17 Commits

Author SHA1 Message Date
JonShard 6f01e20700 Removed old files 2026-07-31 14:16:03 +02:00
JonShard 4242325c8a Add tables pick random meals and 2026-07-31 14:15:47 +02:00
JonShard 48c9845624 Add Table handles Sides 2026-07-31 14:03:53 +02:00
JonShard 3d616bf4a5 Fix table doesn't detect player that were present before order state 2026-07-31 10:07:29 +02:00
JonShard 89e72c161b Add static resturant 2026-07-30 20:41:19 +02:00
JonShard a606a2f93f Station movement handle snaps back in place 2026-07-30 17:37:08 +02:00
JonShard 0826f29265 Fix error 2026-07-30 16:40:46 +02:00
JonShard 8a93ae4816 Update hob 2026-07-30 16:39:56 +02:00
JonShard 257c838255 Station movement disabled collision 2026-07-30 16:29:28 +02:00
JonShard 58e7792b62 Add spawning kitchen on hosting game 2026-07-30 16:03:34 +02:00
JonShard 8733d59084 Add Hob move handle 2026-07-30 12:49:43 +02:00
JonShard e4403e4a50 Change pickables swap hands on second grab 2026-07-30 11:33:06 +02:00
JonShard 19207e7f72 Add Table handles meals served before order taken 2026-07-30 11:29:28 +02:00
JonShard e9a7786cab Add Table lock-in delivered meal 2026-07-30 11:18:07 +02:00
JonShard 9cdf0fc787 Add Exponential table progress bar 2026-07-30 11:09:43 +02:00
JonShard d71f3824cf Add Table, taking orders require player present 2026-07-30 10:22:37 +02:00
JonShard dfc081de3b Import project 2026-07-30 09:37:16 +02:00
119 changed files with 3676 additions and 3079 deletions
+18 -14
View File
@@ -91,6 +91,10 @@ func _add_item(item: Node3D) -> void:
plate_controller.contained_ids = updated
NetworkManager.despawn_item(item)
# In case the container is on a table that needs to register this addition,
# ask all table in scene to absorb any new items.
print("Container group call absorb_items()")
get_tree().call_group("table", "absorb_items")
func erase_item(item: FoodItem) -> void:
@@ -154,22 +158,19 @@ func refresh_visuals(ids: Array[String]) -> void:
visual.rotation = positions[idx].rotation
# Strip interactivity from a display-only copy. It is instantiated straight from
# its scene rather than spawned through NetWorld, so it is not part of the
# replicated world at all — it exists only to be looked at, and must not be
# grabbable or collidable.
#
# It gets no synchronizers either: NetReplication.attach only ever runs for
# direct children of the content root, and this is parented under a plate.
# Strip interactivity/networking from a display-only copy: it's not spawned
# through NetworkManager, so it must never try to sync (its NetPickable child,
# if any, would have no corresponding replicated identity on other peers) or
# be grabbable/collidable.
func _make_cosmetic(visual: Node3D) -> void:
var despawn_timer := visual.get_node_or_null("DespawningItem")
if despawn_timer:
# Detached and freed outright rather than queue_free()d: this runs before
var net_pickable := visual.get_node_or_null("NetPickable")
if net_pickable:
# Detach and free it outright rather than queue_free(): this runs before
# `visual` is added to the tree, and a merely-queued node still enters the
# tree with its parent and runs a frame of _process before the queued
# deletion lands at the end of the frame.
visual.remove_child(despawn_timer)
despawn_timer.free()
# tree with its parent and runs _ready() (which starts syncing and logging)
# before the queued deletion lands at the end of the frame.
visual.remove_child(net_pickable)
net_pickable.free()
if visual is RigidBody3D:
visual.freeze = true
# STATIC, not KINEMATIC: a kinematic body is still driven by the physics
@@ -196,6 +197,9 @@ func _make_cosmetic(visual: Node3D) -> void:
func _remove_from_physics(visual: Node3D) -> void:
if visual is RigidBody3D:
PhysicsServer3D.body_set_space((visual as RigidBody3D).get_rid(), RID())
var despawning_item = visual.get_node_or_null("DespawningItem")
if despawning_item:
NetworkManager.despawn_item(despawning_item)
#plate (Pickalbe)
+22
View File
@@ -8,6 +8,7 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_dhtvl"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_vlcpl"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_el51w"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_kek77"]
height = 0.0635376
@@ -26,11 +27,29 @@ metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vlqg6"]
albedo_color = Color(0.36656043, 0.16690676, 0.12531222, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_plate"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("PlateController:contained_ids")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath("PlateController:is_dirty")
properties/4/spawn = true
properties/4/replication_mode = 1
[node name="Plate" type="RigidBody3D" unique_id=190487773]
collision_layer = 4
collision_mask = 196615
freeze_mode = 1
script = ExtResource("1_nq5sa")
second_hand_grab = 1
[node name="PlateController" type="Node" parent="." unique_id=1503264193]
script = ExtResource("1_vjsmi")
@@ -135,3 +154,6 @@ polygon = PackedVector2Array(-0.053057775, 0.2586278, 0.09469998, 0.40791017, 0.
depth = 0.02
material = SubResource("StandardMaterial3D_vlqg6")
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." unique_id=1770751620]
replication_config = SubResource("SceneReplicationConfig_np_plate")
script = ExtResource("20_netpk")
+7 -5
View File
@@ -13,6 +13,8 @@ extends Node
## the cosmetic result via the setter below.
@export var contained_ids: Array[String] = []: set = _set_contained_ids
func get_food_items() -> Array[FoodItem]:
return container.contained_items
func _ready() -> void:
if not dirty_node:
@@ -30,11 +32,11 @@ func _process(_delta: float) -> void:
func _set_contained_ids(value: Array[String]) -> void:
# Only rebuild when the contents actually changed. refresh_visuals() frees and
# re-instantiates a scene per item, so a redundant call is thousands of
# throwaway nodes over a session. NetReplication uses ON_CHANGE for state, so
# the synchronizer should not be assigning this unless it really changed — but
# a local write can still repeat a value, and this stays cheap either way.
# Only rebuild when the contents actually changed. This property is
# replicated in ALWAYS mode, so the synchronizer assigns it every network
# tick on every peer that doesn't own the plate — and refresh_visuals()
# frees and re-instantiates a scene per item each time. That was thousands
# of throwaway nodes per run (and a log line from each one's NetPickable).
if contained_ids == value:
return
contained_ids = value
+2 -2
View File
@@ -27,15 +27,15 @@ static func get_random_meal() -> String:
static func get_random_side() -> String:
print("GameManager: get_random_side() ")
if sides_in_play.size() == 0:
push_error("GameManager: get_random_side() called but sides_in_play is empty")
return ""
var rand_index = randi() % sides_in_play.size()
print("GameManager: get_random_side() returning ", sides_in_play[rand_index])
print("GameManager: get_random_side() list=%s returning %s" % [sides_in_play, sides_in_play[rand_index]])
return sides_in_play[rand_index]
static func game_over():
print("Game Over")
game_state = GameState.GAME_OVER
+20 -3
View File
@@ -6,9 +6,10 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_wb51u"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="5_wqyr2"]
[ext_resource type="Animation" uid="uid://bediglpx0rj7i" path="res://addons/godot-xr-tools/hands/animations/left/Grip 5.res" id="6_ftab3"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="7_wb51u"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="8_t9y3x"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_46e7r"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://prefabs/combinable_item.tscn" id="7_wb51u"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="8_t9y3x"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_46e7r"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_vlqg6"]
height = 0.10708985
@@ -27,7 +28,19 @@ metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hoqox"]
albedo_color = Color(0.6784191, 0.54546416, 0.016760282, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_buns"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="BurgerBuns" unique_id=1088240294 instance=ExtResource("1_g1t48")]
second_hand_grab = 1
[node name="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05776599, 0)
@@ -74,4 +87,8 @@ type = 2
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("7_wb51u")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=2086885420]
replication_config = SubResource("SceneReplicationConfig_np_buns")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_46e7r")]
+20 -3
View File
@@ -6,9 +6,10 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_mgacb"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_vw7i6"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_cp3eg"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="7_mde49"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="8_wmrff"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_6ypk4"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="7_mde49"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://prefabs/combinable_item.tscn" id="8_wmrff"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_6ypk4"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_gkni8"]
height = 0.1
@@ -33,7 +34,19 @@ script = ExtResource("4_mgacb")
closed_pose = ExtResource("6_cp3eg")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_charcoal"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="PickableObject" unique_id=1675596942 instance=ExtResource("1_r73y2")]
second_hand_grab = 1
[node name="CollisionShape3D" parent="." index="0"]
shape = SubResource("CylinderShape3D_gkni8")
@@ -55,4 +68,8 @@ type = 2
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("8_wmrff")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=1070495412]
replication_config = SubResource("SceneReplicationConfig_np_charcoal")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_6ypk4")]
+20 -3
View File
@@ -6,9 +6,10 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_hc3f7"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_a0a5b"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_bdp75"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="7_bdp75"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_uygc5"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="11_vjw41"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://prefabs/combinable_item.tscn" id="7_bdp75"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_uygc5"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="11_vjw41"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="BoxShape3D" id="BoxShape3D_m1xbq"]
size = Vector3(0.1, 0.1, 0.1)
@@ -30,7 +31,19 @@ script = ExtResource("4_hc3f7")
closed_pose = ExtResource("6_bdp75")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cube"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="PickableObject" unique_id=1675596942 groups=["platalbe_item"] instance=ExtResource("1_dbtw8")]
second_hand_grab = 1
[node name="CollisionShape3D" parent="." index="0"]
shape = SubResource("BoxShape3D_m1xbq")
@@ -52,4 +65,8 @@ type = 1
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("7_bdp75")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=1858332513]
replication_config = SubResource("SceneReplicationConfig_np_cube")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_uygc5")]
+20 -3
View File
@@ -1,14 +1,15 @@
[gd_scene format=3 uid="uid://dpot5qie20vf6"]
[ext_resource type="PackedScene" uid="uid://c8l60rnugru40" path="res://addons/godot-xr-tools/objects/pickable.tscn" id="1_fco8w"]
[ext_resource type="Texture2D" uid="uid://cexxfyw03hr81" path="res://Textures/1.png" id="2_r8jvx"]
[ext_resource type="Texture2D" uid="uid://cexxfyw03hr81" path="res://textures/1.png" id="2_r8jvx"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="3_qixic"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="4_bw8vh"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="5_w8sii"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="6_mvnl5"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="7_wqxjj"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_l4hsd"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="10_yxtxs"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_l4hsd"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="10_yxtxs"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.0338974
@@ -27,7 +28,19 @@ script = ExtResource("5_w8sii")
closed_pose = ExtResource("7_wqxjj")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_burger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="raw_burger" unique_id=1675596942 instance=ExtResource("1_fco8w")]
second_hand_grab = 1
[node name="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00077831745, 0)
@@ -51,4 +64,8 @@ hand_pose = SubResource("Resource_qyiot")
id = "raw_burger"
type = 2
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="5" unique_id=1382968688]
replication_config = SubResource("SceneReplicationConfig_np_burger")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="6" unique_id=303090111 instance=ExtResource("10_l4hsd")]
+20 -3
View File
@@ -6,9 +6,10 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="5_ychvb"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="6_etdv2"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="7_rl64h"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_6p8pj"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="10_ut7mg"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="10_zz42p"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="10_6p8pj"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://prefabs/combinable_item.tscn" id="10_ut7mg"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="10_zz42p"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.04777527
@@ -27,7 +28,19 @@ script = ExtResource("5_ychvb")
closed_pose = ExtResource("7_rl64h")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cookedburger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="CookedBurger" unique_id=1675596942 instance=ExtResource("1_ut7mg")]
second_hand_grab = 1
[node name="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0072289705, 0)
@@ -53,4 +66,8 @@ type = 2
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("10_ut7mg")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=925955029]
replication_config = SubResource("SceneReplicationConfig_np_cookedburger")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_6p8pj")]
+19 -2
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@@ -6,8 +6,9 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_cljtj"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_dunns"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_fh0f6"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="7_yy3y8"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="9_ej8jm"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="7_yy3y8"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="9_ej8jm"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.10392761
@@ -29,8 +30,20 @@ albedo_color = Color(0.6784191, 0.54546416, 0.016760282, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6l01i"]
albedo_color = Color(0.29, 0.101500005, 0, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_hamburger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Hamburger" unique_id=1675596942 groups=["platalbe_item"] instance=ExtResource("1_3gf3l")]
gravity_scale = 0.04
second_hand_grab = 1
[node name="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.02, 0.02, 0)
@@ -83,4 +96,8 @@ id = "hamburger"
type = 0
sell_value = 4
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=56164120]
replication_config = SubResource("SceneReplicationConfig_np_hamburger")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("9_ej8jm")]
-136
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@@ -1,136 +0,0 @@
extends Node
## The whole interaction layer: two RPCs, for every object in the game.
##
## Registered as the "NetGrab" autoload so its RPCs resolve to the same node path
## on every peer.
##
## A hand picks something up locally the instant the player grabs it — no round
## trip, no waiting — and tells the server. The server answers by moving the
## object's NetXform to that peer, which is what actually makes the prediction
## work: a MultiplayerSynchronizer never applies inbound state on the peer that
## owns it, so from that moment the holder's own hand drives the object and the
## server's copy follows instead of fighting it. Releasing hands NetXform back,
## and the server decides where the object really ends up.
##
## Note what is NOT here. There is no per-object networking component, no
## replicated "who is holding this" field to keep in step with the authority, and
## no grant/reject/force-release negotiation. Authority is the single source of
## truth for who simulates an object, and NetWorld.apply_physics_role reads it.
## Starts watching a pickable. Called by NetWorld for every replicated object, so
## no scene has to include a networking node to take part.
func watch(item: XRToolsPickable) -> void:
if item.picked_up.is_connected(_on_picked_up):
return
item.picked_up.connect(_on_picked_up)
item.dropped.connect(_on_dropped)
func _on_picked_up(item: Node3D) -> void:
if not NetworkManager.is_online():
return
# A station snap zone grabbing something is the server placing it, not a
# player taking it, so it must not move authority anywhere.
if not (item.get_picked_up_by() is XRToolsFunctionPickup):
return
NetworkManager.log_line("%s grabbed by hand, claiming it" % item.name)
if NetworkManager.is_server():
_claim(item.get_path(), 1)
else:
# rpc_id() to ourselves is rejected by Godot, which is why the server
# branch calls straight through instead.
_request_grab.rpc_id(1, item.get_path())
func _on_dropped(item: Node3D) -> void:
if not NetworkManager.is_online():
return
# Only the peer that was actually driving the object reports a release. A drop
# caused by losing authority (see NetWorld.apply_physics_role) must not be
# echoed back as if the player had let go.
var xform := item.get_node_or_null(NetReplication.XFORM_NAME)
if not xform or not xform.is_multiplayer_authority():
return
# Our own final transform travels with the release. We were driving the object
# right up to this moment and our position updates ride the synchronizer's
# separate, unordered channel, which this reliable message routinely
# overtakes — so the server's copy can still be back where the object was
# before we carried it away. Deciding the snap from that stale position
# teleports the object straight back into the station it was just taken from.
if NetworkManager.is_server():
_settle(item.get_path(), item.global_transform, item.linear_velocity, item.angular_velocity)
else:
_request_release.rpc_id(
1, item.get_path(), item.global_transform,
item.linear_velocity, item.angular_velocity
)
# --- server side -----------------------------------------------------------
@rpc("any_peer", "reliable")
func _request_grab(item_path: NodePath) -> void:
if not NetworkManager.is_server():
return
_claim(item_path, multiplayer.get_remote_sender_id())
@rpc("any_peer", "reliable")
func _request_release(item_path: NodePath, xform: Transform3D, lin: Vector3, ang: Vector3) -> void:
if not NetworkManager.is_server():
return
_settle(item_path, xform, lin, ang)
func _claim(item_path: NodePath, peer: int) -> void:
var item := get_node_or_null(item_path)
if not item:
return
NetworkManager.log_line("grant %s to peer %d" % [item.name, peer])
# Order matters: hand the object over first, so the station's zone has already
# stopped owning it by the time it is told to let go.
_set_xform_authority.rpc(item_path, peer)
NetStations.release_from_zones(self, item)
func _settle(item_path: NodePath, xform: Transform3D, lin: Vector3, ang: Vector3) -> void:
var item := get_node_or_null(item_path)
if not item:
return
NetworkManager.log_line("release %s" % item.name)
if item is Node3D:
item.global_transform = xform
_set_xform_authority.rpc(item_path, 1)
if item is RigidBody3D:
item.linear_velocity = lin
item.angular_velocity = ang
NetStations.try_snap.call_deferred(self, item)
## set_multiplayer_authority is a local call, so every peer has to run it for
## them to agree on who is driving the object.
@rpc("authority", "call_local", "reliable")
func _set_xform_authority(item_path: NodePath, peer: int) -> void:
var item := get_node_or_null(item_path)
if not item:
return
var xform := item.get_node_or_null(NetReplication.XFORM_NAME)
if not xform:
return
xform.set_multiplayer_authority(peer)
NetworkManager.apply_physics_role(item)
## Hands everything a departing peer was holding back to the server. Without
## this, anything still in their hand when they dropped out would be frozen
## forever on every remaining peer, waiting on an authority that has gone.
func reclaim_from(peer: int) -> void:
if not NetworkManager.is_server():
return
for item in NetworkManager.replicated_objects():
var xform := item.get_node_or_null(NetReplication.XFORM_NAME)
if xform and xform.get_multiplayer_authority() == peer:
NetworkManager.log_line("reclaiming %s from departed peer %d" % [item.name, peer])
_settle(item.get_path(), item.global_transform, Vector3.ZERO, Vector3.ZERO)
-1
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@@ -1 +0,0 @@
uid://bv82nioivbmnx
+209
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@@ -0,0 +1,209 @@
extends MultiplayerSynchronizer
## Networked sync component for a pickable item. Added as a child literally
## named "NetPickable" (network_manager.gd's authority RPCs already expect
## this) of every net-synced pickable, replicating its transform and held
## state. Only the current multiplayer authority (the server while loose, or
## whichever peer is holding it) actually simulates physics for the item;
## every other peer freezes their local copy and just follows the synced
## transform.
## 0 = loose/server-simulated; otherwise the peer id currently holding it.
## Replicated at spawn and on change so a late joiner sees the current holder.
var net_held_by: int = 0: set = _set_net_held_by
var _pickable: XRToolsPickable
# This item's own baked freeze_mode (e.g. plate.tscn bakes KINEMATIC, not the
# RigidBody3D default of STATIC) — captured once so it can be restored when
# this peer regains ownership, instead of getting stuck on whatever
# apply_held_state() last forced it to while non-authority.
var _original_freeze_mode: int
# Same idea for the pickable's authored `enabled` flag, which the non-authority
# branch of apply_held_state() clears while someone else is holding the item.
var _original_enabled: bool
# Whether the "our own hand still holds this" guard has already been logged for
# the current grab. apply_held_state() runs every network tick, so without this
# the guard message repeats for as long as you hold the item.
var _grab_race_logged := false
func _ready() -> void:
_pickable = get_parent() as XRToolsPickable
if not _pickable:
push_error("NetPickable must be a child of an XRToolsPickable")
return
_original_freeze_mode = _pickable.freeze_mode
_original_enabled = _pickable.enabled
_pickable.picked_up.connect(_on_picked_up)
_pickable.dropped.connect(_on_dropped)
# Deferred: the pickable root captures its own original_collision_mask/
# original_collision_layer via @onready, which runs AFTER this child's
# _ready() but BEFORE the root's _ready() body. Calling apply_held_state
# synchronously here would freeze/mask the item before that capture runs,
# permanently corrupting the "restore on drop" values.
apply_held_state.call_deferred()
func _set_net_held_by(value: int) -> void:
var old := net_held_by
net_held_by = value
if old != value and NetworkManager.is_online():
print("%s net_held_by: %d -> %d (local state: %s, authority=%d)" % [
_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()
])
apply_held_state()
## Puts the item in the right physics state for whether this peer currently
## owns it. Called locally after net_held_by changes, and directly by
## NetworkManager._set_item_authority right after an authority handoff.
##
## IMPORTANT: this runs on every network tick, not just on a real change.
## net_held_by is replicated in ALWAYS mode, so the synchronizer assigns it every
## tick on non-authority peers — unchanged value included — and that assignment
## lands in _set_net_held_by(), which calls this. So every branch here has to be
## idempotent and silent when there is nothing to do: otherwise each item logs a
## line and rewrites four physics properties every tick on every peer that
## doesn't own it.
func apply_held_state() -> void:
if not _pickable:
return
if not NetworkManager.is_online() or is_multiplayer_authority():
_grab_race_logged = false
# We own this item's simulation (offline, loose+server, or currently
# holding it). If it's not actively in our own hand right now, make
# sure it isn't still left frozen/collision-less from a previous
# non-authority period (e.g. right after regaining authority when a
# client released it) — while actually held, XRToolsPickable's own
# pick_up()/let_go() already manage these fields, so leave those be.
if not _pickable.is_picked_up():
var changed := _pickable.freeze_mode != _original_freeze_mode \
or _pickable.collision_mask != _pickable.original_collision_mask
if changed:
if NetworkManager.is_online():
print(
"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
_pickable.collision_mask, _pickable.original_collision_mask
]
)
_pickable.freeze_mode = _original_freeze_mode
_pickable.collision_mask = _pickable.original_collision_mask
# Unlike freeze/collision (which XRToolsPickable manages itself while
# held), `enabled` is only ever written by the non-authority branch
# below, so it must be restored here or it stays false forever: once a
# client grabbed this item, every other peer set enabled=false, and
# regaining authority left it that way. On the server that silently
# broke everything downstream — hands couldn't pick the item up again,
# and a station snap zone would "snap" it (emitting has_picked_up, so
# e.g. a plate still got marked dirty) while pick_up() bailed out on
# the disabled item, leaving the zone holding an item with no grab
# driver that then fell out of the station.
if _pickable.enabled != _original_enabled:
if NetworkManager.is_online():
print("%s: reclaiming ownership, restoring enabled %s->%s" % [
_pickable.name, _pickable.enabled, _original_enabled
])
_pickable.enabled = _original_enabled
return
# A net_held_by/position sync update can race ahead of the
# authority-handoff RPC that's about to confirm a grab we just made
# optimistically (they travel on different channels with no ordering
# guarantee). Don't let a stale sync value yank an item out of our own
# hand mid-grab — only an explicit force_release_item rejection, or
# actually losing authority for real, should end a grab we initiated.
if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
# Log once per grab, not once per tick.
if NetworkManager.is_online() and not _grab_race_logged:
_grab_race_logged = true
print(
"%s: ignoring non-authority sync (net_held_by=%d) — still actively held by our own hand (grab-race guard)" % [
_pickable.name, net_held_by
]
)
return
_grab_race_logged = false
# Someone else owns it: stop simulating locally, just follow the sync.
if _pickable.is_picked_up():
if NetworkManager.is_online():
print(
"%s: was held by %s on this peer, but authority now says peer %d owns it — force-dropping" % [
_pickable.name, _holder_desc(), net_held_by
]
)
_pickable.drop()
# Bail out when we're already in the follow-the-sync state. Without this the
# writes below (and the line logged with them) repeated every tick for every
# item on every non-authority peer — 90% of the log, plus four redundant
# physics-property writes per item per tick. The comparison also means we
# still re-apply if something else perturbs the state (e.g. let_go()
# restoring the collision mask after a force-drop).
var want_enabled := (net_held_by == 0)
if _pickable.freeze \
and _pickable.freeze_mode == RigidBody3D.FREEZE_MODE_KINEMATIC \
and _pickable.collision_mask == 0 \
and _pickable.enabled == want_enabled:
return
if NetworkManager.is_online():
print("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
_pickable.freeze = true
_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
_pickable.collision_mask = 0
_pickable.enabled = want_enabled
## Local hand grab (not a station snap zone, which is server-only): request
## authority immediately so the throw/drop can be reconciled, but let the grab
## happen instantly here rather than waiting on the round trip.
func _on_picked_up(_p) -> void:
var by := _pickable.get_picked_up_by()
if not (by is XRToolsFunctionPickup):
# e.g. a station snap zone grabbed it (server-side auto-snap, or the
# addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
# player-initiated hand grab, so no authority request from here.
if NetworkManager.is_online():
print("%s picked up by %s (not a hand) — no authority request" % [_pickable.name, _holder_desc()])
return
if NetworkManager.is_online():
print("%s grabbed by hand (authority was peer %d), requesting authority" % [_pickable.name, net_held_by])
NetworkManager.request_item_authority_from(_pickable.get_path())
func _on_dropped(_p) -> void:
# Only forward if we're actually still the authority — a drop caused by
# apply_held_state() losing authority (see above) must not re-report.
if not is_multiplayer_authority():
if NetworkManager.is_online():
print("%s dropped locally, but we aren't its authority (peer %d is) — not reporting" % [_pickable.name, net_held_by])
return
if NetworkManager.is_online():
print("%s dropped, reporting release to server (lin=%s ang=%s)" % [
_pickable.name, _pickable.linear_velocity, _pickable.angular_velocity
])
# Send our own final transform too: we were the authority until now, and the
# server's copy may not have received our last position sync yet.
NetworkManager.release_item_authority_from(
_pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity,
_pickable.global_transform
)
## Human-readable description of what's currently holding this item on THIS
## peer, for diagnosing desyncs between a hand's own "what am I holding"
## bookkeeping and the item's actual grab state (see the snap-zone-grab race
## in NetworkManager._try_snap_into_station for a real example).
func _holder_desc() -> String:
if not _pickable or not _pickable.is_picked_up():
return "loose"
var by := _pickable.get_picked_up_by()
if not by:
return "held(no grabber?)"
if by is XRToolsFunctionPickup:
return "hand(%s)" % by.get_path()
if by is XRToolsSnapZone:
var station := by.get_parent()
return "zone(%s)" % (station.name if station else str(by.get_path()))
return "other(%s: %s)" % [by.get_class(), by.get_path()]
+1
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@@ -0,0 +1 @@
uid://bwd0pe2udb5xo
-188
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@@ -1,188 +0,0 @@
extends Node
class_name NetReplication
## Builds MultiplayerSynchronizers for any node by convention, so no scene needs
## a hand-authored replication config.
##
## Every replicated node gets TWO synchronizers, both generated here:
##
## NetSync script state (is_dirty, contained_ids, time_cooked, ...).
## Always owned by the server. Gameplay outcomes are the server's to
## decide, so this never changes hands.
## NetXform position + quaternion. Owned by the server while the object is
## loose, and handed to a peer for as long as that peer holds it.
##
## Splitting them is what makes client-side grab prediction work. A
## MultiplayerSynchronizer never applies inbound state on the peer that owns it,
## so giving the holder NetXform means their own hand drives the object with no
## round trip and no fight with the server's copy — while is_dirty and friends
## keep flowing one way, server to client, exactly as before.
##
## The obvious alternative, per-peer visibility (set_visibility_for), does NOT
## work: MultiplayerSpawner also uses synchronizer visibility to decide whether
## a node should exist on a peer, so hiding an object from its holder despawns
## it in their hand. Verified in test/spike/.
##
## The convention for what gets replicated:
## * a Node3D replicates `position` and `quaternion` (never `scale` — nothing
## in this game animates scale as gameplay state)
## * every script variable, on the node and on any scripted descendant, whose
## name does not start with "_" and whose declared type is serialisable
##
## Underscore-prefixed vars are the opt-out, and they already mark exactly the
## state that must not be replicated: @onready node references, cached lookups,
## per-frame bookkeeping.
## SceneReplicationConfig's replication modes. The enum is not exposed under a
## friendly name in GDScript, so they are spelled out here.
const MODE_ALWAYS := 1
const MODE_ON_CHANGE := 2
const SYNC_NAME := "NetSync"
const XFORM_NAME := "NetXform"
## Types that survive a network round trip. Object/Callable/Signal/RID cannot be
## serialised, and are exactly what @onready and cached references hold.
const SYNCABLE_TYPES := [
TYPE_BOOL, TYPE_INT, TYPE_FLOAT, TYPE_STRING, TYPE_STRING_NAME,
TYPE_VECTOR2, TYPE_VECTOR3, TYPE_QUATERNION, TYPE_TRANSFORM3D,
TYPE_COLOR, TYPE_PACKED_STRING_ARRAY, TYPE_ARRAY,
]
## Adds both synchronizers to `node`, unless they are already there. Idempotent.
##
## Must run on EVERY peer, not just the authority: the client's copy is built by
## MultiplayerSpawner straight from the .tscn, so it only has synchronizers if
## something puts them there. NetWorld calls this from the content root's
## child_entered_tree on both sides — early enough that they enter the tree
## inside the spawner's own add_child(), which is what lets them pick up the
## spawn payload (verified in test/spike/: a late joiner receives position and
## script state from a synchronizer that exists only at runtime).
static func attach(node: Node) -> void:
if node is Node3D and not node.has_node(XFORM_NAME):
_add_sync(node, XFORM_NAME, _transform_config())
if not node.has_node(SYNC_NAME):
_add_sync(node, SYNC_NAME, state_config(node))
static func _add_sync(node: Node, sync_name: String, config: SceneReplicationConfig) -> void:
var sync := MultiplayerSynchronizer.new()
sync.name = sync_name
sync.replication_config = config
# Sync every network tick. ON_CHANGE properties are only sent when they
# actually change regardless of this interval.
sync.replication_interval = 0.0
# Inherit the node's authority rather than defaulting to the server. Items are
# server-owned and this changes nothing for them, but a player avatar sets its
# authority to the peer it belongs to in _enter_tree — which has already run by
# the time we get here — and its synchronizer has to agree, or the owning peer
# would be receiving its own head and hands back from the server.
sync.set_multiplayer_authority(node.get_multiplayer_authority())
node.add_child(sync)
## Transform-only config. ALWAYS rather than ON_CHANGE: a carried or simulated
## object changes every tick anyway, so ON_CHANGE would only add a comparison
## per property per tick. spawn = true so a replicated object arrives already in
## the right place instead of sitting at the origin for a frame.
static func _transform_config() -> SceneReplicationConfig:
var config := SceneReplicationConfig.new()
_add(config, ".:position", true, MODE_ALWAYS)
_add(config, ".:quaternion", true, MODE_ALWAYS)
return config
## Script-state config for `node` and its scripted descendants. Public so the
## tests can inspect what the convention picked up without spinning up a session.
##
## ON_CHANGE, not ALWAYS: the value is then only sent — and, crucially, only
## ASSIGNED on the receiving peer — when it actually changes. Under ALWAYS every
## replicated setter becomes a per-tick hot path, which is how this project
## previously ended up rebuilding every plate's visuals 60 times a second.
static func state_config(node: Node) -> SceneReplicationConfig:
var config := SceneReplicationConfig.new()
for path in _script_var_paths(node, node):
_add(config, path, true, MODE_ON_CHANGE)
return config
static func _add(config: SceneReplicationConfig, path: String, spawn: bool, mode: int) -> void:
var np := NodePath(path)
config.add_property(np)
config.property_set_spawn(np, spawn)
config.property_set_replication_mode(np, mode)
## Whether a script comes from a third-party addon rather than this game.
##
## Addon components are local plumbing, and replicating their configuration is
## not merely wasteful — it is actively wrong. godot-xr-tools' snap zones and
## pickables both expose a public `enabled`, which is precisely the flag each
## peer has to set for ITSELF: a client disables its stations' snap zones because
## placement is the server's decision, and disables a pickable another player is
## holding. Replicating those meant the server helpfully sent `enabled = true`
## straight back over every client's gate, so stations on clients went on
## grabbing objects out of the local player's hands.
##
## Their values are authored in the scene file and therefore already identical on
## every peer, so nothing is lost by leaving them alone.
static func _is_addon(script: Script) -> bool:
return script.resource_path.begins_with("res://addons/")
## Whether a typed array holds something that can cross the wire.
##
## An array of nodes cannot, and this game has several: ItemContainer's
## meal_positions/side_positions are Array[Node3D], and contained_items is
## Array[FoodItem]. Replicating one would try to serialise live node references.
##
## GDScript reports the element type three different ways, so all three are
## handled here (verified against the real scripts):
## Array[String] hint 23, hint_string "4:" -> element type 4
## Array[Node3D] hint 23, hint_string "24/34:Node3D" -> element type 24
## Array[FoodItem] hint 31, hint_string "FoodItem" -> a class name
## An untyped Array reports an empty hint_string and is excluded too: it can hold
## anything, including nodes, so there is no safe answer.
static func _is_syncable_array(prop: Dictionary) -> bool:
var hint_string := str(prop["hint_string"])
if hint_string.is_empty():
return false
var head := hint_string.split(":")[0].split("/")[0]
if not head.is_valid_int():
# A bare class name, e.g. "FoodItem".
return false
return SYNCABLE_TYPES.has(head.to_int()) and head.to_int() != TYPE_ARRAY
## Every "<relative path>:<var>" on `node` and its scripted descendants.
## Descends through children but stops at anything carrying its own synchronizer
## — that subtree replicates itself and must not be replicated twice.
static func _script_var_paths(root: Node, node: Node) -> Array[String]:
var paths: Array[String] = []
var prefix: String = "." if node == root else str(root.get_path_to(node))
var script: Script = node.get_script() as Script
# Note the descent below still happens for an addon-scripted node — only its
# own properties are skipped. plate.tscn's root is godot-xr-tools' pickable.gd
# and its PlateController child is where the game state actually lives.
if script and _is_addon(script):
script = null
if script:
for prop in script.get_script_property_list():
var prop_name := str(prop["name"])
if prop_name.begins_with("_"):
continue
if not (prop["usage"] & PROPERTY_USAGE_SCRIPT_VARIABLE):
continue
if not SYNCABLE_TYPES.has(prop["type"]):
continue
if prop["type"] == TYPE_ARRAY and not _is_syncable_array(prop):
continue
paths.append("%s:%s" % [prefix, prop_name])
for child in node.get_children():
if child is MultiplayerSynchronizer or child is MultiplayerSpawner:
continue
if child.has_node(SYNC_NAME) or child.has_node(XFORM_NAME):
continue
paths.append_array(_script_var_paths(root, child))
return paths
-1
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@@ -1 +0,0 @@
uid://bmuqb0yywjfyw
-64
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@@ -1,64 +0,0 @@
extends Node
class_name NetStations
## Server-side placement rules for stations. Generic over the "station" group —
## there is nothing per-station here, and nothing any individual station scene
## has to opt into.
##
## Placement is a server decision for the same reason cooking is: every peer runs
## its own copy of a snap zone, so letting each decide independently means the
## same object gets grabbed in two places at once.
## Every snap zone belonging to a station. Some stations (Table) have more than
## one, so this is not a one-per-station lookup.
static func zones(context: Node) -> Array:
var found := []
for station in context.get_tree().get_nodes_in_group("station"):
for child in station.get_children():
if child is XRToolsSnapZone:
found.append(child)
return found
## Frees an object from whatever station is currently holding it, because
## someone has just taken it by hand.
static func release_from_zones(context: Node, item: Node) -> void:
for zone in zones(context):
if zone.picked_up_object == item:
zone.drop_object()
# Make the zone forget it as well. These zones are snap_mode=RANGE, so
# every frame they re-grab anything still listed in their grab area — and
# Jolt does NOT emit body_exited when let_go() switches the object's
# collision layer back out of the zone's mask, so the entry never clears
# on its own. The station then snatches the object straight back off the
# player who just took it and teleports it home. Bringing it near again
# re-adds it properly, and releasing next to a station is handled
# explicitly by try_snap below.
if zone._object_in_grab_area.has(item):
zone._object_in_grab_area.erase(item)
## Snaps a just-released object into the nearest empty station zone in range.
##
## Call this DEFERRED. XRToolsFunctionPickup's own "grab an object out of a snap
## zone" path calls zone.drop_object() before it calls pick_up() on the hand's
## behalf, and drop_object() synchronously fires the `dropped` signal that lands
## here. Running inline would immediately re-snap the object into the very zone
## it is still physically inside, stealing it before the hand's own pick_up()
## later in the same call stack ever runs — leaving the hand pointing at an
## object whose grab driver belongs to the zone, which crashes on the next
## controller press. The is_picked_up() check below is the second guard, for the
## case where something grabs it for real before this runs.
static func try_snap(context: Node, item: Node) -> void:
if not (item is Node3D) or not is_instance_valid(item):
return
if item.has_method("is_picked_up") and item.is_picked_up():
return
for zone in zones(context):
if is_instance_valid(zone.picked_up_object):
continue
if zone.global_position.distance_to(item.global_position) <= zone.grab_distance:
NetworkManager.log_line("snapped %s into %s" % [item.name, zone.get_parent().name])
zone.pick_up_object(item)
return
-1
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@@ -1 +0,0 @@
uid://cgp15pxa7ui1r
-251
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@@ -1,251 +0,0 @@
extends Node
class_name NetWorld
## Owns the replicated contents of the world: what exists, where it lives, and
## which peer is allowed to simulate it.
##
## Everything here runs on Godot's stock MultiplayerSpawner in its DEFAULT mode.
## There is no spawn_function and no payload dictionary: the server instantiates
## a scene, sets it up, and adds it under the spawn path — the spawner replicates
## the creation (and later the deletion) to every peer, including late joiners,
## and the synchronizers NetReplication attaches carry the state.
##
## The two hooks that make this generic, rather than something each object opts
## into:
##
## * content_root.child_entered_tree -> NetReplication.attach, on EVERY peer.
## The client's copy is built by the spawner straight from the .tscn, so this
## is what gives it synchronizers at all. It also runs early enough for them
## to pick up the spawn payload.
## * the same hook, on clients only -> _gate. One rule decides what a client is
## not allowed to simulate, for any object, whatever it happens to be.
## Directories scanned for spawnable scenes. Anything in them can be spawned
## over the network without being registered by hand anywhere.
const SPAWNABLE_DIRS := [
"res://Items/",
"res://Containers/",
"res://Stations/",
"res://Prefabs/",
]
var _spawner: MultiplayerSpawner
var _content_root: Node
## Wires this up to the world scene's spawner and content root. Must run on every
## peer BEFORE it connects, so the spawnable list is identical by the time any
## spawn packet can arrive.
func setup(spawner: MultiplayerSpawner, content_root: Node) -> void:
_spawner = spawner
_content_root = content_root
_register_spawnables()
_content_root.child_entered_tree.connect(_on_content_child_entered)
## Registers every scene under SPAWNABLE_DIRS, sorted.
##
## The sort is not cosmetic. Auto-spawn puts an INDEX into this list on the wire,
## not a path, so a peer whose list is ordered differently instantiates the wrong
## scene entirely. Directory listing order is not guaranteed to match across
## machines, so it is pinned here.
func _register_spawnables() -> void:
var scenes: Array[String] = []
for dir in SPAWNABLE_DIRS:
for file in ResourceLoader.list_directory(dir):
if file.ends_with(".tscn"):
scenes.append(dir + file)
scenes.sort()
for scene in scenes:
_spawner.add_spawnable_scene(scene)
NetworkManager.log_line("Registered %d spawnable scenes" % scenes.size())
func _on_content_child_entered(node: Node) -> void:
# Our own synchronizers re-enter here as children of the node, not of the
# content root, so this only ever sees spawned roots — but the guard is cheap
# and makes the intent explicit.
if node is MultiplayerSynchronizer:
return
NetReplication.attach(node)
# Grab handling is wired up centrally, so no scene has to carry a networking
# component to be pickable over the network.
if node is XRToolsPickable:
NetGrab.watch(node)
if not NetworkManager.owns_world():
_gate(node)
# Deferred, in this order, because both depend on the node being fully
# constructed: XRToolsPickable captures original_collision_mask in an @onready,
# which has not run yet at child_entered_tree time. Reading it now would
# record 0 as the object's authored collision mask and it would never collide
# with anything again.
_remember_authored.call_deferred(node)
apply_physics_role.call_deferred(node)
# --- spawning --------------------------------------------------------------
## Creates a networked object. Server-only when online (the spawner replicates
## it from there); works directly when offline.
##
## `props` are applied BEFORE the node enters the tree, so they ride the spawn
## packet as the synchronizer's spawn properties and every peer builds the object
## already configured. Note that this means their setters run before the node is
## in the tree, where @onready references are still null — any setter reachable
## this way has to be null-guarded.
func spawn(scene_path: String, xform: Transform3D, node_name: String = "", props: Dictionary = {}) -> Node:
if not NetworkManager.owns_world():
return null
var scene: PackedScene = load(scene_path)
if not scene:
push_error("NetWorld.spawn: could not load scene %s" % scene_path)
return null
var inst := scene.instantiate()
if node_name != "":
inst.name = node_name
for key in props:
inst.set(key, props[key])
if inst is Node3D:
inst.transform = xform
_content_root.add_child(inst)
# global_transform can only be honoured once the node has a parent to be
# global relative to. Content roots are normally at the origin, but a debug
# scene is free to move one.
if inst is Node3D:
inst.global_transform = xform
NetworkManager.log_line("spawn: %s as %s" % [scene_path.get_file(), inst.name])
return inst
## Destroys a networked object everywhere. The spawner broadcasts the despawn
## when a tracked node leaves the tree on the authority, so freeing it here is
## the whole implementation — there is no despawn RPC any more.
##
## Callers reach this holding all sorts of nodes (a component such as
## DespawningItem, or a visual deep inside a plate), so it walks up to the object
## the spawner actually knows about. Getting that wrong used to leave a ghost
## copy on every client, which then blocked the station it was sitting in.
func despawn(node: Node) -> void:
if not NetworkManager.owns_world() or not is_instance_valid(node):
return
var root := _spawned_root(node)
if not root:
# Not part of the replicated world at all (a cosmetic copy parented under
# a plate, say). Freeing it locally is all that was ever meant.
node.queue_free()
return
NetworkManager.log_line("despawn: %s" % root.name)
root.queue_free()
# The ancestor that is a direct child of the content root — i.e. the node the
# spawner tracks — or null if this node is not part of the replicated world.
func _spawned_root(node: Node) -> Node:
var current := node
while current:
if current.get_parent() == _content_root:
return current
current = current.get_parent()
return null
## Every replicated object currently in the world.
func objects() -> Array[Node]:
var found: Array[Node] = []
if _content_root:
for child in _content_root.get_children():
found.append(child)
return found
# --- what a client is not allowed to simulate ------------------------------
## The one gating rule, applied to every replicated object on peers that do not
## own world logic.
##
## Stations decide things (what has cooked, what is clean, what snaps where) and
## those decisions are the server's, so a client neither runs their logic nor
## lets their snap zones grab anything. Without this each peer independently
## grabs and simulates the same shared object, and the copies drift apart.
##
## Note what is NOT here: display code. A client still has to show a lit hob and
## a dirty plate, so anything visual must be driven from a replicated value's
## setter rather than from _process — which is where it belongs anyway, since
## that is the only version that also works for a late joiner.
func _gate(node: Node) -> void:
if node.is_in_group("station"):
node.set_process(false)
var zones := _snap_zones_of(node)
for zone in zones:
zone.enabled = false
zone.set_process(false)
NetworkManager.log_line("gated %s (%d snap zones)" % [node.name, zones.size()])
func _snap_zones_of(node: Node) -> Array:
var zones := []
for child in node.get_children():
if child is XRToolsSnapZone:
zones.append(child)
return zones
## Puts a body into the right physics state for whether this peer is currently
## driving it, which is exactly "do we own its NetXform".
##
## The authority IS the state here. The old implementation carried a replicated
## `net_held_by` peer id alongside the authority and reconciled the two by hand,
## which is what made held items get stuck frozen, or disabled forever, when the
## two disagreed. There is only one source of truth now.
##
## Called when an object is created and again whenever its NetXform changes
## hands, which is the complete set of moments the answer can change.
func apply_physics_role(node: Node) -> void:
if not (node is RigidBody3D):
return
var xform := node.get_node_or_null(NetReplication.XFORM_NAME)
if not xform:
return
var body: RigidBody3D = node
if xform.is_multiplayer_authority():
# We simulate it: restore whatever the scene authored. XRToolsPickable
# manages freeze and collision itself while an object is actually in a
# hand, so a held object is left alone.
if body is XRToolsPickable and body.is_picked_up():
return
body.freeze = false
body.freeze_mode = body.get_meta("net_freeze_mode", body.freeze_mode)
if body is XRToolsPickable:
body.collision_mask = body.original_collision_mask
# `enabled` has to be restored explicitly. Nothing else ever writes it
# back: the non-authority branch below clears it, so once any peer had
# held this object every other peer left it disabled forever. On the
# server that quietly broke everything downstream — hands could no
# longer pick the object up, while a snap zone still reported having
# grabbed it.
body.enabled = body.get_meta("net_enabled", body.enabled)
return
# Someone else drives it: stop simulating and just follow the sync. Kinematic
# rather than static so the incoming transform can still move it.
if body is XRToolsPickable and body.is_picked_up():
body.drop()
body.freeze = true
body.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
body.collision_mask = 0
if body is XRToolsPickable:
# Still grabbable if the SERVER owns it, because that just means the object
# is lying around loose — being able to pick those up is the entire point.
# Only an object held by another player is off limits, and that is exactly
# when NetXform belongs to a peer other than 1.
body.enabled = xform.get_multiplayer_authority() == 1
# Records the state the scene authored, before gating has a chance to overwrite
# it, so reclaiming an object restores what it was built with rather than
# whatever the frozen-follower state last forced on it.
func _remember_authored(node: Node) -> void:
if not (node is RigidBody3D) or node.has_meta("net_freeze_mode"):
return
node.set_meta("net_freeze_mode", node.freeze_mode)
if node is XRToolsPickable:
node.set_meta("net_enabled", node.enabled)
-1
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@@ -1 +0,0 @@
uid://bgo0xq4uupuhi
+373 -78
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@@ -1,34 +1,36 @@
extends Node
## Session manager for VRyHungry (listen-server model: the host is peer 1 and
## also plays).
## Client-server session manager for VRyHungry (listen-server model).
##
## Registered as the "NetworkManager" autoload. This owns the transport and the
## session lifecycle, and nothing else — what exists in the world and who is
## allowed to simulate it belongs to NetWorld, and interaction belongs to
## NetGrab. The spawn_item/despawn_item pair below are deliberately thin
## forwards, so game code keeps one obvious place to call.
## Registered as the "NetworkManager" autoload. Owns transport (ENet), tracks
## the session, and is the single place that reassigns multiplayer authority
## (only the server does so). The world scene (main.gd) registers its spawners
## here via [method register_world]; higher layers (players, items, stations)
## build on top of this in later phases.
const DEFAULT_PORT := 24565
const MAX_CLIENTS := 7
## Emitted on every peer (including the server for its own local player) when a
## player peer joins. On the server this fires for each remote peer; the server
## uses it to spawn that peer's avatar.
## uses it to spawn that peer's player.
signal player_joined(peer_id: int)
signal player_left(peer_id: int)
signal session_started(is_server: bool)
signal session_ended()
signal connection_failed()
# World hooks, registered by main.gd once the scene tree exists.
var _world: Node = null
var _net_world: NetWorld = null
var _players_spawner: MultiplayerSpawner = null
var _items_spawner: MultiplayerSpawner = null
var _content_root: Node = null
var _log_file: FileAccess
## Reason the session ended, shown by the menu on its next _ready() (see
## Reason the session ended, shown by the menu on the next _ready() (see
## take_status). Avoids depending on a live signal connection to a panel that
## does not exist yet at the moment the session actually ends.
## doesn't exist yet at the moment the session actually ends.
var last_status := ""
@@ -41,9 +43,9 @@ func _ready() -> void:
multiplayer.server_disconnected.connect(_on_server_disconnected)
# --- session ---------------------------------------------------------------
# --- Public API ------------------------------------------------------------
## Start hosting. The host is peer 1 and also plays.
## Start hosting. The host is peer 1 and also plays (listen server).
func host(port: int = DEFAULT_PORT) -> Error:
var peer := ENetMultiplayerPeer.new()
var err := peer.create_server(port, MAX_CLIENTS)
@@ -53,7 +55,8 @@ func host(port: int = DEFAULT_PORT) -> Error:
multiplayer.multiplayer_peer = peer
log_line("HOST started on port %d (peer id %d)" % [port, multiplayer.get_unique_id()])
session_started.emit(true)
player_joined.emit(multiplayer.get_unique_id())
# The host's own local player joins immediately.
_on_player_present(multiplayer.get_unique_id())
return OK
@@ -76,9 +79,9 @@ func leave() -> void:
session_ended.emit()
# Restore Godot's default OfflineMultiplayerPeer rather than leaving the peer
# null: is_multiplayer_authority() and get_unique_id() both throw on a null peer,
# and plenty of code keeps calling them while we are back in menu state.
# Restore Godot's default OfflineMultiplayerPeer (rather than leaving the peer
# null), so is_multiplayer_authority()/get_unique_id() keep working while we are
# back in single-player / menu state.
func _go_offline() -> void:
if multiplayer.multiplayer_peer:
multiplayer.multiplayer_peer.close()
@@ -86,6 +89,297 @@ func _go_offline() -> void:
unregister_world()
# --- Item spawning ---------------------------------------------------------
## Spawn a networked item. Server-only when online (replicates to all peers via
## the ItemsSpawner, including late joiners); works directly when offline.
## node_name gives the spawned node a deterministic, identical name on every
## peer (needed for NodePath-based RPCs to resolve it); props are applied to
## the instance before it enters the tree, so exported vars land correctly.
## Returns the new node on the machine that owns spawning, else null.
func spawn_item(scene_path: String, xform: Transform3D, node_name: String = "", props: Dictionary = {}) -> Node:
if is_online() and not is_server():
return null
var data := {"scene": scene_path, "xform": xform, "name": node_name, "props": props}
var via := "spawner" if (is_online() and _items_spawner) else "offline"
log_line("spawn_item: %s (name=%s, via=%s)" % [scene_path.get_file(), node_name, via])
if is_online() and _items_spawner:
return _items_spawner.spawn(data)
# Offline: instantiate directly under the registered content root, or (for
# scenes that never call register_world, e.g. the offline menu/dev scenes)
# the current scene, so this keeps working without every offline scene
# needing to opt in.
var inst := _spawn_item_from_data(data)
if inst:
var parent: Node = _content_root if _content_root else get_tree().current_scene
if parent:
parent.add_child(inst)
return inst
## Despawn a server-spawned item. MultiplayerSpawner broadcasts a despawn to
## every peer when a tracked node exits the tree on the authority, so this is
## the single seam for destroying spawned items (works offline too).
func despawn_item(node: Node) -> void:
if not owns_world() or not is_instance_valid(node):
return
log_line("despawn_item: %s" % node.name)
# Items that came from the ItemsSpawner are despawned on every peer
# automatically when they leave the tree here. Items baked into a scene file
# are unknown to the spawner, so their removal has to be broadcast
# explicitly — otherwise every client keeps a ghost copy of an item the
# server has consumed, which then blocks the station it was sitting in and
# gets grabbed instead of the real item that replaced it.
if is_online() and not _is_spawner_tracked(node):
_despawn_static_item.rpc(node.get_path())
node.queue_free()
# Items the ItemsSpawner replicates live under its spawn path; anything else was
# baked into the scene file and the spawner knows nothing about it.
func _is_spawner_tracked(node: Node) -> bool:
return _content_root != null and _content_root.is_ancestor_of(node)
@rpc("authority", "call_remote", "reliable")
func _despawn_static_item(path: NodePath) -> void:
var node := get_node_or_null(path)
if node:
log_line("despawn_static_item: freeing %s (the server consumed it)" % node.name)
node.queue_free()
# MultiplayerSpawner custom spawn function: runs on every peer to build the node
# from the replicated payload.
func _spawn_item_from_data(data: Variant) -> Node:
var scene: PackedScene = load(data["scene"])
if not scene:
push_error("spawn_item: could not load scene %s" % str(data.get("scene")))
return null
var inst := scene.instantiate()
if inst is Node3D:
inst.transform = data["xform"]
if data.get("name", "") != "":
inst.name = data["name"]
for key in data.get("props", {}):
inst.set(key, data["props"][key])
if not owns_world():
_gate_station(inst)
return inst
# Stations run their own logic and auto-grab (XRToolsSnapZone with
# snap_mode=RANGE) identically on every peer by default, which would let each
# peer independently grab/simulate the same shared object. Disable both on
# every peer except the one that owns world logic; the server-authoritative
# item-authority RPCs are what let clients still grab a server-held item by
# hand. Runs before the node enters the tree, so its own _ready() sees the
# final (disabled) state.
func _gate_station(node: Node) -> void:
if not (node is StaticBody3D):
return
for child in node.get_children():
if child is XRToolsSnapZone:
child.enabled = false
child.set_process(false)
node.set_process(false)
log_line("gated station (non-owner peer): %s" % node.name)
## Gate every station already sitting in the scene tree, for peers that don't
## own world logic. Stations that arrive through spawn_item() are gated as they
## are built (see _spawn_item_from_data), but ones baked into a scene file never
## pass through there — leaving a client running its own snap zones, which then
## grab items straight out of the local hand and fight the server's
## authoritative placement. Idempotent, so it's safe on every session start.
func gate_existing_stations() -> void:
if owns_world():
return
for station in get_tree().get_nodes_in_group("station"):
_gate_station(station)
# --- Item grab-authority transfer -----------------------------------------
## Called by NetPickable when this peer grabs an item by hand. Godot rejects
## rpc_id() targeting your own peer id ("RPC on yourself is not allowed"), so
## when we ARE the server this runs the logic directly instead of round-
## tripping an RPC to ourselves — otherwise every host-side grab/drop was
## silently failing to run its server-side half (no denial checks, and
## crucially no auto-snap-into-station on release).
func request_item_authority_from(item_path: NodePath) -> void:
if is_server():
_grant_or_reject_item_authority(item_path, multiplayer.get_unique_id())
else:
_request_item_authority_rpc.rpc_id(1, item_path)
@rpc("any_peer", "reliable")
func _request_item_authority_rpc(item_path: NodePath) -> void:
if not is_server():
return
_grant_or_reject_item_authority(item_path, multiplayer.get_remote_sender_id())
## Runs on the server (called directly if the requester IS the server, or via
## the RPC above otherwise). If the item was snapped into a station, the
## station releases it so the grabber cleanly takes ownership.
func _grant_or_reject_item_authority(item_path: NodePath, sender: int) -> void:
var item := get_node_or_null(item_path)
if item:
var np := item.get_node_or_null("NetPickable")
if np and np.net_held_by != 0 and np.net_held_by != sender:
# Already legitimately held by a different live peer: reject the
# requester's optimistic client-side grab instead of stealing it.
log_line("request_item_authority: DENIED %s to peer %d (already held by %d)" % [item.name, sender, np.net_held_by])
_force_release_item_to(sender, item_path)
return
log_line("request_item_authority: granting %s to peer %d" % [str(item.name) if item else str(item_path), sender])
# Assign authority + held state first (disables the item on the server so its
# snap zone won't re-grab it), then release it from any station.
_set_item_authority.rpc(item_path, sender)
if item:
_release_from_snap_zones(item)
## Called by NetPickable when this peer releases an item, forwarding its throw
## velocity so the server can resume simulating it. Same self-RPC issue as
## above: runs directly if we're the server.
func release_item_authority_from(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D) -> void:
if is_server():
_do_release_item_authority(item_path, lin, ang, xform, multiplayer.get_unique_id())
else:
_release_item_authority_rpc.rpc_id(1, item_path, lin, ang, xform)
@rpc("any_peer", "reliable")
func _release_item_authority_rpc(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D) -> void:
if not is_server():
return
_do_release_item_authority(item_path, lin, ang, xform, multiplayer.get_remote_sender_id())
## Runs on the server. If released next to a station, the server snaps it in
## (server-authoritative placement).
func _do_release_item_authority(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D, sender: int) -> void:
log_line("release_item_authority: %s released by peer %d" % [str(item_path), sender])
_set_item_authority.rpc(item_path, 1)
var item := get_node_or_null(item_path)
if item is RigidBody3D:
# Adopt the releasing peer's own final transform rather than trusting our
# copy's. That peer was the item's authority right up to this moment, and
# its position updates travel on the synchronizer's separate, unordered
# channel — this reliable RPC routinely overtakes them, leaving our copy
# still sitting where the item was BEFORE the peer carried it away. The
# snap decision below then reads that stale position and teleports the
# item straight back into the station it was just picked up from.
item.global_transform = xform
item.freeze = false
item.linear_velocity = lin
item.angular_velocity = ang
_try_snap_into_station.call_deferred(item)
# All station snap zones in the world (every XRToolsSnapZone child of a node in
# the "station" group — some stations, e.g. Table, have more than one).
func _station_snap_zones() -> Array:
var zones := []
for station in get_tree().get_nodes_in_group("station"):
for child in station.get_children():
if child is XRToolsSnapZone:
zones.append(child)
return zones
# If the item is snapped into any station, drop it from that station.
func _release_from_snap_zones(item: Node) -> void:
for zone in _station_snap_zones():
if zone.picked_up_object == item:
log_line("releasing %s from %s's snap zone (authority just granted elsewhere)" % [item.name, zone.get_parent().name])
zone.drop_object()
# Make the zone forget the item as well. These zones are snap_mode=RANGE,
# so every frame they re-grab anything still listed in their grab area
# that can be picked up — and Jolt does not emit body_exited when let_go()
# switches the item's collision layer back out of the zone's mask, so the
# entry goes stale and never clears. The station then snatches the item
# straight back off the player who just took it, teleporting it home.
# Bringing it near again re-adds it properly (a held item is on the layer
# the zone watches), and releasing next to a station is handled
# explicitly by _try_snap_into_station.
if zone._object_in_grab_area.has(item):
zone._object_in_grab_area.erase(item)
# Snap the item into the nearest empty station snap zone within grab range.
#
# Called deferred from _do_release_item_authority: XRToolsFunctionPickup's own
# "grab an item out of a snap zone" path calls zone.drop_object() BEFORE it
# calls pick_up() on the hand's behalf. drop_object()'s let_go() synchronously
# fires the pickable's `dropped` signal, which (via NetPickable) lands here —
# if this ran synchronously it would immediately re-snap the item into the
# very same zone it's still physically inside, stealing it away before the
# hand's own pick_up() call (later in the same call stack) ever runs. That
# leaves XRToolsFunctionPickup.picked_up_object pointing at an item whose
# _grab_driver actually belongs to the zone — a stale reference that crashes
# (null _grab_driver) the next time a controller button is pressed. Deferring
# lets the hand's pick_up() go first; the is_picked_up() check below is a
# second guard in case the item gets grabbed for real before this runs.
func _try_snap_into_station(item: Node) -> void:
if not (item is Node3D):
return
if item.has_method("is_picked_up") and item.is_picked_up():
var by: Node = null
if item.has_method("get_picked_up_by"):
by = item.get_picked_up_by()
log_line("skipped snapping %s: already held by %s (grab-race guard)" % [item.name, by.get_path() if by else "?"])
return
for zone in _station_snap_zones():
if is_instance_valid(zone.picked_up_object):
continue
if zone.global_position.distance_to(item.global_position) <= zone.grab_distance:
log_line("snapped %s into %s" % [item.name, zone.get_parent().name])
zone.pick_up_object(item)
return
log_line("no station in range to snap %s into (or none empty)" % item.name)
# Server broadcasts an authority assignment so every peer agrees on who owns the
# item (set_multiplayer_authority is a local call and must run everywhere).
@rpc("authority", "call_local", "reliable")
func _set_item_authority(item_path: NodePath, peer: int) -> void:
var item := get_node_or_null(item_path)
if not item:
return
log_line("_set_item_authority: %s -> peer %d" % [item.name, peer])
item.set_multiplayer_authority(peer) # recursive: item + synchronizer + NetPickable
var np := item.get_node_or_null("NetPickable")
if np:
np.net_held_by = 0 if peer == 1 else peer
np.apply_held_state()
## Rejects peer's optimistic grab (the item was already legitimately held by
## someone else). Same self-RPC concern: if the rejected peer is the server
## itself, apply it directly rather than rpc_id-ing ourselves.
func _force_release_item_to(peer: int, item_path: NodePath) -> void:
if peer == 1:
_do_force_release(item_path)
else:
force_release_item.rpc_id(peer, item_path)
@rpc("authority", "reliable")
func force_release_item(item_path: NodePath) -> void:
_do_force_release(item_path)
func _do_force_release(item_path: NodePath) -> void:
log_line("force_release_item: dropping %s (server rejected our grab)" % str(item_path))
var item := get_node_or_null(item_path)
if item and item.has_method("drop"):
item.drop()
func is_server() -> bool:
return is_online() and multiplayer.is_server()
@@ -98,69 +392,71 @@ func is_online() -> bool:
## True on the machine that owns authoritative world logic: the server when
## online, or the single player when offline. Station logic and spawning only run
## where this is true, so state has one source of truth.
## online, or the single player when offline. Station logic and spawning should
## only run where this is true, so state has one source of truth.
func owns_world() -> bool:
return not is_online() or is_server()
# --- world -----------------------------------------------------------------
# --- Station work-progress seam -------------------------------------------
## Called by the world scene once its tree exists. Must run before
## world_ready()/host()/join() on every peer, so the spawnable scene list is
## registered before any spawn packet can arrive.
func register_world(world: Node, net_world: NetWorld) -> void:
## Reusable entry point for a client to contribute work to a station (e.g. a
## future chopping/gesture station). The client detects the gesture locally and
## calls this; the server validates and accumulates. Timer-driven stations like
## the Hob don't need it, but it is the drop-in seam for input-driven ones.
@rpc("any_peer", "reliable")
func submit_work(station_path: NodePath, amount: float) -> void:
if not is_server():
return
var station := get_node_or_null(station_path)
if station and station.has_method("add_work"):
log_line("submit_work: peer %d contributed %.2f to %s" % [multiplayer.get_remote_sender_id(), amount, station.name])
station.add_work(multiplayer.get_remote_sender_id(), amount)
## Called by the world scene once it's ready, passing its spawners. Must run
## before world_ready()/host()/join() on every peer so the custom spawn
## function is installed before any spawn packet can arrive.
func register_world(world: Node, players_spawner: MultiplayerSpawner, items_spawner: MultiplayerSpawner) -> void:
_world = world
_net_world = net_world
log_line("World registered")
_players_spawner = players_spawner
_items_spawner = items_spawner
_content_root = items_spawner.get_node(items_spawner.spawn_path) if items_spawner else world
if _items_spawner:
_items_spawner.spawn_function = _spawn_item_from_data
log_line("World registered (players_spawner=%s items_spawner=%s)" % [str(players_spawner != null), str(items_spawner != null)])
## Called when the world scene goes away (disconnect, leaving the session) so the
## autoload does not hold freed references across a scene reload.
## Called when the world scene goes away (disconnect, leaving the session) so
## the autoload doesn't hold stale/freed references across a scene reload.
func unregister_world() -> void:
_world = null
_net_world = null
_content_root = null
_players_spawner = null
_items_spawner = null
## Creates a networked object. See NetWorld.spawn.
func spawn_item(scene_path: String, xform: Transform3D, node_name: String = "", props: Dictionary = {}) -> Node:
if not _net_world:
push_error("spawn_item called with no world registered: %s" % scene_path)
return null
return _net_world.spawn(scene_path, xform, node_name, props)
## Returns the reason the last session ended (if any) and clears it. The menu
## pulls this on its own _ready() rather than depending on a live signal
## connection to a panel that doesn't exist yet when the session ends.
func take_status() -> String:
var s := last_status
last_status = ""
return s
## Destroys a networked object everywhere. See NetWorld.despawn.
func despawn_item(node: Node) -> void:
if _net_world:
_net_world.despawn(node)
## Puts an object into the right physics state for whether this peer drives it.
func apply_physics_role(node: Node) -> void:
if _net_world:
_net_world.apply_physics_role(node)
## Every replicated object currently in the world.
func replicated_objects() -> Array[Node]:
if not _net_world:
return []
return _net_world.objects()
## Called by the world scene after it has registered itself and connected its
## listeners. Kicks off any menu- or command-line-driven session, so session
## signals never fire before the world is listening for them.
## Called by main.gd after it has registered the world and connected its
## player_joined/left listeners. Kicks off any menu- or command-line-driven
## session so that session signals never fire before the world is listening.
func world_ready() -> void:
consume_pending_session()
# --- menu-driven session request -------------------------------------------
# --- Menu-driven session request -------------------------------------------
# Set by the main menu's Host/Join buttons before switching to the multiplayer
# scene; consumed once that scene is ready to listen for session signals (avoids
# a race between change_scene_to_file and the connection callbacks).
# scene; consumed once that scene's world is ready to listen for session
# signals (avoids a race between change_scene_to_file and connection callbacks).
var pending_action := ""
var pending_ip := ""
@@ -182,29 +478,18 @@ func consume_pending_session() -> void:
_handle_cmdline()
## Returns the reason the last session ended (if any) and clears it. The menu
## pulls this on its own _ready() rather than depending on a live signal
## connection to a panel that does not exist yet when the session ends.
func take_status() -> String:
var s := last_status
last_status = ""
return s
# --- session signal handlers ----------------------------------------------
# --- Session signal handlers ----------------------------------------------
func _on_peer_connected(peer_id: int) -> void:
log_line("peer_connected: %d" % peer_id)
# Only the server reacts by materialising that peer's player.
if is_server():
player_joined.emit(peer_id)
_on_player_present(peer_id)
func _on_peer_disconnected(peer_id: int) -> void:
log_line("peer_disconnected: %d" % peer_id)
if is_server():
# Anything still in their hand would otherwise stay frozen on every
# remaining peer, waiting on an authority that has gone.
NetGrab.reclaim_from(peer_id)
player_left.emit(peer_id)
_on_player_absent(peer_id)
func _on_connected_to_server() -> void:
log_line("connected_to_server (my id=%d)" % multiplayer.get_unique_id())
@@ -223,7 +508,18 @@ func _on_server_disconnected() -> void:
session_ended.emit()
# --- command-line driven test bootstrap -----------------------------------
# Player materialise/dematerialise. Phase 2 wires these to the PlayersSpawner;
# for now they announce presence so the transport layer is independently testable.
func _on_player_present(peer_id: int) -> void:
log_line("player_present: %d" % peer_id)
player_joined.emit(peer_id)
func _on_player_absent(peer_id: int) -> void:
log_line("player_absent: %d" % peer_id)
player_left.emit(peer_id)
# --- Command-line driven test bootstrap -----------------------------------
func _handle_cmdline() -> void:
var args := OS.get_cmdline_user_args()
@@ -239,7 +535,7 @@ func _handle_cmdline() -> void:
join(addr)
# --- logging ---------------------------------------------------------------
# --- Logging ---------------------------------------------------------------
func _open_log() -> void:
var dir := OS.get_environment("TEMP")
@@ -251,7 +547,6 @@ func _open_log() -> void:
_log_file = FileAccess.open(path, FileAccess.WRITE)
log_line("=== NetworkManager log (pid %d) ===" % OS.get_process_id())
func log_line(s: String) -> void:
var id := 0
var p := multiplayer.multiplayer_peer
+131 -55
View File
@@ -1,79 +1,155 @@
extends Node
class_name WorldLayout
## Reads the kitchen a scene file authored and describes it as data, so the
## server can respawn it as replicated objects.
## Data-driven description of what's in the multiplayer world. The server (or
## the single machine, when offline) spawns every entry through
## NetworkManager.spawn_item() instead of baking these into the scene file, so
## a joining client receives them from the server rather than assuming its own
## copy of the scene matches. Swapping the contents of these two functions is
## the only change needed for a future varying/procedural layout.
##
## The authored nodes are a template, not the live world. Baking them into the
## scene would mean each peer ran its own unsynced copy; spawning them means the
## client receives the server's, through the same path as a mid-session join.
## Directories whose scenes count as world content, and the base type to look for
## in each. Anything instanced from these is picked up automatically — adding a
## new station or item needs no change here.
const SOURCES := [
{"dir": "res://Stations/", "type": "StaticBody3D"},
{"dir": "res://Items/", "type": "XRToolsPickable"},
{"dir": "res://Containers/", "type": "XRToolsPickable"},
]
## Positions below are transcribed verbatim from the previous baked layout in
## Scenes/multiPlayer.tscn so the starting world is unchanged.
## Every authored node in the current scene, stations first.
##
## Order matters: stations have to exist before items, so an item spawning on top
## of one lands in a snap zone that is already there.
func get_authored_nodes() -> Array[Node]:
var found: Array[Node] = []
for source in SOURCES:
for node in _instances_of(source["dir"], source["type"]):
if not found.has(node):
found.append(node)
func get_node_data(node):
# {"scene": "res://Stations/Hob.tscn", "name": "Hob",
# "xform": Transform3D(Basis(), Vector3(0.29336345, 0.8981018, -1.484)), "props": {}},
var data = {}
data["scene"] = node.scene_file_path
data["name"] = node.name
# global, not local: the copies are respawned under WorldContent, so an
# authored node that was nested inside another (JonScene parents Counter5
# under Counter3) would otherwise land in the wrong place.
data["xform"] = node.global_transform
data["props"] = {}
var scrip = node.get_script()
if scrip:
for i in scrip.get_script_property_list():
# Only authored configuration — i.e. @export vars, which are the ones
# the editor exposes. Plain script variables are live runtime state:
# copying those and replaying them into a fresh instance re-runs their
# setters before the node is in the tree, so any setter touching an
# @onready reference blows up (Table's _state calls into its progress
# bar, which is still null at that point).
if not (i.usage & PROPERTY_USAGE_EDITOR):
continue
if str(i["name"]).begins_with("_"):
continue
data["props"][i["name"]] = node.get(i["name"])
return data
## The authored station nodes sitting in the current scene: anything instanced
## from res://Stations/. Exposed as nodes (not just data) because every peer has
## to remove these originals — the server replaces them with replicated copies,
## and a client that kept its own would end up showing two of everything.
func get_station_nodes() -> Array[Node]:
return _authored_nodes("res://Stations/", "StaticBody3D")
## Likewise for authored items. Containers/ counts as items too — plates and
## trays are things the player carries, and a client that never received one
## would have an incomplete world.
func get_item_nodes() -> Array[Node]:
var found := _authored_nodes("res://Items/", "XRToolsPickable")
found.append_array(_authored_nodes("res://Containers/", "XRToolsPickable"))
return found
func _instances_of(dir: String, type: String) -> Array[Node]:
func _authored_nodes(dir: String, type: String) -> Array[Node]:
var scenes := []
for file in ResourceLoader.list_directory(dir):
scenes.append(dir + file)
var found: Array[Node] = []
for node in get_tree().root.find_children("*", type, true, false):
if node.scene_file_path in scenes:
if node.scene_file_path in scenes and not found.has(node):
found.append(node)
return found
## Turns authored nodes into spawn descriptions.
func describe(nodes: Array[Node]) -> Array[Dictionary]:
func get_stations() -> Array[Dictionary]:
var data: Array[Dictionary] = []
for node in nodes:
data.append(_describe_one(node))
for node in get_station_nodes():
data.append(get_node_data(node))
return data
func _describe_one(node: Node) -> Dictionary:
return {
"scene": node.scene_file_path,
"name": node.name,
# Global, not local: the copies are respawned under one content root, so
# an authored node nested inside another (JonScene parents Counter5 under
# Counter3) would otherwise land in the wrong place.
"xform": node.global_transform,
"props": _authored_props(node),
}
func get_items() -> Array[Dictionary]:
var data: Array[Dictionary] = []
for node in get_item_nodes():
data.append(get_node_data(node))
return data
# Only authored configuration — @export vars, the ones the editor exposes. Plain
# script variables are live runtime state, and replaying those into a fresh
# instance re-runs their setters before the node is in the tree, where any setter
# touching an @onready reference blows up.
func _authored_props(node: Node) -> Dictionary:
var props := {}
var script: Script = node.get_script() as Script
if not script:
return props
for prop in script.get_script_property_list():
var prop_name := str(prop["name"])
if not (prop["usage"] & PROPERTY_USAGE_EDITOR) or prop_name.begins_with("_"):
continue
props[prop_name] = node.get(prop_name)
return props
static func get_stations_old() -> Array[Dictionary]:
return [
{"scene": "res://Stations/Hob.tscn", "name": "Hob",
"xform": Transform3D(Basis(), Vector3(0.29336345, 0.8981018, -1.484)), "props": {}},
{"scene": "res://Stations/BurgerBunsDispenser.tscn", "name": "BurgerBunsDispenser",
"xform": Transform3D(Basis(), Vector3(-1.832131, 0.40028095, -1.4813508)), "props": {}},
{"scene": "res://Stations/sink.tscn", "name": "Sink",
"xform": Transform3D(Basis(), Vector3(1.3140475, 0.9061539, -1.4941733)), "props": {}},
{"scene": "res://Stations/dirt_station.tscn", "name": "DirtStation",
"xform": Transform3D(Basis(), Vector3(2.0864775, 0.8981018, -1.244947)), "props": {}},
{"scene": "res://Stations/Counter.tscn", "name": "Counter",
"xform": Transform3D(Basis(), Vector3(-0.7124918, 0.90304357, -1.4886917)), "props": {}},
{"scene": "res://Stations/Counter.tscn", "name": "Counter2",
"xform": Transform3D(Vector3(-4.371139e-08, 0.0, 1.0), Vector3(0.0, 1.0, 0.0), Vector3(-1.0, 0.0, -4.371139e-08), Vector3(-1.7648025, 0.90304357, -0.4458799)), "props": {}},
{"scene": "res://Stations/Counter.tscn", "name": "Counter3",
"xform": Transform3D(Vector3(-4.371139e-08, 0.0, 1.0), Vector3(0.0, 1.0, 0.0), Vector3(-1.0, 0.0, -4.371139e-08), Vector3(-1.7648025, 0.90304357, 0.55367994)), "props": {}},
{"scene": "res://Stations/Counter.tscn", "name": "Counter4",
"xform": Transform3D(Vector3(-4.371139e-08, 0.0, 1.0), Vector3(0.0, 1.0, 0.0), Vector3(-1.0, 0.0, -4.371139e-08), Vector3(-1.7648025, 0.90304357, 1.5539298)), "props": {}},
{"scene": "res://Stations/table.tscn", "name": "Table",
"xform": Transform3D(Basis(), Vector3(1.633146, 0.9030438, 1.1343781)),
"props": {
"initial_thinking_time": 8.0,
"initial_primary_time": 40.0,
"initial_friend_time": 3.0,
"initial_eating_time": 3.0,
}},
]
static func get_items_old() -> Array[Dictionary]:
var items: Array[Dictionary] = []
items.append(_item("res://Items/BurgerBuns.tscn", "BurgerBuns", Vector3(-1.8162017, 1.6081157, -1.4714175)))
items.append(_item("res://Items/BurgerBuns.tscn", "BurgerBuns2", Vector3(-1.3596323, 1.4110342, -0.22482127)))
items.append(_item("res://Containers/plate.tscn", "Plate", Vector3(-1.5717233, 1.5454081, 1.5373346)))
items.append(_item("res://Containers/plate.tscn", "Plate2", Vector3(-1.5730225, 1.499024, 0.59790254)))
items.append(_item("res://Containers/plate.tscn", "Plate3", Vector3(-1.5818124, 1.499024, -0.4634577)))
items.append(_item("res://Items/burger.tscn", "burger", Vector3(0.6888188, 1.4195822, -1.7110313)))
items.append(_item("res://Items/burger.tscn", "burger2", Vector3(0.6931299, 1.5300478, -1.71225)))
items.append(_item("res://Items/burger.tscn", "burger3", Vector3(0.69027674, 1.4969791, -1.7210286)))
items.append(_item("res://Items/burger.tscn", "burger4", Vector3(0.69134104, 1.4543622, -1.7210286)))
items.append(_item("res://Items/hamburger.tscn", "Hamburger", Vector3(-1.9352558, 1.623975, 1.2447833)))
items.append(_item("res://Items/hamburger.tscn", "Hamburger2", Vector3(-1.9857153, 1.5329368, 0.9472374)))
items.append(_item("res://Items/hamburger.tscn", "Hamburger3", Vector3(-1.7201865, 1.5329367, 0.14773655)))
items.append(_item("res://Items/cooked_burger.tscn", "CookedBurger", Vector3(-0.30671906, 1.4131018, -1.0928738)))
items.append(_item("res://Items/cooked_burger.tscn", "CookedBurger2", Vector3(-0.30671906, 1.4496142, -1.0928738)))
items.append(_item("res://Items/cooked_burger.tscn", "CookedBurger3", Vector3(-1.3344773, 1.4398065, -0.7096845)))
items.append(_item("res://Items/cooked_burger.tscn", "CookedBurger4", Vector3(-0.30671906, 1.525444, -1.0928738)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject", Vector3(0.6225724, 1.4792972, -1.0473135)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject2", Vector3(0.6359743, 1.4639391, -1.1673055)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject3", Vector3(0.5142721, 1.4792972, -1.0473135)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject4", Vector3(0.5276739, 1.4639391, -1.1673055)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject5", Vector3(0.73287535, 1.4792972, -1.0473135)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject6", Vector3(0.7462772, 1.4639391, -1.1673055)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject7", Vector3(-1.3556751, 1.4792972, 0.28881657)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject8", Vector3(-1.3422732, 1.4639391, 0.16882455)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject9", Vector3(-1.4639754, 1.4792972, 0.28881657)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject10", Vector3(-1.4505737, 1.4639391, 0.16882455)))
return items
static func _item(scene: String, name: String, pos: Vector3) -> Dictionary:
return {"scene": scene, "name": name, "xform": Transform3D(Basis(), pos), "props": {}}
+43 -78
View File
@@ -1,106 +1,71 @@
extends Node3D
## Networked representation of one connected player.
##
## The owning peer's local XR rig drives the three transforms below every frame;
## the generated NetSync replicates them, and every other peer applies them to
## the avatar's head and hands. They are ordinary script variables rather than an
## authored replication config, so the avatar goes through exactly the same
## convention as every other replicated object.
## Networked representation of one connected player. The owning peer's local
## XR rig (found via the "local_xr_origin" group) drives Head/LeftHand/
## RightHand each frame; the MultiplayerSynchronizer replicates those
## transforms so every other peer sees a matching avatar.
@onready var _head: Node3D = $Head
@onready var _left_hand: Node3D = $LeftHand
@onready var _right_hand: Node3D = $RightHand
## Replicated pose. Underscore-free by design — that is what marks a variable as
## replicated (see NetReplication). Written by the owning peer, applied by
## everyone else through the setters.
var head_xform: Transform3D = Transform3D.IDENTITY: set = _set_head_xform
var left_xform: Transform3D = Transform3D.IDENTITY: set = _set_left_xform
var right_xform: Transform3D = Transform3D.IDENTITY: set = _set_right_xform
var _local_camera: Node3D
var _local_left_hand: Node3D
var _local_right_hand: Node3D
func _enter_tree() -> void:
# The avatar's name is the peer id it belongs to. Authority has to be claimed
# here rather than in _ready(): NetReplication reads it when it attaches the
# synchronizers, which happens as this node enters the tree.
# MultiplayerSynchronizer resolves authority when this node enters the
# tree, so authority must be set here rather than in _ready(), or the
# first synced frames go the wrong direction.
set_multiplayer_authority(str(name).to_int())
func _ready() -> void:
# LeftHand/RightHand are the full godot-xr-tools glove scenes, whose root
# carries hand.gd. That script sets top_level = true and every physics frame
# repositions itself to track a live XRController3D parent. Here the parent is
# just this avatar, not a controller, so leaving it running fights both the
# local copy below and the replicated values on other peers — and mostly wins,
# since it runs every physics tick regardless of our _process. That was the
# "hands stuck near the origin, only occasionally correct" symptom. Nothing
# else in that script matters here; _controller is always null without a real
# controller ancestor, so the grip animation already no-ops.
# node carries hand.gd (XRToolsHand). That script sets top_level = true
# and every physics frame does global_transform = get_parent().
# global_transform * offset — i.e. it actively repositions itself to
# track a live XRController3D parent. Here the parent is just this
# NetPlayer node, not a controller, so left running it fights (and mostly
# wins, since it runs every physics tick regardless of our own _process)
# against both the local authority's transform copy below and the
# replicated values on other peers — the exact "hands stuck near origin,
# only occasionally correct" symptom. Disable it everywhere; nothing else
# in that script matters here since _controller is always null without a
# real controller ancestor (grip/trigger animation already no-ops).
_left_hand.set_physics_process(false)
_right_hand.set_physics_process(false)
if not is_multiplayer_authority():
if is_multiplayer_authority():
var origin := get_tree().get_first_node_in_group("local_xr_origin")
if origin:
_local_camera = origin.get_node_or_null("XRCamera3D")
_local_left_hand = origin.get_node_or_null("XRControllerLeftHand")
_local_right_hand = origin.get_node_or_null("XRControllerRightHand")
# Every peer's rig is baked at the same spot in the scene; spread
# joiners out along X so they don't start stacked on top of each
# other. Peer ids from ENet are large effectively-random 32-bit
# numbers, so this must be bounded, AND kept well within the
# floor's actual footprint (15x15, so ~7.5 units from center) —
# a previous version used up to 12 units and could place a
# joining player off the edge of the floor.
var peer_id := str(name).to_int()
if peer_id != 1:
var slot := absi(peer_id) % 4
origin.position += Vector3((slot - 1.5) * 1.2, 0, 0)
# Don't render your own floating head/hands from the inside.
_head.visible = false
_left_hand.visible = false
_right_hand.visible = false
else:
set_process(false)
# State that arrived in the spawn packet was applied before these @onready
# references existed, so render it now.
_apply_pose()
return
var origin := get_tree().get_first_node_in_group("local_xr_origin")
if origin:
_local_camera = origin.get_node_or_null("XRCamera3D")
_local_left_hand = origin.get_node_or_null("XRControllerLeftHand")
_local_right_hand = origin.get_node_or_null("XRControllerRightHand")
# Every peer's rig is baked at the same spot, so spread joiners along X
# rather than starting them stacked on top of each other. ENet peer ids
# are large effectively-random 32-bit numbers, so this has to be bounded
# AND kept well inside the floor's footprint — an earlier version used up
# to 12 units and could drop a joining player off the edge.
var peer_id := str(name).to_int()
if peer_id != 1:
var slot := absi(peer_id) % 4
origin.position += Vector3((slot - 1.5) * 1.2, 0, 0)
# Don't render your own floating head and hands from the inside.
_head.visible = false
_left_hand.visible = false
_right_hand.visible = false
func _process(_delta: float) -> void:
if _local_camera:
head_xform = _local_camera.global_transform
_head.global_transform = _local_camera.global_transform
if _local_left_hand:
left_xform = _local_left_hand.global_transform
_left_hand.global_transform = _local_left_hand.global_transform
if _local_right_hand:
right_xform = _local_right_hand.global_transform
# The setters are null-guarded because a spawn-replicated property fires its
# setter BEFORE the node is in the tree, when @onready references are still null.
func _set_head_xform(value: Transform3D) -> void:
head_xform = value
if _head:
_head.global_transform = value
func _set_left_xform(value: Transform3D) -> void:
left_xform = value
if _left_hand:
_left_hand.global_transform = value
func _set_right_xform(value: Transform3D) -> void:
right_xform = value
if _right_hand:
_right_hand.global_transform = value
func _apply_pose() -> void:
_head.global_transform = head_xform
_left_hand.global_transform = left_xform
_right_hand.global_transform = right_xform
_right_hand.global_transform = _local_right_hand.global_transform
+26 -1
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3]
[gd_scene load_steps=5 format=3]
[ext_resource type="Script" path="res://Player/net_player.gd" id="1_np001"]
[ext_resource type="PackedScene" uid="uid://bq86r4yll8po" path="res://addons/godot-xr-tools/hands/scenes/lowpoly/left_fullglove_low.tscn" id="2_np002"]
@@ -8,6 +8,26 @@
radius = 0.09
height = 0.22
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np005"]
properties/0/path = NodePath("Head:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath("Head:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("LeftHand:position")
properties/2/spawn = false
properties/2/replication_mode = 1
properties/3/path = NodePath("LeftHand:quaternion")
properties/3/spawn = false
properties/3/replication_mode = 1
properties/4/path = NodePath("RightHand:position")
properties/4/spawn = false
properties/4/replication_mode = 1
properties/5/path = NodePath("RightHand:quaternion")
properties/5/spawn = false
properties/5/replication_mode = 1
[node name="NetPlayer" type="Node3D"]
script = ExtResource("1_np001")
@@ -17,3 +37,8 @@ mesh = SubResource("CapsuleMesh_np004")
[node name="LeftHand" parent="." instance=ExtResource("2_np002")]
[node name="RightHand" parent="." instance=ExtResource("3_np003")]
[node name="Sync" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("..")
replication_config = SubResource("SceneReplicationConfig_np005")
replication_interval = 0.033
+2 -12
View File
@@ -57,7 +57,7 @@ func _on_body_entered(body: Node3D) -> void:
print("CombinableItem _on_body_entered: other is our own pickable")
return
var other := _find_food_item(body)
var other := Helper.find_food_item(body)
if not other:
print("CombinableItem _on_body_entered: other is not a foodItem")
return
@@ -71,7 +71,7 @@ func _on_body_entered(body: Node3D) -> void:
# Instantiate the result of combination and free the two ingredient items
func _combine(other_body: Node3D, result: PackedScene) -> void:
print("CombinableItem _combine: combining %s + %s into %s" % [_food_item.id, _find_food_item(other_body).id, result.resource_path])
print("CombinableItem _combine: combining %s + %s into %s" % [_food_item.id, Helper.find_food_item(other_body).id, result.resource_path])
# Get Snapzone
var snap_zone := _pickable.get_picked_up_by()
@@ -91,13 +91,3 @@ func _combine(other_body: Node3D, result: PackedScene) -> void:
# Snap the result into the now-empty zone.
snap_zone.pick_up_object(result_instance)
# Find a FoodItem among the direct children of [param node].
func _find_food_item(node: Node) -> FoodItem:
if not node:
return null
for child in node.get_children():
if child is FoodItem:
return child
return null
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://3lr2dhy62rhk"]
[ext_resource type="Script" uid="uid://dounic663dn5q" path="res://Prefabs/combinable_item.gd" id="1_q21ti"]
[ext_resource type="Script" uid="uid://dounic663dn5q" path="res://prefabs/combinable_item.gd" id="1_q21ti"]
[sub_resource type="SphereShape3D" id="SphereShape3D_o1b3t"]
radius = 0.2
+2 -2
View File
@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://7earnjgdmwgx"]
[ext_resource type="Script" uid="uid://bs7cxydoxk1cx" path="res://Prefabs/cookable_item.gd" id="1_6hwx6"]
[ext_resource type="PackedScene" uid="uid://cucc3gaqu2nab" path="res://Items/Charcoal.tscn" id="2_rpt7j"]
[ext_resource type="Script" uid="uid://bs7cxydoxk1cx" path="res://prefabs/cookable_item.gd" id="1_6hwx6"]
[ext_resource type="PackedScene" uid="uid://cucc3gaqu2nab" path="res://items/Charcoal.tscn" id="2_rpt7j"]
[node name="CookableItem" type="Node" unique_id=280820828]
script = ExtResource("1_6hwx6")
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://b5ukku8i0hilb"]
[ext_resource type="Script" uid="uid://deyna316ka4xs" path="res://Prefabs/despawning_item.gd" id="1_ayqk8"]
[ext_resource type="Script" uid="uid://deyna316ka4xs" path="res://prefabs/despawning_item.gd" id="1_ayqk8"]
[node name="DespawningItem" type="Node" unique_id=303090111]
script = ExtResource("1_ayqk8")
+1
View File
@@ -7,3 +7,4 @@ enum Type { MEAL, SIDE, INGREDIENT, NONE }
@export var id: String
@export var type: Type = Type.NONE
@export var sell_value = 1
var is_absorbed = false # Used by tables to keep track of whether the item has been registered as delivered already
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://bfj80jh13t6e5"]
[ext_resource type="Script" uid="uid://5tpoohkopryv" path="res://Prefabs/food_item.gd" id="1_0na5k"]
[ext_resource type="Script" uid="uid://5tpoohkopryv" path="res://prefabs/food_item.gd" id="1_0na5k"]
[node name="FoodItem" type="Node" unique_id=63948206]
script = ExtResource("1_0na5k")
+24
View File
@@ -0,0 +1,24 @@
extends Node3D
@export var kitchen_scene: PackedScene
@export var hob_scene: PackedScene
func _ready() -> void:
if not kitchen_scene:
push_error("StationSpawner missing kitchen_scene")
print("Kitchen init")
if NetworkManager.owns_world():
print("Kitchen init is_server")
# Later we will do procedural generation here.
# For now we just load a scene.
NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("satisfy_table_orders"):
var trans: Transform3D = transform
trans.origin += Vector3(-1.2, 0, 0)
NetworkManager.call_deferred("spawn_item", hob_scene.resource_path, trans)
+1
View File
@@ -0,0 +1 @@
uid://fyd2rjramhbb
+9
View File
@@ -0,0 +1,9 @@
[gd_scene format=3 uid="uid://t83yi6hxti2x"]
[ext_resource type="Script" uid="uid://fyd2rjramhbb" path="res://prefabs/kitchen_instantiator.gd" id="1_jitfr"]
[ext_resource type="PackedScene" uid="uid://damrxtlt7uswf" path="res://content/station_layouts/small_line.tscn" id="2_3awg0"]
[node name="KitchenInstantiator" type="Node3D" unique_id=291701321]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0, 0, 0)
script = ExtResource("1_jitfr")
kitchen_scene = ExtResource("2_3awg0")
+13 -13
View File
@@ -2,21 +2,21 @@
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_m3h4l"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_8pfaf"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_gatbn"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_3lufs"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_kh26v"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="7_tejmp"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="9_rwx83"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="12_ah4xa"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="13_46xi2"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://Stations/plate_dispenser.tscn" id="14_h88sx"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://Stations/raw_burger_dispenser.tscn" id="15_m3h4l"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_tpcje"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://Stations/table.tscn" id="16_g2k6a"]
[ext_resource type="Script" uid="uid://k8ywnvlhcic4" path="res://Scenes/testworldLoad.gd" id="16_m3h4l"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="3_gatbn"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="4_3lufs"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="5_kh26v"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="7_tejmp"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://items/burger.tscn" id="9_rwx83"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="12_ah4xa"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="13_46xi2"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://stations/plate_dispenser.tscn" id="14_h88sx"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://stations/raw_burger_dispenser.tscn" id="15_m3h4l"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="15_tpcje"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="16_g2k6a"]
[ext_resource type="Script" uid="uid://k8ywnvlhcic4" path="res://scenes/testworldLoad.gd" id="16_m3h4l"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="17_gatbn"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="18_3lufs"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://Scenes/GameOvercontroler.gd" id="19_3lufs"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://scenes/GameOvercontroler.gd" id="19_3lufs"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(16, 0.1, 16)
+380 -48
View File
@@ -1,21 +1,26 @@
[gd_scene format=3 uid="uid://do6mrslyqe5qe"]
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://Scenes/multiplayer_world.gd" id="1_57ppd"]
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://scenes/multiplayer_world.gd" id="1_57ppd"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_o1b3t"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_irf4n"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_ctden"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="7_n8fyw"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="9_sq0s2"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://Stations/raw_burger_dispenser.tscn" id="11_ctden"]
[ext_resource type="PackedScene" uid="uid://bbg7dwsbxxh1t" path="res://Scenes/cube_side_dispense.tscn" id="12_57ppd"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://Stations/plate_dispenser.tscn" id="13_irf4n"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="13_o1b3t"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="3_irf4n"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="7_n8fyw"]
[ext_resource type="PackedScene" uid="uid://q37nqadkibbp" path="res://scenes/door.tscn" id="10_l51r2"]
[ext_resource type="PackedScene" uid="uid://b3m2ag8g5rj4r" path="res://items/hamburger.tscn" id="11_c8vo7"]
[ext_resource type="PackedScene" uid="uid://da6yrsnxvsrif" path="res://scenes/wall.tscn" id="11_slo47"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="12_1f3bw"]
[ext_resource type="PackedScene" uid="uid://bbg7dwsbxxh1t" path="res://scenes/cube_side_dispense.tscn" id="12_57ppd"]
[ext_resource type="PackedScene" uid="uid://dlw5geheupgpt" path="res://stations/hatch.tscn" id="12_dpf3b"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://items/PickupCube.tscn" id="13_1f3bw"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="13_yjosk"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="14_2ndvi"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="14_di04w"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="14_irf4n"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_di04w"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="15_di04w"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="15_eoxxy"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://Stations/table.tscn" id="16_di04w"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://Scenes/GameOvercontroler.gd" id="16_n8fyw"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://stations/plate_dispenser.tscn" id="15_qxyk8"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://scenes/GameOvercontroler.gd" id="16_n8fyw"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="16_u5c1m"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://stations/raw_burger_dispenser.tscn" id="17_y7baw"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="18_wvcs1"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
@@ -39,6 +44,24 @@ size = Vector3(20, 0.1, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(20, 10, 0.1)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_vlqg6"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.35, 0.12250001, 0.12250001, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_vlqg6"]
material = SubResource("StandardMaterial3D_24d3s")
size = Vector2(6, 10)
center_offset = Vector3(3, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yqrpd"]
albedo_color = Color(0.35, 0.35, 0.35, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_kk3mq"]
material = SubResource("StandardMaterial3D_yqrpd")
size = Vector2(6, 10)
center_offset = Vector3(-3, 0, 0)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_57ppd")
@@ -46,16 +69,21 @@ script = ExtResource("1_57ppd")
environment = SubResource("Environment_bvwq1")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("2_o1b3t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9667189, 0)
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -1.8943893, 0.9667189, -4.301105)
[node name="WorldContent" type="Node3D" parent="." unique_id=262398468]
[node name="Players" type="Node3D" parent="." unique_id=1772076868]
[node name="Stations" type="Node3D" parent="." unique_id=730717613]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 1.8000001, 0, 1.8000001)
[node name="ItemsSpawner" type="MultiplayerSpawner" parent="." unique_id=2051771581]
_spawnable_scenes = PackedStringArray("uid://cwwnbx5uat3fw")
spawn_path = NodePath("../WorldContent")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=619815427]
_spawnable_scenes = PackedStringArray("res://Player/net_player.tscn")
spawn_path = NodePath("../Players")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
@@ -68,7 +96,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.001, -0.003)
mesh = SubResource("BoxMesh_24d3s")
[node name="InvisibleWalls" type="StaticBody3D" parent="." unique_id=315740174]
@@ -89,45 +117,17 @@ shape = SubResource("BoxShape3D_24d3s")
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 9.934778, 4.297072, -0.018813023)
shape = SubResource("BoxShape3D_24d3s")
[node name="Table" parent="." unique_id=1863572470 instance=ExtResource("16_di04w")]
transform = Transform3D(-1, 0, 8.742277e-08, 0, 1, 0, -8.742277e-08, 0, -1, 3.6294794, 0.54177135, 0.0973109)
primary_duration = 35.0
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_ctden")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35077858, 0.50655985, -1.2833805)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("13_o1b3t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.24685252, 0.51461196, -1.2828919)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("14_irf4n")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7978771, 0.50655985, -1.2598276)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("15_di04w")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.94890714, 0.5115015, -1.3041471)
[node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_di04w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.1103079)
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -3.9477215, 0.5115016, 1.6896921)
[node name="Counter4" parent="." unique_id=1748373996 instance=ExtResource("15_di04w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.70863545)
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -3.9477215, 0.5115016, 1.0913646)
[node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_di04w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, 0.49258912)
[node name="Counter5" parent="Counter3" unique_id=200341072 instance=ExtResource("15_di04w")]
transform = Transform3D(-1, 0, 4.371139e-08, 0, 1, 0, -4.371139e-08, 0, -1, -0.12681937, 2.3841858e-07, 3.538899)
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("9_sq0s2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5242664, 0.008738995, 1.1073059)
[node name="RawBurgerDispenser" parent="." unique_id=235630131 instance=ExtResource("11_ctden")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8896122, 0.008738995, 1.0872328)
[node name="PlateDispenser" parent="." unique_id=710538846 instance=ExtResource("13_irf4n")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.26631236, 0.008738995, 1.087036)
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -3.9477215, 0.5115016, 2.2925892)
[node name="GameOverPanel" parent="." unique_id=1234658657 instance=ExtResource("14_di04w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -2.0281777, 2.8122003, 0)
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.428178, 2.8122003, 3)
scene = ExtResource("15_eoxxy")
viewport_size = Vector2(900, 600)
transparent = 0
@@ -138,4 +138,336 @@ scene_properties_keys = PackedStringArray("game_over_panel.gd")
script = ExtResource("16_n8fyw")
[node name="CubeSideDispenser2" parent="." unique_id=200950572 instance=ExtResource("12_57ppd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.35154933, 0, 1.1119425)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.8484511, 0, 2.9119425)
[node name="Resturant" type="Node3D" parent="." unique_id=1083608050]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6212463e-05, -0.010500789, 0.0014204979)
[node name="StaticBody3D" type="StaticBody3D" parent="Resturant" unique_id=1814285538]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Resturant/StaticBody3D" unique_id=1661443874]
shape = SubResource("WorldBoundaryShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Resturant" unique_id=888732490]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0.01, 0)
mesh = SubResource("PlaneMesh_vlqg6")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Resturant" unique_id=836421800]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0.01, 0)
mesh = SubResource("PlaneMesh_kk3mq")
[node name="Door" parent="Resturant" unique_id=964400290 instance=ExtResource("10_l51r2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0, 0)
[node name="Walls" type="Node3D" parent="Resturant" unique_id=1804204696]
[node name="Wall" parent="Resturant/Walls" unique_id=434181749 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.6000001, 0, 0)
[node name="Wall2" parent="Resturant/Walls" unique_id=1183111925 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2, 0, 0)
[node name="Wall3" parent="Resturant/Walls" unique_id=1561473949 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.8, 0, 0)
[node name="Wall4" parent="Resturant/Walls" unique_id=1593528497 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.60000014, 0, 0)
[node name="Wall5" parent="Resturant/Walls" unique_id=2071060763 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.3841858e-07, 0, 0)
[node name="Wall6" parent="Resturant/Walls" unique_id=1607012472 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5999999, 0, 0)
[node name="Wall7" parent="Resturant/Walls" unique_id=990512055 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.8, 0, 0)
[node name="Wall8" parent="Resturant/Walls" unique_id=751907897 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.200001, 0, 0)
[node name="Wall9" parent="Resturant/Walls" unique_id=358743133 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.6000004, 0, 0)
[node name="Wall10" parent="Resturant/Walls" unique_id=1374842161 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2000002, 0, 0)
[node name="Wall11" parent="Resturant/Walls" unique_id=1408132826 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000002, 0, 0)
[node name="Wall12" parent="Resturant/Walls" unique_id=1937209307 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.60000014, 0, -6)
[node name="Wall13" parent="Resturant/Walls" unique_id=1714975985 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.3841858e-07, 0, -6)
[node name="Wall14" parent="Resturant/Walls" unique_id=1732121903 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5999999, 0, -6)
[node name="Wall15" parent="Resturant/Walls" unique_id=1311494308 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2000002, 0, -6)
[node name="Wall16" parent="Resturant/Walls" unique_id=364484178 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000002, 0, -6)
[node name="Wall17" parent="Resturant/Walls" unique_id=485501605 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3999999, 0, -6)
[node name="Wall18" parent="Resturant/Walls" unique_id=378206350 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.9999998, 0, -6)
[node name="Wall19" parent="Resturant/Walls" unique_id=294380188 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.6, 0, -6)
[node name="Wall20" parent="Resturant/Walls" unique_id=1122365254 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7999998, 0, -6)
[node name="Wall21" parent="Resturant/Walls" unique_id=111446334 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1999998, 0, -6)
[node name="Wall22" parent="Resturant/Walls" unique_id=999769595 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.6000001, 0, -6)
[node name="Wall23" parent="Resturant/Walls" unique_id=1832835858 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.0000002, 0, -6)
[node name="Wall24" parent="Resturant/Walls" unique_id=927052367 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0, -6)
[node name="Wall25" parent="Resturant/Walls" unique_id=1163278593 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.2000003, 0, -6)
[node name="Wall26" parent="Resturant/Walls" unique_id=1074868471 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.8, 0, -6)
[node name="Wall27" parent="Resturant/Walls" unique_id=510219954 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2, 0, -6)
[node name="Wall28" parent="Resturant/Walls" unique_id=1615161517 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.8, 0, -6)
[node name="Wall29" parent="Resturant/Walls" unique_id=11605666 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.60000014, 0, 6)
[node name="Wall30" parent="Resturant/Walls" unique_id=2032513926 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.3841858e-07, 0, 6)
[node name="Wall31" parent="Resturant/Walls" unique_id=1308803807 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5999999, 0, 6)
[node name="Wall32" parent="Resturant/Walls" unique_id=493869823 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2000002, 0, 6)
[node name="Wall33" parent="Resturant/Walls" unique_id=699535234 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000002, 0, 6)
[node name="Wall34" parent="Resturant/Walls" unique_id=238973326 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3999999, 0, 6)
[node name="Wall35" parent="Resturant/Walls" unique_id=836717647 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.9999998, 0, 6)
[node name="Wall36" parent="Resturant/Walls" unique_id=446988148 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.6, 0, 6)
[node name="Wall37" parent="Resturant/Walls" unique_id=49950412 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7999998, 0, 6)
[node name="Wall38" parent="Resturant/Walls" unique_id=607255208 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1999998, 0, 6)
[node name="Wall39" parent="Resturant/Walls" unique_id=1089866573 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.6000001, 0, 6)
[node name="Wall40" parent="Resturant/Walls" unique_id=2078240231 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.0000002, 0, 6)
[node name="Wall41" parent="Resturant/Walls" unique_id=592669722 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0, 6)
[node name="Wall42" parent="Resturant/Walls" unique_id=1393176200 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.2000003, 0, 6)
[node name="Wall43" parent="Resturant/Walls" unique_id=1885346301 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.8, 0, 6)
[node name="Wall44" parent="Resturant/Walls" unique_id=2021916640 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2, 0, 6)
[node name="Wall45" parent="Resturant/Walls" unique_id=1289086279 instance=ExtResource("11_slo47")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.8, 0, 6)
[node name="Wall46" parent="Resturant/Walls" unique_id=396503450 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 1.2000003)
[node name="Wall47" parent="Resturant/Walls" unique_id=300373285 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 0.6000004)
[node name="Wall49" parent="Resturant/Walls" unique_id=1072273787 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 1.8000002)
[node name="Wall50" parent="Resturant/Walls" unique_id=896022741 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 2.4000006)
[node name="Wall51" parent="Resturant/Walls" unique_id=2089599721 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -1.7999992)
[node name="Wall52" parent="Resturant/Walls" unique_id=965479737 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -2.3999996)
[node name="Wall53" parent="Resturant/Walls" unique_id=43762332 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -3)
[node name="Wall54" parent="Resturant/Walls" unique_id=921007094 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -1.1999998)
[node name="Wall55" parent="Resturant/Walls" unique_id=2144411980 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, -0.5999994)
[node name="Wall56" parent="Resturant/Walls" unique_id=370330637 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 4.2000003)
[node name="Wall57" parent="Resturant/Walls" unique_id=537562206 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 3.6000004)
[node name="Wall58" parent="Resturant/Walls" unique_id=1918288432 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 3.0000002)
[node name="Wall59" parent="Resturant/Walls" unique_id=944759951 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 4.8000007)
[node name="Wall60" parent="Resturant/Walls" unique_id=1128237563 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 5.4000006)
[node name="Wall61" parent="Resturant/Walls" unique_id=1755969864 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -3.5999994)
[node name="Wall62" parent="Resturant/Walls" unique_id=949006312 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -4.2)
[node name="Wall63" parent="Resturant/Walls" unique_id=1826688195 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -4.799999)
[node name="Wall64" parent="Resturant/Walls" unique_id=116523059 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -5.3999996)
[node name="Wall65" parent="Resturant/Walls" unique_id=711153775 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 1.2000003)
[node name="Wall66" parent="Resturant/Walls" unique_id=741047 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 0.6000004)
[node name="Wall67" parent="Resturant/Walls" unique_id=664067327 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 1.8000002)
[node name="Wall68" parent="Resturant/Walls" unique_id=1294537251 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 2.4000006)
[node name="Wall69" parent="Resturant/Walls" unique_id=1152383 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -1.7999992)
[node name="Wall70" parent="Resturant/Walls" unique_id=1710172322 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -2.3999996)
[node name="Wall71" parent="Resturant/Walls" unique_id=597518110 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -3)
[node name="Wall72" parent="Resturant/Walls" unique_id=1028573693 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -1.1999998)
[node name="Wall73" parent="Resturant/Walls" unique_id=1232042046 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, -0.5999994)
[node name="Wall74" parent="Resturant/Walls" unique_id=1159091046 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 4.2000003)
[node name="Wall75" parent="Resturant/Walls" unique_id=904470924 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 3.6000004)
[node name="Wall76" parent="Resturant/Walls" unique_id=1709758099 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 3.0000002)
[node name="Wall77" parent="Resturant/Walls" unique_id=1252446997 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 4.8000007)
[node name="Wall78" parent="Resturant/Walls" unique_id=1207579491 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 5.4000006)
[node name="Wall79" parent="Resturant/Walls" unique_id=1798073342 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -3.5999994)
[node name="Wall80" parent="Resturant/Walls" unique_id=36005990 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -4.2)
[node name="Wall81" parent="Resturant/Walls" unique_id=79516947 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -4.799999)
[node name="Wall82" parent="Resturant/Walls" unique_id=1363235805 instance=ExtResource("11_slo47")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -5.3999996)
[node name="Hatches" type="Node3D" parent="Resturant" unique_id=1561045769]
[node name="ServingCounter" parent="Resturant/Hatches" unique_id=1341321603 instance=ExtResource("12_dpf3b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2, 0, 0)
[node name="ServingCounter2" parent="Resturant/Hatches" unique_id=1325232371 instance=ExtResource("12_dpf3b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8000001, 0, 0)
[node name="ServingCounter3" parent="Resturant/Hatches" unique_id=539914523 instance=ExtResource("12_dpf3b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2, 0, 0)
[node name="ServingCounter4" parent="Resturant/Hatches" unique_id=2078770951 instance=ExtResource("12_dpf3b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.4, 0, 0)
[node name="ServingCounter5" parent="Resturant/Hatches" unique_id=2019049083 instance=ExtResource("12_dpf3b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0)
[node name="Table2" parent="Resturant" unique_id=1457688277 instance=ExtResource("13_yjosk")]
transform = Transform3D(1, 0, -1.7484555e-07, 0, 1, 0, 1.7484555e-07, 0, 1, 0.5999999, 0.48000002, -3)
[node name="Hob" parent="Resturant" unique_id=172418174 instance=ExtResource("14_2ndvi")]
transform = Transform3D(1.3113416e-07, 0, -1, 0, 1, 0, 1, 0, 1.3113416e-07, 4.2000003, 0.54, 1.7999992)
[node name="Hob2" parent="Resturant" unique_id=980569400 instance=ExtResource("14_2ndvi")]
transform = Transform3D(1.3113416e-07, 0, -1, 0, 1, 0, 1, 0, 1.3113416e-07, 4.200001, 0.54, 1.1999999)
[node name="Counter" parent="Resturant" unique_id=1487893288 instance=ExtResource("15_di04w")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 4.200001, 0.54, 2.3999996)
[node name="Counter2" parent="Resturant" unique_id=5128912 instance=ExtResource("15_di04w")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 4.200001, 0.54, 3)
[node name="Counter3" parent="Resturant" unique_id=1298458612 instance=ExtResource("15_di04w")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 4.2000003, 0.54, 0.5999999)
[node name="Counter4" parent="Resturant" unique_id=1764980142 instance=ExtResource("15_di04w")]
transform = Transform3D(1.3113416e-07, 0, 1, 0, 1, 0, -1, 0, 1.3113416e-07, 4.7683716e-07, 0.54, 2.3999996)
[node name="Counter5" parent="Resturant" unique_id=1015820252 instance=ExtResource("15_di04w")]
transform = Transform3D(1.3113416e-07, 0, 1, 0, 1, 0, -1, 0, 1.3113416e-07, 4.7683716e-07, 0.54, 3)
[node name="PlateDispenser" parent="Resturant" unique_id=710538846 instance=ExtResource("15_qxyk8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.6)
[node name="Sink" parent="Resturant" unique_id=2055277359 instance=ExtResource("16_u5c1m")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.6, 0.48000002, -0.6)
[node name="Counter6" parent="Resturant" unique_id=2141915043 instance=ExtResource("15_di04w")]
transform = Transform3D(-1, 0, 8.742277e-08, 0, 1, 0, -8.742277e-08, 0, -1, 4.7683716e-07, 0.54, -0.6000006)
[node name="RawBurgerDispenser" parent="Resturant" unique_id=235630131 instance=ExtResource("17_y7baw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.2)
[node name="BurgerBunsDispenser" parent="Resturant" unique_id=1720683779 instance=ExtResource("18_wvcs1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.8000001)
[node name="Table3" parent="Resturant" unique_id=1863572470 instance=ExtResource("13_yjosk")]
transform = Transform3D(-1, 0, 2.6226832e-07, 0, 1, 0, -2.6226832e-07, 0, -1, 3, 0.48000002, -3)
[node name="Hamburger" parent="." unique_id=1675596942 instance=ExtResource("11_c8vo7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8000001, -0.6)
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("12_1f3bw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3800001, -0.6)
[node name="PickableObject" parent="." unique_id=1084951838 instance=ExtResource("13_1f3bw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 1.2, -0.6)
+3 -3
View File
@@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://bbg7dwsbxxh1t"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_4m60m"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="2_nn8tr"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://stations/item_dispenser.gd" id="1_4m60m"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://items/PickupCube.tscn" id="2_nn8tr"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_ahn1e"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="4_nn8tr"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://prefabs/slide_off_dome.tscn" id="4_nn8tr"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
+77
View File
@@ -0,0 +1,77 @@
[gd_scene format=3 uid="uid://q37nqadkibbp"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p8umn"]
albedo_color = Color(0.38, 0.35162666, 0.3268, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(1.2, 0.78000003, 0.6)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b53mu"]
albedo_color = Color(0.46, 0.32261336, 0.2024, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hgrxd"]
albedo_color = Color(0.46, 0.46, 0.46, 1)
metallic = 0.73
metallic_specular = 0.83
roughness = 0.3
[node name="Door" type="StaticBody3D" unique_id=964400290]
[node name="CSGCombinerWall" type="CSGCombiner3D" parent="." unique_id=1966373401]
use_collision = true
[node name="CSGBox3D2" type="CSGBox3D" parent="CSGCombinerWall" unique_id=1920740063]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.1, 0)
size = Vector3(0.6, 1.8000001, 0.6)
material = SubResource("StandardMaterial3D_p8umn")
[node name="CSGBox3D3" type="CSGBox3D" parent="CSGCombinerWall" unique_id=747780779]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5999999, 3.1, 0)
size = Vector3(0.6, 1.8000001, 0.6)
material = SubResource("StandardMaterial3D_p8umn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1127621100]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 2.6302783, 0)
shape = SubResource("BoxShape3D_vlqg6")
[node name="CSGCombinerDoor" type="CSGCombiner3D" parent="." unique_id=522743190]
transform = Transform3D(0.087155804, 0, -0.9961947, 0, 1, 0, 0.9961947, 0, 0.087155804, -0.89999986, 0, 0)
use_collision = true
[node name="CSGBox3D5" type="CSGBox3D" parent="CSGCombinerDoor" unique_id=34425292]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.29999995, 1.1, 0)
size = Vector3(0.6, 2.2, 0.05)
material = SubResource("StandardMaterial3D_b53mu")
[node name="CSGBox3D6" type="CSGBox3D" parent="CSGCombinerDoor" unique_id=397451563]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.48594975, 1.1787889, -0.0049031973)
size = Vector3(0.22, 0.42, 0.06)
material = SubResource("StandardMaterial3D_hgrxd")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombinerDoor" unique_id=3701079]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0.29999995, 1.6800001, 0)
operation = 2
radius = 0.15
height = 0.2
sides = 32
[node name="CSGCombinerDoor2" type="CSGCombiner3D" parent="." unique_id=454018491]
transform = Transform3D(-0.087155804, 8.709011e-08, 0.9961947, 0, 1, -8.742278e-08, 0.9961947, 7.619402e-09, 0.087155804, 0.3000002, 0, 0)
use_collision = true
[node name="CSGBox3D5" type="CSGBox3D" parent="CSGCombinerDoor2" unique_id=312337639]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.29999995, 1.1, 0)
size = Vector3(0.6, 2.2, 0.05)
material = SubResource("StandardMaterial3D_b53mu")
[node name="CSGBox3D6" type="CSGBox3D" parent="CSGCombinerDoor2" unique_id=359915386]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49211836, 1.1787889, -0.0049031973)
size = Vector3(0.22, 0.42, 0.06)
material = SubResource("StandardMaterial3D_hgrxd")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombinerDoor2" unique_id=1793882462]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0.29999995, 1.6800001, 0)
operation = 2
radius = 0.15
height = 0.2
sides = 32
+12 -12
View File
@@ -2,19 +2,19 @@
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_72gy5"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_8wkh3"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_m56cs"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_5kvh0"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_l1qm6"]
[ext_resource type="PackedScene" uid="uid://c0lknik4noobs" path="res://Items/BurgerBuns.tscn" id="6_bktvt"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="7_1nkd0"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="3_m56cs"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="4_5kvh0"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="5_l1qm6"]
[ext_resource type="PackedScene" uid="uid://c0lknik4noobs" path="res://items/BurgerBuns.tscn" id="6_bktvt"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="7_1nkd0"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="8_l1owj"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="9_220hi"]
[ext_resource type="PackedScene" uid="uid://b3m2ag8g5rj4r" path="res://Items/hamburger.tscn" id="10_qacki"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="11_npf8s"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="12_8apyq"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="13_jnwcx"]
[ext_resource type="PackedScene" uid="uid://cfc4ho67u4r5e" path="res://Items/cooked_burger.tscn" id="14_1lg2m"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_yy81s"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://items/burger.tscn" id="9_220hi"]
[ext_resource type="PackedScene" uid="uid://b3m2ag8g5rj4r" path="res://items/hamburger.tscn" id="10_qacki"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://items/PickupCube.tscn" id="11_npf8s"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="12_8apyq"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="13_jnwcx"]
[ext_resource type="PackedScene" uid="uid://cfc4ho67u4r5e" path="res://items/cooked_burger.tscn" id="14_1lg2m"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="15_yy81s"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="16_vp"]
[ext_resource type="PackedScene" path="res://UI/main_menu_panel.tscn" id="17_panel"]
+14 -4
View File
@@ -1,9 +1,12 @@
[gd_scene format=3 uid="uid://c30i6h32w8p47"]
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://Scenes/multiplayer_world.gd" id="1_kdan8"]
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://scenes/multiplayer_world.gd" id="1_kdan8"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_g30gi"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_75ecy"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_c3xgf"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="3_75ecy"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="5_c3xgf"]
[ext_resource type="Script" uid="uid://fyd2rjramhbb" path="res://prefabs/kitchen_instantiator.gd" id="6_pw2j5"]
[ext_resource type="PackedScene" uid="uid://damrxtlt7uswf" path="res://content/station_layouts/small_line.tscn" id="7_0sjqq"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="8_0sjqq"]
[ext_resource type="Script" uid="uid://biu4qr3nr1eny" path="res://test/mp_test_driver.gd" id="99_mptst"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
@@ -55,6 +58,7 @@ environment = SubResource("Environment_bvwq1")
spawn_path = NodePath("../WorldContent")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=106645565]
_spawnable_scenes = PackedStringArray("res://Player/net_player.tscn")
spawn_path = NodePath("../Players")
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=4404969]
@@ -75,5 +79,11 @@ shape = SubResource("BoxShape3D_arao0")
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 7.502467, 9.197384, -0.018813023)
shape = SubResource("BoxShape3D_arao0")
[node name="TestDriver" type="Node" parent="."]
[node name="TestDriver" type="Node" parent="." unique_id=580575192]
script = ExtResource("99_mptst")
[node name="KitchenInstantiator" type="Node3D" parent="." unique_id=1328198547]
transform = Transform3D(1, 0, -1.7484555e-07, 0, 1, 0, 1.7484555e-07, 0, 1, 0, 0, -1.2)
script = ExtResource("6_pw2j5")
kitchen_scene = ExtResource("7_0sjqq")
hob_scene = ExtResource("8_0sjqq")
+66 -57
View File
@@ -1,26 +1,26 @@
extends Node3D
## World script for the multiplayer scene. Starts the host/join the menu asked
## for, turns the authored kitchen into replicated objects, gives every connected
## peer an avatar, and returns to the menu when the session ends.
## World script for the multiplayer scene. Consumes the host/join request set
## by the main menu, spawns the world's stations/items on whichever machine
## owns the world (server, or the local player when offline), spawns/despawns
## a player avatar per connected peer, and returns to the menu if the session
## ends.
##
## The world's contents are NOT left baked into the scene file. Whatever the
## scene authors is treated as a template: the server spawns real copies of it
## through NetWorld and every peer drops its own authored originals. A client
## therefore shows the server's world rather than assuming its local copy of the
## scene matches — which is also exactly the path a player joining mid-session
## takes.
## The world's actual content (stations, items) is NOT baked into this scene
## it's spawned at runtime from Net/world_layout.gd via NetworkManager, so a
## joining client receives it from the server (MultiplayerSpawner replays
## existing spawns to late joiners) instead of relying on its own local copy
## matching.
const PLAYER_SCENE := "res://Player/net_player.tscn"
const PLAYER_SCENE := preload("res://Player/net_player.tscn")
## Whether to build the full kitchen on the machine that owns the world. The real
## game scene wants this; focused debug scenes bake their own handful of objects
## and turn it off, so the thing under test is not sharing the world with a
## second copy of the whole kitchen.
## Whether to spawn the full WorldLayout on the machine that owns the world.
## The real game scene wants this; focused debug scenes (test/) bake their own
## handful of stations and items instead and turn it off, so the thing under
## test isn't sharing the world with a second copy of the whole kitchen.
@export var populate_from_layout: bool = true
var xr_interface: XRInterface
var _net_world: NetWorld
var _populated := false
@@ -30,38 +30,34 @@ func _ready() -> void:
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
get_viewport().use_xr = true
# Both roots go through the same generic replication hook, so a player avatar
# is just another replicated object — nothing about it is special-cased.
_net_world = NetWorld.new()
_net_world.name = "NetWorld"
add_child(_net_world)
_net_world.setup($ItemsSpawner, $WorldContent)
$PlayersSpawner.add_spawnable_scene(PLAYER_SCENE)
$Players.child_entered_tree.connect(_on_player_entered)
NetworkManager.register_world(self, _net_world)
NetworkManager.register_world(self, $PlayersSpawner, $ItemsSpawner)
NetworkManager.player_joined.connect(_on_player_joined)
NetworkManager.player_left.connect(_on_player_left)
NetworkManager.session_started.connect(_on_session_started)
NetworkManager.session_ended.connect(_on_session_ended)
NetworkManager.connection_failed.connect(_on_connection_failed)
# world_ready() is what actually calls host()/join() (or the command-line
# equivalent). Populating before this point would be wrong for every case, not
# world_ready() is what actually calls host()/join() (or the cmdline
# equivalent). Populating before this point is wrong for EVERY case, not
# just offline: is_online() is still false until host()/join() runs, so
# owns_world() reads true for a joining client too and it would build its own
# copy instead of receiving the server's. host() emits session_started
# synchronously, which populates via _on_session_started; the call after
# world_ready() only covers the case where neither ran — this scene opened
# directly, offline.
# owns_world() would read true for a joining client too, and it would
# build its own local copy instead of receiving the server's via the
# spawner. host() emits session_started synchronously, which populates
# via _on_session_started below; the explicit call after world_ready()
# only matters for the case where neither host() nor join() ran (no
# pending session, no cmdline args) — running this scene directly offline.
NetworkManager.world_ready()
_populate_world_if_owner()
get_tree().create_timer(3.0).timeout.connect(_log_world_state)
func _on_player_entered(node: Node) -> void:
if node is MultiplayerSynchronizer:
return
NetReplication.attach(node)
# Temporary-ish sanity check: confirms WorldContent actually ended up
# populated on this peer (whether by spawning it or by receiving it via
# replication), so a silent replication failure shows up in the net log
# instead of just an empty-looking world.
func _log_world_state() -> void:
NetworkManager.log_line("World state: WorldContent=%d children, Players=%d children" % [$WorldContent.get_child_count(), $Players.get_child_count()])
func _exit_tree() -> void:
@@ -69,42 +65,57 @@ func _exit_tree() -> void:
func _on_session_started(_is_server: bool) -> void:
NetworkManager.gate_existing_stations()
_populate_world_if_owner()
## Turns the authored template into replicated objects, exactly once, on the
## machine that owns world logic. Safe to call from several entry points.
## Spawns the world's stations/items exactly once, on the machine that owns
## world logic (server or offline). Safe to call multiple times/entry points.
func _populate_world_if_owner() -> void:
if _populated or not populate_from_layout:
return
# WorldLayout reads the live scene tree to find what to replicate, so it has
# to be an instance sitting in that tree.
# WorldLayout reads the live scene tree to find what to replicate, so it
# needs to be an instance sitting in that tree — its methods can't be called
# on the class itself.
var layout := WorldLayout.new()
add_child(layout)
var authored := layout.get_authored_nodes()
var authored := layout.get_station_nodes()
authored.append_array(layout.get_item_nodes())
# Every peer drops its authored copies. The client would otherwise show its
# local originals on top of the server's replicated ones, and the two sets
# would drift apart because only the server's are synced.
# The stations and items authored into the scene file are a *template*, not
# the live world. Only the server turns them into real objects, spawned
# through NetworkManager so they replicate. Every peer therefore drops its
# own authored copies: the client would otherwise show its local originals
# on top of the server's replicated ones, and the two sets would drift apart
# because only the server's are synced.
if not NetworkManager.owns_world():
NetworkManager.log_line("Clearing %d authored nodes; the server's copies replace them" % authored.size())
_remove_authored(authored)
layout.queue_free()
return
_init_recipes()
_populated = true
GameManager.meals_in_play = ["hamburger"]
var objects := layout.describe(authored)
var stations := layout.get_stations()
var items := layout.get_items()
layout.queue_free()
_remove_authored(authored)
NetworkManager.log_line("Populating world: %d objects" % objects.size())
for d in objects:
NetworkManager.log_line("Populating world: %d stations, %d items" % [stations.size(), items.size()])
for d in stations:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
for d in items:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
NetworkManager.log_line("World populated")
# Freed immediately rather than queue_free()d, so the names are released before
# the replicated copies are spawned under the same ones.
func _init_recipes():
GameManager.meals_in_play = ["hamburger"]
GameManager.sides_in_play = ["cube"]
# Free the authored template nodes. Done immediately rather than with
# queue_free() so the names are released before the replicated copies are
# spawned under the same ones.
func _remove_authored(nodes: Array[Node]) -> void:
for node in nodes:
if is_instance_valid(node):
@@ -112,17 +123,15 @@ func _remove_authored(nodes: Array[Node]) -> void:
node.free()
## Only the server (or the single offline machine) creates avatars;
## MultiplayerSpawner replicates the result to everyone else, late joiners
## included.
## Only the server (or the single offline machine) materialises player
## avatars; MultiplayerSpawner replicates the result to everyone else,
## including late joiners.
func _on_player_joined(peer_id: int) -> void:
if not NetworkManager.owns_world() or $Players.has_node(str(peer_id)):
return
var p: Node = load(PLAYER_SCENE).instantiate()
# The name is the peer id, which is how net_player.gd knows whose avatar it
# is on every peer — MultiplayerSpawner replicates the name.
var p := PLAYER_SCENE.instantiate()
p.name = str(peer_id)
$Players.add_child(p)
$Players.add_child(p, true)
NetworkManager.log_line("Spawned avatar for peer %d" % peer_id)
+6 -6
View File
@@ -1,13 +1,13 @@
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[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_1ymas"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="2_1jq86"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="2_1jq86"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="3_bryd6"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="4_kpgm6"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="5_gfdi7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="6_fmmg3"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="7_jnxsa"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="8_xl5nn"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="4_kpgm6"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="5_gfdi7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="6_fmmg3"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="7_jnxsa"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://items/PickupCube.tscn" id="8_xl5nn"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
+21
View File
@@ -0,0 +1,21 @@
[gd_scene format=3 uid="uid://da6yrsnxvsrif"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p8umn"]
albedo_color = Color(0.38, 0.35162666, 0.3268, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(0.6, 0.34027833, 0.6)
[node name="Wall" type="StaticBody3D" unique_id=434181749]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=671294008]
use_collision = true
[node name="CSGBox3D2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=308631620]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
size = Vector3(0.6, 4, 0.6)
material = SubResource("StandardMaterial3D_p8umn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1166811333]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0501393, 0)
shape = SubResource("BoxShape3D_vlqg6")
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[ext_resource type="Material" uid="uid://db7c7w4apwti7" path="res://Textures/hob_on.tres" id="6_m7l4u"]
[ext_resource type="Material" uid="uid://d1djvskv4n4m3" path="res://textures/hob_off.tres" id="4_8qpxk"]
[ext_resource type="Material" uid="uid://db7c7w4apwti7" path="res://textures/hob_on.tres" id="6_m7l4u"]
[ext_resource type="Script" uid="uid://bu0g23cfrqy0m" path="res://stations/station_movement.gd" id="7_akjp4"]
[ext_resource type="Script" uid="uid://bfrlpbsqg5lqr" path="res://addons/godot-xr-tools/objects/pickable.gd" id="7_d4kl5"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="8_w3ous"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="9_rdqhn"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="10_hyphg"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="11_sexl6"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="12_0t4ed"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="15_trny8"]
[sub_resource type="BoxShape3D" id="BoxShape3D_m1xbq"]
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.1764706, 1, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_vlqg6"]
material = SubResource("StandardMaterial3D_24d3s")
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="Resource" id="Resource_lc22d"]
script = ExtResource("10_hyphg")
closed_pose = ExtResource("9_rdqhn")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="Resource" id="Resource_qyiot"]
script = ExtResource("10_hyphg")
closed_pose = ExtResource("12_0t4ed")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cube"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_kdxnr"]
size = Vector3(0.6, 1, 0.6)
@@ -15,12 +54,29 @@ size = Vector3(0.6, 0.12802735, 0.6)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gkb3v"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_hob"]
properties/0/path = NodePath(".:time_cooked")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:cooking_result_time")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:cooking_result")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("Hob:position")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath("Hob:rotation")
properties/4/spawn = true
properties/4/replication_mode = 1
[sub_resource type="Animation" id="Animation_7uuqv"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CSGCombiner3D/CSGTorus3D3:material")
tracks/0/path = NodePath("Hob/CSGCombiner3D/CSGTorus3D3:material")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -32,7 +88,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CSGCombiner3D/CSGTorus3D2:material")
tracks/1/path = NodePath("Hob/CSGCombiner3D/CSGTorus3D2:material")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -44,7 +100,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("CSGCombiner3D/CSGTorus3D:material")
tracks/2/path = NodePath("Hob/CSGCombiner3D/CSGTorus3D:material")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -56,7 +112,7 @@ tracks/2/keys = {
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("CSGCombiner3D/CSGTorus3D3:material:emission_energy_multiplier")
tracks/3/path = NodePath("Hob/CSGCombiner3D/CSGTorus3D3:material:emission_energy_multiplier")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
@@ -68,7 +124,7 @@ tracks/3/keys = {
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("OmniLight3D:light_energy")
tracks/4/path = NodePath("Hob/OmniLight3D:light_energy")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
@@ -84,7 +140,7 @@ loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CSGCombiner3D/CSGTorus3D3:material")
tracks/0/path = NodePath("Hob/CSGCombiner3D/CSGTorus3D3:material")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -96,7 +152,7 @@ tracks/0/keys = {
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CSGCombiner3D/CSGTorus3D2:material")
tracks/1/path = NodePath("Hob/CSGCombiner3D/CSGTorus3D2:material")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
@@ -108,7 +164,7 @@ tracks/1/keys = {
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("CSGCombiner3D/CSGTorus3D:material")
tracks/2/path = NodePath("Hob/CSGCombiner3D/CSGTorus3D:material")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
@@ -120,7 +176,7 @@ tracks/2/keys = {
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("CSGCombiner3D/CSGTorus3D3:material:emission_energy_multiplier")
tracks/3/path = NodePath("Hob/CSGCombiner3D/CSGTorus3D3:material:emission_energy_multiplier")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
@@ -132,7 +188,7 @@ tracks/3/keys = {
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("OmniLight3D:light_energy")
tracks/4/path = NodePath("Hob/OmniLight3D:light_energy")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
@@ -148,13 +204,46 @@ _data = {
&"hob": SubResource("Animation_6oyg1")
}
[node name="Hob" type="StaticBody3D" unique_id=1687971542 groups=["station"]]
[node name="Hob" type="Node3D" unique_id=172418174 groups=["station"]]
[node name="MoveHandle" type="RigidBody3D" parent="." unique_id=1675596942 groups=["platalbe_item"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.08, 0)
collision_layer = 4
collision_mask = 196615
axis_lock_linear_y = true
axis_lock_angular_x = true
axis_lock_angular_z = true
mass = 0.004
gravity_scale = 0.5
linear_damp = 100.0
script = ExtResource("7_d4kl5")
release_mode = 1
[node name="CollisionShape3D" type="CollisionShape3D" parent="MoveHandle" unique_id=1023455695]
shape = SubResource("BoxShape3D_m1xbq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="MoveHandle" unique_id=1223689787]
mesh = SubResource("BoxMesh_vlqg6")
[node name="GrabPointHandLeft" parent="MoveHandle" unique_id=1571481674 instance=ExtResource("8_w3ous")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.067650706, 0.04601878, -0.08606844)
hand_pose = SubResource("Resource_lc22d")
[node name="GrabPointHandRight" parent="MoveHandle" unique_id=514404634 instance=ExtResource("11_sexl6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
[node name="NetPickable" type="MultiplayerSynchronizer" parent="MoveHandle" unique_id=1858332513]
replication_config = SubResource("SceneReplicationConfig_np_cube")
script = ExtResource("15_trny8")
[node name="Hob" type="StaticBody3D" parent="." unique_id=1332123047]
script = ExtResource("1_7jc4g")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1283846023]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Hob" unique_id=1283846023]
shape = SubResource("BoxShape3D_kdxnr")
[node name="XRToolsSnapZone" type="Area3D" parent="." unique_id=538157739 groups=["station"]]
[node name="XRToolsSnapZone" type="Area3D" parent="Hob" unique_id=538157739 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5270121, 0)
collision_layer = 65536
collision_mask = 65540
@@ -163,102 +252,112 @@ stash_sound = ExtResource("3_6oyg1")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="XRToolsSnapZone" unique_id=370920392]
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Hob/XRToolsSnapZone" unique_id=370920392]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.000975132, 0)
shape = SubResource("BoxShape3D_7uuqv")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="XRToolsSnapZone" unique_id=1991627595]
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="Hob/XRToolsSnapZone" unique_id=1991627595]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.022546828, -0.5270121, 0.36528283)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=70901698]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Hob" unique_id=70901698]
[node name="CSGBox3D" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1111505172]
[node name="CSGBox3D" type="CSGBox3D" parent="Hob/CSGCombiner3D" unique_id=1111505172]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.00894776)
size = Vector3(0.6, 1, 0.5821045)
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombiner3D/CSGBox3D" unique_id=1338463939]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Hob/CSGCombiner3D/CSGBox3D" unique_id=1338463939]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5103538, -7.827557e-05)
operation = 2
radius = 0.25976563
height = 0.08898926
sides = 32
[node name="CSGTorus3D3" type="CSGTorus3D" parent="CSGCombiner3D" unique_id=666891341]
[node name="CSGTorus3D3" type="CSGTorus3D" parent="Hob/CSGCombiner3D" unique_id=666891341]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5003869, -7.827557e-05)
inner_radius = 0.09153879
outer_radius = 0.120084204
sides = 32
material = ExtResource("4_8qpxk")
[node name="CSGTorus3D2" type="CSGTorus3D" parent="CSGCombiner3D" unique_id=24541894]
[node name="CSGTorus3D2" type="CSGTorus3D" parent="Hob/CSGCombiner3D" unique_id=24541894]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5003869, -7.827557e-05)
inner_radius = 0.15036294
outer_radius = 0.17592031
sides = 32
material = ExtResource("4_8qpxk")
[node name="CSGTorus3D" type="CSGTorus3D" parent="CSGCombiner3D" unique_id=1901978664]
[node name="CSGTorus3D" type="CSGTorus3D" parent="Hob/CSGCombiner3D" unique_id=1901978664]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5003869, -7.827557e-05)
inner_radius = 0.20426142
outer_radius = 0.2321898
sides = 32
material = ExtResource("4_8qpxk")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1107239311]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Hob/CSGCombiner3D" unique_id=1107239311]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.4498226, -7.827557e-05)
radius = 0.071777344
height = 0.09637451
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=435540815]
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Hob/CSGCombiner3D" unique_id=435540815]
transform = Transform3D(0.8943019, 0, 0, 0, -3.9091177e-08, 0.8943019, 0, -0.8943019, -3.9091177e-08, 0, 0.48668858, -0.0020651226)
radius = 0.008
height = 0.44487303
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=878171801]
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Hob/CSGCombiner3D" unique_id=878171801]
transform = Transform3D(-3.9091177e-08, -0.8943019, -3.9091177e-08, 0, -3.9091177e-08, 0.8943019, -0.8943019, 3.9091177e-08, 1.7087296e-15, 0, 0.48668858, -0.0020651226)
radius = 0.008
height = 0.44487303
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1619646436]
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Hob/CSGCombiner3D" unique_id=1619646436]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, -0.20412213, 0.42728558, 0.26171687)
radius = 0.044433594
height = 0.10932617
material = SubResource("StandardMaterial3D_gkb3v")
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=548846612]
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Hob/CSGCombiner3D" unique_id=548846612]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0.12531614, 0.42728558, 0.26171687)
radius = 0.044433594
height = 0.10932617
material = SubResource("StandardMaterial3D_gkb3v")
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1208989647]
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Hob/CSGCombiner3D" unique_id=1208989647]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0.22979808, 0.42728558, 0.26171687)
radius = 0.044433594
height = 0.10932617
material = SubResource("StandardMaterial3D_gkb3v")
[node name="CSGBox3D2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=465340362]
[node name="CSGBox3D2" type="CSGBox3D" parent="Hob/CSGCombiner3D" unique_id=465340362]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.039733887, -0.07685089, 0.29250562)
operation = 2
size = Vector3(1.0999756, 0.8462982, 0.072387695)
[node name="CSGBox3D3" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1813079759]
[node name="CSGBox3D3" type="CSGBox3D" parent="Hob/CSGCombiner3D" unique_id=1813079759]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.003479004, -0.08253479, 0.2656765)
size = Vector3(0.55, 0.835, 0.072)
[node name="CSGBox3D4" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1978186019]
[node name="CSGBox3D4" type="CSGBox3D" parent="Hob/CSGCombiner3D" unique_id=1978186019]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.003479004, -0.45215607, 0.24655426)
size = Vector3(0.55, 0.096, 0.14)
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("3_7uuqv")]
[node name="Sync" type="MultiplayerSynchronizer" parent="Hob" unique_id=768992259]
root_path = NodePath("../..")
replication_config = SubResource("SceneReplicationConfig_np_hob")
[node name="ProgressBar3D" parent="Hob" unique_id=654673176 instance=ExtResource("3_7uuqv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.74736404, -0.09216304)
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1525460719]
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hob" unique_id=1525460719]
root_node = NodePath("../..")
libraries/ = SubResource("AnimationLibrary_ac5f3")
[node name="OmniLight3D" type="OmniLight3D" parent="." unique_id=1618457623]
[node name="OmniLight3D" type="OmniLight3D" parent="Hob" unique_id=1618457623]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5053487, 0)
light_color = Color(1, 0.13725491, 0, 1)
light_energy = 0.0
omni_range = 0.5
[node name="Movement" type="Node" parent="Hob" unique_id=1004484356 node_paths=PackedStringArray("move_handle", "station")]
script = ExtResource("7_akjp4")
move_handle = NodePath("../../MoveHandle")
station = NodePath("..")
-1
View File
@@ -1,4 +1,3 @@
[gd_scene format=3 uid="uid://cwwnbx5uat3fw"]
[node name="CSGBox3D" type="CSGBox3D" unique_id=725518829]
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://cnjwtnhwh0i8q"]
[ext_resource type="Script" uid="uid://q7tpwmrbmu1m" path="res://Stations/dirt_station.gd" id="1_hc1d4"]
[ext_resource type="Script" uid="uid://q7tpwmrbmu1m" path="res://stations/dirt_station.gd" id="1_hc1d4"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="2_v0ytd"]
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
+75
View File
@@ -0,0 +1,75 @@
[gd_scene format=3 uid="uid://dlw5geheupgpt"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="1_oowyn"]
[ext_resource type="AudioStream" uid="uid://bqtk1adk8umbx" path="res://sounds/220197__gameaudio__click-basic.wav" id="2_4mvh7"]
[sub_resource type="BoxShape3D" id="BoxShape3D_hgrxd"]
size = Vector3(0.6, 0.12802735, 0.6)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vlqg6"]
albedo_color = Color(0.45, 0.3012, 0.17099999, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p8umn"]
albedo_color = Color(0.38, 0.35162666, 0.3268, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oowyn"]
albedo_color = Color(0.38, 0.35162666, 0.3268, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(0.6, 0.34027833, 0.6)
[node name="Hatch" type="StaticBody3D" unique_id=1341321603]
[node name="XRToolsSnapZone" type="Area3D" parent="." unique_id=2093161322 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2495586, 0)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("1_oowyn")
stash_sound = ExtResource("2_4mvh7")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="XRToolsSnapZone" unique_id=1997533747]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.002, 0)
shape = SubResource("BoxShape3D_hgrxd")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="XRToolsSnapZone" unique_id=1729156185]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=2092063969]
use_collision = true
[node name="CSGBox3D" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1242328035]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.48000002, 0)
size = Vector3(0.599, 1, 0.3)
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGBox3D2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1252817409]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.07, 0)
size = Vector3(0.6, 0.3, 0.6)
material = SubResource("StandardMaterial3D_p8umn")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombiner3D/CSGBox3D2" unique_id=1648749119]
transform = Transform3D(-4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0, 1, 0.005000025, 0, 0)
operation = 1
radius = 0.25
height = 0.67
sides = 32
[node name="CSGBox3D3" type="CSGBox3D" parent="CSGCombiner3D" unique_id=740791264]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14530161, 0.48000002, -0.15)
size = Vector3(0.120000005, 1, 0.120000005)
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGBox3D4" type="CSGBox3D" parent="CSGCombiner3D" unique_id=249869254]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.14650056, 0.48000002, -0.15)
size = Vector3(0.120000005, 1, 0.120000005)
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGBox3D5" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1242869868]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.1, 0)
size = Vector3(0.6, 1.8000001, 0.6)
material = SubResource("StandardMaterial3D_oowyn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1832317008]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0501393, 0)
shape = SubResource("BoxShape3D_vlqg6")
+1 -1
View File
@@ -86,7 +86,7 @@ func _on_object_picked_up(_item) -> void:
# The setters above already refresh the display and start the flames.
func _on_object_dropped() -> void:
func _on_object_dropped(_item) -> void:
print("Hob: object drop ")
time_cooked = 0
cooking_result = ""
+2 -2
View File
@@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://ck5tuftqmyiue"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_jm0ik"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://stations/item_dispenser.gd" id="1_jm0ik"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="2_tfo2i"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_lr065"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="4_tfo2i"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://prefabs/slide_off_dome.tscn" id="4_tfo2i"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
+4 -4
View File
@@ -1,10 +1,10 @@
[gd_scene format=3 uid="uid://cwnwo4i28upap"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_gkb3v"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="2_mep2a"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://stations/item_dispenser.gd" id="1_gkb3v"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://items/burger.tscn" id="2_mep2a"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_3xuvi"]
[ext_resource type="Texture2D" uid="uid://cexxfyw03hr81" path="res://Textures/1.png" id="4_1f5le"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="5_mep2a"]
[ext_resource type="Texture2D" uid="uid://cexxfyw03hr81" path="res://textures/1.png" id="4_1f5le"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://prefabs/slide_off_dome.tscn" id="5_mep2a"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
+1 -1
View File
@@ -66,7 +66,7 @@ func _on_object_picked_up(_item) -> void:
is_washing = plate.is_dirty
func _on_object_dropped() -> void:
func _on_object_dropped(_item) -> void:
print("Sink: object drop ")
_reset_sink()
+12 -1
View File
@@ -1,6 +1,6 @@
[gd_scene format=4 uid="uid://dvrk268s7gkxh"]
[ext_resource type="Script" uid="uid://byh5j25mwt3oc" path="res://Stations/sink.gd" id="1_7hh4b"]
[ext_resource type="Script" uid="uid://byh5j25mwt3oc" path="res://stations/sink.gd" id="1_7hh4b"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="2_3ocod"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="4_1pinr"]
@@ -15,6 +15,14 @@ stereo = true
[sub_resource type="BoxShape3D" id="BoxShape3D_ai6d4"]
size = Vector3(0.5, 0.128, 0.5)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_sink"]
properties/0/path = NodePath(".:time_washed")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:is_washing")
properties/1/spawn = true
properties/1/replication_mode = 1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0gbf8"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bvwq1"]
@@ -226,6 +234,9 @@ transform = Transform3D(1, 0, 0, 0, 0.9367828, -0.34991136, 0, 0.34991136, 0.936
operation = 2
size = Vector3(1, 1.2053223, 0.352417)
[node name="Sync" type="MultiplayerSynchronizer" parent="." unique_id=1601242574]
replication_config = SubResource("SceneReplicationConfig_np_sink")
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("4_1pinr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8164611, -0.035980098)
+11
View File
@@ -0,0 +1,11 @@
extends "res://stations/hob.gd"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
+1
View File
@@ -0,0 +1 @@
uid://d0jbuttv8klii
+45
View File
@@ -0,0 +1,45 @@
extends Node
@export var snap_grid_size: float = 0.6
@export var move_handle: XRToolsPickable
@export var station: StaticBody3D
var move_handle_rigid: RigidBody3D
var original_collision_layer
var original_y_pos: float
# TODO: Reject placing station in occupied spot.
# TODO: Make ghost version of station that is displayed instead of model.
# TODO: public toggle to disable handle in build mode.
# TODO: If game exits build mode, drop the handle before disabling it.
func _ready() -> void:
if not station:
push_error("StationMovement is missing referece to station")
move_handle_rigid = move_handle as RigidBody3D
original_collision_layer = station.collision_layer
original_y_pos = move_handle.transform.origin.y
move_handle.picked_up.connect(_handle_pickup)
move_handle.dropped.connect(_handle_drop)
func _handle_pickup(_by):
print("StationMovement handle pickup")
station.collision_layer = 0
func _handle_drop(_by):
print("StationMovement handle drop")
station.collision_layer = original_collision_layer
move_handle.global_position = station.global_position + Vector3(0, original_y_pos, 0)
move_handle.rotation = station.rotation
func _process(_delta: float) -> void:
station.global_position.x = snappedf(move_handle.global_position.x, snap_grid_size)
station.global_position.z = snappedf(move_handle.global_position.z, snap_grid_size)
station.global_rotation_degrees.y = snappedf(move_handle.global_rotation_degrees.y, 90)
+1
View File
@@ -0,0 +1 @@
uid://bu0g23cfrqy0m
+235 -138
View File
@@ -4,9 +4,10 @@ extends StaticBody3D
const GAME_MANAGER = preload("res://GameManager.gd")
@export var thinking_duration: float = 3.0
@export var primary_duration: float = 60.0
@export var friend_duration: float = 10.0
@export var eating_duration: float = 4.0
@export var ordering_duration: float = 50.0
@export var primary_duration: float = 70.0
@export var friend_duration: float = 12.0
@export var eating_duration: float = 5.0
@export var money_sound: AudioStream
@onready var label_3d: Label3D = $Label3D
@@ -14,8 +15,11 @@ const GAME_MANAGER = preload("res://GameManager.gd")
@onready var snap_zones: Array[XRToolsSnapZone] = []
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
@onready var audio_player: AudioStreamPlayer3D = $AudioStreamPlayer3D
@onready var customers: Node3D = $Customers
@onready var player_detect_area_3d: Area3D = $PlayerDetectArea3D
const lbl_thinking: String = "Thinking"
const lbl_thinking: String = "..."
const lbl_ordering: String = "!"
const lbl_gameover: String = "Game Over!"
const lbl_eating: String = "Eating..."
@@ -24,26 +28,73 @@ const lbl_eating: String = "Eating..."
enum TableState {
EMPTY, # Just finished eating or havent eaten yet
THINKING,
ORDERING, # Wating for player to take their order
WAITING_PRIMARY, # Inital wait to be served
WAITING_FRIEND, # Waiting for friends food to arrive
EATING
}
## State is server-authoritative and replicated. Transitions only ever run where
## NetworkManager.owns_world() is true — the whole station's _process is gated
## off for non-owners (NetWorld._gate) — and the setters below just refresh the
## display, so the server (via _setState) and clients (via incoming sync) show
## the same thing. Use _setState(), never assign `state` directly.
##
## These are deliberately not underscore-prefixed: that prefix is what marks a
## variable as private and unreplicated (see NetReplication), and this is exactly
## the state that has to reach every peer. state_duration is replicated for the
## same reason — the progress bar divides by it, and on a client that never ran a
## transition it would otherwise still be zero.
var state: TableState = TableState.EMPTY: set = _set_state
var state_time: float = 0.0: set = _set_state_time
var state_duration: float = 0.0 # set in _setState alongside state_time
var unsatisfied_orders: Array[String] = []: set = _set_unsatisfied_orders
## State is server-authoritative and synced (see table.tscn's Sync node);
## state transitions only ever run where NetworkManager.owns_world() is true
## (the whole station's _process is gated off elsewhere for non-owners, see
## NetworkManager._gate_station). The setters below just refresh the display,
## so both the server (via _setState) and clients (via incoming sync) show
## the same text. Use _setState(), never assign _state directly.
var _state: TableState = TableState.EMPTY
var _state_time: float = 0.0
var _state_duration: float = 0.0 # set in _set_state_time
var _original_orders: Array[String] = []
var _unsatisfied_orders: Array[String] = []
var _players_count: int = 0
func place_order() -> void:
print("Table place_order()")
var new_orders: Array[String] = _unsatisfied_orders.duplicate()
for _i in range(0, randi_range(1, 2)):
new_orders.append(GAME_MANAGER.get_random_meal())
for _i in range(0, randi_range(0, 1)):
new_orders.append(GAME_MANAGER.get_random_side())
_unsatisfied_orders = new_orders
_original_orders = _unsatisfied_orders.duplicate()
func absorb_items():
print("Table: absorb_items()")
for snap_zone_node in snap_zones:
var held_object = snap_zone_node.picked_up_object
if not held_object:
continue
_absorb_item_if_correct(held_object)
func satisfyAllOrders() -> void:
print("Table: satisfyAllOrders()")
_unsatisfied_orders.clear()
_original_orders.clear()
clearAllFood()
_setState(TableState.EMPTY)
func clearAllFood() -> void:
print("Table: clearAllFood()")
for zone in snap_zones:
var held_object = zone.picked_up_object
if not held_object:
continue
var plate: PlateController = _get_plate_controller_from_item(held_object)
var food_item: FoodItem = Helper.find_food_item(held_object)
if plate:
plate.container.clear()
plate.is_dirty = true
# Side or other food item directly on table
elif food_item and food_item.type == FoodItem.Type.SIDE:
zone.drop_object()
NetworkManager.despawn_item(held_object)
func _ready() -> void:
@@ -54,6 +105,7 @@ func _ready() -> void:
if not progress_bar or progress_bar is not ProgressBar3D:
push_error("Table missing reference to progressbar, or wrong type:", progress_bar)
progress_bar.y_billboard = true
progress_bar.exponential = true
# Render whatever state already arrived from the server before we were in
# the tree (see the guard in _refresh_display).
_refresh_display.call_deferred()
@@ -79,79 +131,123 @@ func _ready() -> void:
func _on_object_picked_up(_item) -> void:
print("Table: object picked up: ", _item)
if state == TableState.EATING:
if _state == TableState.EATING:
return
_absorb_item_if_correct(_item)
func _on_object_dropped() -> void:
print("Table: object dropped ")
func _on_object_dropped(_item) -> void:
print("Table: object dropped, item: ", _item)
# If then player picks up a food_item (side) the table has already registerd, unregister
var food_item: FoodItem = Helper.find_food_item(_item)
if food_item and food_item.type == FoodItem.Type.SIDE:
var original_count = _original_orders.count(food_item.id)
var unsatisfied_count = _unsatisfied_orders.count(food_item.id)
if original_count > unsatisfied_count:
_unsatisfied_orders.append(food_item.id)
func _get_plate_from_item(_item: Node) -> PlateController:
return _item.get_children().filter(func(c): return c is PlateController).front() as PlateController
# original : burger cube, cube
# unsatisfied : burger cube
# table :
# There is no on_stay signal, we have to track player with bool
func _on_player_enter(_body):
_players_count += 1
print("Table _on_player_enter() pleryers_count: ", _players_count)
func _on_player_exit(_body):
_players_count -= 1
print("Table _on_player_exit() pleryers_count: ", _players_count)
func _place_order_if_player():
if _state != TableState.ORDERING:
return
if _players_count > 0:
place_order()
_setState(TableState.WAITING_PRIMARY)
# func _get_plate_controller_from_item(_item: Node) -> PlateController:
# return _item.get_children().filter(func(c): return c is PlateController).front() as PlateController
func _get_plate_controller_from_item(_item: Node) -> PlateController:
if not _item:
print("_item is null")
return null
for child in _item.get_children():
if child is PlateController:
print("found child")
return child
print("no match")
return null
func _absorb_item_if_correct(_item: Node) -> void:
# Get plate controller in childer of _item (hopefully a plate XRpickable)
var plate = _get_plate_from_item(_item)
if not plate:
print("Table: held object is not a Plate")
print("Table _absorb_item_if_correct, item: ", _item)
if not _item:
return
if not (_state == TableState.WAITING_PRIMARY or _state == TableState.WAITING_FRIEND):
return
print("Table: held a Plate!")
# Absorm items from the plate we want
for food_item in plate.container.contained_items:
print("Table: held a plate with FoodItem: ", food_item.id)
if food_item.id in unsatisfied_orders:
print("Table: held FoodItem is in unsatisfied orders, removing it")
# Reassign rather than mutate in place. This property has a setter that
# refreshes the label, and mutating an array never fires it — so the
# peer that actually served the food would be the one peer whose table
# still showed the order outstanding. duplicate() also preserves the
# Array[String] typing the property requires.
var remaining := unsatisfied_orders.duplicate()
remaining.erase(food_item.id)
unsatisfied_orders = remaining
if unsatisfied_orders.size() > 0 and state != TableState.EATING:
_setState(TableState.WAITING_FRIEND)
# Plate: Get plate controller in child of _item (hopefully a plate XRpickable)
var plate_controller = _get_plate_controller_from_item(_item)
print("Table _absorb_item_if_correct plate_controller ref: ", plate_controller)
_item.print_tree_pretty()
# Table has everything it wants. Start eating
elif unsatisfied_orders.is_empty() and state != TableState.EATING:
GAME_MANAGER.money += food_item.sell_value
audio_player.stream = money_sound
audio_player.play()
_setState(TableState.EATING)
if plate_controller:
# Absorm items from the plate we want
for food_item: FoodItem in plate_controller.container.contained_items: # TOOD: handle registering the meal again when a side is added to the plate
if food_item.id in _unsatisfied_orders and not food_item.is_absorbed:
print("Table: _absorb_item_if_correct held a plate with FoodItem that is in unsatisfied orders, removing it")
(plate_controller.get_parent() as XRToolsPickable).get_picked_up_by().enabled = false # Lock meal that is deliverd
_unsatisfied_orders.erase(food_item.id)
food_item.is_absorbed = true
_update_state_from_orders()
return
# Side pickable item, no container
var food_item: FoodItem = Helper.find_food_item(_item)
if food_item and food_item.type == FoodItem.Type.SIDE:
print("Table: _absorb_item_if_correct held a side that is in unsatisfied orders, removing it")
# Do not lock snap zone here. Problem if table want many meals, but to many sides have filled up slots, so can't place plates.
_unsatisfied_orders.erase(food_item.id)
_update_state_from_orders()
return
print("Table: absorb_item_if_correct() held object is not a Plate or Side")
func place_order() -> void:
print("Table: place_order()")
var new_orders = unsatisfied_orders.duplicate()
new_orders.append(GAME_MANAGER.get_random_meal())
new_orders.append(GAME_MANAGER.get_random_meal())
_set_unsatisfied_orders(new_orders)
func _update_state_from_orders():
print("Table _update_state_from_orders: unsatisfied_orders: ", _unsatisfied_orders)
if _unsatisfied_orders.size() > 0 and _state != TableState.EATING:
_setState(TableState.WAITING_FRIEND)
# Table has everything it wants. Start eating
elif _unsatisfied_orders.is_empty() and _state != TableState.EATING:
_setState(TableState.EATING)
func satisfyAllOrders() -> void:
print("Table: satisfyAllOrders()")
# Assigned, not cleared in place, for the same reason as in
# _absorb_item_if_correct: clear() would not fire the setter.
unsatisfied_orders = []
clearAllPlates()
_setState(TableState.EMPTY)
func clearAllPlates() -> void:
print("Table: clearAllPlates()")
func _collect_money_from_food():
for snap_zone_node in snap_zones:
var held_object = snap_zone_node.picked_up_object
if not held_object:
continue
var plate = _get_plate_from_item(held_object)
var plate: PlateController = _get_plate_controller_from_item(held_object)
var food_item: FoodItem = Helper.find_food_item(held_object)
if plate:
plate.container.clear()
plate.is_dirty = true
for fi: FoodItem in plate.get_food_items():
GAME_MANAGER.money += fi.sell_value
elif food_item:
GAME_MANAGER.money += food_item.sell_value
print("Table _collect_money_from_food(), money: ", GAME_MANAGER.money)
func _set_snap_zones_enabled(value: bool) -> void:
@@ -160,112 +256,113 @@ func _set_snap_zones_enabled(value: bool) -> void:
## Server-only state transition: sets the new state's timer and assigns
## state (whose setter refreshes the display on every peer).
## _state (whose setter refreshes the display on every peer).
func _setState(newState: TableState) -> void:
print("Table set state: ", TableState.keys()[newState])
print("Table State START: ", TableState.keys()[newState])
match newState:
TableState.EMPTY:
state_time = 5.0
state_duration = 5.0
_state_time = randf_range(3, 7)
_state_duration = _state_time
customers.visible = false
_state = newState
TableState.THINKING:
state_time = thinking_duration
state_duration = thinking_duration # Can't be done in _set_state(), will set duration inside timer
_state_time = thinking_duration
_state_duration = thinking_duration # Can't be done in _set_state(), will set duration inside timer
_state = newState
TableState.ORDERING:
_state_time = ordering_duration
_state_duration = ordering_duration
_state = newState
TableState.WAITING_PRIMARY:
state_time = primary_duration
state_duration = primary_duration
_state_time = primary_duration
_state_duration = primary_duration
_state = newState
# Absorm meals that were already in the table when the state starts
for zone in snap_zones:
_absorb_item_if_correct(zone.picked_up_object)
TableState.WAITING_FRIEND:
state_time = friend_duration
state_duration = friend_duration
_state_time = friend_duration
_state_duration = friend_duration
_state = newState
TableState.EATING:
state_time = eating_duration
state_duration = eating_duration
_state_time = eating_duration
_state_duration = eating_duration
_collect_money_from_food()
_set_snap_zones_enabled(false)
audio_player.stream = money_sound
audio_player.play()
_state = newState
state = newState
# When state timer is finished, do this stuff before moving to next state
func _state_end(oldState: TableState):
print("Table State END : ", TableState.keys()[oldState])
match oldState:
TableState.EMPTY:
customers.visible = true
_setState(TableState.THINKING)
TableState.THINKING:
_setState(TableState.ORDERING)
TableState.EATING:
clearAllFood()
_set_snap_zones_enabled(true)
_setState(TableState.EMPTY)
TableState.ORDERING, TableState.WAITING_PRIMARY, TableState.WAITING_FRIEND:
label_3d.text = lbl_gameover
GAME_MANAGER.game_over()
## Pure presentation, driven off the current (locally authoritative or
## synced-from-server) state. Runs on every peer.
func _refresh_display() -> void:
# state, state_time and unsatisfied_orders are replicated with spawn=true,
# _state, _state_time and _unsatisfied_orders are replicated with spawn=true,
# and MultiplayerSpawner applies a spawn payload BEFORE the node enters the
# tree — so these setters fire while the @onready children below are still
# null. Bail out until _ready() has resolved them; _ready() calls back in
# once it has, so nothing that arrived early is lost.
if not progress_bar or not label_3d or not label_3d_time:
push_error("Table missing progress bar or label")
return
match state:
match _state:
TableState.EMPTY:
progress_bar.set_bar_visible(false)
label_3d.text = "empty"
label_3d.text = ""
TableState.THINKING:
progress_bar.set_bar_visible(false)
label_3d.text = lbl_thinking
TableState.ORDERING:
progress_bar.set_bar_visible(true)
progress_bar.override_fill_color(Color.RED if _state_time < 10 else Color.YELLOW)
label_3d.text = lbl_ordering
TableState.WAITING_PRIMARY:
label_3d.text = "%s\n%s" % [TableState.keys()[state], "\n".join(unsatisfied_orders)]
label_3d.text = "%s\n%s" % [TableState.keys()[_state], "\n".join(_unsatisfied_orders)]
progress_bar.set_bar_visible(true)
progress_bar.override_fill_color(Color.RED if state_time < 10 else Color.YELLOW)
progress_bar.override_fill_color(Color.RED if _state_time < 10 else Color.YELLOW)
TableState.WAITING_FRIEND:
label_3d.text = "%s\n%s" % [TableState.keys()[state], "\n".join(unsatisfied_orders)]
label_3d.text = "%s\n%s" % [TableState.keys()[_state], "\n".join(_unsatisfied_orders)]
progress_bar.set_bar_visible(true)
progress_bar.override_fill_color(Color.RED if state_time < 5 else Color.YELLOW)
progress_bar.override_fill_color(Color.RED if _state_time < 5 else Color.YELLOW)
TableState.EATING:
label_3d.text = lbl_eating
progress_bar.set_bar_visible(false)
label_3d_time.text = "%.1f" % state_time
var progress := state_time / state_duration if state_duration > 0.0 else 0.0
progress_bar.set_progress(clampf(progress, 0.0, 1.0))
func _set_state(value: TableState) -> void:
state = value
_refresh_display()
func _set_state_time(value: float) -> void:
state_time = value
_refresh_display()
func _set_unsatisfied_orders(value: Array[String]) -> void:
unsatisfied_orders = value
_refresh_display()
label_3d_time.text = "%.1f" % _state_time
progress_bar.set_progress(clampf(float(_state_time) / _state_duration, 0.0, 1.0))
func _process(delta: float) -> void:
# Wait for state to finish
if state_time > 0.0:
state_time = max(0.0, state_time - delta)
return
_refresh_display()
_place_order_if_player()
# Wait for state to finish
if _state_time > 0.0:
_state_time = max(0.0, _state_time - delta)
return
if GAME_MANAGER.game_state == GAME_MANAGER.GameState.GAME_OVER:
return
# When state timer is finished, do this stuff before moving to next state
match state:
TableState.EMPTY:
print("Table State EMPTY finish")
_setState(TableState.THINKING)
TableState.THINKING:
print("Table State THINKING finish")
place_order()
_setState(TableState.WAITING_PRIMARY)
TableState.WAITING_PRIMARY:
print("Table State WAITING_PRIMARY finish")
label_3d.text = lbl_gameover
GAME_MANAGER.game_over()
TableState.WAITING_FRIEND:
print("Table State WAITING_FRIEND finish")
label_3d.text = lbl_gameover
GAME_MANAGER.game_over()
TableState.EATING:
print("Table State EATING finish")
clearAllPlates()
_set_snap_zones_enabled(true)
_setState(TableState.EMPTY)
_state_end(_state)
+31 -5
View File
@@ -1,9 +1,9 @@
[gd_scene format=3 uid="uid://caf0xanmxbshy"]
[ext_resource type="Script" uid="uid://caeikc7e3igkd" path="res://Stations/table.gd" id="1_2vcpj"]
[ext_resource type="Script" uid="uid://caeikc7e3igkd" path="res://stations/table.gd" id="1_2vcpj"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="1_8j1nt"]
[ext_resource type="AudioStream" uid="uid://clkjwcawdqvta" path="res://Sounds/money.mp3" id="2_jslhm"]
[ext_resource type="AudioStream" uid="uid://daiv8ubwdbidf" path="res://Sounds/220195__gameaudio__click-wooden-1.wav" id="3_0s6ir"]
[ext_resource type="AudioStream" uid="uid://clkjwcawdqvta" path="res://sounds/money.mp3" id="2_jslhm"]
[ext_resource type="AudioStream" uid="uid://daiv8ubwdbidf" path="res://sounds/220195__gameaudio__click-wooden-1.wav" id="3_0s6ir"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="3_kjf1i"]
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
@@ -15,7 +15,21 @@ radius = 0.6
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.31, 0.21576, 0.1333, 1)
[node name="Table" type="StaticBody3D" unique_id=1863572470 groups=["station"]]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_table"]
properties/0/path = NodePath(".:_state")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:_state_time")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:_unsatisfied_orders")
properties/2/spawn = true
properties/2/replication_mode = 1
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(2.1, 0.5, 2.1)
[node name="Table" type="StaticBody3D" unique_id=1863572470 groups=["station", "table"]]
script = ExtResource("1_2vcpj")
money_sound = ExtResource("2_jslhm")
@@ -173,14 +187,26 @@ vertical_alignment = 0
line_spacing = -15.0
[node name="Label3DTime" type="Label3D" parent="." unique_id=1534849507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4532461, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.513246, 0)
pixel_size = 0.003
billboard = 2
text = "20.1s"
[node name="Sync" type="MultiplayerSynchronizer" parent="." unique_id=2000411505]
replication_config = SubResource("SceneReplicationConfig_np_table")
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("3_kjf1i")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3676775, 0)
y_billboard = true
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="." unique_id=724610642]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2935008, 0)
[node name="PlayerDetectArea3D" type="Area3D" parent="." unique_id=913445150]
collision_mask = 524288
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetectArea3D" unique_id=1538221021]
shape = SubResource("BoxShape3D_vlqg6")
[connection signal="body_entered" from="PlayerDetectArea3D" to="." method="_on_player_enter"]
[connection signal="body_exited" from="PlayerDetectArea3D" to="." method="_on_player_exit"]
-59
View File
@@ -1,59 +0,0 @@
- Move recipes into a Yaml file that is read, and handles symetry through a Static manager class?
A `FoodItem` has an ID.
Example:
```yaml
combining: # The combinging of two items, entries always have a list of exactly two items
cooked_burger:
- cooked_burger
- burger_buns
dough:
- flour
- water
cooking:
cooked_burger:
ingredient: raw_burger
time: 3
charcoal:
ingredient: cooked_burger
time: 4
charcoal:
ingredient: toast
time: 2
augmenting: # Process of adding an item onto another without changing it's type, but toggling attributes.
cooked_burger:
has_tomato: sliced_tomato
has_cheese: cheese
salad:
has_tomato: sliced_tomato
has_olives: olives
chopping:
salad:
ingredient: lettuce
work: 50 # Wave arms faster makes work go faster
rolling:
pie_base:
ingredient: dough
work: 80
```
```py
on_area_enter(other):
var result = RecipeManager.getCombination(my_id, other_id)
if result:
convertInto(result)
```
- Counters are stations like hobs that convert items by chopping, rolling ect depending on `RecipeManager`,
and only converts items after hand gestures are done enough?
- Plates are lists of `FoodItems`?
Plate[`Hamburger`] accepts `Chips` => Plate[`Hamburger`, `Chips`]
Plate[`Hamburger`, `Chips`] accepts `Cheese` => Plate[`Hamburger(Cheese=true)`, `Chips`]
The logic for combining has to be expanded for plates.
- Plates have a property `is_dirty` they get after a customer clears the plate, and is disabled after being processed in `Sink`
+3 -3
View File
@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cexxfyw03hr81"
path.s3tc="res://.godot/imported/1.png-1282cd758f0d245fa29065df8c6fe28d.s3tc.ctex"
path.s3tc="res://.godot/imported/1.png-28d6e3d31e46c95f0dea1abf906c0f74.s3tc.ctex"
metadata={
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dest_files=["res://.godot/imported/1.png-1282cd758f0d245fa29065df8c6fe28d.s3tc.ctex"]
source_file="res://textures/1.png"
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importer="texture"
type="CompressedTexture2D"
uid="uid://cxsy4fi0iv1dx"
path.s3tc="res://.godot/imported/2.png-58b544529b3c8efe890c8b21f147e810.s3tc.ctex"
path.s3tc="res://.godot/imported/2.png-3b4d648e04c4a84e8b8f6c622069553c.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
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@@ -11,8 +11,8 @@ metadata={
[deps]
source_file="res://Textures/2.png"
dest_files=["res://.godot/imported/2.png-58b544529b3c8efe890c8b21f147e810.s3tc.ctex"]
source_file="res://textures/2.png"
dest_files=["res://.godot/imported/2.png-3b4d648e04c4a84e8b8f6c622069553c.s3tc.ctex"]
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+3 -3
View File
@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cxeeadx0c2ygg"
path.s3tc="res://.godot/imported/3.png-ea971c9bd22bfef88dcd66b7417b5707.s3tc.ctex"
path.s3tc="res://.godot/imported/3.png-ff3babb0d8b4fdc49e4a4961a679d180.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
@@ -11,8 +11,8 @@ metadata={
[deps]
source_file="res://Textures/3.png"
dest_files=["res://.godot/imported/3.png-ea971c9bd22bfef88dcd66b7417b5707.s3tc.ctex"]
source_file="res://textures/3.png"
dest_files=["res://.godot/imported/3.png-ff3babb0d8b4fdc49e4a4961a679d180.s3tc.ctex"]
[params]
+3 -3
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@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://xpf60mxi3cf"
path.s3tc="res://.godot/imported/4.png-352134ccf44954619410b58ec193bd16.s3tc.ctex"
path.s3tc="res://.godot/imported/4.png-7c86e7f37dd6d943dc49fdd7899e8cb6.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
@@ -11,8 +11,8 @@ metadata={
[deps]
source_file="res://Textures/4.png"
dest_files=["res://.godot/imported/4.png-352134ccf44954619410b58ec193bd16.s3tc.ctex"]
source_file="res://textures/4.png"
dest_files=["res://.godot/imported/4.png-7c86e7f37dd6d943dc49fdd7899e8cb6.s3tc.ctex"]
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+3 -3
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importer="texture"
type="CompressedTexture2D"
uid="uid://b7n8d4krwbcvl"
path.s3tc="res://.godot/imported/5.png-be0d39347a68c1d063c92edeb31b0a20.s3tc.ctex"
path.s3tc="res://.godot/imported/5.png-b386ff019a5e522d985ab44e8f6c88d9.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
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@@ -11,8 +11,8 @@ metadata={
[deps]
source_file="res://Textures/5.png"
dest_files=["res://.godot/imported/5.png-be0d39347a68c1d063c92edeb31b0a20.s3tc.ctex"]
source_file="res://textures/5.png"
dest_files=["res://.godot/imported/5.png-b386ff019a5e522d985ab44e8f6c88d9.s3tc.ctex"]
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@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://eqp04wybmg"
path="res://.godot/imported/devTex.svg-7096dfe1fce7d6bfeb43d4ba1bd108ed.ctex"
path="res://.godot/imported/devTex.svg-246e77b8f216572aac74f8f3d27707b4.ctex"
metadata={
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}
[deps]
source_file="res://Textures/devTex.svg"
dest_files=["res://.godot/imported/devTex.svg-7096dfe1fce7d6bfeb43d4ba1bd108ed.ctex"]
source_file="res://textures/devTex.svg"
dest_files=["res://.godot/imported/devTex.svg-246e77b8f216572aac74f8f3d27707b4.ctex"]
[params]
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@@ -1,6 +1,6 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://cmia50cfqxxo4"]
[ext_resource type="Texture2D" uid="uid://eqp04wybmg" path="res://Textures/devTex.svg" id="1_3jxsn"]
[ext_resource type="Texture2D" uid="uid://eqp04wybmg" path="res://textures/devTex.svg" id="1_3jxsn"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0gbf8"]
transparency = 1
+3 -3
View File
@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://hfkxs3ncjc4m"
path="res://.godot/imported/NightSkyHDRI009.png-5fecb5274d03e5767c649d4bae381a39.ctex"
path="res://.godot/imported/NightSkyHDRI009.png-30c624de99c676c23642a0e7a463453d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Textures/sky/NightSkyHDRI009.png"
dest_files=["res://.godot/imported/NightSkyHDRI009.png-5fecb5274d03e5767c649d4bae381a39.ctex"]
source_file="res://textures/sky/NightSkyHDRI009.png"
dest_files=["res://.godot/imported/NightSkyHDRI009.png-30c624de99c676c23642a0e7a463453d.ctex"]
[params]
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@@ -1,6 +1,6 @@
[gd_resource type="Sky" format=3 uid="uid://c1abtpwhdm2d5"]
[ext_resource type="Texture2D" uid="uid://ci0hjoabnf8nu" path="res://Textures/sky/NightSkyHDRI009_16K_HDR.exr" id="acg_mft3ic9d"]
[ext_resource type="Texture2D" uid="uid://ci0hjoabnf8nu" path="res://textures/sky/NightSkyHDRI009_16K_HDR.exr" id="acg_mft3ic9d"]
[sub_resource type="PanoramaSkyMaterial" id="acg_025sfqr4"]
panorama = ExtResource("acg_mft3ic9d")
@@ -3,7 +3,7 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://ci0hjoabnf8nu"
path.bptc="res://.godot/imported/NightSkyHDRI009_16K_HDR.exr-9a5d77664863ac9d0a6a2889b31099ca.bptc.ctex"
path.bptc="res://.godot/imported/NightSkyHDRI009_16K_HDR.exr-43fd92962b13d105254e11ecfdaf0858.bptc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
@@ -11,8 +11,8 @@ metadata={
[deps]
source_file="res://Textures/sky/NightSkyHDRI009_16K_HDR.exr"
dest_files=["res://.godot/imported/NightSkyHDRI009_16K_HDR.exr-9a5d77664863ac9d0a6a2889b31099ca.bptc.ctex"]
source_file="res://textures/sky/NightSkyHDRI009_16K_HDR.exr"
dest_files=["res://.godot/imported/NightSkyHDRI009_16K_HDR.exr-43fd92962b13d105254e11ecfdaf0858.bptc.ctex"]
[params]
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importer="texture"
type="CompressedTexture2D"
uid="uid://c64om8q11trnm"
path="res://.godot/imported/NightSkyHDRI009_16K_TONEMAPPED.jpg-8d036fe183f31a1e4946600f7e0a089a.ctex"
path="res://.godot/imported/NightSkyHDRI009_16K_TONEMAPPED.jpg-772032c9d36bbd100929d978b6fbe78b.ctex"
metadata={
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}
[deps]
source_file="res://Textures/sky/NightSkyHDRI009_16K_TONEMAPPED.jpg"
dest_files=["res://.godot/imported/NightSkyHDRI009_16K_TONEMAPPED.jpg-8d036fe183f31a1e4946600f7e0a089a.ctex"]
source_file="res://textures/sky/NightSkyHDRI009_16K_TONEMAPPED.jpg"
dest_files=["res://.godot/imported/NightSkyHDRI009_16K_TONEMAPPED.jpg-772032c9d36bbd100929d978b6fbe78b.ctex"]
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View File
@@ -96,7 +96,7 @@ func _on_john_pressed() -> void:
func _on_host_pressed() -> void:
NetworkManager.request_host()
get_tree().change_scene_to_file.call_deferred("res://Scenes/JonScene.tscn")
get_tree().change_scene_to_file.call_deferred(MULTIPLAYER_SCENE)
func _on_join_pressed() -> void:
+2
View File
@@ -17,6 +17,7 @@ transparent_bg = true
size = Vector2i(320, 80)
[node name="ProgressBar" type="ProgressBar" parent="Sprite3D/SubViewport" unique_id=727723524]
custom_minimum_size = Vector2(0, 400)
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@@ -30,3 +31,4 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
show_percentage = false
+5 -1
View File
@@ -2,6 +2,7 @@ extends Node3D
class_name ProgressBar3D
@export var y_billboard: bool = false
@export var exponential:bool = false
@onready var progress_bar: ProgressBar = $Sprite3D/SubViewport/ProgressBar
@onready var sprite_3d: Sprite3D = $Sprite3D
@@ -14,7 +15,10 @@ func _ready() -> void:
$Sprite3D.billboard = BaseMaterial3D.BillboardMode.BILLBOARD_FIXED_Y
func set_progress(value: float) -> void:
progress_bar.value = clamp(value, 0.0, 1.0) * 100
if exponential:
progress_bar.value = clamp(pow(value, 2.1), 0.0, 1.0) * 100
else:
progress_bar.value = clamp(value, 0.0, 1.0) * 100
func get_progress() -> float:
+2 -2
View File
@@ -7,7 +7,7 @@ extends Area3D
signal has_picked_up(what)
## Signal emitted when the snap-zone drops something
signal has_dropped
signal has_dropped(what)
# Signal emitted when the highlight state changes
signal highlight_updated(pickable, enable)
@@ -164,9 +164,9 @@ func drop_object() -> void:
return
# let go of this object
has_dropped.emit(picked_up_object)
picked_up_object.let_go(self, Vector3.ZERO, Vector3.ZERO)
picked_up_object = null
has_dropped.emit()
highlight_updated.emit(self, enabled)
+352
View File
@@ -0,0 +1,352 @@
[gd_scene format=3 uid="uid://bu6jt26pq2y0k"]
[ext_resource type="PackedScene" uid="uid://q37nqadkibbp" path="res://scenes/door.tscn" id="1_hgrxd"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="1_p8umn"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="2_d63j6"]
[ext_resource type="PackedScene" uid="uid://dlw5geheupgpt" path="res://stations/hatch.tscn" id="3_d63j6"]
[ext_resource type="PackedScene" uid="uid://da6yrsnxvsrif" path="res://scenes/wall.tscn" id="4_41vpv"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="6_orihb"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://stations/plate_dispenser.tscn" id="7_pfjwm"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="8_sov4h"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://stations/raw_burger_dispenser.tscn" id="9_7cge2"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="10_7e78q"]
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_vlqg6"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.35, 0.12250001, 0.12250001, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_vlqg6"]
material = SubResource("StandardMaterial3D_24d3s")
size = Vector2(6, 10)
center_offset = Vector3(3, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yqrpd"]
albedo_color = Color(0.35, 0.35, 0.35, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_kk3mq"]
material = SubResource("StandardMaterial3D_yqrpd")
size = Vector2(6, 10)
center_offset = Vector3(-3, 0, 0)
[node name="Resturant" type="Node3D" unique_id=1083608050]
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=1814285538]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=1661443874]
shape = SubResource("WorldBoundaryShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=888732490]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
mesh = SubResource("PlaneMesh_vlqg6")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="." unique_id=836421800]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
mesh = SubResource("PlaneMesh_kk3mq")
[node name="Door" parent="." unique_id=964400290 instance=ExtResource("1_hgrxd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0, 0)
[node name="Walls" type="Node3D" parent="." unique_id=1804204696]
[node name="Wall" parent="Walls" unique_id=434181749 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.6000001, 0, 0)
[node name="Wall2" parent="Walls" unique_id=1183111925 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2, 0, 0)
[node name="Wall3" parent="Walls" unique_id=1561473949 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.8, 0, 0)
[node name="Wall4" parent="Walls" unique_id=1593528497 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.60000014, 0, 0)
[node name="Wall5" parent="Walls" unique_id=2071060763 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.3841858e-07, 0, 0)
[node name="Wall6" parent="Walls" unique_id=1607012472 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5999999, 0, 0)
[node name="Wall7" parent="Walls" unique_id=990512055 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.8, 0, 0)
[node name="Wall8" parent="Walls" unique_id=751907897 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.200001, 0, 0)
[node name="Wall9" parent="Walls" unique_id=358743133 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.6000004, 0, 0)
[node name="Wall10" parent="Walls" unique_id=1374842161 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2000002, 0, 0)
[node name="Wall11" parent="Walls" unique_id=1408132826 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000002, 0, 0)
[node name="Wall12" parent="Walls" unique_id=1937209307 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.60000014, 0, -6)
[node name="Wall13" parent="Walls" unique_id=1714975985 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.3841858e-07, 0, -6)
[node name="Wall14" parent="Walls" unique_id=1732121903 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5999999, 0, -6)
[node name="Wall15" parent="Walls" unique_id=1311494308 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2000002, 0, -6)
[node name="Wall16" parent="Walls" unique_id=364484178 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000002, 0, -6)
[node name="Wall17" parent="Walls" unique_id=485501605 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3999999, 0, -6)
[node name="Wall18" parent="Walls" unique_id=378206350 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.9999998, 0, -6)
[node name="Wall19" parent="Walls" unique_id=294380188 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.6, 0, -6)
[node name="Wall20" parent="Walls" unique_id=1122365254 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7999998, 0, -6)
[node name="Wall21" parent="Walls" unique_id=111446334 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1999998, 0, -6)
[node name="Wall22" parent="Walls" unique_id=999769595 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.6000001, 0, -6)
[node name="Wall23" parent="Walls" unique_id=1832835858 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.0000002, 0, -6)
[node name="Wall24" parent="Walls" unique_id=927052367 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0, -6)
[node name="Wall25" parent="Walls" unique_id=1163278593 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.2000003, 0, -6)
[node name="Wall26" parent="Walls" unique_id=1074868471 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.8, 0, -6)
[node name="Wall27" parent="Walls" unique_id=510219954 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2, 0, -6)
[node name="Wall28" parent="Walls" unique_id=1615161517 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.8, 0, -6)
[node name="Wall29" parent="Walls" unique_id=11605666 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.60000014, 0, 6)
[node name="Wall30" parent="Walls" unique_id=2032513926 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.3841858e-07, 0, 6)
[node name="Wall31" parent="Walls" unique_id=1308803807 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5999999, 0, 6)
[node name="Wall32" parent="Walls" unique_id=493869823 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2000002, 0, 6)
[node name="Wall33" parent="Walls" unique_id=699535234 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000002, 0, 6)
[node name="Wall34" parent="Walls" unique_id=238973326 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.3999999, 0, 6)
[node name="Wall35" parent="Walls" unique_id=836717647 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.9999998, 0, 6)
[node name="Wall36" parent="Walls" unique_id=446988148 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.6, 0, 6)
[node name="Wall37" parent="Walls" unique_id=49950412 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7999998, 0, 6)
[node name="Wall38" parent="Walls" unique_id=607255208 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1999998, 0, 6)
[node name="Wall39" parent="Walls" unique_id=1089866573 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.6000001, 0, 6)
[node name="Wall40" parent="Walls" unique_id=2078240231 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.0000002, 0, 6)
[node name="Wall41" parent="Walls" unique_id=592669722 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0, 6)
[node name="Wall42" parent="Walls" unique_id=1393176200 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.2000003, 0, 6)
[node name="Wall43" parent="Walls" unique_id=1885346301 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.8, 0, 6)
[node name="Wall44" parent="Walls" unique_id=2021916640 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2, 0, 6)
[node name="Wall45" parent="Walls" unique_id=1289086279 instance=ExtResource("4_41vpv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.8, 0, 6)
[node name="Wall46" parent="Walls" unique_id=396503450 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 1.2000003)
[node name="Wall47" parent="Walls" unique_id=300373285 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 0.6000004)
[node name="Wall49" parent="Walls" unique_id=1072273787 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 1.8000002)
[node name="Wall50" parent="Walls" unique_id=896022741 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 2.4000006)
[node name="Wall51" parent="Walls" unique_id=2089599721 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -1.7999992)
[node name="Wall52" parent="Walls" unique_id=965479737 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -2.3999996)
[node name="Wall53" parent="Walls" unique_id=43762332 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -3)
[node name="Wall54" parent="Walls" unique_id=921007094 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -1.1999998)
[node name="Wall55" parent="Walls" unique_id=2144411980 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, -0.5999994)
[node name="Wall56" parent="Walls" unique_id=370330637 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 4.2000003)
[node name="Wall57" parent="Walls" unique_id=537562206 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 3.6000004)
[node name="Wall58" parent="Walls" unique_id=1918288432 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 3.0000002)
[node name="Wall59" parent="Walls" unique_id=944759951 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 4.8000007)
[node name="Wall60" parent="Walls" unique_id=1128237563 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8, 0, 5.4000006)
[node name="Wall61" parent="Walls" unique_id=1755969864 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -3.5999994)
[node name="Wall62" parent="Walls" unique_id=949006312 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -4.2)
[node name="Wall63" parent="Walls" unique_id=1826688195 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -4.799999)
[node name="Wall64" parent="Walls" unique_id=116523059 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -4.8000007, 0, -5.3999996)
[node name="Wall65" parent="Walls" unique_id=711153775 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 1.2000003)
[node name="Wall66" parent="Walls" unique_id=741047 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 0.6000004)
[node name="Wall67" parent="Walls" unique_id=664067327 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 1.8000002)
[node name="Wall68" parent="Walls" unique_id=1294537251 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 2.4000006)
[node name="Wall69" parent="Walls" unique_id=1152383 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -1.7999992)
[node name="Wall70" parent="Walls" unique_id=1710172322 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -2.3999996)
[node name="Wall71" parent="Walls" unique_id=597518110 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -3)
[node name="Wall72" parent="Walls" unique_id=1028573693 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -1.1999998)
[node name="Wall73" parent="Walls" unique_id=1232042046 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, -0.5999994)
[node name="Wall74" parent="Walls" unique_id=1159091046 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 4.2000003)
[node name="Wall75" parent="Walls" unique_id=904470924 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 3.6000004)
[node name="Wall76" parent="Walls" unique_id=1709758099 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 3.0000002)
[node name="Wall77" parent="Walls" unique_id=1252446997 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 4.8000007)
[node name="Wall78" parent="Walls" unique_id=1207579491 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.8, 0, 5.4000006)
[node name="Wall79" parent="Walls" unique_id=1798073342 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -3.5999994)
[node name="Wall80" parent="Walls" unique_id=36005990 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -4.2)
[node name="Wall81" parent="Walls" unique_id=79516947 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -4.799999)
[node name="Wall82" parent="Walls" unique_id=1363235805 instance=ExtResource("4_41vpv")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 4.7999997, 0, -5.3999996)
[node name="Hatches" type="Node3D" parent="." unique_id=1561045769]
[node name="ServingCounter" parent="Hatches" unique_id=1341321603 instance=ExtResource("3_d63j6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2, 0, 0)
[node name="ServingCounter2" parent="Hatches" unique_id=1325232371 instance=ExtResource("3_d63j6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8000001, 0, 0)
[node name="ServingCounter3" parent="Hatches" unique_id=539914523 instance=ExtResource("3_d63j6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2, 0, 0)
[node name="ServingCounter4" parent="Hatches" unique_id=2078770951 instance=ExtResource("3_d63j6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.4, 0, 0)
[node name="ServingCounter5" parent="Hatches" unique_id=2019049083 instance=ExtResource("3_d63j6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0)
[node name="Table" parent="." unique_id=1863572470 instance=ExtResource("2_d63j6")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 3, 0.48000002, -3)
[node name="Table2" parent="." unique_id=1457688277 instance=ExtResource("2_d63j6")]
transform = Transform3D(1, 0, -1.7484555e-07, 0, 1, 0, 1.7484555e-07, 0, 1, 0.5999999, 0.48000002, -3)
[node name="Hob" parent="." unique_id=172418174 instance=ExtResource("1_p8umn")]
transform = Transform3D(1.3113416e-07, 0, -1, 0, 1, 0, 1, 0, 1.3113416e-07, 4.2000003, 0.54, 1.7999992)
[node name="Hob2" parent="." unique_id=980569400 instance=ExtResource("1_p8umn")]
transform = Transform3D(1.3113416e-07, 0, -1, 0, 1, 0, 1, 0, 1.3113416e-07, 4.200001, 0.54, 1.1999999)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("6_orihb")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 4.200001, 0.54, 2.3999996)
[node name="Counter2" parent="." unique_id=5128912 instance=ExtResource("6_orihb")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 4.200001, 0.54, 3)
[node name="Counter3" parent="." unique_id=1298458612 instance=ExtResource("6_orihb")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 4.2000003, 0.54, 0.5999999)
[node name="Counter4" parent="." unique_id=1764980142 instance=ExtResource("6_orihb")]
transform = Transform3D(1.3113416e-07, 0, 1, 0, 1, 0, -1, 0, 1.3113416e-07, 4.7683716e-07, 0.54, 2.3999996)
[node name="Counter5" parent="." unique_id=1015820252 instance=ExtResource("6_orihb")]
transform = Transform3D(1.3113416e-07, 0, 1, 0, 1, 0, -1, 0, 1.3113416e-07, 4.7683716e-07, 0.54, 3)
[node name="PlateDispenser" parent="." unique_id=710538846 instance=ExtResource("7_pfjwm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.6)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("8_sov4h")]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0.6, 0.48000002, -0.6)
[node name="Counter6" parent="." unique_id=2141915043 instance=ExtResource("6_orihb")]
transform = Transform3D(-1, 0, 8.742277e-08, 0, 1, 0, -8.742277e-08, 0, -1, 4.7683716e-07, 0.54, -0.6000006)
[node name="RawBurgerDispenser" parent="." unique_id=235630131 instance=ExtResource("9_7cge2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.2)
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("10_7e78q")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.8000001)
+16
View File
@@ -0,0 +1,16 @@
[gd_scene format=3 uid="uid://damrxtlt7uswf"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob.tscn" id="1_1wuvq"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="2_3qwcq"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="3_3qwcq"]
[node name="SmallLine" type="Node3D" unique_id=1844128818]
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("1_1wuvq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.42000002, 0)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("2_3qwcq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.6, 0.42000002, 0)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("3_3qwcq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0.42000002, 0)
@@ -1,129 +0,0 @@
# High-level replication rebuild
Rebuild VRyHungry's multiplayer on Godot's stock `MultiplayerSpawner` and
`MultiplayerSynchronizer`, so that adding a new object to the game requires no
networking code at all. Replaces the bespoke spawn payloads, per-scene
replication configs, and grab-authority handshake in place today.
Baseline being replaced: `logs/mptest_report.txt`, 146/146 checks passing as of
2026-07-28 19:47. That is the bar the rebuild has to clear.
## The constraint that shapes everything
`MultiplayerSpawner` replicates **node creation, name, and deletion** — nothing
more. All state comes from `MultiplayerSynchronizer` plus a
`SceneReplicationConfig`. There is no engine switch for "sync everything
regardless of what it is".
The way to get there anyway: a `SceneReplicationConfig` is a plain `Resource`,
so it can be **built in code from a convention** and attached at runtime. One
helper then covers every object in the game, and nothing has to be authored
per scene.
## Verified engine behaviour
Established by `test/spike/`, run against Godot 4.7.stable. These are load
bearing — the design below is only correct because these hold.
| # | Question | Result |
|---|----------|--------|
| Q1 | Does default auto-spawn carry the spawn properties of a synchronizer attached at **runtime**, not baked into the `.tscn`? | **Yes.** A peer joining 4s after the spawn received `pos=(5,6,7) health=42 label=hello`. |
| Q2 | Do `ON_CHANGE` properties reach a late joiner, and do later changes propagate? | **Yes**, both. |
| Q3 | Can `set_visibility_for(peer, false)` suppress one peer's updates without despawning the node there? | **No.** The node is despawned and respawned on every visibility flip. Unusable — it would make a held object vanish from the holder's hand. |
| Q4 | Can handing one of two synchronizers to a client let it drive the transform locally while server-owned state keeps arriving? | **Yes.** Client showed its own `(1,1,1)` and ignored the server's competing `(-9,-9,-9)`; the server saw `(1,1,1)`; server-owned `health=123` still arrived. |
Two traps worth recording. `set_visibility_for` is only an *override* on top of
`public_visibility`, which defaults to `true` — calling it alone does nothing.
And the spike's first version chained relative timers, which drifted enough that
the client's observations straddled the server's actions; it now runs both peers
on one absolute clock.
## Design
### Layer 1 — `Net/net_replication.gd`
The convention-based config builder. `NetReplication.attach(node)` gives a node
two generated synchronizers:
- **`NetSync`** — script state. Always server-owned; gameplay outcomes are the
server's to decide. `ON_CHANGE`.
- **`NetXform`** — `position` + `quaternion`. Server-owned while the object is
loose, handed to a peer for the duration of a hold. `ALWAYS`.
What gets replicated, by convention:
- a `Node3D` replicates `position` and `quaternion` (never `scale` — nothing in
this game animates scale as gameplay state)
- every script variable, on the node and any scripted descendant, whose name
does not start with `_` and whose declared type is serialisable
Underscore-prefixed vars are the opt-out, and they already mark exactly the
state that must not cross the wire: `@onready` references, cached lookups,
per-frame bookkeeping.
`ON_CHANGE` for state is a deliberate correctness choice, not just bandwidth.
Under `ALWAYS` the synchronizer *assigns* every property every tick on receiving
peers, so every replicated setter becomes a per-frame hot path — which is how
this project previously ended up rebuilding every plate's visuals 60 times a
second and rewriting four physics properties per item per tick.
### Layer 2 — `Net/net_world.gd`
- Spawnable scenes registered by **sorted** directory scan of `Items/`,
`Containers/`, `Stations/`, `Prefabs/`. Auto-spawn transmits an *index* into
that array, so the order must be identical on every peer or clients build the
wrong scene.
- `spawn()` = instantiate → set transform/name → `add_child` under the content
root. No `spawn_function`, no payload dictionary.
- `despawn()` = `queue_free()` on the server. The `_despawn_static_item` RPC
disappears: with nothing baked into the world scene, the spawner covers every
case.
- `NetReplication.attach` runs from the content root's `child_entered_tree` on
**both** peers. That is early enough for the synchronizers to enter the tree
inside the spawner's own `add_child`, which is what lets them pick up the
spawn payload (Q1).
- **Client gating becomes one generic rule** applied at the same hook: disable
`_process`, disable every `XRToolsSnapZone`, freeze `RigidBody3D`. This
replaces `_gate_station` + `gate_existing_stations` and applies to anything,
not just things that happen to be stations.
### Layer 3 — `Net/net_grab.gd` and `Net/net_stations.gd`
Two RPCs for the entire game: `request_grab(item)` and
`request_release(item, xform, lin, ang)`.
A client's hand picks the item up locally the instant the player grabs — no
round trip — and asks the server to confirm. The server grants by moving
`NetXform` authority to that peer (Q4), which is precisely what makes the local
copy stop applying inbound transform updates. On release, authority returns to
the server, which decides where the item actually ends up: server-authoritative
snapping into stations lives in `net_stations.gd`, generic over the `station`
group rather than per-station.
Deleted outright: `Net/net_pickable.gd` (209 lines), `net_held_by` and its
held-state juggling, `_set_item_authority`, the grant/reject/force-release
negotiation, and `_gate_station`.
### Layer 4 — tests
`test/mp_test_driver.gd` (1458 lines) splits into orchestration, steps,
asserts, snapshot, and report modules. The scenario list and the sync audit
carry over unchanged — that audit compares what is actually *rendered* on both
peers, which is what caught the plate-visuals desync that targeted assertions
missed. Assertions written against old internals (`net_held_by`, "the client is
the item's authority after grabbing") are rewritten against the new model.
## Risks
- **Replacing a green suite.** Mitigated by running the headless suite after
each layer rather than only at the end.
- **The harness changes alongside the code it checks.** Mitigated by keeping
scenario list and audit logic byte-identical wherever possible, so it remains
an independent check rather than one shaped to fit the new code.
- **Blanket state replication picks up more vars than the old hand-authored
configs.** `ON_CHANGE` makes this cheap, but any setter reached this way still
has to be idempotent and null-guarded — a `spawn = true` property fires its
setter *before* the node is in the tree, so `@onready` refs are null there.
- **Client→client transform** relies on `SceneMultiplayer.server_relay` (on by
default) to forward a holder's updates to the other clients. Fine for a
listen-server, worth remembering if the topology ever changes.
+10
View File
@@ -0,0 +1,10 @@
class_name Helper
# Find a FoodItem among the direct children of [param node].
static func find_food_item(node: Node) -> FoodItem:
if not node:
return null
for child in node.get_children():
if child is FoodItem:
return child
return null
+1
View File
@@ -0,0 +1 @@
uid://cx1wi21lhnimb
+15
View File
@@ -4,3 +4,18 @@ function_pickup.gd:
Add nil check in func _pick_up_object(target: Node3D)
440: if target and target.has_method("pick_up"):
target.pick_up(self)
Add (what) to singal dropped in snap_zone
signal has_dropped(what)
# Pickup Method: Drop the currently picked up object
...
func drop_object() -> void:
if not is_instance_valid(picked_up_object):
return
# let go of this object
has_dropped.emit(picked_up_object)
picked_up_object.let_go(self, Vector3.ZERO, Vector3.ZERO)
picked_up_object = null
highlight_updated.emit(self, enabled)
-19
View File
@@ -1,19 +0,0 @@
extends Node3D
const RECIPE_MANAGER = preload("res://RecipeManager.gd")
const GAME_MANAGER = preload("res://GameManager.gd")
var xr_interface :XRInterface
func _ready():
RECIPE_MANAGER.print_all_recipes()
GAME_MANAGER.meals_in_play = ["hamburger"]
xr_interface = XRServer.find_interface("OpenXR")
if xr_interface and xr_interface.is_initialized():
print("OpenXR started :)")
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
get_viewport().use_xr = true
else:
print("OpenXR failed to start. Check your headset...")
-1
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@@ -1 +0,0 @@
uid://b4ldkd3ngs0vp
-96
View File
@@ -1,96 +0,0 @@
[gd_scene format=3 uid="uid://clw8ai6kngqxb"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_0xm2m"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_h2yge"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_272bh"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="3_h2yge"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="3_lquwl"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="4_7mycd"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="6_7mycd"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="8_5vw27"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="9_kek77"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(5, 0.1, 5)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_272bh")
size = Vector3(5, 0.1, 5)
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("6_7mycd")
reflected_light_source = 2
tonemap_mode = 3
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_kek77"]
size = Vector3(5.1, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_0xm2m")
[node name="XROrigin3D" parent="." unique_id=2055526621 instance=ExtResource("2_h2yge")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8820953, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
mesh = SubResource("BoxMesh_24d3s")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("3_lquwl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.29336345, 0.8981018, -1.484)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("4_7mycd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.73186195, 0.8981018, -1.484)
[node name="PickableObject" parent="." unique_id=1675596942 instance=ExtResource("3_h2yge")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -0.70505303, 1.5761534, -1.0317149)
[node name="PickableObject2" parent="." unique_id=713087634 instance=ExtResource("3_h2yge")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.28315204, 1.5607953, -1.0657519)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="OmniLight3D" type="OmniLight3D" parent="." unique_id=812168256]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2856425, 1.4939771, -1.4959787)
visible = false
light_color = Color(1, 0.38431373, 0, 1)
light_energy = 1.784
shadow_enabled = true
[node name="burger" parent="." unique_id=1554047278 instance=ExtResource("8_5vw27")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.482068, -1.2252241)
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("9_kek77")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.22971058, 1.699144, -1.8499806)
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=82945083]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=1909896160]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, 2.5070028)
shape = SubResource("BoxShape3D_kek77")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=39538720]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, -2.5446289)
shape = SubResource("BoxShape3D_kek77")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=1984048740]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -2.525816, 4.688614, -0.018813243)
shape = SubResource("BoxShape3D_kek77")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1484088721]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.525816, 4.688614, -0.018813023)
shape = SubResource("BoxShape3D_kek77")
+1 -1
View File
@@ -20,7 +20,6 @@ config/icon="res://icon.svg"
XRToolsUserSettings="*uid://bqgb8i74tm0t"
XRToolsRumbleManager="*uid://by853dk86g1qw"
NetworkManager="*res://Net/network_manager.gd"
NetGrab="*res://Net/net_grab.gd"
GlobalKeyEvents="*uid://c60unagog5oi1"
Signals="*uid://fuux6cxfjwdc"
@@ -47,6 +46,7 @@ import/blender/enabled=false
platalbe_item="Meals, sides, augments for meals"
station="Hobs, Counters ..."
table="all nodes with table script"
[input]
-139
View File
@@ -1,139 +0,0 @@
extends Node
class_name MpAsserts
## The per-step checks. Every one is synchronous and side-effect free: it looks
## at the world as it currently is on THIS peer and returns a verdict.
##
## Most of these are run on both peers for the same step, which is the point —
## the server's authoritative outcome has to be what the client sees too.
var view: MpWorldView
var snapshot: MpSnapshot
var hand: XRToolsFunctionPickup
func setup(p_view: MpWorldView, p_snapshot: MpSnapshot, p_hand: XRToolsFunctionPickup) -> void:
view = p_view
snapshot = p_snapshot
hand = p_hand
## On the server "snapped" means the zone owns the object. On a client the snap
## is server-authoritative and never happens locally, so what must be true there
## is that the replicated object actually sits in the zone.
func snapped(item_name: String, station: String) -> Dictionary:
var item := view.find(item_name)
var zone := view.zone_of(station)
if not item:
return {"ok": false, "detail": "'%s' does not exist on this peer" % item_name}
if not zone:
return {"ok": false, "detail": "station '%s' has no snap zone on this peer" % station}
var dist := item.global_position.distance_to(zone.global_position)
var problems: Array[String] = []
if dist > MpSteps.SNAP_TOLERANCE:
problems.append("%s is %.3fm from %s's zone (tolerance %.2f)"
% [item_name, dist, station, MpSteps.SNAP_TOLERANCE])
if NetworkManager.owns_world():
if zone.picked_up_object != item:
problems.append("%s's zone holds %s, not %s" % [station, zone.picked_up_object, item_name])
elif not item.is_picked_up():
problems.append("%s's zone claims %s but it has no grab driver (half-snapped)" % [station, item_name])
if problems.is_empty():
return {"ok": true, "detail": "%s is snapped into %s; %s" % [item_name, station, view.diag(item, hand)]}
return {"ok": false, "detail": "%s | %s" % [", ".join(problems), view.diag(item, hand)]}
func dirty(plate_name: String, want_dirty: bool) -> Dictionary:
var plate := view.find(plate_name)
if not plate:
return {"ok": false, "detail": "'%s' does not exist on this peer" % plate_name}
var pc := plate.get_node_or_null("PlateController")
if not pc:
return {"ok": false, "detail": "'%s' has no PlateController" % plate_name}
if pc.is_dirty != want_dirty:
return {"ok": false, "detail": "%s.is_dirty is %s, expected %s; %s"
% [plate_name, pc.is_dirty, want_dirty, view.diag(plate, hand)]}
return {"ok": true, "detail": "%s.is_dirty == %s as expected" % [plate_name, want_dirty]}
## A consumed object must be gone on EVERY peer, not just the one that consumed it.
func gone(item_name: String) -> Dictionary:
var item := view.find(item_name)
if item and is_instance_valid(item):
return {"ok": false, "detail": "'%s' still exists on this peer at %s (it should have been consumed)"
% [item_name, item.global_position]}
return {"ok": true, "detail": "'%s' is gone, as expected" % item_name}
func food_exists(food_id: String) -> Dictionary:
var item := view.find_by_food_id(food_id)
if not item:
return {"ok": false, "detail": "no item with food id '%s' exists on this peer" % food_id}
return {"ok": true, "detail": "'%s' exists: %s at %s" % [food_id, item.name, item.global_position]}
func plate_contains(plate_name: String, food_id: String) -> Dictionary:
var plate := view.find(plate_name)
if not plate:
return {"ok": false, "detail": "'%s' does not exist on this peer" % plate_name}
var pc := plate.get_node_or_null("PlateController")
if not pc:
return {"ok": false, "detail": "'%s' has no PlateController" % plate_name}
if not (food_id in pc.contained_ids):
return {"ok": false, "detail": "%s holds %s, expected it to contain '%s'"
% [plate_name, str(pc.contained_ids), food_id]}
return {"ok": true, "detail": "%s contains %s" % [plate_name, str(pc.contained_ids)]}
## Food shown on a plate is a cosmetic child of it, so it has to stay put when
## the plate is picked up and carried. If it drifts, the player sees the burger
## fly off the plate.
func plate_visuals(plate_name: String) -> Dictionary:
var plate := view.find(plate_name)
if not plate:
return {"ok": false, "detail": "'%s' does not exist on this peer" % plate_name}
var off := snapshot.max_visual_offset(plate)
if off < 0.0:
return {"ok": false, "detail": "%s is not showing any food to check" % plate_name}
if off > MpSnapshot.MAX_VISUAL_OFFSET:
return {"ok": false, "detail": "%s's food has come off the plate: %.3fm away (limit %.2f). %s"
% [plate_name, off, MpSnapshot.MAX_VISUAL_OFFSET, snapshot.visual_diag(plate)]}
return {"ok": true, "detail": "%s's food is still on it (%.3fm from centre). %s"
% [plate_name, off, snapshot.visual_diag(plate)]}
## A station's progress bar must show the same thing to everyone: visible while
## the station is working, gone once it has finished. Only the world owner runs
## station logic, so a client can only get this right if the display is driven
## from replicated state.
func station_bar(station_name: String, want_visible: bool) -> Dictionary:
var station := view.find(station_name)
if not station:
return {"ok": false, "detail": "'%s' does not exist on this peer" % station_name}
var bar := station.get_node_or_null("ProgressBar3D") as ProgressBar3D
if not bar:
return {"ok": false, "detail": "%s has no ProgressBar3D" % station_name}
var shown := bar.is_bar_visible()
var detail := "%s bar visible=%s progress=%.0f%%" % [station_name, shown, bar.get_progress()]
if "cooking_result" in station:
detail += " cooking='%s'" % station.cooking_result
if "is_washing" in station:
detail += " washing=%s" % station.is_washing
if shown != want_visible:
return {"ok": false, "detail": "expected %s's bar to be %s, but %s"
% [station_name, "visible" if want_visible else "hidden", detail]}
return {"ok": true, "detail": detail}
## A station that has had its object taken away must not still be holding it.
func zone_empty(station_name: String) -> Dictionary:
var zone := view.zone_of(station_name)
if not zone:
return {"ok": false, "detail": "station '%s' has no snap zone on this peer" % station_name}
if not NetworkManager.owns_world():
# Client zones are gated off entirely; they never hold anything.
return {"ok": true, "detail": "%s: client zones are gated, nothing to check" % station_name}
if is_instance_valid(zone.picked_up_object):
return {"ok": false, "detail": "%s's zone still holds %s after it was taken away"
% [station_name, zone.picked_up_object]}
return {"ok": true, "detail": "%s's zone is empty" % station_name}
-1
View File
@@ -1 +0,0 @@
uid://dnhqfkoir57q6

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