported/220208__gameaudio__click-pop-two-part.wav-04cb5eb3e0b3459771dbab42bbd24be9.sample"]
source_file="res://sounds/220208__gameaudio__click-pop-two-part.wav"
dest_files=["res://.godot/imported/220208__gameaudio__click-pop-two-part.wav-9e40de3d9bebd124d0fe54a4f4cc4db9.sample"]
[params]
@@ -3,12 +3,12 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://claw3d2wnyr6a"
path="res://.godot/imported/220212__gameaudio__ping-bing.wav-2a1049829e71a0034c7e8d18745663f1.sample"
path="res://.godot/imported/220212__gameaudio__ping-bing.wav-04a5460471fa8fe82fe5d9bc5d946bb0.sample"
[deps]
source_file="res://Sounds/220212__gameaudio__ping-bing.wav"
dest_files=["res://.godot/imported/220212__gameaudio__ping-bing.wav-2a1049829e71a0034c7e8d18745663f1.sample"]
source_file="res://sounds/220212__gameaudio__ping-bing.wav"
dest_files=["res://.godot/imported/220212__gameaudio__ping-bing.wav-04a5460471fa8fe82fe5d9bc5d946bb0.sample"]
[params]
+3 -3
View File
@@ -3,12 +3,12 @@
importer="mp3"
type="AudioStreamMP3"
uid="uid://clkjwcawdqvta"
path="res://.godot/imported/money.mp3-95c717b8402507d80974f4f4287b0b63.mp3str"
path="res://.godot/imported/money.mp3-e3eae11b0c1923c268268b900bde9157.mp3str"
[deps]
source_file="res://Sounds/money.mp3"
dest_files=["res://.godot/imported/money.mp3-95c717b8402507d80974f4f4287b0b63.mp3str"]
source_file="res://sounds/money.mp3"
dest_files=["res://.godot/imported/money.mp3-e3eae11b0c1923c268268b900bde9157.mp3str"]
[params]
+3 -3
View File
@@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://c6rift56ql3f8"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_myl3s"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://stations/item_dispenser.gd" id="1_myl3s"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="1_p30r1"]
[ext_resource type="PackedScene" uid="uid://c0lknik4noobs" path="res://Items/BurgerBuns.tscn" id="2_1q74o"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="4_rf1b2"]
[ext_resource type="PackedScene" uid="uid://c0lknik4noobs" path="res://items/burger_buns.tscn" id="2_1q74o"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://prefabs/slide_off_dome.tscn" id="4_rf1b2"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
+1 -1
View File
@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://efaec6ymgabo"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="1_dlkho"]
[ext_resource type="AudioStream" uid="uid://bqtk1adk8umbx" path="res://Sounds/220197__gameaudio__click-basic.wav" id="2_0aadn"]
[ext_resource type="AudioStream" uid="uid://bqtk1adk8umbx" path="res://sounds/220197__gameaudio__click-basic.wav" id="2_0aadn"]
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(0.6, 1, 0.6)
+111 -19
View File
@@ -1,11 +1,19 @@
[gd_scene format=3 uid="uid://j7caslh27nor"]
[ext_resource type="Script" uid="uid://bsn8vhv5adxdo" path="res://Stations/hob.gd" id="1_7jc4g"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="2_er1dp"]
[ext_resource type="AudioStream" uid="uid://bqtk1adk8umbx" path="res://Sounds/220197__gameaudio__click-basic.wav" id="3_6oyg1"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="3_7uuqv"]
[ext_resource type="Material" uid="uid://d1djvskv4n4m3" path="res://Textures/hob_off.tres" id="4_8qpxk"]
[ext_resource type="Material" uid="uid://db7c7w4apwti7" path="res://Textures/hob_on.tres" id="6_m7l4u"]
[ext_resource type="Script" uid="uid://bsn8vhv5adxdo" path="res://stations/hob.gd" id="1_34vy5"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="2_xy5oe"]
[ext_resource type="AudioStream" uid="uid://bqtk1adk8umbx" path="res://sounds/220197__gameaudio__click-basic.wav" id="3_aqrs6"]
[ext_resource type="Material" uid="uid://d1djvskv4n4m3" path="res://textures/hob_off.tres" id="4_34vy5"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://ui/progress_bar.tscn" id="5_m4alr"]
[ext_resource type="Material" uid="uid://db7c7w4apwti7" path="res://textures/hob_on.tres" id="6_xy5oe"]
[ext_resource type="Script" uid="uid://bu0g23cfrqy0m" path="res://stations/station_movement.gd" id="7_tjce5"]
[ext_resource type="Script" uid="uid://bfrlpbsqg5lqr" path="res://addons/godot-xr-tools/objects/pickable.gd" id="8_f2m64"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="9_7mmlt"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="10_jnfpx"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="11_4me6o"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="12_tlp5u"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="13_vttml"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="14_glc7b"]
[sub_resource type="BoxShape3D" id="BoxShape3D_kdxnr"]
size = Vector3(0.6, 1, 0.6)
@@ -15,6 +23,23 @@ size = Vector3(0.6, 0.12802735, 0.6)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gkb3v"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_hob"]
properties/0/path = NodePath(".:time_cooked")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:cooking_result_time")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:cooking_result")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath(".:position")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath(".:rotation")
properties/4/spawn = true
properties/4/replication_mode = 1
[sub_resource type="Animation" id="Animation_7uuqv"]
length = 0.001
tracks/0/type = "value"
@@ -27,7 +52,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("4_8qpxk")]
"values": [ExtResource("4_34vy5")]
}
tracks/1/type = "value"
tracks/1/imported = false
@@ -39,7 +64,7 @@ tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("4_8qpxk")]
"values": [ExtResource("4_34vy5")]
}
tracks/2/type = "value"
tracks/2/imported = false
@@ -51,7 +76,7 @@ tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("4_8qpxk")]
"values": [ExtResource("4_34vy5")]
}
tracks/3/type = "value"
tracks/3/imported = false
@@ -91,7 +116,7 @@ tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("6_m7l4u")]
"values": [ExtResource("6_xy5oe")]
}
tracks/1/type = "value"
tracks/1/imported = false
@@ -103,7 +128,7 @@ tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("6_m7l4u")]
"values": [ExtResource("6_xy5oe")]
}
tracks/2/type = "value"
tracks/2/imported = false
@@ -115,7 +140,7 @@ tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("6_m7l4u")]
"values": [ExtResource("6_xy5oe")]
}
tracks/3/type = "value"
tracks/3/imported = false
@@ -148,8 +173,39 @@ _data = {
&"hob": SubResource("Animation_6oyg1")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_m1xbq"]
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.1764706, 1, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_vlqg6"]
material = SubResource("StandardMaterial3D_24d3s")
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="Resource" id="Resource_lc22d"]
script = ExtResource("11_4me6o")
closed_pose = ExtResource("10_jnfpx")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="Resource" id="Resource_qyiot"]
script = ExtResource("11_4me6o")
closed_pose = ExtResource("13_vttml")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cube"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Hob" type="StaticBody3D" unique_id=1687971542 groups=["station"]]
script = ExtResource("1_7jc4g")
script = ExtResource("1_34vy5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1283846023]
shape = SubResource("BoxShape3D_kdxnr")
@@ -158,8 +214,8 @@ shape = SubResource("BoxShape3D_kdxnr")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5270121, 0)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("2_er1dp")
stash_sound = ExtResource("3_6oyg1")
script = ExtResource("2_xy5oe")
stash_sound = ExtResource("3_aqrs6")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
@@ -188,21 +244,21 @@ transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.
inner_radius = 0.09153879
outer_radius = 0.120084204
sides = 32
material = ExtResource("4_8qpxk")
material = ExtResource("4_34vy5")
[node name="CSGTorus3D2" type="CSGTorus3D" parent="CSGCombiner3D" unique_id=24541894]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5003869, -7.827557e-05)
inner_radius = 0.15036294
outer_radius = 0.17592031
sides = 32
material = ExtResource("4_8qpxk")
material = ExtResource("4_34vy5")
[node name="CSGTorus3D" type="CSGTorus3D" parent="CSGCombiner3D" unique_id=1901978664]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5003869, -7.827557e-05)
inner_radius = 0.20426142
outer_radius = 0.2321898
sides = 32
material = ExtResource("4_8qpxk")
material = ExtResource("4_34vy5")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1107239311]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.4498226, -7.827557e-05)
@@ -251,7 +307,10 @@ size = Vector3(0.55, 0.835, 0.072)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.003479004, -0.45215607, 0.24655426)
size = Vector3(0.55, 0.096, 0.14)
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("3_7uuqv")]
[node name="Sync" type="MultiplayerSynchronizer" parent="." unique_id=768992259]
replication_config = SubResource("SceneReplicationConfig_np_hob")
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("5_m4alr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.74736404, -0.09216304)
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1525460719]
@@ -262,3 +321,36 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5053487, 0)
light_color = Color(1, 0.13725491, 0, 1)
light_energy = 0.0
omni_range = 0.5
[node name="Movement" type="Node3D" parent="." unique_id=1818087979]
script = ExtResource("7_tjce5")
[node name="MoveHandle" type="RigidBody3D" parent="Movement" unique_id=1675596942 groups=["platalbe_item"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.92786825, 0)
collision_layer = 4
collision_mask = 196615
axis_lock_linear_y = true
axis_lock_angular_x = true
axis_lock_angular_z = true
mass = 0.004
gravity_scale = 0.0
linear_damp = 100.0
script = ExtResource("8_f2m64")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Movement/MoveHandle" unique_id=1023455695]
shape = SubResource("BoxShape3D_m1xbq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Movement/MoveHandle" unique_id=1223689787]
mesh = SubResource("BoxMesh_vlqg6")
[node name="GrabPointHandLeft" parent="Movement/MoveHandle" unique_id=1571481674 instance=ExtResource("9_7mmlt")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.067650706, 0.04601878, -0.08606844)
hand_pose = SubResource("Resource_lc22d")
[node name="GrabPointHandRight" parent="Movement/MoveHandle" unique_id=514404634 instance=ExtResource("12_tlp5u")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
[node name="NetPickable" type="MultiplayerSynchronizer" parent="Movement/MoveHandle" unique_id=1858332513]
replication_config = SubResource("SceneReplicationConfig_np_cube")
script = ExtResource("14_glc7b")
-1
View File
@@ -1,4 +1,3 @@
[gd_scene format=3 uid="uid://cwwnbx5uat3fw"]
[node name="CSGBox3D" type="CSGBox3D" unique_id=725518829]
@@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://bbg7dwsbxxh1t"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_4m60m"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="2_nn8tr"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://stations/item_dispenser.gd" id="1_4m60m"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://items/pickupcube.tscn" id="2_nn8tr"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_ahn1e"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="4_nn8tr"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://prefabs/slide_off_dome.tscn" id="4_nn8tr"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
+2 -2
View File
@@ -7,8 +7,8 @@ func _ready() -> void:
snap_zone.has_picked_up.connect(_makeDirty)
func _makeDirty(item) -> void:
if not NetworkManager.owns_world():
return
#if not NetworkManager.owns_world():
#return
var plate: PlateController = item.get_node_or_null("PlateController") as PlateController
if not plate:
print("Dirt Station: held object is not a Plate")
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://cnjwtnhwh0i8q"]
[ext_resource type="Script" uid="uid://q7tpwmrbmu1m" path="res://Stations/dirt_station.gd" id="1_hc1d4"]
[ext_resource type="Script" uid="uid://q7tpwmrbmu1m" path="res://stations/dirt_station.gd" id="1_hc1d4"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="2_v0ytd"]
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
+9 -6
View File
@@ -1,6 +1,6 @@
extends StaticBody3D
const RECIPE_MANAGER = preload("res://RecipeManager.gd")
const RECIPE_MANAGER = preload("res://scripts/recipe_Manager.gd")
@export var cook_speed = 1
@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
@@ -70,7 +70,7 @@ func _refresh_display() -> void:
func _on_object_picked_up(_item) -> void:
print("Hob: object picked up: ", _item)
# Find the CookableItem in held object
# Find the FoodItem in held object
var _food_item = _item.get_node_or_null("FoodItem") as FoodItem
if not _food_item:
print("Hob: held object is not a FoodItem")
@@ -94,8 +94,8 @@ func _on_object_dropped() -> void:
func convert_held_to_item(_item: String) -> void:
if not NetworkManager.owns_world():
return
#if not NetworkManager.owns_world():
#return
print("Hob converting ", _item)
var old_pickable = snap_zone.picked_up_object
@@ -106,12 +106,15 @@ func convert_held_to_item(_item: String) -> void:
# Spawn the new item through the server so it replicates to every peer
# (including late joiners), in the old item's position.
var original_transform = old_pickable.global_transform
var new_scene_instance = NetworkManager.spawn_item(RECIPE_MANAGER.get_item_scene(_item).resource_path, original_transform)
#var new_scene_instance = NetworkManager.spawn_item(RECIPE_MANAGER.get_item_scene(_item).resource_path, original_transform)
var new_scene_instance = RECIPE_MANAGER.get_item_scene(_item).instantiate()
get_tree().root.add_child(new_scene_instance)
new_scene_instance.transform = original_transform
# Drop and free the old item and pick up the new one
print("Hob freeing old_pickable ", old_pickable)
snap_zone.drop_object()
NetworkManager.despawn_item(old_pickable)
old_pickable.queue_free()
snap_zone.pick_up_object(new_scene_instance)
+6 -3
View File
@@ -13,8 +13,11 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not NetworkManager.owns_world():
return
#if not NetworkManager.owns_world():
#return
if not snap_zone.picked_up_object:
var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform)
#var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform)
var new_item = item_scene.instantiate()
get_tree().root.add_child(new_item)
new_item.transform = snap_zone.global_transform
snap_zone.pick_up_object(new_item)
+3 -3
View File
@@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://ck5tuftqmyiue"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_jm0ik"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="2_tfo2i"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://stations/item_dispenser.gd" id="1_jm0ik"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://containers/plate.tscn" id="2_tfo2i"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_lr065"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="4_tfo2i"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://prefabs/slide_off_dome.tscn" id="4_tfo2i"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
+4 -4
View File
@@ -1,10 +1,10 @@
[gd_scene format=3 uid="uid://cwnwo4i28upap"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_gkb3v"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="2_mep2a"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://stations/item_dispenser.gd" id="1_gkb3v"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://items/burger.tscn" id="2_mep2a"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_3xuvi"]
[ext_resource type="Texture2D" uid="uid://cexxfyw03hr81" path="res://Textures/1.png" id="4_1f5le"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="5_mep2a"]
[ext_resource type="Texture2D" uid="uid://cexxfyw03hr81" path="res://textures/1.png" id="4_1f5le"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://prefabs/slide_off_dome.tscn" id="5_mep2a"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
+13 -2
View File
@@ -1,8 +1,8 @@
[gd_scene format=4 uid="uid://dvrk268s7gkxh"]
[ext_resource type="Script" uid="uid://byh5j25mwt3oc" path="res://Stations/sink.gd" id="1_7hh4b"]
[ext_resource type="Script" uid="uid://byh5j25mwt3oc" path="res://stations/sink.gd" id="1_7hh4b"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="2_3ocod"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="4_1pinr"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://ui/progress_bar.tscn" id="4_1pinr"]
[sub_resource type="BoxShape3D" id="BoxShape3D_l02yb"]
size = Vector3(0.6, 0.9610596, 0.6)
@@ -15,6 +15,14 @@ stereo = true
[sub_resource type="BoxShape3D" id="BoxShape3D_ai6d4"]
size = Vector3(0.5, 0.128, 0.5)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_sink"]
properties/0/path = NodePath(".:time_washed")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:is_washing")
properties/1/spawn = true
properties/1/replication_mode = 1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0gbf8"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bvwq1"]
@@ -226,6 +234,9 @@ transform = Transform3D(1, 0, 0, 0, 0.9367828, -0.34991136, 0, 0.34991136, 0.936
operation = 2
size = Vector3(1, 1.2053223, 0.352417)
[node name="Sync" type="MultiplayerSynchronizer" parent="." unique_id=1601242574]
replication_config = SubResource("SceneReplicationConfig_np_sink")
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("4_1pinr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8164611, -0.035980098)
+18
View File
@@ -0,0 +1,18 @@
extends Node3D
@onready var move_handle: XRToolsPickable = $MoveHandle
@onready var move_handle_rigid: RigidBody3D = $MoveHandle
@onready var hob: StaticBody3D = $".."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
move_handle_rigid.linear_velocity = Vector3.ZERO
move_handle_rigid.angular_velocity = Vector3.ZERO
hob.global_position.x = move_handle.global_position.x
hob.global_position.z = move_handle.global_position.z
+1
View File
@@ -0,0 +1 @@
uid://bu0g23cfrqy0m
+46 -60
View File
@@ -1,7 +1,8 @@
class_name Table
extends StaticBody3D
const GAME_MANAGER = preload("res://GameManager.gd")
const GAME_MANAGER = preload("res://scripts/game_manager.gd")
@export var thinking_duration: float = 3.0
@export var primary_duration: float = 60.0
@@ -29,21 +30,16 @@ enum TableState {
EATING
}
## State is server-authoritative and replicated. Transitions only ever run where
## NetworkManager.owns_world() is true — the whole station's _process is gated
## off for non-owners (NetWorld._gate) — and the setters below just refresh the
## display, so the server (via _setState) and clients (via incoming sync) show
## the same thing. Use _setState(), never assign `state` directly.
##
## These are deliberately not underscore-prefixed: that prefix is what marks a
## variable as private and unreplicated (see NetReplication), and this is exactly
## the state that has to reach every peer. state_duration is replicated for the
## same reason — the progress bar divides by it, and on a client that never ran a
## transition it would otherwise still be zero.
var state: TableState = TableState.EMPTY: set = _set_state
var state_time: float = 0.0: set = _set_state_time
var state_duration: float = 0.0 # set in _setState alongside state_time
var unsatisfied_orders: Array[String] = []: set = _set_unsatisfied_orders
## State is server-authoritative and synced (see table.tscn's Sync node);
## state transitions only ever run where NetworkManager.owns_world() is true
## (the whole station's _process is gated off elsewhere for non-owners, see
## NetworkManager._gate_station). The setters below just refresh the display,
## so both the server (via _setState) and clients (via incoming sync) show
## the same text. Use _setState(), never assign _state directly.
var _state: TableState = TableState.EMPTY: set = _set_state
var _state_time: float = 0.0: set = _set_state_time
var _state_duration: float = 0.0 # set in _set_state_time
var _unsatisfied_orders: Array[String] = []: set = _set_unsatisfied_orders
func _ready() -> void:
@@ -79,7 +75,7 @@ func _ready() -> void:
func _on_object_picked_up(_item) -> void:
print("Table: object picked up: ", _item)
if state == TableState.EATING:
if _state == TableState.EATING:
return
_absorb_item_if_correct(_item)
@@ -103,21 +99,14 @@ func _absorb_item_if_correct(_item: Node) -> void:
# Absorm items from the plate we want
for food_item in plate.container.contained_items:
print("Table: held a plate with FoodItem: ", food_item.id)
if food_item.id in unsatisfied_orders:
if food_item.id in _unsatisfied_orders:
print("Table: held FoodItem is in unsatisfied orders, removing it")
# Reassign rather than mutate in place. This property has a setter that
# refreshes the label, and mutating an array never fires it — so the
# peer that actually served the food would be the one peer whose table
# still showed the order outstanding. duplicate() also preserves the
# Array[String] typing the property requires.
var remaining := unsatisfied_orders.duplicate()
remaining.erase(food_item.id)
unsatisfied_orders = remaining
if unsatisfied_orders.size() > 0 and state != TableState.EATING:
_unsatisfied_orders.erase(food_item.id)
if _unsatisfied_orders.size() > 0 and _state != TableState.EATING:
_setState(TableState.WAITING_FRIEND)
# Table has everything it wants. Start eating
elif unsatisfied_orders.is_empty() and state != TableState.EATING:
elif _unsatisfied_orders.is_empty() and _state != TableState.EATING:
GAME_MANAGER.money += food_item.sell_value
audio_player.stream = money_sound
audio_player.play()
@@ -126,7 +115,7 @@ func _absorb_item_if_correct(_item: Node) -> void:
func place_order() -> void:
print("Table: place_order()")
var new_orders = unsatisfied_orders.duplicate()
var new_orders = _unsatisfied_orders.duplicate()
new_orders.append(GAME_MANAGER.get_random_meal())
new_orders.append(GAME_MANAGER.get_random_meal())
_set_unsatisfied_orders(new_orders)
@@ -134,9 +123,7 @@ func place_order() -> void:
func satisfyAllOrders() -> void:
print("Table: satisfyAllOrders()")
# Assigned, not cleared in place, for the same reason as in
# _absorb_item_if_correct: clear() would not fire the setter.
unsatisfied_orders = []
_unsatisfied_orders.clear()
clearAllPlates()
_setState(TableState.EMPTY)
@@ -160,42 +147,42 @@ func _set_snap_zones_enabled(value: bool) -> void:
## Server-only state transition: sets the new state's timer and assigns
## state (whose setter refreshes the display on every peer).
## _state (whose setter refreshes the display on every peer).
func _setState(newState: TableState) -> void:
print("Table set state: ", TableState.keys()[newState])
print("Table set _state: ", TableState.keys()[newState])
match newState:
TableState.EMPTY:
state_time = 5.0
state_duration = 5.0
_state_time = 5.0
_state_duration = 5.0
TableState.THINKING:
state_time = thinking_duration
state_duration = thinking_duration # Can't be done in _set_state(), will set duration inside timer
_state_time = thinking_duration
_state_duration = thinking_duration # Can't be done in _set_state(), will set duration inside timer
TableState.WAITING_PRIMARY:
state_time = primary_duration
state_duration = primary_duration
_state_time = primary_duration
_state_duration = primary_duration
TableState.WAITING_FRIEND:
state_time = friend_duration
state_duration = friend_duration
_state_time = friend_duration
_state_duration = friend_duration
TableState.EATING:
state_time = eating_duration
state_duration = eating_duration
_state_time = eating_duration
_state_duration = eating_duration
_set_snap_zones_enabled(false)
state = newState
_state = newState
## Pure presentation, driven off the current (locally authoritative or
## synced-from-server) state. Runs on every peer.
func _refresh_display() -> void:
# state, state_time and unsatisfied_orders are replicated with spawn=true,
# _state, _state_time and _unsatisfied_orders are replicated with spawn=true,
# and MultiplayerSpawner applies a spawn payload BEFORE the node enters the
# tree — so these setters fire while the @onready children below are still
# null. Bail out until _ready() has resolved them; _ready() calls back in
# once it has, so nothing that arrived early is lost.
if not progress_bar or not label_3d or not label_3d_time:
return
match state:
match _state:
TableState.EMPTY:
progress_bar.set_bar_visible(false)
label_3d.text = "empty"
@@ -203,48 +190,47 @@ func _refresh_display() -> void:
progress_bar.set_bar_visible(false)
label_3d.text = lbl_thinking
TableState.WAITING_PRIMARY:
label_3d.text = "%s\n%s" % [TableState.keys()[state], "\n".join(unsatisfied_orders)]
label_3d.text = "%s\n%s" % [TableState.keys()[_state], "\n".join(_unsatisfied_orders)]
progress_bar.set_bar_visible(true)
progress_bar.override_fill_color(Color.RED if state_time < 10 else Color.YELLOW)
progress_bar.override_fill_color(Color.RED if _state_time < 10 else Color.YELLOW)
TableState.WAITING_FRIEND:
label_3d.text = "%s\n%s" % [TableState.keys()[state], "\n".join(unsatisfied_orders)]
label_3d.text = "%s\n%s" % [TableState.keys()[_state], "\n".join(_unsatisfied_orders)]
progress_bar.set_bar_visible(true)
progress_bar.override_fill_color(Color.RED if state_time < 5 else Color.YELLOW)
progress_bar.override_fill_color(Color.RED if _state_time < 5 else Color.YELLOW)
TableState.EATING:
label_3d.text = lbl_eating
progress_bar.set_bar_visible(false)
label_3d_time.text = "%.1f" % state_time
var progress := state_time / state_duration if state_duration > 0.0 else 0.0
progress_bar.set_progress(clampf(progress, 0.0, 1.0))
label_3d_time.text = "%.1f" % _state_time
progress_bar.set_progress(clampf(float(_state_time) / _state_duration, 0.0, 1.0))
func _set_state(value: TableState) -> void:
state = value
_state = value
_refresh_display()
func _set_state_time(value: float) -> void:
state_time = value
_state_time = value
_refresh_display()
func _set_unsatisfied_orders(value: Array[String]) -> void:
unsatisfied_orders = value
_unsatisfied_orders = value
_refresh_display()
func _process(delta: float) -> void:
# Wait for state to finish
if state_time > 0.0:
state_time = max(0.0, state_time - delta)
if _state_time > 0.0:
_state_time = max(0.0, _state_time - delta)
return
if GAME_MANAGER.game_state == GAME_MANAGER.GameState.GAME_OVER:
return
# When state timer is finished, do this stuff before moving to next state
match state:
match _state:
TableState.EMPTY:
print("Table State EMPTY finish")
_setState(TableState.THINKING)
+30 -16
View File
@@ -1,10 +1,10 @@
[gd_scene format=3 uid="uid://caf0xanmxbshy"]
[ext_resource type="Script" uid="uid://caeikc7e3igkd" path="res://Stations/table.gd" id="1_2vcpj"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="1_8j1nt"]
[ext_resource type="AudioStream" uid="uid://clkjwcawdqvta" path="res://Sounds/money.mp3" id="2_jslhm"]
[ext_resource type="AudioStream" uid="uid://daiv8ubwdbidf" path="res://Sounds/220195__gameaudio__click-wooden-1.wav" id="3_0s6ir"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="3_kjf1i"]
[ext_resource type="Script" uid="uid://caeikc7e3igkd" path="res://stations/table.gd" id="1_aecp7"]
[ext_resource type="AudioStream" uid="uid://clkjwcawdqvta" path="res://sounds/money.mp3" id="2_5mi7y"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_03yai"]
[ext_resource type="AudioStream" uid="uid://daiv8ubwdbidf" path="res://sounds/220195__gameaudio__click-wooden-1.wav" id="4_grjry"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://ui/progress_bar.tscn" id="5_sldpd"]
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(0.6, 1, 0.6)
@@ -15,9 +15,20 @@ radius = 0.6
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.31, 0.21576, 0.1333, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_table"]
properties/0/path = NodePath(".:_state")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:_state_time")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:_unsatisfied_orders")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Table" type="StaticBody3D" unique_id=1863572470 groups=["station"]]
script = ExtResource("1_2vcpj")
money_sound = ExtResource("2_jslhm")
script = ExtResource("1_aecp7")
money_sound = ExtResource("2_5mi7y")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=228053941]
shape = SubResource("BoxShape3D_24d3s")
@@ -26,8 +37,8 @@ shape = SubResource("BoxShape3D_24d3s")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.31874347, 0.5270121, 0)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("1_8j1nt")
stash_sound = ExtResource("3_0s6ir")
script = ExtResource("3_03yai")
stash_sound = ExtResource("4_grjry")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
@@ -42,8 +53,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013531357, -0.015141487, 0
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.34755045, 0.5270121, 0)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("1_8j1nt")
stash_sound = ExtResource("3_0s6ir")
script = ExtResource("3_03yai")
stash_sound = ExtResource("4_grjry")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
@@ -58,8 +69,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013531357, -0.015141487, 0
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012355864, 0.5270121, 0.33038777)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("1_8j1nt")
stash_sound = ExtResource("3_0s6ir")
script = ExtResource("3_03yai")
stash_sound = ExtResource("4_grjry")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
@@ -74,8 +85,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013531357, -0.015141487, 0
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.022546828, 0.5270121, -0.36528283)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("1_8j1nt")
stash_sound = ExtResource("3_0s6ir")
script = ExtResource("3_03yai")
stash_sound = ExtResource("4_grjry")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
@@ -178,7 +189,10 @@ pixel_size = 0.003
billboard = 2
text = "20.1s"
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("3_kjf1i")]
[node name="Sync" type="MultiplayerSynchronizer" parent="." unique_id=2000411505]
replication_config = SubResource("SceneReplicationConfig_np_table")
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("5_sldpd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3676775, 0)
y_billboard = true
-59
View File
@@ -1,59 +0,0 @@
- Move recipes into a Yaml file that is read, and handles symetry through a Static manager class?
A `FoodItem` has an ID.
Example:
```yaml
combining: # The combinging of two items, entries always have a list of exactly two items
cooked_burger:
- cooked_burger
- burger_buns
dough:
- flour
- water
cooking:
cooked_burger:
ingredient: raw_burger
time: 3
charcoal:
ingredient: cooked_burger
time: 4
charcoal:
ingredient: toast
time: 2
augmenting: # Process of adding an item onto another without changing it's type, but toggling attributes.
cooked_burger:
has_tomato: sliced_tomato
has_cheese: cheese
salad:
has_tomato: sliced_tomato
has_olives: olives
chopping:
salad:
ingredient: lettuce
work: 50 # Wave arms faster makes work go faster
rolling:
pie_base:
ingredient: dough
work: 80
```
```py
on_area_enter(other):
var result = RecipeManager.getCombination(my_id, other_id)
if result:
convertInto(result)
```
- Counters are stations like hobs that convert items by chopping, rolling ect depending on `RecipeManager`,
and only converts items after hand gestures are done enough?
- Plates are lists of `FoodItems`?
Plate[`Hamburger`] accepts `Chips` => Plate[`Hamburger`, `Chips`]
Plate[`Hamburger`, `Chips`] accepts `Cheese` => Plate[`Hamburger(Cheese=true)`, `Chips`]
The logic for combining has to be expanded for plates.
- Plates have a property `is_dirty` they get after a customer clears the plate, and is disabled after being processed in `Sink`
+3 -3
View File
@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cexxfyw03hr81"
path.s3tc="res://.godot/imported/1.png-1282cd758f0d245fa29065df8c6fe28d.s3tc.ctex"
path.s3tc="res://.godot/imported/1.png-28d6e3d31e46c95f0dea1abf906c0f74.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
@@ -11,8 +11,8 @@ metadata={
[deps]
source_file="res://Textures/1.png"
dest_files=["res://.godot/imported/1.png-1282cd758f0d245fa29065df8c6fe28d.s3tc.ctex"]
source_file="res://textures/1.png"
dest_files=["res://.godot/imported/1.png-28d6e3d31e46c95f0dea1abf906c0f74.s3tc.ctex"]
[params]
+3 -3
View File
@@ -3,7 +3,7 @@
importer="texture"
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@@ -1,8 +1,7 @@
extends Control
@onready var _Restart_btn: Button = %Restart
const GAME_MANAGER = preload("res://GameManager.gd")
const GAME_MANAGER = preload("res://scripts/game_manager.gd")
func _ready() -> void:
_Restart_btn.pressed.connect(_restart)
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@@ -1,6 +1,6 @@
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[node name="MainMenuPanel" type="Control"]
layout_mode = 3

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