71 Commits

Author SHA1 Message Date
JonShard 59c62b73e6 Test multi cube 2026-07-28 21:16:35 +02:00
algodoogle a2bad29f2a mp fix2 2026-07-28 19:48:40 +01:00
algodoogle 0ddada4568 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-28 19:41:34 +01:00
algodoogle 96ea2dd1ea mp fix 2026-07-28 19:41:31 +01:00
JonShard 8b6f444d55 Fix XRTools library bug that didn't nil check in pickup 2026-07-28 19:16:35 +02:00
JonShard 29326f4b78 Apply money sound effect to table 2026-07-28 19:15:52 +02:00
JonShard e5aa13cef7 Add money sound effect 2026-07-28 19:06:28 +02:00
algodoogle 7479cbd656 multy thing 2026-07-28 18:01:27 +01:00
algodoogle f760c8c9f7 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-28 15:21:12 +01:00
algodoogle 8e14fb0f29 fix hob efect 2026-07-28 15:20:46 +01:00
JonShard 6346d563e0 Fix bug in table 2026-07-28 15:33:13 +02:00
algodoogle fd7f9f3a22 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-28 14:32:55 +01:00
algodoogle e002c2fb4a tabel time 2026-07-28 14:32:52 +01:00
JonShard 0872271c8c Fix player collides with items on floor 2026-07-28 14:47:24 +02:00
JonShard b9c9a3b73a Add more snap_zone sounds 2026-07-28 13:11:53 +02:00
JonShard 7d694de307 Add DespawningItem 2026-07-28 10:39:34 +02:00
JonShard 3f951fef64 Add Items slide off dispensers 2026-07-28 10:39:15 +02:00
JonShard 11b4d3c138 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-28 09:24:28 +02:00
JonShard bbf982c2f6 Add thrown plates absorb food on station 2026-07-28 09:22:03 +02:00
algodoogle 69175e7b5e ju 2026-07-27 22:32:07 +01:00
algodoogle 1a893ba9aa Visual indicator 2026-07-27 18:56:28 +01:00
algodoogle 29083a4250 some thig 2026-07-27 16:24:54 +01:00
algodoogle 57f1cd167a Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-27 16:14:52 +01:00
algodoogle f3abe69eb4 small things 2026-07-27 16:14:13 +01:00
JonShard b1a2098a08 Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-27 17:07:21 +02:00
JonShard 71580ad183 Fix Snap_zones not range grabbing 2026-07-27 17:07:18 +02:00
JonShard d0c13effa2 Import sounds 2026-07-27 17:03:51 +02:00
algodoogle 688eca13fa Merge branch 'master' of https://git.offcoursegames.com/JonShard/VRyHungry1 2026-07-27 13:47:54 +01:00
algodoogle c758771a75 gameover 2026-07-27 13:47:50 +01:00
JonShard d2f5e1fd4f jon scene: preview grid scales 2026-07-27 14:41:10 +02:00
JonShard 5dae9c5779 Add Plate dispenser 2026-07-27 14:40:38 +02:00
JonShard 488feff7dc Add raw burger and cube dispenser 2026-07-27 14:20:44 +02:00
JonShard b7775e9de6 Add progress bar to Table 2026-07-27 13:32:04 +02:00
JonShard 01587e3b9c Add progress bar to Sink 2026-07-27 12:53:33 +02:00
JonShard f4b2e687b5 Add Progress bar to Hob 2026-07-27 10:16:44 +02:00
JonShard 34a649f507 Kanban 2026-07-26 16:14:29 +02:00
JonShard e04c5519d0 Move stations to floor 2026-07-26 16:00:30 +02:00
algodoogle 7ac87984bc Merge branch 'multi2' of https://git.offcoursegames.com/JonShard/VRyHungry1 into multi2 2026-07-26 14:33:20 +01:00
algodoogle 776aaa3020 bug fix 2026-07-26 14:33:15 +01:00
JonShard 5ca64b8dff Fix error about custom_solver_bias not supported 2026-07-26 15:05:05 +02:00
algodoogle ae3e7ec674 jiff 2026-07-26 13:49:46 +01:00
algodoogle 23ec41c1d6 Fix five multiplayer sync bugs, add automated two-instance test
Adds test/multiPlayerTest.tscn plus a driver that runs the kitchen flow
across two game instances: grab/drop, dirt station, sink washing, hob
cooking, counter combining and plating. Runs headless (run_mp_test.ps1),
in two visible windows (run_mp_test_windowed.ps1), or by hand with
keyboard controls (play_mp_test.ps1). 108 checks, exits non-zero on
failure.

After every step both peers snapshot every item's position and rendered
state and the server diffs them. Targeted assertions only look at the
thing a step touched, which misses desyncs elsewhere - that audit is
what caught the last bug below.

Bugs found and fixed:

- net_pickable: apply_held_state() only wrote `enabled` in its
  non-authority branch, so once a client grabbed an item every other
  peer set enabled=false and regaining authority never restored it. The
  server could then never pick that item up again, and a station would
  "snap" it (emitting has_picked_up, so a plate still got marked dirty)
  while pick_up() bailed out on the disabled item - leaving the zone
  holding an item with no grab driver.

- network_manager: station gating only happened in the spawn path, so
  stations baked into a scene file kept running their snap zones on
  clients and grabbed items straight out of the local hand. Added
  gate_existing_stations().

- network_manager: despawn_item() only freed the server's copy. Items
  baked into a scene aren't tracked by the MultiplayerSpawner, so
  consuming one left a ghost on every client, which then blocked the
  station it sat in and got grabbed instead of its replacement.

- network_manager: the snap-into-station decision read the server's own
  copy of the item position, but the reliable release RPC routinely
  overtakes the synchronizer's unordered position updates - so it acted
  on a stale position and teleported items back into the station they
  had just been carried away from. The releasing peer now sends its
  final transform and the server adopts it first.

- container: contained_ids.append()/erase() mutate the array in place,
  which never fires the setter that rebuilds the plate's visuals. The
  peer that put food on a plate was the only peer that never redrew it;
  remote peers looked right because the synchronizer assigns there.

Also null-guards XRServer.get_tracker() in the vendored xr-tools hand
grab point, which threw on every successful grab without an XR runtime,
and adds multiplayer_world.populate_from_layout so debug scenes can bake
their own content instead of spawning the whole kitchen.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-26 02:00:50 +01:00
algodoogle 33ef81306d asd 2026-07-25 21:58:14 +01:00
JonShard 50efeeb353 Merge branch 'multi2' of https://git.offcoursegames.com/JonShard/VRyHungry1 into multi2 2026-07-25 22:11:03 +02:00
JonShard 71d01e5be1 Add game export preset 2026-07-25 22:09:46 +02:00
algodoogle 87641dd55c Enable file logging to logs/, gitignore its output
Pairs with the debug-log-heavy investigation workflow: Godot writes its
own engine log to logs/godot.log alongside the existing NetworkManager
temp-file log, and the directory is excluded from version control since
it's runtime output, not source.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 21:07:29 +01:00
algodoogle d65b2ca863 Add diagnostic logging for item grab/authority state transitions
The snap-zone crash fixed just before this was invisible in the logs
until traced through addon source by hand — the log showed grabs,
drops, and authority handoffs, but nothing about which peer/hand/zone
actually held an item at each step, or when a guard clause silently
changed behavior.

Adds a _holder_desc() helper (reports "loose", "hand(<path>)",
"zone(<station>)", or "other(...)") and logs every net_held_by
transition, every reclaim that has to restore freeze_mode/collision_mask
from a stuck state, every time the grab-race guard protects an actively-
held item from a stale sync, every force-drop triggered by a losing
authority race, and every pickup/drop event including the ones that
don't get forwarded (picked up by something other than a hand, or
dropped while not authority — exactly the silent case behind the
snap-zone crash). NetworkManager's snap/release-from-zone calls get the
same treatment: which station an item is pulled from, and whether a
snap attempt succeeded, was skipped by the race guard, or found nothing
in range.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 21:07:21 +01:00
algodoogle 0af0c1bfc1 Merge branch 'multi2' of https://git.offcoursegames.com/JonShard/VRyHungry1 into multi2 2026-07-25 20:49:38 +01:00
JonShard 428f00a812 Ignore .log 2026-07-25 21:49:19 +02:00
JonShard 773cf647d8 Add invisible walls 2026-07-25 21:48:58 +02:00
algodoogle 61ea80b933 Fix self-targeted RPC breaking host-side item grab/release
request_item_authority and release_item_authority were always sent as
an RPC to peer 1, even when the caller already WAS peer 1 (the host's
own player). Godot rejects rpc_id() targeting your own peer id ("RPC on
yourself is not allowed by selected mode"), so every host-side grab or
release was silently failing to run its server-side half: no denial
check on grab, and — the more damaging part — no
_try_snap_into_station()/_release_from_snap_zones() call on release,
leaving a station's snap zone holding a stale reference once the host
picked something back up. That's what made the host "no longer able to
interact" with an item after a client had handled it.

Split each entry point into a public function that runs the logic
directly when we're already the server, and a private @rpc handler used
only when an actual remote client calls it. force_release_item gets the
same treatment for the symmetric case (server rejecting its own grab
attempt).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 20:47:03 +01:00
algodoogle f6ac103233 Fix join-floor fall-through, grab race, drop physics, and remote hand sync
Four bugs from real cross-network play:

- Player/net_player.gd: the per-peer spawn-spread offset (added to avoid
  stacking joiners on top of each other) could push a joining client up
  to 12 units from center, but the floor is only 15x15 (~7.5 unit
  half-extent) — landing a client off the edge. Bounded to ~2.7 units.

- Player/net_player.gd: the glove scenes used for remote-hand visuals
  carry hand.gd (XRToolsHand), whose root node sets top_level = true and
  repositions itself to its parent's transform every physics frame,
  expecting to be parented under a live XRController3D. Parented under
  the plain avatar node instead, it fought both the local transform copy
  and the replicated sync every tick — whichever wrote last that frame
  won, which read as hands stuck near origin except momentarily. Disabled
  physics processing on those nodes; nothing else in the script matters
  without a real controller ancestor.

- Net/net_pickable.gd: grabbing an item sends an RPC to the server to
  confirm authority, but the item's regular state sync travels on a
  different channel with no ordering guarantee against that RPC. A
  stale "still loose" sync packet could arrive after an optimistic local
  grab but before the confirmation, and was being treated as a real
  authority loss, force-dropping the item — explaining "first attempt
  fails, second succeeds". Now a sync update can't yank an item out of
  our own hand mid-grab; only an explicit rejection or an actual loss of
  authority can.

- Net/net_pickable.gd: the non-authority path zeroes collision_mask and
  forces freeze_mode to KINEMATIC, but nothing ever restored either when
  a peer regained authority (e.g. the server after a client's release) —
  so a released item stayed collision-less forever, looking physics-less.
  Now both are restored from the item's own baked values whenever a peer
  owns a loose (not actively held) item again.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 20:16:29 +01:00
algodoogle 17d20440da Fix catastrophic player spawn-offset overflow for real peer ids
The per-peer spread offset used the raw ENet peer id directly
((peer_id - 1) * 1.5), assuming ids are small sequential numbers. Real
peer ids are large effectively-random 32-bit values, so a joining
client's XR rig was being shifted by hundreds of millions of units off
the origin — the world had actually replicated correctly, the player
was just teleported far away from all of it, with float precision bad
enough at that range to jitter the view and destabilize physics.

Bound the offset to a small deterministic slot instead; the host still
keeps its original baked spot.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 19:59:36 +01:00
JonShard a9ca11fd17 Merge branch 'multi2' of https://git.offcoursegames.com/JonShard/VRyHungry1 into multi2 2026-07-25 20:48:39 +02:00
JonShard 13567e5dd3 Add global key events to close game 2026-07-25 20:48:36 +02:00
algodoogle 4ca0a05d1b Fix world population race and add multiplayer diagnostics
The world was populated before NetworkManager.world_ready() actually
called host()/join(), so owns_world() read true for every peer
(including a joining client) and each one built its own local,
unreplicated copy instead of the client receiving the server's spawn
through the MultiplayerSpawner. Population now happens after the
session is actually established.

Also adds net-log coverage for spawn/despawn, station gating, item
authority handoff, station snapping, avatar spawn/despawn, and scene
transitions, so multiplayer behavior is visible in
%TEMP%\vryhungry_net_<pid>.log instead of failing silently.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 19:42:49 +01:00
algodoogle 596d777fae asd 2026-07-25 19:26:43 +01:00
algodoogle f7024db98d added multi 2026-07-25 18:20:12 +01:00
JonShard 265dd12b37 Add Table 2026-07-25 18:18:17 +02:00
JonShard a1cb484ca5 Add Table picks an order 2026-07-22 15:15:30 +02:00
JonShard ab6cce3d9a Add table with finite state machine 2026-07-20 13:43:18 +02:00
JonShard b6372c532a Improve look of stations 2026-07-20 09:37:06 +02:00
JonShard fc2c854305 Kanban 2026-07-19 11:15:35 +02:00
JonShard bd2ee722df Support multiple cooking recipes for same item 2026-07-19 10:48:41 +02:00
JonShard a48611c0ff Refactor hob to use Recipemanager 2026-07-19 10:48:22 +02:00
JonShard f0e3ba705d Load chopping, rolling and augmenting recipes from YAML 2026-07-19 10:48:21 +02:00
JonShard 714d813344 Reafactoring Recipemanager 2026-07-19 10:48:21 +02:00
JonShard 847af48394 Clean up what the AI did 2026-07-19 10:48:21 +02:00
JonShard 4d06e72bc1 Add Recipemanager that loads recipes from YAML 2026-07-19 10:47:28 +02:00
JonShard 840908e9ff Add Dirty plates and sink. Dirty plates don't accept food 2026-07-17 11:52:21 +02:00
JonShard b0fd26f3da Kanban 2026-07-16 18:22:11 +02:00
252 changed files with 16725 additions and 720 deletions
+4
View File
@@ -1,3 +1,7 @@
# Godot 4+ specific ignores
.godot/
.build/
/android/
/logs
*.log
+3
View File
@@ -0,0 +1,3 @@
{
"godotTools.editorPath.godot4": "c:\\Program Files (x86)\\Godot\\Godot_v4.7-stable_win64.exe"
}
+161 -40
View File
@@ -1,5 +1,7 @@
class_name ItemContainer
extends Node3D
@export var enabled: bool = true
@export var target_group : String # Items with this tag can be added to the container
@export var meal_positions: Array[Node3D] = []
@export var side_positions: Array[Node3D] = []
@@ -22,59 +24,178 @@ func _ready() -> void:
push_error("XRPickable node not found in container.gd")
# Absorbing items is a server decision (the container's holder is server-
# snapped into a station, matching table.gd/hob.gd's convention).
func _on_body_entered(body: Node3D) -> void:
if not NetworkManager.owns_world():
return
print("Container enabled: ", enabled)
if not enabled:
print("Container disabled in _on_body_entered body")
return
if not body.is_in_group(target_group):
return
print("Container _on_body_entered body: ", body)
# If one of us is in a station
var picked_by = xr_pickable.get_picked_up_by()
if picked_by and picked_by.is_in_group("station"):
# If compatible and enough space, add item
var body_pickable = body as XRToolsPickable
var body_picked_by = body_pickable.get_picked_up_by() if body_pickable else null
if (picked_by and picked_by.is_in_group("station")) or (body_picked_by and body_picked_by.is_in_group("station")):
# If enough space, add item
var food_item = body.get_node("FoodItem")
print("Container in station found %s of type %s: %s" % [target_group, FoodItem.Type.keys()[food_item.type], body.name])
if food_item.type == FoodItem.Type.MEAL and _meal_container.get_child_count() < meal_positions.size():
var meal_count := contained_items.filter(func(f): return f.type == FoodItem.Type.MEAL).size()
var side_count := contained_items.filter(func(f): return f.type == FoodItem.Type.SIDE).size()
if food_item.type == FoodItem.Type.MEAL and meal_count < meal_positions.size():
print("Container adding meal")
_add_item(body, meal_positions, _meal_container)
if food_item.type == FoodItem.Type.SIDE and _side_container.get_child_count() < side_positions.size():
_add_item(body)
if food_item.type == FoodItem.Type.SIDE and side_count < side_positions.size():
print("Container adding side")
_add_item(body, side_positions, _side_container)
_add_item(body)
func _add_item(item: Node3D, positions: Array[Node3D], container_root: Node3D) -> void:
# Contents are synced as data (ids on the plate's PlateController), not
# reparented nodes: reparenting a MultiplayerSpawner-tracked item out of
# WorldContent would despawn it on every client the instant it happened.
func _add_item(item: Node3D) -> void:
var pickable = item as XRToolsPickable
var rigidbody = item as RigidBody3D
# Drop item
if pickable:
if pickable.is_picked_up():
pickable.drop()
pickable.enabled = false
# Freeze the rigid body and disable its collisions so it doesn't fight the container
if rigidbody:
rigidbody.freeze = true
rigidbody.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
rigidbody.process_mode = PROCESS_MODE_DISABLED
# Optional: Disable collision layer/mask so it doesn't bump into other food
rigidbody.collision_layer = 0
rigidbody.collision_mask = 0
item.reparent(container_root, false) # false = discard global transform
# Get target position index
var target_slot_index = container_root.get_child_count() - 1
if target_slot_index < positions.size():
item.position = positions[target_slot_index].position
item.rotation = positions[target_slot_index].rotation
# Add to list
var food_node = item.get_node_or_null("FoodItem")
if food_node:
contained_items.append(food_node as FoodItem)
if pickable and pickable.is_picked_up():
pickable.drop()
var food_node := item.get_node_or_null("FoodItem") as FoodItem
if not food_node:
return
# Copy the data out before despawning the real item.
var data := FoodItem.new()
data.id = food_node.id
data.type = food_node.type
data.sell_value = food_node.sell_value
contained_items.append(data)
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller:
# Reassign rather than append in place. contained_ids has a setter that
# rebuilds the plate's visuals, and mutating the array never triggers it —
# so the peer that actually added the food was the one peer that never
# redrew the plate. Remote peers looked right (the synchronizer assigns
# the value there, which does fire the setter), and the stale peer only
# caught up if someone else took the plate and sent the value back.
# duplicate() keeps the Array[String] typing that the property requires.
var updated := plate_controller.contained_ids.duplicate()
updated.append(food_node.id)
plate_controller.contained_ids = updated
NetworkManager.despawn_item(item)
func erase_item(item: FoodItem) -> void:
contained_items.erase(item)
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller:
# Same reason as _add_item: assign so the visuals actually refresh.
var remaining := plate_controller.contained_ids.duplicate()
remaining.erase(item.id)
plate_controller.contained_ids = remaining
func clear() -> void:
# delete all nodes in containers and contained_items
pass
contained_items.clear()
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller:
plate_controller.contained_ids = []
## Rebuilds the purely-cosmetic visual representation of the plate's contents
## from a synced id list. Runs on every peer (called from PlateController
## whenever contained_ids changes, whether set locally or by the network).
func refresh_visuals(ids: Array[String]) -> void:
for child in _meal_container.get_children():
child.queue_free()
for child in _side_container.get_children():
child.queue_free()
var meal_idx := 0
var side_idx := 0
for id in ids:
var scene := RecipeManager.get_item_scene(id)
if not scene:
continue
var visual := scene.instantiate()
var food_node := visual.get_node_or_null("FoodItem") as FoodItem
var container_root: Node3D
var positions: Array[Node3D]
var idx: int
if food_node and food_node.type == FoodItem.Type.MEAL and meal_idx < meal_positions.size():
container_root = _meal_container
positions = meal_positions
idx = meal_idx
meal_idx += 1
elif food_node and food_node.type == FoodItem.Type.SIDE and side_idx < side_positions.size():
container_root = _side_container
positions = side_positions
idx = side_idx
side_idx += 1
else:
visual.queue_free()
continue
_make_cosmetic(visual)
container_root.add_child(visual)
# Must happen after add_child: entering the world is what puts the body
# into the physics space, so it can only be taken out again afterwards.
_remove_from_physics(visual)
visual.position = positions[idx].position
visual.rotation = positions[idx].rotation
# Strip interactivity/networking from a display-only copy: it's not spawned
# through NetworkManager, so it must never try to sync (its NetPickable child,
# if any, would have no corresponding replicated identity on other peers) or
# be grabbable/collidable.
func _make_cosmetic(visual: Node3D) -> void:
var net_pickable := visual.get_node_or_null("NetPickable")
if net_pickable:
# Detach and free it outright rather than queue_free(): this runs before
# `visual` is added to the tree, and a merely-queued node still enters the
# tree with its parent and runs _ready() (which starts syncing and logging)
# before the queued deletion lands at the end of the frame.
visual.remove_child(net_pickable)
net_pickable.free()
if visual is RigidBody3D:
visual.freeze = true
# STATIC, not KINEMATIC: a kinematic body is still driven by the physics
# engine (see _remove_from_physics), and "static decoration" is what this
# actually is.
visual.freeze_mode = RigidBody3D.FREEZE_MODE_STATIC
visual.collision_layer = 0
visual.collision_mask = 0
if visual is XRToolsPickable:
visual.enabled = false
visual.set_process(false)
visual.set_physics_process(false)
# Take a display-only copy out of the physics simulation completely.
#
# Freezing is not enough. Under Jolt (this project's physics engine) a frozen
# KINEMATIC RigidBody3D is still simulated: it is driven toward its target
# transform by velocity rather than being teleported. Parented to a plate that
# gets picked up and carried, it therefore lags behind, keeps its velocity, and
# overshoots — so the food visibly slid off the plate and ended up metres away,
# differently on each peer since each simulates its own copy. A body with no
# space is never touched by the engine, so it simply follows its parent.
func _remove_from_physics(visual: Node3D) -> void:
if visual is RigidBody3D:
PhysicsServer3D.body_set_space((visual as RigidBody3D).get_rid(), RID())
var despawning_item = visual.get_node_or_null("DespawningItem")
if despawning_item:
NetworkManager.despawn_item(despawning_item)
#plate (Pickalbe)
+1 -1
View File
@@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://6lyhyial1fh5" path="res://Containers/container.gd" id="1_r4cle"]
[sub_resource type="SphereShape3D" id="SphereShape3D_vlqg6"]
radius = 0.2
radius = 0.3
[node name="Container" type="Node3D" unique_id=377793422 node_paths=PackedStringArray("meal_positions")]
script = ExtResource("1_r4cle")
+73
View File
@@ -2,11 +2,13 @@
[ext_resource type="Script" uid="uid://bfrlpbsqg5lqr" path="res://addons/godot-xr-tools/objects/pickable.gd" id="1_nq5sa"]
[ext_resource type="PackedScene" uid="uid://du31pqeytu8as" path="res://Containers/container.tscn" id="1_s5yhh"]
[ext_resource type="Script" uid="uid://iqjqsk4v6qfh" path="res://Containers/plate_controller.gd" id="1_vjsmi"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="2_3bkoa"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="3_6v47p"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_dhtvl"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_vlcpl"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_el51w"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_kek77"]
height = 0.0635376
@@ -22,12 +24,35 @@ script = ExtResource("4_dhtvl")
closed_pose = ExtResource("6_el51w")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vlqg6"]
albedo_color = Color(0.36656043, 0.16690676, 0.12531222, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_plate"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath("PlateController:contained_ids")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath("PlateController:is_dirty")
properties/4/spawn = true
properties/4/replication_mode = 1
[node name="Plate" type="RigidBody3D" unique_id=190487773]
collision_layer = 4
collision_mask = 196615
freeze_mode = 1
script = ExtResource("1_nq5sa")
[node name="PlateController" type="Node" parent="." unique_id=1503264193]
script = ExtResource("1_vjsmi")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1365637864]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.007171631, 0)
shape = SubResource("CylinderShape3D_kek77")
@@ -83,3 +108,51 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.08457637, 0, 0.08950478)
[node name="Slot4" type="Node3D" parent="Container/SidePositions" unique_id=379534402]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06938871, 0, 0.072598234)
[node name="Dirty" type="Node3D" parent="." unique_id=319270152]
visible = false
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Dirty" unique_id=1075901752]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.074060306, -1.4901161e-08, -0.021821946)
radius = 0.02
height = 0.005
sides = 16
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Dirty" unique_id=1566886557]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.035480514, 0, 0.09590546)
radius = 0.04
height = 0.005
sides = 16
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Dirty" unique_id=1761966340]
transform = Transform3D(0.9644101, 0.26441094, 0, -0.26441094, 0.9644101, 0, 0, 0, 1, -0.11377221, 0.005669184, 0.010442272)
radius = 0.05
height = 0.005
sides = 16
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Dirty" unique_id=1869071428]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.023516195, 0, -0.088724144)
radius = 0.024
height = 0.005
sides = 16
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGTorus3D" type="CSGTorus3D" parent="Dirty" unique_id=753275027]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0009794924, -0.005010009, -0.0004204195)
inner_radius = 0.10664626
outer_radius = 0.14543402
sides = 16
material = SubResource("StandardMaterial3D_vlqg6")
[node name="CSGPolygon3D" type="CSGPolygon3D" parent="Dirty" unique_id=280929999]
transform = Transform3D(0.21189868, 0, 0, 0, -9.2623855e-09, 0.21189868, 0, -0.21189868, -9.2623855e-09, -0.04347625, 0, 0.017095774)
polygon = PackedVector2Array(-0.053057775, 0.2586278, 0.09469998, 0.40791017, 0.31746316, 0.26044407, 0.4514293, -0.05809097, 0.105977096, -0.11683442, -4.3913722e-05, 0.02302903)
depth = 0.02
material = SubResource("StandardMaterial3D_vlqg6")
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." unique_id=1770751620]
replication_config = SubResource("SceneReplicationConfig_np_plate")
script = ExtResource("20_netpk")
+48
View File
@@ -0,0 +1,48 @@
class_name PlateController
extends Node
@onready var dirty_node: Node3D = $"../Dirty"
@onready var container: ItemContainer = $"../Container"
@export var is_dirty: bool = false
## Synced plate contents (item ids), replacing reparented child nodes so
## contents survive replication (a MultiplayerSpawner-tracked item would
## despawn on every client the instant it was reparented out of WorldContent).
## Server writes it via ItemContainer; every peer (server included) renders
## the cosmetic result via the setter below.
@export var contained_ids: Array[String] = []: set = _set_contained_ids
func _ready() -> void:
if not dirty_node:
push_error("Plate is missing its dirty_node")
dirty_node.visible = is_dirty
func _process(_delta: float) -> void:
if is_dirty:
container.enabled = false
dirty_node.visible = true
else:
container.enabled = true
dirty_node.visible = false
func _set_contained_ids(value: Array[String]) -> void:
# Only rebuild when the contents actually changed. This property is
# replicated in ALWAYS mode, so the synchronizer assigns it every network
# tick on every peer that doesn't own the plate — and refresh_visuals()
# frees and re-instantiates a scene per item each time. That was thousands
# of throwaway nodes per run (and a log line from each one's NetPickable).
if contained_ids == value:
return
contained_ids = value
# Deferred: this can be written by the replicated spawn payload before
# this node's own @onready vars (container) have resolved.
_refresh_visuals.call_deferred()
func _refresh_visuals() -> void:
if container:
container.refresh_visuals(contained_ids)
+1
View File
@@ -0,0 +1 @@
uid://iqjqsk4v6qfh
+45
View File
@@ -0,0 +1,45 @@
class_name GameManager
extends Node
static var money: int
static var meals_in_play: Array[String]
static var sides_in_play: Array[String]
enum GameState {
RUNNING,
GAME_OVER
}
static var game_state: GameState = GameState.RUNNING
static func _restart():
print("restart Game")
game_state = GameState.RUNNING
static func get_random_meal() -> String:
if meals_in_play.size() == 0:
push_error("GameManager: get_random_meal() called but meals_in_play is empty")
return ""
var rand_index = randi() % meals_in_play.size()
print("GameManager: get_random_meal() returning ", meals_in_play[rand_index])
return meals_in_play[rand_index]
static func get_random_side() -> String:
if sides_in_play.size() == 0:
push_error("GameManager: get_random_side() called but sides_in_play is empty")
return ""
var rand_index = randi() % sides_in_play.size()
print("GameManager: get_random_side() returning ", sides_in_play[rand_index])
return sides_in_play[rand_index]
static func game_over():
print("Game Over")
game_state = GameState.GAME_OVER
Signals.game_over.emit()
+1
View File
@@ -0,0 +1 @@
uid://y4sol8l8vih1
+24 -10
View File
@@ -7,8 +7,9 @@
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="5_wqyr2"]
[ext_resource type="Animation" uid="uid://bediglpx0rj7i" path="res://addons/godot-xr-tools/hands/animations/left/Grip 5.res" id="6_ftab3"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="7_wb51u"]
[ext_resource type="Script" uid="uid://coidnv8b2yvxr" path="res://Prefabs/combine_recipe.gd" id="8_wqyr2"]
[ext_resource type="PackedScene" uid="uid://b3m2ag8g5rj4r" path="res://Items/hamburger.tscn" id="9_wb51u"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="8_t9y3x"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_46e7r"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_vlqg6"]
height = 0.10708985
@@ -27,11 +28,16 @@ metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hoqox"]
albedo_color = Color(0.6784191, 0.54546416, 0.016760282, 1)
[sub_resource type="Resource" id="Resource_hwyyd"]
script = ExtResource("8_wqyr2")
ingredient_id = &"cooked_burger"
result = ExtResource("9_wb51u")
metadata/_custom_type_script = "uid://coidnv8b2yvxr"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_buns"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="BurgerBuns" unique_id=1088240294 instance=ExtResource("1_g1t48")]
@@ -74,6 +80,14 @@ sides = 16
cone = true
material = SubResource("StandardMaterial3D_hoqox")
[node name="CombinableItem" parent="." index="4" unique_id=996936271 instance=ExtResource("7_wb51u")]
id = &"burger_buns"
recipes = Array[ExtResource("8_wqyr2")]([SubResource("Resource_hwyyd")])
[node name="FoodItem" parent="." index="4" unique_id=123456789 instance=ExtResource("8_t9y3x")]
id = "burger_buns"
type = 2
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("7_wb51u")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=2086885420]
replication_config = SubResource("SceneReplicationConfig_np_buns")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_46e7r")]
+27 -1
View File
@@ -6,9 +6,12 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_mgacb"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_vw7i6"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_cp3eg"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="7_mde49"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="8_wmrff"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_6ypk4"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_gkni8"]
custom_solver_bias = 0.1
height = 0.1
radius = 0.1
@@ -31,6 +34,17 @@ script = ExtResource("4_mgacb")
closed_pose = ExtResource("6_cp3eg")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_charcoal"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="PickableObject" unique_id=1675596942 instance=ExtResource("1_r73y2")]
[node name="CollisionShape3D" parent="." index="0"]
@@ -46,3 +60,15 @@ hand_pose = SubResource("Resource_lc22d")
[node name="GrabPointHandRight" parent="." index="3" unique_id=514404634 instance=ExtResource("5_vw7i6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
[node name="FoodItem" parent="." index="4" unique_id=345678912 instance=ExtResource("7_mde49")]
id = "charcoal"
type = 2
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("8_wmrff")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=1070495412]
replication_config = SubResource("SceneReplicationConfig_np_charcoal")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_6ypk4")]
+21 -15
View File
@@ -7,10 +7,9 @@
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_a0a5b"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_bdp75"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="7_bdp75"]
[ext_resource type="PackedScene" uid="uid://cucc3gaqu2nab" path="res://Items/Charcoal.tscn" id="8_a0a5b"]
[ext_resource type="PackedScene" uid="uid://7earnjgdmwgx" path="res://Prefabs/cookable_item.tscn" id="10_65ccv"]
[ext_resource type="Script" uid="uid://coidnv8b2yvxr" path="res://Prefabs/combine_recipe.gd" id="11_recipe"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_uygc5"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="11_vjw41"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="BoxShape3D" id="BoxShape3D_m1xbq"]
size = Vector3(0.1, 0.1, 0.1)
@@ -32,11 +31,16 @@ script = ExtResource("4_hc3f7")
closed_pose = ExtResource("6_bdp75")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="Resource" id="Resource_i8ixk"]
script = ExtResource("11_recipe")
ingredient_id = &"cube"
result = ExtResource("8_a0a5b")
metadata/_custom_type_script = "uid://coidnv8b2yvxr"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cube"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="PickableObject" unique_id=1675596942 groups=["platalbe_item"] instance=ExtResource("1_dbtw8")]
@@ -54,12 +58,14 @@ hand_pose = SubResource("Resource_lc22d")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
[node name="CombinableItem" parent="." index="4" unique_id=996936271 instance=ExtResource("7_bdp75")]
id = &"cube"
recipes = Array[ExtResource("11_recipe")]([SubResource("Resource_i8ixk")])
[node name="CookableItem" parent="." index="5" unique_id=280820828 instance=ExtResource("10_65ccv")]
[node name="FoodItem" parent="." index="6" unique_id=63948206 instance=ExtResource("11_vjw41")]
[node name="FoodItem" parent="." index="4" unique_id=63948206 instance=ExtResource("11_vjw41")]
id = "cube"
type = 1
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("7_bdp75")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=1858332513]
replication_config = SubResource("SceneReplicationConfig_np_cube")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_uygc5")]
+24 -5
View File
@@ -7,8 +7,9 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="5_w8sii"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="6_mvnl5"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="7_wqxjj"]
[ext_resource type="PackedScene" uid="uid://7earnjgdmwgx" path="res://Prefabs/cookable_item.tscn" id="9_hwyyd"]
[ext_resource type="PackedScene" uid="uid://cfc4ho67u4r5e" path="res://Items/cooked_burger.tscn" id="9_r8jvx"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_l4hsd"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="10_yxtxs"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.0338974
@@ -27,7 +28,18 @@ script = ExtResource("5_w8sii")
closed_pose = ExtResource("7_wqxjj")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[node name="burger" unique_id=1675596942 instance=ExtResource("1_fco8w")]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_burger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="raw_burger" unique_id=1675596942 instance=ExtResource("1_fco8w")]
[node name="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00077831745, 0)
@@ -47,5 +59,12 @@ hand_pose = SubResource("Resource_lc22d")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
[node name="CookableItem" parent="." index="4" unique_id=280820828 instance=ExtResource("9_hwyyd")]
turns_into = ExtResource("9_r8jvx")
[node name="FoodItem" parent="." index="4" unique_id=63948206 instance=ExtResource("10_yxtxs")]
id = "raw_burger"
type = 2
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="5" unique_id=1382968688]
replication_config = SubResource("SceneReplicationConfig_np_burger")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="6" unique_id=303090111 instance=ExtResource("10_l4hsd")]
+23 -11
View File
@@ -6,10 +6,10 @@
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="5_ychvb"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="6_etdv2"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="7_rl64h"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="10_6p8pj"]
[ext_resource type="PackedScene" uid="uid://3lr2dhy62rhk" path="res://Prefabs/combinable_item.tscn" id="10_ut7mg"]
[ext_resource type="PackedScene" uid="uid://7earnjgdmwgx" path="res://Prefabs/cookable_item.tscn" id="11_5ch2b"]
[ext_resource type="Script" uid="uid://coidnv8b2yvxr" path="res://Prefabs/combine_recipe.gd" id="11_rjayc"]
[ext_resource type="PackedScene" uid="uid://b3m2ag8g5rj4r" path="res://Items/hamburger.tscn" id="11_ut7mg"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="10_zz42p"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.04777527
@@ -28,11 +28,16 @@ script = ExtResource("5_ychvb")
closed_pose = ExtResource("7_rl64h")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="Resource" id="Resource_wi1yl"]
script = ExtResource("11_rjayc")
ingredient_id = &"burger_buns"
result = ExtResource("11_ut7mg")
metadata/_custom_type_script = "uid://coidnv8b2yvxr"
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_cookedburger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="CookedBurger" unique_id=1675596942 instance=ExtResource("1_ut7mg")]
@@ -54,7 +59,14 @@ hand_pose = SubResource("Resource_lc22d")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
[node name="CombinableItem" parent="." index="4" unique_id=434304805 instance=ExtResource("10_ut7mg")]
recipes = Array[ExtResource("11_rjayc")]([SubResource("Resource_wi1yl")])
[node name="FoodItem" parent="." index="4" unique_id=234567891 instance=ExtResource("10_zz42p")]
id = "cooked_burger"
type = 2
[node name="CookableItem" parent="." index="5" unique_id=280820828 instance=ExtResource("11_5ch2b")]
[node name="CombinableItem" parent="." index="5" unique_id=996936271 instance=ExtResource("10_ut7mg")]
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=925955029]
replication_config = SubResource("SceneReplicationConfig_np_cookedburger")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("10_6p8pj")]
+21
View File
@@ -7,6 +7,8 @@
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_dunns"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_fh0f6"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://Prefabs/food_item.tscn" id="7_yy3y8"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://Prefabs/despawning_item.tscn" id="9_ej8jm"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.10392761
@@ -28,6 +30,17 @@ albedo_color = Color(0.6784191, 0.54546416, 0.016760282, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6l01i"]
albedo_color = Color(0.29, 0.101500005, 0, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_hamburger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Hamburger" unique_id=1675596942 groups=["platalbe_item"] instance=ExtResource("1_3gf3l")]
gravity_scale = 0.04
@@ -78,4 +91,12 @@ sides = 16
material = SubResource("StandardMaterial3D_6l01i")
[node name="FoodItem" parent="." index="5" unique_id=63948206 instance=ExtResource("7_yy3y8")]
id = "hamburger"
type = 0
sell_value = 4
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=56164120]
replication_config = SubResource("SceneReplicationConfig_np_hamburger")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("9_ej8jm")]
+209
View File
@@ -0,0 +1,209 @@
extends MultiplayerSynchronizer
## Networked sync component for a pickable item. Added as a child literally
## named "NetPickable" (network_manager.gd's authority RPCs already expect
## this) of every net-synced pickable, replicating its transform and held
## state. Only the current multiplayer authority (the server while loose, or
## whichever peer is holding it) actually simulates physics for the item;
## every other peer freezes their local copy and just follows the synced
## transform.
## 0 = loose/server-simulated; otherwise the peer id currently holding it.
## Replicated at spawn and on change so a late joiner sees the current holder.
var net_held_by: int = 0: set = _set_net_held_by
var _pickable: XRToolsPickable
# This item's own baked freeze_mode (e.g. plate.tscn bakes KINEMATIC, not the
# RigidBody3D default of STATIC) — captured once so it can be restored when
# this peer regains ownership, instead of getting stuck on whatever
# apply_held_state() last forced it to while non-authority.
var _original_freeze_mode: int
# Same idea for the pickable's authored `enabled` flag, which the non-authority
# branch of apply_held_state() clears while someone else is holding the item.
var _original_enabled: bool
# Whether the "our own hand still holds this" guard has already been logged for
# the current grab. apply_held_state() runs every network tick, so without this
# the guard message repeats for as long as you hold the item.
var _grab_race_logged := false
func _ready() -> void:
_pickable = get_parent() as XRToolsPickable
if not _pickable:
push_error("NetPickable must be a child of an XRToolsPickable")
return
_original_freeze_mode = _pickable.freeze_mode
_original_enabled = _pickable.enabled
_pickable.picked_up.connect(_on_picked_up)
_pickable.dropped.connect(_on_dropped)
# Deferred: the pickable root captures its own original_collision_mask/
# original_collision_layer via @onready, which runs AFTER this child's
# _ready() but BEFORE the root's _ready() body. Calling apply_held_state
# synchronously here would freeze/mask the item before that capture runs,
# permanently corrupting the "restore on drop" values.
apply_held_state.call_deferred()
func _set_net_held_by(value: int) -> void:
var old := net_held_by
net_held_by = value
if old != value and NetworkManager.is_online():
print("%s net_held_by: %d -> %d (local state: %s, authority=%d)" % [
_pickable.name, old, value, _holder_desc(), get_multiplayer_authority()
])
apply_held_state()
## Puts the item in the right physics state for whether this peer currently
## owns it. Called locally after net_held_by changes, and directly by
## NetworkManager._set_item_authority right after an authority handoff.
##
## IMPORTANT: this runs on every network tick, not just on a real change.
## net_held_by is replicated in ALWAYS mode, so the synchronizer assigns it every
## tick on non-authority peers — unchanged value included — and that assignment
## lands in _set_net_held_by(), which calls this. So every branch here has to be
## idempotent and silent when there is nothing to do: otherwise each item logs a
## line and rewrites four physics properties every tick on every peer that
## doesn't own it.
func apply_held_state() -> void:
if not _pickable:
return
if not NetworkManager.is_online() or is_multiplayer_authority():
_grab_race_logged = false
# We own this item's simulation (offline, loose+server, or currently
# holding it). If it's not actively in our own hand right now, make
# sure it isn't still left frozen/collision-less from a previous
# non-authority period (e.g. right after regaining authority when a
# client released it) — while actually held, XRToolsPickable's own
# pick_up()/let_go() already manage these fields, so leave those be.
if not _pickable.is_picked_up():
var changed := _pickable.freeze_mode != _original_freeze_mode \
or _pickable.collision_mask != _pickable.original_collision_mask
if changed:
if NetworkManager.is_online():
print(
"%s: reclaiming ownership, restoring freeze_mode %d->%d collision_mask %d->%d" % [
_pickable.name, _pickable.freeze_mode, _original_freeze_mode,
_pickable.collision_mask, _pickable.original_collision_mask
]
)
_pickable.freeze_mode = _original_freeze_mode
_pickable.collision_mask = _pickable.original_collision_mask
# Unlike freeze/collision (which XRToolsPickable manages itself while
# held), `enabled` is only ever written by the non-authority branch
# below, so it must be restored here or it stays false forever: once a
# client grabbed this item, every other peer set enabled=false, and
# regaining authority left it that way. On the server that silently
# broke everything downstream — hands couldn't pick the item up again,
# and a station snap zone would "snap" it (emitting has_picked_up, so
# e.g. a plate still got marked dirty) while pick_up() bailed out on
# the disabled item, leaving the zone holding an item with no grab
# driver that then fell out of the station.
if _pickable.enabled != _original_enabled:
if NetworkManager.is_online():
print("%s: reclaiming ownership, restoring enabled %s->%s" % [
_pickable.name, _pickable.enabled, _original_enabled
])
_pickable.enabled = _original_enabled
return
# A net_held_by/position sync update can race ahead of the
# authority-handoff RPC that's about to confirm a grab we just made
# optimistically (they travel on different channels with no ordering
# guarantee). Don't let a stale sync value yank an item out of our own
# hand mid-grab — only an explicit force_release_item rejection, or
# actually losing authority for real, should end a grab we initiated.
if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
# Log once per grab, not once per tick.
if NetworkManager.is_online() and not _grab_race_logged:
_grab_race_logged = true
print(
"%s: ignoring non-authority sync (net_held_by=%d) — still actively held by our own hand (grab-race guard)" % [
_pickable.name, net_held_by
]
)
return
_grab_race_logged = false
# Someone else owns it: stop simulating locally, just follow the sync.
if _pickable.is_picked_up():
if NetworkManager.is_online():
print(
"%s: was held by %s on this peer, but authority now says peer %d owns it — force-dropping" % [
_pickable.name, _holder_desc(), net_held_by
]
)
_pickable.drop()
# Bail out when we're already in the follow-the-sync state. Without this the
# writes below (and the line logged with them) repeated every tick for every
# item on every non-authority peer — 90% of the log, plus four redundant
# physics-property writes per item per tick. The comparison also means we
# still re-apply if something else perturbs the state (e.g. let_go()
# restoring the collision mask after a force-drop).
var want_enabled := (net_held_by == 0)
if _pickable.freeze \
and _pickable.freeze_mode == RigidBody3D.FREEZE_MODE_KINEMATIC \
and _pickable.collision_mask == 0 \
and _pickable.enabled == want_enabled:
return
if NetworkManager.is_online():
print("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
_pickable.freeze = true
_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
_pickable.collision_mask = 0
_pickable.enabled = want_enabled
## Local hand grab (not a station snap zone, which is server-only): request
## authority immediately so the throw/drop can be reconciled, but let the grab
## happen instantly here rather than waiting on the round trip.
func _on_picked_up(_p) -> void:
var by := _pickable.get_picked_up_by()
if not (by is XRToolsFunctionPickup):
# e.g. a station snap zone grabbed it (server-side auto-snap, or the
# addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
# player-initiated hand grab, so no authority request from here.
if NetworkManager.is_online():
print("%s picked up by %s (not a hand) — no authority request" % [_pickable.name, _holder_desc()])
return
if NetworkManager.is_online():
print("%s grabbed by hand (authority was peer %d), requesting authority" % [_pickable.name, net_held_by])
NetworkManager.request_item_authority_from(_pickable.get_path())
func _on_dropped(_p) -> void:
# Only forward if we're actually still the authority — a drop caused by
# apply_held_state() losing authority (see above) must not re-report.
if not is_multiplayer_authority():
if NetworkManager.is_online():
print("%s dropped locally, but we aren't its authority (peer %d is) — not reporting" % [_pickable.name, net_held_by])
return
if NetworkManager.is_online():
print("%s dropped, reporting release to server (lin=%s ang=%s)" % [
_pickable.name, _pickable.linear_velocity, _pickable.angular_velocity
])
# Send our own final transform too: we were the authority until now, and the
# server's copy may not have received our last position sync yet.
NetworkManager.release_item_authority_from(
_pickable.get_path(), _pickable.linear_velocity, _pickable.angular_velocity,
_pickable.global_transform
)
## Human-readable description of what's currently holding this item on THIS
## peer, for diagnosing desyncs between a hand's own "what am I holding"
## bookkeeping and the item's actual grab state (see the snap-zone-grab race
## in NetworkManager._try_snap_into_station for a real example).
func _holder_desc() -> String:
if not _pickable or not _pickable.is_picked_up():
return "loose"
var by := _pickable.get_picked_up_by()
if not by:
return "held(no grabber?)"
if by is XRToolsFunctionPickup:
return "hand(%s)" % by.get_path()
if by is XRToolsSnapZone:
var station := by.get_parent()
return "zone(%s)" % (station.name if station else str(by.get_path()))
return "other(%s: %s)" % [by.get_class(), by.get_path()]
+1
View File
@@ -0,0 +1 @@
uid://bwd0pe2udb5xo
+559
View File
@@ -0,0 +1,559 @@
extends Node
## Client-server session manager for VRyHungry (listen-server model).
##
## Registered as the "NetworkManager" autoload. Owns transport (ENet), tracks
## the session, and is the single place that reassigns multiplayer authority
## (only the server does so). The world scene (main.gd) registers its spawners
## here via [method register_world]; higher layers (players, items, stations)
## build on top of this in later phases.
const DEFAULT_PORT := 24565
const MAX_CLIENTS := 7
## Emitted on every peer (including the server for its own local player) when a
## player peer joins. On the server this fires for each remote peer; the server
## uses it to spawn that peer's player.
signal player_joined(peer_id: int)
signal player_left(peer_id: int)
signal session_started(is_server: bool)
signal session_ended()
signal connection_failed()
# World hooks, registered by main.gd once the scene tree exists.
var _world: Node = null
var _players_spawner: MultiplayerSpawner = null
var _items_spawner: MultiplayerSpawner = null
var _content_root: Node = null
var _log_file: FileAccess
## Reason the session ended, shown by the menu on the next _ready() (see
## take_status). Avoids depending on a live signal connection to a panel that
## doesn't exist yet at the moment the session actually ends.
var last_status := ""
func _ready() -> void:
_open_log()
multiplayer.peer_connected.connect(_on_peer_connected)
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
multiplayer.connected_to_server.connect(_on_connected_to_server)
multiplayer.connection_failed.connect(_on_connection_failed)
multiplayer.server_disconnected.connect(_on_server_disconnected)
# --- Public API ------------------------------------------------------------
## Start hosting. The host is peer 1 and also plays (listen server).
func host(port: int = DEFAULT_PORT) -> Error:
var peer := ENetMultiplayerPeer.new()
var err := peer.create_server(port, MAX_CLIENTS)
if err != OK:
log_line("HOST failed to create_server on port %d: %s" % [port, error_string(err)])
return err
multiplayer.multiplayer_peer = peer
log_line("HOST started on port %d (peer id %d)" % [port, multiplayer.get_unique_id()])
session_started.emit(true)
# The host's own local player joins immediately.
_on_player_present(multiplayer.get_unique_id())
return OK
## Join an existing host.
func join(address: String = "127.0.0.1", port: int = DEFAULT_PORT) -> Error:
var peer := ENetMultiplayerPeer.new()
var err := peer.create_client(address, port)
if err != OK:
log_line("JOIN failed to create_client %s:%d: %s" % [address, port, error_string(err)])
return err
multiplayer.multiplayer_peer = peer
log_line("JOIN connecting to %s:%d ..." % [address, port])
return OK
## Leave the session and tear down transport.
func leave() -> void:
_go_offline()
log_line("Session ended")
session_ended.emit()
# Restore Godot's default OfflineMultiplayerPeer (rather than leaving the peer
# null), so is_multiplayer_authority()/get_unique_id() keep working while we are
# back in single-player / menu state.
func _go_offline() -> void:
if multiplayer.multiplayer_peer:
multiplayer.multiplayer_peer.close()
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
unregister_world()
# --- Item spawning ---------------------------------------------------------
## Spawn a networked item. Server-only when online (replicates to all peers via
## the ItemsSpawner, including late joiners); works directly when offline.
## node_name gives the spawned node a deterministic, identical name on every
## peer (needed for NodePath-based RPCs to resolve it); props are applied to
## the instance before it enters the tree, so exported vars land correctly.
## Returns the new node on the machine that owns spawning, else null.
func spawn_item(scene_path: String, xform: Transform3D, node_name: String = "", props: Dictionary = {}) -> Node:
if is_online() and not is_server():
return null
var data := {"scene": scene_path, "xform": xform, "name": node_name, "props": props}
var via := "spawner" if (is_online() and _items_spawner) else "offline"
log_line("spawn_item: %s (name=%s, via=%s)" % [scene_path.get_file(), node_name, via])
if is_online() and _items_spawner:
return _items_spawner.spawn(data)
# Offline: instantiate directly under the registered content root, or (for
# scenes that never call register_world, e.g. the offline menu/dev scenes)
# the current scene, so this keeps working without every offline scene
# needing to opt in.
var inst := _spawn_item_from_data(data)
if inst:
var parent: Node = _content_root if _content_root else get_tree().current_scene
if parent:
parent.add_child(inst)
return inst
## Despawn a server-spawned item. MultiplayerSpawner broadcasts a despawn to
## every peer when a tracked node exits the tree on the authority, so this is
## the single seam for destroying spawned items (works offline too).
func despawn_item(node: Node) -> void:
if not owns_world() or not is_instance_valid(node):
return
log_line("despawn_item: %s" % node.name)
# Items that came from the ItemsSpawner are despawned on every peer
# automatically when they leave the tree here. Items baked into a scene file
# are unknown to the spawner, so their removal has to be broadcast
# explicitly — otherwise every client keeps a ghost copy of an item the
# server has consumed, which then blocks the station it was sitting in and
# gets grabbed instead of the real item that replaced it.
if is_online() and not _is_spawner_tracked(node):
_despawn_static_item.rpc(node.get_path())
node.queue_free()
# Items the ItemsSpawner replicates live under its spawn path; anything else was
# baked into the scene file and the spawner knows nothing about it.
func _is_spawner_tracked(node: Node) -> bool:
return _content_root != null and _content_root.is_ancestor_of(node)
@rpc("authority", "call_remote", "reliable")
func _despawn_static_item(path: NodePath) -> void:
var node := get_node_or_null(path)
if node:
log_line("despawn_static_item: freeing %s (the server consumed it)" % node.name)
node.queue_free()
# MultiplayerSpawner custom spawn function: runs on every peer to build the node
# from the replicated payload.
func _spawn_item_from_data(data: Variant) -> Node:
var scene: PackedScene = load(data["scene"])
if not scene:
push_error("spawn_item: could not load scene %s" % str(data.get("scene")))
return null
var inst := scene.instantiate()
if inst is Node3D:
inst.transform = data["xform"]
if data.get("name", "") != "":
inst.name = data["name"]
for key in data.get("props", {}):
inst.set(key, data["props"][key])
if not owns_world():
_gate_station(inst)
return inst
# Stations run their own logic and auto-grab (XRToolsSnapZone with
# snap_mode=RANGE) identically on every peer by default, which would let each
# peer independently grab/simulate the same shared object. Disable both on
# every peer except the one that owns world logic; the server-authoritative
# item-authority RPCs are what let clients still grab a server-held item by
# hand. Runs before the node enters the tree, so its own _ready() sees the
# final (disabled) state.
func _gate_station(node: Node) -> void:
if not (node is StaticBody3D):
return
for child in node.get_children():
if child is XRToolsSnapZone:
child.enabled = false
child.set_process(false)
node.set_process(false)
log_line("gated station (non-owner peer): %s" % node.name)
## Gate every station already sitting in the scene tree, for peers that don't
## own world logic. Stations that arrive through spawn_item() are gated as they
## are built (see _spawn_item_from_data), but ones baked into a scene file never
## pass through there — leaving a client running its own snap zones, which then
## grab items straight out of the local hand and fight the server's
## authoritative placement. Idempotent, so it's safe on every session start.
func gate_existing_stations() -> void:
if owns_world():
return
for station in get_tree().get_nodes_in_group("station"):
_gate_station(station)
# --- Item grab-authority transfer -----------------------------------------
## Called by NetPickable when this peer grabs an item by hand. Godot rejects
## rpc_id() targeting your own peer id ("RPC on yourself is not allowed"), so
## when we ARE the server this runs the logic directly instead of round-
## tripping an RPC to ourselves — otherwise every host-side grab/drop was
## silently failing to run its server-side half (no denial checks, and
## crucially no auto-snap-into-station on release).
func request_item_authority_from(item_path: NodePath) -> void:
if is_server():
_grant_or_reject_item_authority(item_path, multiplayer.get_unique_id())
else:
_request_item_authority_rpc.rpc_id(1, item_path)
@rpc("any_peer", "reliable")
func _request_item_authority_rpc(item_path: NodePath) -> void:
if not is_server():
return
_grant_or_reject_item_authority(item_path, multiplayer.get_remote_sender_id())
## Runs on the server (called directly if the requester IS the server, or via
## the RPC above otherwise). If the item was snapped into a station, the
## station releases it so the grabber cleanly takes ownership.
func _grant_or_reject_item_authority(item_path: NodePath, sender: int) -> void:
var item := get_node_or_null(item_path)
if item:
var np := item.get_node_or_null("NetPickable")
if np and np.net_held_by != 0 and np.net_held_by != sender:
# Already legitimately held by a different live peer: reject the
# requester's optimistic client-side grab instead of stealing it.
log_line("request_item_authority: DENIED %s to peer %d (already held by %d)" % [item.name, sender, np.net_held_by])
_force_release_item_to(sender, item_path)
return
log_line("request_item_authority: granting %s to peer %d" % [str(item.name) if item else str(item_path), sender])
# Assign authority + held state first (disables the item on the server so its
# snap zone won't re-grab it), then release it from any station.
_set_item_authority.rpc(item_path, sender)
if item:
_release_from_snap_zones(item)
## Called by NetPickable when this peer releases an item, forwarding its throw
## velocity so the server can resume simulating it. Same self-RPC issue as
## above: runs directly if we're the server.
func release_item_authority_from(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D) -> void:
if is_server():
_do_release_item_authority(item_path, lin, ang, xform, multiplayer.get_unique_id())
else:
_release_item_authority_rpc.rpc_id(1, item_path, lin, ang, xform)
@rpc("any_peer", "reliable")
func _release_item_authority_rpc(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D) -> void:
if not is_server():
return
_do_release_item_authority(item_path, lin, ang, xform, multiplayer.get_remote_sender_id())
## Runs on the server. If released next to a station, the server snaps it in
## (server-authoritative placement).
func _do_release_item_authority(item_path: NodePath, lin: Vector3, ang: Vector3, xform: Transform3D, sender: int) -> void:
log_line("release_item_authority: %s released by peer %d" % [str(item_path), sender])
_set_item_authority.rpc(item_path, 1)
var item := get_node_or_null(item_path)
if item is RigidBody3D:
# Adopt the releasing peer's own final transform rather than trusting our
# copy's. That peer was the item's authority right up to this moment, and
# its position updates travel on the synchronizer's separate, unordered
# channel — this reliable RPC routinely overtakes them, leaving our copy
# still sitting where the item was BEFORE the peer carried it away. The
# snap decision below then reads that stale position and teleports the
# item straight back into the station it was just picked up from.
item.global_transform = xform
item.freeze = false
item.linear_velocity = lin
item.angular_velocity = ang
_try_snap_into_station.call_deferred(item)
# All station snap zones in the world (every XRToolsSnapZone child of a node in
# the "station" group — some stations, e.g. Table, have more than one).
func _station_snap_zones() -> Array:
var zones := []
for station in get_tree().get_nodes_in_group("station"):
for child in station.get_children():
if child is XRToolsSnapZone:
zones.append(child)
return zones
# If the item is snapped into any station, drop it from that station.
func _release_from_snap_zones(item: Node) -> void:
for zone in _station_snap_zones():
if zone.picked_up_object == item:
log_line("releasing %s from %s's snap zone (authority just granted elsewhere)" % [item.name, zone.get_parent().name])
zone.drop_object()
# Make the zone forget the item as well. These zones are snap_mode=RANGE,
# so every frame they re-grab anything still listed in their grab area
# that can be picked up — and Jolt does not emit body_exited when let_go()
# switches the item's collision layer back out of the zone's mask, so the
# entry goes stale and never clears. The station then snatches the item
# straight back off the player who just took it, teleporting it home.
# Bringing it near again re-adds it properly (a held item is on the layer
# the zone watches), and releasing next to a station is handled
# explicitly by _try_snap_into_station.
if zone._object_in_grab_area.has(item):
zone._object_in_grab_area.erase(item)
# Snap the item into the nearest empty station snap zone within grab range.
#
# Called deferred from _do_release_item_authority: XRToolsFunctionPickup's own
# "grab an item out of a snap zone" path calls zone.drop_object() BEFORE it
# calls pick_up() on the hand's behalf. drop_object()'s let_go() synchronously
# fires the pickable's `dropped` signal, which (via NetPickable) lands here —
# if this ran synchronously it would immediately re-snap the item into the
# very same zone it's still physically inside, stealing it away before the
# hand's own pick_up() call (later in the same call stack) ever runs. That
# leaves XRToolsFunctionPickup.picked_up_object pointing at an item whose
# _grab_driver actually belongs to the zone — a stale reference that crashes
# (null _grab_driver) the next time a controller button is pressed. Deferring
# lets the hand's pick_up() go first; the is_picked_up() check below is a
# second guard in case the item gets grabbed for real before this runs.
func _try_snap_into_station(item: Node) -> void:
if not (item is Node3D):
return
if item.has_method("is_picked_up") and item.is_picked_up():
var by: Node = null
if item.has_method("get_picked_up_by"):
by = item.get_picked_up_by()
log_line("skipped snapping %s: already held by %s (grab-race guard)" % [item.name, by.get_path() if by else "?"])
return
for zone in _station_snap_zones():
if is_instance_valid(zone.picked_up_object):
continue
if zone.global_position.distance_to(item.global_position) <= zone.grab_distance:
log_line("snapped %s into %s" % [item.name, zone.get_parent().name])
zone.pick_up_object(item)
return
log_line("no station in range to snap %s into (or none empty)" % item.name)
# Server broadcasts an authority assignment so every peer agrees on who owns the
# item (set_multiplayer_authority is a local call and must run everywhere).
@rpc("authority", "call_local", "reliable")
func _set_item_authority(item_path: NodePath, peer: int) -> void:
var item := get_node_or_null(item_path)
if not item:
return
log_line("_set_item_authority: %s -> peer %d" % [item.name, peer])
item.set_multiplayer_authority(peer) # recursive: item + synchronizer + NetPickable
var np := item.get_node_or_null("NetPickable")
if np:
np.net_held_by = 0 if peer == 1 else peer
np.apply_held_state()
## Rejects peer's optimistic grab (the item was already legitimately held by
## someone else). Same self-RPC concern: if the rejected peer is the server
## itself, apply it directly rather than rpc_id-ing ourselves.
func _force_release_item_to(peer: int, item_path: NodePath) -> void:
if peer == 1:
_do_force_release(item_path)
else:
force_release_item.rpc_id(peer, item_path)
@rpc("authority", "reliable")
func force_release_item(item_path: NodePath) -> void:
_do_force_release(item_path)
func _do_force_release(item_path: NodePath) -> void:
log_line("force_release_item: dropping %s (server rejected our grab)" % str(item_path))
var item := get_node_or_null(item_path)
if item and item.has_method("drop"):
item.drop()
func is_server() -> bool:
return is_online() and multiplayer.is_server()
## True only when a real ENet session is active. Godot installs a default
## OfflineMultiplayerPeer, so a non-null peer alone does not mean "online".
func is_online() -> bool:
var p := multiplayer.multiplayer_peer
return p != null and not (p is OfflineMultiplayerPeer)
## True on the machine that owns authoritative world logic: the server when
## online, or the single player when offline. Station logic and spawning should
## only run where this is true, so state has one source of truth.
func owns_world() -> bool:
return not is_online() or is_server()
# --- Station work-progress seam -------------------------------------------
## Reusable entry point for a client to contribute work to a station (e.g. a
## future chopping/gesture station). The client detects the gesture locally and
## calls this; the server validates and accumulates. Timer-driven stations like
## the Hob don't need it, but it is the drop-in seam for input-driven ones.
@rpc("any_peer", "reliable")
func submit_work(station_path: NodePath, amount: float) -> void:
if not is_server():
return
var station := get_node_or_null(station_path)
if station and station.has_method("add_work"):
log_line("submit_work: peer %d contributed %.2f to %s" % [multiplayer.get_remote_sender_id(), amount, station.name])
station.add_work(multiplayer.get_remote_sender_id(), amount)
## Called by the world scene once it's ready, passing its spawners. Must run
## before world_ready()/host()/join() on every peer so the custom spawn
## function is installed before any spawn packet can arrive.
func register_world(world: Node, players_spawner: MultiplayerSpawner, items_spawner: MultiplayerSpawner) -> void:
_world = world
_players_spawner = players_spawner
_items_spawner = items_spawner
_content_root = items_spawner.get_node(items_spawner.spawn_path) if items_spawner else world
if _items_spawner:
_items_spawner.spawn_function = _spawn_item_from_data
log_line("World registered (players_spawner=%s items_spawner=%s)" % [str(players_spawner != null), str(items_spawner != null)])
## Called when the world scene goes away (disconnect, leaving the session) so
## the autoload doesn't hold stale/freed references across a scene reload.
func unregister_world() -> void:
_world = null
_content_root = null
_players_spawner = null
_items_spawner = null
## Returns the reason the last session ended (if any) and clears it. The menu
## pulls this on its own _ready() rather than depending on a live signal
## connection to a panel that doesn't exist yet when the session ends.
func take_status() -> String:
var s := last_status
last_status = ""
return s
## Called by main.gd after it has registered the world and connected its
## player_joined/left listeners. Kicks off any menu- or command-line-driven
## session so that session signals never fire before the world is listening.
func world_ready() -> void:
consume_pending_session()
# --- Menu-driven session request -------------------------------------------
# Set by the main menu's Host/Join buttons before switching to the multiplayer
# scene; consumed once that scene's world is ready to listen for session
# signals (avoids a race between change_scene_to_file and connection callbacks).
var pending_action := ""
var pending_ip := ""
func request_host() -> void:
pending_action = "host"
func request_join(ip: String) -> void:
pending_action = "join"
pending_ip = ip
func consume_pending_session() -> void:
if pending_action == "host":
pending_action = ""
host()
elif pending_action == "join":
pending_action = ""
join(pending_ip)
else:
_handle_cmdline()
# --- Session signal handlers ----------------------------------------------
func _on_peer_connected(peer_id: int) -> void:
log_line("peer_connected: %d" % peer_id)
# Only the server reacts by materialising that peer's player.
if is_server():
_on_player_present(peer_id)
func _on_peer_disconnected(peer_id: int) -> void:
log_line("peer_disconnected: %d" % peer_id)
if is_server():
_on_player_absent(peer_id)
func _on_connected_to_server() -> void:
log_line("connected_to_server (my id=%d)" % multiplayer.get_unique_id())
session_started.emit(false)
func _on_connection_failed() -> void:
log_line("connection_failed")
_go_offline()
last_status = "Could not connect"
connection_failed.emit()
func _on_server_disconnected() -> void:
log_line("server_disconnected")
_go_offline()
last_status = "Host disconnected"
session_ended.emit()
# Player materialise/dematerialise. Phase 2 wires these to the PlayersSpawner;
# for now they announce presence so the transport layer is independently testable.
func _on_player_present(peer_id: int) -> void:
log_line("player_present: %d" % peer_id)
player_joined.emit(peer_id)
func _on_player_absent(peer_id: int) -> void:
log_line("player_absent: %d" % peer_id)
player_left.emit(peer_id)
# --- Command-line driven test bootstrap -----------------------------------
func _handle_cmdline() -> void:
var args := OS.get_cmdline_user_args()
if args.has("--server"):
log_line("cmdline: --server")
host()
elif args.has("--join"):
var idx := args.find("--join")
var addr := "127.0.0.1"
if idx + 1 < args.size():
addr = args[idx + 1]
log_line("cmdline: --join %s" % addr)
join(addr)
# --- Logging ---------------------------------------------------------------
func _open_log() -> void:
var dir := OS.get_environment("TEMP")
if dir.is_empty():
dir = OS.get_environment("TMPDIR")
if dir.is_empty():
dir = "user://"
var path := dir.path_join("vryhungry_net_%d.log" % OS.get_process_id())
_log_file = FileAccess.open(path, FileAccess.WRITE)
log_line("=== NetworkManager log (pid %d) ===" % OS.get_process_id())
func log_line(s: String) -> void:
var id := 0
var p := multiplayer.multiplayer_peer
if p != null and p.get_connection_status() == MultiplayerPeer.CONNECTION_CONNECTED:
id = multiplayer.get_unique_id()
var line := "[NET %d] %s" % [id, s]
print(line)
if _log_file:
_log_file.store_line(line)
_log_file.flush()
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extends Node
class_name WorldLayout
## Data-driven description of what's in the multiplayer world. The server (or
## the single machine, when offline) spawns every entry through
## NetworkManager.spawn_item() instead of baking these into the scene file, so
## a joining client receives them from the server rather than assuming its own
## copy of the scene matches. Swapping the contents of these two functions is
## the only change needed for a future varying/procedural layout.
##
## Positions below are transcribed verbatim from the previous baked layout in
## Scenes/multiPlayer.tscn so the starting world is unchanged.
func get_node_data(node):
# {"scene": "res://Stations/Hob.tscn", "name": "Hob",
# "xform": Transform3D(Basis(), Vector3(0.29336345, 0.8981018, -1.484)), "props": {}},
var data = {}
data["scene"] = node.scene_file_path
data["name"] = node.name
# global, not local: the copies are respawned under WorldContent, so an
# authored node that was nested inside another (JonScene parents Counter5
# under Counter3) would otherwise land in the wrong place.
data["xform"] = node.global_transform
data["props"] = {}
var scrip = node.get_script()
if scrip:
for i in scrip.get_script_property_list():
# Only authored configuration — i.e. @export vars, which are the ones
# the editor exposes. Plain script variables are live runtime state:
# copying those and replaying them into a fresh instance re-runs their
# setters before the node is in the tree, so any setter touching an
# @onready reference blows up (Table's _state calls into its progress
# bar, which is still null at that point).
if not (i.usage & PROPERTY_USAGE_EDITOR):
continue
if str(i["name"]).begins_with("_"):
continue
data["props"][i["name"]] = node.get(i["name"])
return data
## The authored station nodes sitting in the current scene: anything instanced
## from res://Stations/. Exposed as nodes (not just data) because every peer has
## to remove these originals — the server replaces them with replicated copies,
## and a client that kept its own would end up showing two of everything.
func get_station_nodes() -> Array[Node]:
return _authored_nodes("res://Stations/", "StaticBody3D")
## Likewise for authored items. Containers/ counts as items too — plates and
## trays are things the player carries, and a client that never received one
## would have an incomplete world.
func get_item_nodes() -> Array[Node]:
var found := _authored_nodes("res://Items/", "XRToolsPickable")
found.append_array(_authored_nodes("res://Containers/", "XRToolsPickable"))
return found
func _authored_nodes(dir: String, type: String) -> Array[Node]:
var scenes := []
for file in ResourceLoader.list_directory(dir):
scenes.append(dir + file)
var found: Array[Node] = []
for node in get_tree().root.find_children("*", type, true, false):
if node.scene_file_path in scenes and not found.has(node):
found.append(node)
return found
func get_stations() -> Array[Dictionary]:
var data: Array[Dictionary] = []
for node in get_station_nodes():
data.append(get_node_data(node))
return data
func get_items() -> Array[Dictionary]:
var data: Array[Dictionary] = []
for node in get_item_nodes():
data.append(get_node_data(node))
return data
static func get_stations_old() -> Array[Dictionary]:
return [
{"scene": "res://Stations/Hob.tscn", "name": "Hob",
"xform": Transform3D(Basis(), Vector3(0.29336345, 0.8981018, -1.484)), "props": {}},
{"scene": "res://Stations/BurgerBunsDispenser.tscn", "name": "BurgerBunsDispenser",
"xform": Transform3D(Basis(), Vector3(-1.832131, 0.40028095, -1.4813508)), "props": {}},
{"scene": "res://Stations/sink.tscn", "name": "Sink",
"xform": Transform3D(Basis(), Vector3(1.3140475, 0.9061539, -1.4941733)), "props": {}},
{"scene": "res://Stations/dirt_station.tscn", "name": "DirtStation",
"xform": Transform3D(Basis(), Vector3(2.0864775, 0.8981018, -1.244947)), "props": {}},
{"scene": "res://Stations/Counter.tscn", "name": "Counter",
"xform": Transform3D(Basis(), Vector3(-0.7124918, 0.90304357, -1.4886917)), "props": {}},
{"scene": "res://Stations/Counter.tscn", "name": "Counter2",
"xform": Transform3D(Vector3(-4.371139e-08, 0.0, 1.0), Vector3(0.0, 1.0, 0.0), Vector3(-1.0, 0.0, -4.371139e-08), Vector3(-1.7648025, 0.90304357, -0.4458799)), "props": {}},
{"scene": "res://Stations/Counter.tscn", "name": "Counter3",
"xform": Transform3D(Vector3(-4.371139e-08, 0.0, 1.0), Vector3(0.0, 1.0, 0.0), Vector3(-1.0, 0.0, -4.371139e-08), Vector3(-1.7648025, 0.90304357, 0.55367994)), "props": {}},
{"scene": "res://Stations/Counter.tscn", "name": "Counter4",
"xform": Transform3D(Vector3(-4.371139e-08, 0.0, 1.0), Vector3(0.0, 1.0, 0.0), Vector3(-1.0, 0.0, -4.371139e-08), Vector3(-1.7648025, 0.90304357, 1.5539298)), "props": {}},
{"scene": "res://Stations/table.tscn", "name": "Table",
"xform": Transform3D(Basis(), Vector3(1.633146, 0.9030438, 1.1343781)),
"props": {
"initial_thinking_time": 8.0,
"initial_primary_time": 40.0,
"initial_friend_time": 3.0,
"initial_eating_time": 3.0,
}},
]
static func get_items_old() -> Array[Dictionary]:
var items: Array[Dictionary] = []
items.append(_item("res://Items/BurgerBuns.tscn", "BurgerBuns", Vector3(-1.8162017, 1.6081157, -1.4714175)))
items.append(_item("res://Items/BurgerBuns.tscn", "BurgerBuns2", Vector3(-1.3596323, 1.4110342, -0.22482127)))
items.append(_item("res://Containers/plate.tscn", "Plate", Vector3(-1.5717233, 1.5454081, 1.5373346)))
items.append(_item("res://Containers/plate.tscn", "Plate2", Vector3(-1.5730225, 1.499024, 0.59790254)))
items.append(_item("res://Containers/plate.tscn", "Plate3", Vector3(-1.5818124, 1.499024, -0.4634577)))
items.append(_item("res://Items/burger.tscn", "burger", Vector3(0.6888188, 1.4195822, -1.7110313)))
items.append(_item("res://Items/burger.tscn", "burger2", Vector3(0.6931299, 1.5300478, -1.71225)))
items.append(_item("res://Items/burger.tscn", "burger3", Vector3(0.69027674, 1.4969791, -1.7210286)))
items.append(_item("res://Items/burger.tscn", "burger4", Vector3(0.69134104, 1.4543622, -1.7210286)))
items.append(_item("res://Items/hamburger.tscn", "Hamburger", Vector3(-1.9352558, 1.623975, 1.2447833)))
items.append(_item("res://Items/hamburger.tscn", "Hamburger2", Vector3(-1.9857153, 1.5329368, 0.9472374)))
items.append(_item("res://Items/hamburger.tscn", "Hamburger3", Vector3(-1.7201865, 1.5329367, 0.14773655)))
items.append(_item("res://Items/cooked_burger.tscn", "CookedBurger", Vector3(-0.30671906, 1.4131018, -1.0928738)))
items.append(_item("res://Items/cooked_burger.tscn", "CookedBurger2", Vector3(-0.30671906, 1.4496142, -1.0928738)))
items.append(_item("res://Items/cooked_burger.tscn", "CookedBurger3", Vector3(-1.3344773, 1.4398065, -0.7096845)))
items.append(_item("res://Items/cooked_burger.tscn", "CookedBurger4", Vector3(-0.30671906, 1.525444, -1.0928738)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject", Vector3(0.6225724, 1.4792972, -1.0473135)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject2", Vector3(0.6359743, 1.4639391, -1.1673055)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject3", Vector3(0.5142721, 1.4792972, -1.0473135)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject4", Vector3(0.5276739, 1.4639391, -1.1673055)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject5", Vector3(0.73287535, 1.4792972, -1.0473135)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject6", Vector3(0.7462772, 1.4639391, -1.1673055)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject7", Vector3(-1.3556751, 1.4792972, 0.28881657)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject8", Vector3(-1.3422732, 1.4639391, 0.16882455)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject9", Vector3(-1.4639754, 1.4792972, 0.28881657)))
items.append(_item("res://Items/PickupCube.tscn", "PickableObject10", Vector3(-1.4505737, 1.4639391, 0.16882455)))
return items
static func _item(scene: String, name: String, pos: Vector3) -> Dictionary:
return {"scene": scene, "name": name, "xform": Transform3D(Basis(), pos), "props": {}}
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extends Node3D
## Networked representation of one connected player. The owning peer's local
## XR rig (found via the "local_xr_origin" group) drives Head/LeftHand/
## RightHand each frame; the MultiplayerSynchronizer replicates those
## transforms so every other peer sees a matching avatar.
@onready var _head: Node3D = $Head
@onready var _left_hand: Node3D = $LeftHand
@onready var _right_hand: Node3D = $RightHand
var _local_camera: Node3D
var _local_left_hand: Node3D
var _local_right_hand: Node3D
func _enter_tree() -> void:
# MultiplayerSynchronizer resolves authority when this node enters the
# tree, so authority must be set here rather than in _ready(), or the
# first synced frames go the wrong direction.
set_multiplayer_authority(str(name).to_int())
func _ready() -> void:
# LeftHand/RightHand are the full godot-xr-tools glove scenes, whose root
# node carries hand.gd (XRToolsHand). That script sets top_level = true
# and every physics frame does global_transform = get_parent().
# global_transform * offset — i.e. it actively repositions itself to
# track a live XRController3D parent. Here the parent is just this
# NetPlayer node, not a controller, so left running it fights (and mostly
# wins, since it runs every physics tick regardless of our own _process)
# against both the local authority's transform copy below and the
# replicated values on other peers — the exact "hands stuck near origin,
# only occasionally correct" symptom. Disable it everywhere; nothing else
# in that script matters here since _controller is always null without a
# real controller ancestor (grip/trigger animation already no-ops).
_left_hand.set_physics_process(false)
_right_hand.set_physics_process(false)
if is_multiplayer_authority():
var origin := get_tree().get_first_node_in_group("local_xr_origin")
if origin:
_local_camera = origin.get_node_or_null("XRCamera3D")
_local_left_hand = origin.get_node_or_null("XRControllerLeftHand")
_local_right_hand = origin.get_node_or_null("XRControllerRightHand")
# Every peer's rig is baked at the same spot in the scene; spread
# joiners out along X so they don't start stacked on top of each
# other. Peer ids from ENet are large effectively-random 32-bit
# numbers, so this must be bounded, AND kept well within the
# floor's actual footprint (15x15, so ~7.5 units from center) —
# a previous version used up to 12 units and could place a
# joining player off the edge of the floor.
var peer_id := str(name).to_int()
if peer_id != 1:
var slot := absi(peer_id) % 4
origin.position += Vector3((slot - 1.5) * 1.2, 0, 0)
# Don't render your own floating head/hands from the inside.
_head.visible = false
_left_hand.visible = false
_right_hand.visible = false
else:
set_process(false)
func _process(_delta: float) -> void:
if _local_camera:
_head.global_transform = _local_camera.global_transform
if _local_left_hand:
_left_hand.global_transform = _local_left_hand.global_transform
if _local_right_hand:
_right_hand.global_transform = _local_right_hand.global_transform
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[gd_scene load_steps=5 format=3]
[ext_resource type="Script" path="res://Player/net_player.gd" id="1_np001"]
[ext_resource type="PackedScene" uid="uid://bq86r4yll8po" path="res://addons/godot-xr-tools/hands/scenes/lowpoly/left_fullglove_low.tscn" id="2_np002"]
[ext_resource type="PackedScene" uid="uid://xqimcf20s2jp" path="res://addons/godot-xr-tools/hands/scenes/lowpoly/right_fullglove_low.tscn" id="3_np003"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_np004"]
radius = 0.09
height = 0.22
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np005"]
properties/0/path = NodePath("Head:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath("Head:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("LeftHand:position")
properties/2/spawn = false
properties/2/replication_mode = 1
properties/3/path = NodePath("LeftHand:quaternion")
properties/3/spawn = false
properties/3/replication_mode = 1
properties/4/path = NodePath("RightHand:position")
properties/4/spawn = false
properties/4/replication_mode = 1
properties/5/path = NodePath("RightHand:quaternion")
properties/5/spawn = false
properties/5/replication_mode = 1
[node name="NetPlayer" type="Node3D"]
script = ExtResource("1_np001")
[node name="Head" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_np004")
[node name="LeftHand" parent="." instance=ExtResource("2_np002")]
[node name="RightHand" parent="." instance=ExtResource("3_np003")]
[node name="Sync" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("..")
replication_config = SubResource("SceneReplicationConfig_np005")
replication_interval = 0.033
+93 -14
View File
@@ -1,24 +1,103 @@
class_name CombinableItem
extends Node
## Identity of this item, referenced by other items' recipes.
@export var id: StringName
const RECIPE_MANAGER = preload("res://RecipeManager.gd")
## Recipes describing what the item holding this component turns into when
## another item is combined into it while snapped. Recipes are directional:
## only the snapped (base) item's recipes are consulted.
@export var recipes: Array[CombineRecipe] = []
@onready var combine_area_3d: Area3D = $Area3d
@onready var _pickable: XRToolsPickable = get_parent() as XRToolsPickable
# Guard so a combine only fires once.
var _combining: bool = false
var _food_item: FoodItem
func _ready() -> void:
if id.is_empty():
push_error("CombinableItem on ", get_parent().name, " has no 'id' set.")
print("CombinableItem _ready(): ", _pickable.name)
_food_item = get_parent().get_node_or_null("FoodItem") as FoodItem
if not _food_item:
push_error("CombinableItem is missing FoodItem reference. must be a sibling of a FoodItem on ", get_parent().name, ".")
if not _pickable:
push_error("CombineZone must be a grand child of an XRToolsPickable.")
return
if not _food_item:
push_error("CombineZone requires a FoodItem sibling on ", _pickable.name, ".")
return
# Detect items whether held (layer 17 "Held Objects") or loose
# (layer 3 "Pickable Objects"). Don't advertise a layer of our own.
combine_area_3d.collision_mask = 0b0000_0000_0000_0001_0000_0000_0000_0100
combine_area_3d.collision_layer = 0
# Deferred: _ready can run during a physics signal flush (when a combine
# spawns the result), where toggling monitoring directly is forbidden.
set_deferred("monitoring", false)
set_deferred("monitorable", false)
# Signals
_pickable.picked_up.connect(_on_item_picked_up)
_pickable.dropped.connect(_on_item_dropped)
combine_area_3d.body_entered.connect(_on_body_entered)
## Returns the scene this item becomes when combined with [param other_id],
## or null if there is no matching recipe.
func get_result_for(other_id: StringName) -> PackedScene:
for recipe in recipes:
if recipe and recipe.ingredient_id == other_id:
return recipe.result
# Enable the trigger only while snapped into a snap zone (not hand-held).
func _on_item_picked_up(_item: Node3D) -> void:
var by := _pickable.get_picked_up_by()
var snapped: bool = by != null and by.has_method("is_xr_class") and by.is_xr_class("XRToolsSnapZone")
set_deferred("monitoring", snapped)
func _on_item_dropped(_item: Node3D) -> void:
set_deferred("monitoring", false)
# If the other body is a FoodItem, check for a recipe and combine if one exists.
# Combining is a server decision (the base item is server-snapped into a zone).
func _on_body_entered(body: Node3D) -> void:
if not NetworkManager.owns_world():
return
if _combining or body == _pickable:
print("CombinableItem _on_body_entered: other is our own pickable")
return
var other := _find_food_item(body)
if not other:
print("CombinableItem _on_body_entered: other is not a foodItem")
return
var result: PackedScene = RECIPE_MANAGER.get_combination_result(_food_item.id, other.id)
if not result:
print("CombinableItem _on_body_entered: There is no recipe for %s + %s" % [_food_item.id, other.id])
return
_combine(body, result)
# Instantiate the result of combination and free the two ingredient items
func _combine(other_body: Node3D, result: PackedScene) -> void:
print("CombinableItem _combine: combining %s + %s into %s" % [_food_item.id, _find_food_item(other_body).id, result.resource_path])
# Get Snapzone
var snap_zone := _pickable.get_picked_up_by()
if not snap_zone or not snap_zone.has_method("pick_up_object"):
return
# Spawn the result through the server (so it replicates to every peer,
# including late joiners) at the base item's location, in world space.
var base_transform := _pickable.global_transform
var result_instance: Node3D = NetworkManager.spawn_item(result.resource_path, base_transform)
# Free the pickable / root of this item and consume the incoming item.
snap_zone.drop_object()
NetworkManager.despawn_item(_pickable)
other_body.drop()
NetworkManager.despawn_item(other_body)
# Snap the result into the now-empty zone.
snap_zone.pick_up_object(result_instance)
# Find a FoodItem among the direct children of [param node].
func _find_food_item(node: Node) -> FoodItem:
if not node:
return null
for child in node.get_children():
if child is FoodItem:
return child
return null
+5 -10
View File
@@ -1,19 +1,14 @@
[gd_scene format=3 uid="uid://3lr2dhy62rhk"]
[ext_resource type="Script" uid="uid://dounic663dn5q" path="res://Prefabs/combinable_item.gd" id="1_q21ti"]
[ext_resource type="Script" uid="uid://coidnv8b2yvxr" path="res://Prefabs/combine_recipe.gd" id="2_anbu7"]
[ext_resource type="Script" uid="uid://e3im02nq5cye" path="res://Prefabs/combine_zone.gd" id="4_0om48"]
[sub_resource type="BoxShape3D" id="BoxShape3D_combine"]
size = Vector3(0.16, 0.16, 0.16)
[sub_resource type="SphereShape3D" id="SphereShape3D_o1b3t"]
radius = 0.2
[node name="CombinableItem" type="Node3D" unique_id=996936271]
script = ExtResource("1_q21ti")
id = &"some_food_item"
recipes = Array[ExtResource("2_anbu7")]([null])
[node name="CombineZone" type="Area3D" parent="." unique_id=1514178016]
script = ExtResource("4_0om48")
[node name="Area3d" type="Area3D" parent="." unique_id=1514178016]
[node name="CollisionShape3D" type="CollisionShape3D" parent="CombineZone" unique_id=706892516]
shape = SubResource("BoxShape3D_combine")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3d" unique_id=706892516]
shape = SubResource("SphereShape3D_o1b3t")
-103
View File
@@ -1,103 +0,0 @@
class_name CombineZone
extends Area3D
## Trigger area that lets a snapped item combine with another item pushed into
## it. The zone only monitors while its owning item is held by an
## [XRToolsSnapZone]; when an item carrying a matching [CombinableItem.id]
## enters, the snapped (base) item transforms into the recipe result and the
## incoming item is consumed.
# The pickable this zone belongs to (its parent).
@onready var _item: XRToolsPickable = get_parent().get_parent() as XRToolsPickable
# The base item's recipe data.
@onready var _combinable: CombinableItem = _find_combinable(_item)
# Guard so a combine only fires once.
var _combining: bool = false
func _ready() -> void:
# Detect items whether held (layer 17 "Held Objects") or loose
# (layer 3 "Pickable Objects"). Don't advertise a layer of our own.
collision_mask = 0b0000_0000_0000_0001_0000_0000_0000_0100
collision_layer = 0
# Deferred: _ready can run during a physics signal flush (when a combine
# spawns the result), where toggling monitoring directly is forbidden.
set_deferred("monitoring", false)
set_deferred("monitorable", false)
if not _item:
push_error("CombineZone must be a grand child of an XRToolsPickable.")
return
if not _combinable:
push_error("CombineZone requires a CombinableItem sibling on ", _item.name, ".")
return
_item.picked_up.connect(_on_item_picked_up)
_item.dropped.connect(_on_item_dropped)
body_entered.connect(_on_body_entered)
# Enable the trigger only while snapped into a snap zone (not hand-held).
func _on_item_picked_up(_pickable: Node3D) -> void:
var by := _item.get_picked_up_by()
var snapped: bool = by != null and by.has_method("is_xr_class") and by.is_xr_class("XRToolsSnapZone")
set_deferred("monitoring", snapped)
func _on_item_dropped(_pickable: Node3D) -> void:
set_deferred("monitoring", false)
func _on_body_entered(body: Node3D) -> void:
if _combining or body == _item:
return
var other := _find_combinable(body)
if not other:
return
var result: PackedScene = _combinable.get_result_for(other.id)
if not result:
return
_combine(body, result)
# Transform the base item into [param result], consuming the incoming item.
func _combine(other_body: Node3D, result: PackedScene) -> void:
_combining = true
var snap_zone := _item.get_picked_up_by()
if not snap_zone or not snap_zone.has_method("pick_up_object"):
push_warning("CombineZone: base item is not held by a snap zone; cannot combine.")
_combining = false
return
# Spawn the result at the base item's location, in world space.
var base_transform := _item.global_transform
var result_instance: Node3D = result.instantiate()
_item.get_tree().current_scene.add_child(result_instance)
result_instance.global_transform = base_transform
# Free the base item and consume the incoming item.
snap_zone.drop_object()
_item.queue_free()
if other_body.has_method("drop_and_free"):
other_body.drop_and_free()
else:
other_body.queue_free()
# Snap the result into the now-empty zone.
snap_zone.pick_up_object(result_instance)
# Find a CombinableItem among the direct children of [param node].
func _find_combinable(node: Node) -> CombinableItem:
if not node:
return null
for child in node.get_children():
if child is CombinableItem:
return child
return null
-1
View File
@@ -1 +0,0 @@
uid://e3im02nq5cye
+63
View File
@@ -0,0 +1,63 @@
extends Node
class_name DespawningItem
@export var time_to_despawn: float = 8
# The minimum speed required to reset despawn timer.
@export var minimum_speed_square: float = 0.1
@onready var _pickable: XRToolsPickable = get_parent() as XRToolsPickable
@onready var _rigid: RigidBody3D = get_parent() as RigidBody3D
var _time_left: float = time_to_despawn
func _ready() -> void:
if not _pickable:
push_error("DespawningItem must be a grand child of an XRToolsPickable.")
return
if not _rigid:
push_error("DespawningItem must be a grand child of an RigidBody3D.")
return
func _process(delta: float) -> void:
# Despawning is a world decision, so only the owner of world logic runs the
# clock. Every peer used to run its own copy: the countdown drifted between
# them and the blink below toggled `visible` locally, so the same item was
# shown on one peer and hidden on the other. Non-owners just follow the
# server, which removes the item for everyone when its time is up.
if not NetworkManager.owns_world():
return
# if we're held or moving, reset timer and return
if _pickable.get_picked_up_by() or _rigid.linear_velocity.length_squared() > pow(minimum_speed_square,2):
_time_left = time_to_despawn
_set_visible(true)
return
# Count down to zero and despawn
_time_left -= delta
if _time_left <= 0:
print("DespawningItem despawning!" , get_parent())
NetworkManager.despawn_item(get_parent())
# Stop counting: despawn_item() only queues the free, so without this we
# keep re-reporting the same item every frame until it actually goes.
set_process(false)
return
# Make item blink in and out before despawning
if _time_left < time_to_despawn / 2:
_set_visible(int(_time_left * 5.0) % 2 == 0)
# `visible` is not a replicated property, so a blink driven only here would make
# the item flicker on the host and stay solid on clients. Until it is synced,
# only warn when there is nobody else to disagree with.
func _set_visible(value: bool) -> void:
if NetworkManager.is_online():
get_parent().visible = true
return
get_parent().visible = value
+1
View File
@@ -0,0 +1 @@
uid://deyna316ka4xs
+6
View File
@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://b5ukku8i0hilb"]
[ext_resource type="Script" uid="uid://deyna316ka4xs" path="res://Prefabs/despawning_item.gd" id="1_ayqk8"]
[node name="DespawningItem" type="Node" unique_id=303090111]
script = ExtResource("1_ayqk8")
+1
View File
@@ -6,3 +6,4 @@ enum Type { MEAL, SIDE, INGREDIENT, NONE }
@export var id: String
@export var type: Type = Type.NONE
@export var sell_value = 1
+1 -2
View File
@@ -4,5 +4,4 @@
[node name="FoodItem" type="Node" unique_id=63948206]
script = ExtResource("1_0na5k")
id = "hamburger"
item_type = "Meal"
id = "some_food_id"
+16
View File
@@ -0,0 +1,16 @@
[gd_scene format=3 uid="uid://mpapt5mkbuao"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_4m60m"]
friction = 0.0
bounce = 1.0
[sub_resource type="SphereShape3D" id="SphereShape3D_nn8tr"]
radius = 0.2752769
[node name="SlideOffDome" type="StaticBody3D" unique_id=1427609426]
collision_layer = 7
physics_material_override = SubResource("PhysicsMaterial_4m60m")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="." unique_id=513124640]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.99165964, 0)
shape = SubResource("SphereShape3D_nn8tr")
+341
View File
@@ -0,0 +1,341 @@
class_name RecipeManager
extends Node
static var _recipes: Dictionary
static var _combining_map: Dictionary
static var _cooking_map: Dictionary
static var _chopping_map: Dictionary
static var _rolling_map: Dictionary
static var _augmenting_map: Dictionary
static var _scene_paths: Dictionary
static var _loaded: bool = false
static func load_recipes() -> void:
if _loaded:
return
var recipe_path := "res://recipes.yaml"
if not FileAccess.file_exists(recipe_path):
push_error("RecipeManager: recipes.yaml was not found at %s" % recipe_path)
return
var yaml_available := ClassDB.class_exists("YAML")
if yaml_available:
var result = ClassDB.class_call_static("YAML", "load_file", recipe_path)
if result != null and not result.has_error():
var data = result.get_data()
if typeof(data) != TYPE_DICTIONARY:
push_warning("RecipeManager: YAML addon parsed recipes.yaml but returned an unsupported structure")
_recipes = data
_build_scene_paths()
_build_combining_map()
_build_cooking_map()
_build_chopping_map()
_build_rolling_map()
_build_augmenting_map()
_loaded = true
static func get_combination_result(first_id: StringName, second_id: StringName) -> PackedScene:
load_recipes()
var result_id = _combining_map.get(_make_pair_key(first_id, second_id))
if result_id == null:
return null
return get_item_scene(result_id)
static func get_cooking_result(ingredient_id: StringName) -> String:
load_recipes()
for cooked_id in _cooking_map.keys():
var cook_defs = _cooking_map[cooked_id]
# cook_defs may be an Array of recipe dicts (new) or a single dict (backwards compat)
if typeof(cook_defs) == TYPE_ARRAY:
for cook_def in cook_defs:
if cook_def["ingredient"] == ingredient_id:
return cooked_id
else:
var cook_def = cook_defs
if cook_def["ingredient"] == ingredient_id:
return cooked_id
return ""
static func get_cooking_time(ingredient_id: StringName) -> float:
load_recipes()
for cooked_id in _cooking_map.keys():
var cook_defs = _cooking_map[cooked_id]
if typeof(cook_defs) == TYPE_ARRAY:
for cook_def in cook_defs:
if cook_def["ingredient"] == ingredient_id:
return cook_def["time"]
else:
var cook_def = cook_defs
if cook_def["ingredient"] == ingredient_id:
return cook_def["time"]
return 0.0
static func get_item_scene(item_id: StringName) -> PackedScene:
load_recipes()
var scene_path = _scene_paths.get(str(item_id), "")
if typeof(scene_path) != TYPE_STRING or scene_path.is_empty():
push_error("RecipeManager: no scene mapping found for item id '%s'" % item_id)
return null
var scene = ResourceLoader.load(scene_path)
if not scene:
push_error("RecipeManager: failed to load scene '%s' for item '%s'" % [scene_path, item_id])
return null
return scene as PackedScene
static func print_all_recipes() -> void:
load_recipes()
if not _loaded:
print("RecipeManager: could not load recipes.yaml; no recipes printed.")
return
if _combining_map.is_empty():
print("RecipeManager: no combining recipes found")
return
print("#### RecipeManager: Loaded recipes ####")
_print_combining_recipes()
print("")
_print_cooking_recipes()
print("")
_print_chopping_recipes()
print("")
_print_rolling_recipes()
print("")
_print_augmenting_recipes()
static func _print_combining_recipes() -> void:
for pair_key in _combining_map.keys():
var result_id = _combining_map[pair_key]
var key_str = str(pair_key)
var separator_index = key_str.find("|")
if separator_index == -1:
print("RecipeManager: invalid combining map key '%s'" % key_str)
continue
var first = key_str.substr(0, separator_index)
var second = key_str.substr(separator_index + 1, key_str.length() - separator_index - 1)
print(" %s <-combine-- %s + %s" % [result_id, first, second])
static func _print_cooking_recipes() -> void:
for cooked_id in _cooking_map.keys():
var cook_defs = _cooking_map[cooked_id]
if typeof(cook_defs) == TYPE_ARRAY:
for cook_def in cook_defs:
print(" %s <-cook-- %s - time: %.1f" % [cooked_id, cook_def["ingredient"], cook_def["time"]])
else:
var cook_def = cook_defs
print(" %s <-cook-- %s - time: %.1f" % [cooked_id, cook_def["ingredient"], cook_def["time"]])
static func _print_chopping_recipes() -> void:
for chopped_id in _chopping_map.keys():
var chop_def = _chopping_map[chopped_id]
print(" %s <-chop-- %s - work: %.1f" % [chopped_id, chop_def["ingredient"], chop_def["work"]])
static func _print_rolling_recipes() -> void:
for rolled_id in _rolling_map.keys():
var roll_def = _rolling_map[rolled_id]
print(" %s <-roll-- %s - work: %.1f" % [rolled_id, roll_def["ingredient"], roll_def["work"]])
static func _print_augmenting_recipes() -> void:
for target_id in _augmenting_map.keys():
var augment_def = _augmenting_map[target_id]
for ingredient_id in augment_def.keys():
var attr_key = augment_def[ingredient_id]
print(" %s <-augment-- %s adds attribute '%s'" % [target_id, ingredient_id, attr_key])
static func _build_scene_paths() -> void:
_scene_paths.clear()
var items = _recipes.get("items", {})
if typeof(items) != TYPE_DICTIONARY:
return
for item_id in items.keys():
var item_def = items[item_id]
if typeof(item_def) != TYPE_DICTIONARY:
continue
var scene_path = item_def.get("scene", "")
if typeof(scene_path) == TYPE_STRING and not scene_path.is_empty():
_scene_paths[str(item_id)] = scene_path
# Reads strucure into _combining_map:
# combining:
# hamburger:
# - [cooked_burger, burger_buns]
static func _build_combining_map() -> void:
_combining_map.clear()
var combining = _recipes.get("combining", {})
for result_id in combining.keys():
var recipe_entries = _get_recipe_entries(combining[result_id])
if recipe_entries.is_empty():
push_error("RecipeManager: combining recipe '%s' must contain at least one valid recipe" % result_id)
continue
for recipe in recipe_entries:
var first = StringName(recipe[0])
var second = StringName(recipe[1])
var key = _make_pair_key(first, second)
_combining_map[key] = result_id
static func _get_recipe_entries(recipe_value: Variant) -> Array:
var recipes: Array = []
if typeof(recipe_value) != TYPE_ARRAY:
return recipes
if recipe_value.is_empty():
return recipes
if typeof(recipe_value[0]) == TYPE_ARRAY:
for recipe in recipe_value:
if typeof(recipe) == TYPE_ARRAY and recipe.size() == 2:
recipes.append(recipe)
else:
if recipe_value.size() == 2:
recipes.append(recipe_value)
return recipes
static func _make_pair_key(first_id: StringName, second_id: StringName) -> StringName:
if str(first_id) <= str(second_id):
return StringName(str(first_id) + "|" + str(second_id))
return StringName(str(second_id) + "|" + str(first_id))
# Reads structure into _cooking_map:
# cooking:
# cooked_burger:
# ingredient: raw_burger
# time: 3
# or allowing multiple recipes for the same cooked item:
# charcoal:
# - ingredient: cube
# time: 1
# - ingredient: some_other
# time: 2
static func _build_cooking_map() -> void:
_cooking_map.clear()
var cooking = _recipes.get("cooking", {})
if typeof(cooking) != TYPE_DICTIONARY:
return
for cooked_id in cooking.keys():
var cook_val = cooking[cooked_id]
var entries: Array = []
if typeof(cook_val) == TYPE_ARRAY:
for entry in cook_val:
if typeof(entry) != TYPE_DICTIONARY:
push_error("RecipeManager: cooking recipe for '%s' contains a non-dictionary entry" % cooked_id)
continue
entries.append(entry)
elif typeof(cook_val) == TYPE_DICTIONARY:
entries.append(cook_val)
else:
push_error("RecipeManager: cooking recipe for '%s' must be a dictionary or array of dictionaries" % cooked_id)
continue
var parsed_entries: Array = []
for cook_def in entries:
var ingredient = cook_def.get("ingredient", "")
if typeof(ingredient) != TYPE_STRING or str(ingredient).is_empty():
push_error("RecipeManager: cooking recipe '%s' missing a valid 'ingredient' field" % cooked_id)
continue
var time_val = cook_def.get("time", null)
if typeof(time_val) != TYPE_INT and typeof(time_val) != TYPE_FLOAT:
push_error("RecipeManager: cooking recipe '%s' missing a valid 'time' field" % cooked_id)
continue
parsed_entries.append({"ingredient": StringName(str(ingredient)), "time": float(time_val)})
if not parsed_entries.is_empty():
_cooking_map[StringName(cooked_id)] = parsed_entries
# Reads structure into _chopping_map:
# chopping:
# chopped_onion:
# ingredient: onion
# work: 2
static func _build_chopping_map() -> void:
_chopping_map.clear()
var chopping = _recipes.get("chopping", {})
if typeof(chopping) != TYPE_DICTIONARY:
return
for chopped_id in chopping.keys():
var chop_def = chopping[chopped_id]
if typeof(chop_def) != TYPE_DICTIONARY:
push_error("RecipeManager: chopping recipe for '%s' must be a dictionary" % chopped_id)
continue
var ingredient = chop_def.get("ingredient", "")
if typeof(ingredient) != TYPE_STRING or str(ingredient).is_empty():
push_error("RecipeManager: chopping recipe '%s' missing a valid 'ingredient' field" % chopped_id)
continue
var work_val = chop_def.get("work", null)
if typeof(work_val) != TYPE_INT and typeof(work_val) != TYPE_FLOAT:
push_error("RecipeManager: chopping recipe '%s' missing a valid 'work' field" % chopped_id)
continue
# store chopped item -> { ingredient: StringName, work: float }
_chopping_map[StringName(chopped_id)] = {"ingredient": StringName(str(ingredient)), "work": float(work_val)}
# Reads structure into _rolling_map:
# rolling:
# pie_base:
# ingredient: dough
# work: 80
static func _build_rolling_map() -> void:
_rolling_map.clear()
var rolling = _recipes.get("rolling", {})
if typeof(rolling) != TYPE_DICTIONARY:
return
for rolled_id in rolling.keys():
var roll_def = rolling[rolled_id]
if typeof(roll_def) != TYPE_DICTIONARY:
push_error("RecipeManager: rolling recipe for '%s' must be a dictionary" % rolled_id)
continue
var ingredient = roll_def.get("ingredient", "")
if typeof(ingredient) != TYPE_STRING or str(ingredient).is_empty():
push_error("RecipeManager: rolling recipe '%s' missing a valid 'ingredient' field" % rolled_id)
continue
var work_val = roll_def.get("work", null)
if typeof(work_val) != TYPE_INT and typeof(work_val) != TYPE_FLOAT:
push_error("RecipeManager: rolling recipe '%s' missing a valid 'work' field" % rolled_id)
continue
# store rolled item -> { ingredient: StringName, work: float }
_rolling_map[StringName(rolled_id)] = {"ingredient": StringName(str(ingredient)), "work": float(work_val)}
# Reads structure into _augmenting_map:
# augmenting: # Process of adding an item onto another without changing it's type, but toggling attributes.
# cooked_burger:
# has_tomato: sliced_tomato
# has_cheese: cheese
static func _build_augmenting_map() -> void:
_augmenting_map.clear()
var augmenting = _recipes.get("augmenting", {})
if typeof(augmenting) != TYPE_DICTIONARY:
return
for target_id in augmenting.keys():
var augment_def = augmenting[target_id]
if typeof(augment_def) != TYPE_DICTIONARY:
push_error("RecipeManager: augmenting recipe for '%s' must be a dictionary" % target_id)
continue
var map: Dictionary = {}
for attr_key in augment_def.keys():
var ingredient = augment_def[attr_key]
if typeof(ingredient) != TYPE_STRING or str(ingredient).is_empty():
push_error("RecipeManager: augmenting recipe '%s' has invalid ingredient for '%s'" % [target_id, attr_key])
continue
# store ingredient -> attribute_key (e.g. sliced_tomato -> has_tomato)
map[StringName(str(ingredient))] = StringName(str(attr_key))
if not map.is_empty():
_augmenting_map[StringName(target_id)] = map
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uid://cuo88u56uqwuy
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# RecipeManager
## Overview
`RecipeManager` is a static Godot class that centralizes recipe data for food item combinations and allows runtime lookup of result scenes.
The manager loads a single YAML file at startup: `res://recipes.yaml`, using the installed `addons/yaml` addon.
## Responsibilities
- Load recipe definitions from `recipes.yaml`.
- Provide symmetric lookups for two-item combining recipes so `A + B` and `B + A` map to the same result.
- Resolve item IDs to their corresponding scene resources.
- Print all loaded combining recipes when the application starts.
## Data structure in `recipes.yaml`
The recipe YAML file contains two top-level sections:
- `items`: maps item IDs to their scene path and optional metadata.
- `combining`: maps result item IDs to one or more recipe pairs.
Example structure:
```yaml
items:
hamburger:
scene: res://Items/hamburger.tscn
type: meal
burger_buns:
scene: res://Items/BurgerBuns.tscn
type: ingredient
combining:
hamburger:
- [cooked_burger, burger_buns]
- [charcoal, charcoal]
charcoal:
- [cube, cube]
```
### `items`
Each entry under `items` uses the item ID as the key.
The manager reads the `scene` field for each item and uses it to resolve the packed scene for recipe results.
### `combining`
Each entry under `combining` represents a result item ID, and its value is a list of recipe pairs.
Each recipe pair is a two-item array of ingredient IDs.
This allows a single result item to have multiple valid recipes.
The manager normalizes each ingredient pair using a sorted key string internally, so lookups are symmetric.
## Runtime behavior
- `FoodItem.id` is used when combining items to look up the recipe result.
- `RecipeManager.get_combination(first_id, second_id)` computes a canonical key for the pair and returns the resulting item's scene.
- On startup, `main.gd` calls `RecipeManager.print_all_recipes()`, which logs each combining recipe in the form:
`ingredient_a + ingredient_b -> result_id`
## Notes
- `RecipeManager` prefers the installed YAML addon to parse `recipes.yaml` when it is available.
- If the addon is unavailable in the current runtime, the manager falls back to a lightweight built-in parser for the simple `items`/`combining` file format.
- Scene paths now live in the YAML data instead of being hardcoded in the manager.
- Because `RecipeManager` is static, it can be used from any script without creating an instance.
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[gd_scene format=3 uid="uid://22shbqdvnwgo"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_m3h4l"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_8pfaf"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_gatbn"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_3lufs"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_kh26v"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="7_tejmp"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="9_rwx83"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="12_ah4xa"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="13_46xi2"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://Stations/plate_dispenser.tscn" id="14_h88sx"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://Stations/raw_burger_dispenser.tscn" id="15_m3h4l"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_tpcje"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://Stations/table.tscn" id="16_g2k6a"]
[ext_resource type="Script" uid="uid://k8ywnvlhcic4" path="res://Scenes/testworldLoad.gd" id="16_m3h4l"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="17_gatbn"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="18_3lufs"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://Scenes/GameOvercontroler.gd" id="19_3lufs"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(16, 0.1, 16)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_gatbn")
size = Vector3(16, 0.1, 16)
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("5_kh26v")
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(16, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_m3h4l")
[node name="XROrigin3D" parent="." unique_id=2055526621 instance=ExtResource("2_8pfaf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Table" parent="." unique_id=1863572470 instance=ExtResource("16_g2k6a")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.739665, 0.47583598, -1.1895752)
primary_duration = 35.0
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0002836883, 0.0006355047, -0.0054528117)
mesh = SubResource("BoxMesh_24d3s")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_3lufs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -1.2)
[node name="Hob2" parent="." unique_id=496572049 instance=ExtResource("4_3lufs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.6, 0.5, -1.2)
[node name="Hob3" parent="." unique_id=421567982 instance=ExtResource("4_3lufs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 0.5, -1.2)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("7_tejmp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8, 0.015, -1.2)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("12_ah4xa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5997182, 0.5, -1.2)
[node name="Sink2" parent="." unique_id=1692612192 instance=ExtResource("12_ah4xa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1997182, 0.5, -1.2)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("13_46xi2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8000001, 0.5, -1.2)
[node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_tpcje")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8, 0.5, -0.6)
[node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_tpcje")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8, 0.5, 0)
[node name="Counter4" parent="." unique_id=906748771 instance=ExtResource("15_tpcje")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8, 0.5, 0.6)
[node name="Counter5" parent="." unique_id=1487893288 instance=ExtResource("15_tpcje")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -0.6, 0.5, 1.2)
[node name="Counter6" parent="." unique_id=1154936647 instance=ExtResource("15_tpcje")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0.5, 1.2)
[node name="Counter7" parent="." unique_id=990260272 instance=ExtResource("15_tpcje")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0.6, 0.5, 1.2)
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=315740174]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.689, 8)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.689, -8)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8, 4.689, 0)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 8, 4.689, 0)
shape = SubResource("BoxShape3D_24d3s")
[node name="GameOverPanel" parent="." unique_id=221361954 instance=ExtResource("17_gatbn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.46454135, 3.4496074, -1.832967)
visible = false
scene = ExtResource("18_3lufs")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="controler" type="Node" parent="GameOverPanel" unique_id=1302491889]
script = ExtResource("19_3lufs")
[node name="PlateDispenser" parent="." unique_id=710538846 instance=ExtResource("14_h88sx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8, 0, 1.2)
[node name="RawBurgerDispenser" parent="." unique_id=235630131 instance=ExtResource("15_m3h4l")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 0, 1.2)
[node name="Node" type="Node" parent="." unique_id=1224933801]
script = ExtResource("16_m3h4l")
[node name="raw_burger" parent="." unique_id=1675596942 instance=ExtResource("9_rwx83")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.6, 1.2, -0.6)
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[gd_scene format=3 uid="uid://22shbqdvnwgo"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_m3h4l"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_8pfaf"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_gatbn"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_3lufs"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_kh26v"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="7_tejmp"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="12_ah4xa"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="13_46xi2"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://Stations/plate_dispenser.tscn" id="14_h88sx"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://Stations/raw_burger_dispenser.tscn" id="15_m3h4l"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_tpcje"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://Stations/table.tscn" id="16_g2k6a"]
[ext_resource type="Script" uid="uid://k8ywnvlhcic4" path="res://Scenes/testworldLoad.gd" id="16_m3h4l"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="17_gatbn"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="18_3lufs"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://Scenes/GameOvercontroler.gd" id="19_3lufs"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(16, 0.1, 16)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_gatbn")
size = Vector3(16, 0.1, 16)
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("5_kh26v")
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(16, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_m3h4l")
[node name="XROrigin3D" parent="." unique_id=2055526621 instance=ExtResource("2_8pfaf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0002836883, 0.0006355047, -0.0054528117)
mesh = SubResource("BoxMesh_24d3s")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_3lufs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -1.2)
[node name="Hob2" parent="." unique_id=496572049 instance=ExtResource("4_3lufs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.6, 0.5, -1.2)
[node name="Hob3" parent="." unique_id=421567982 instance=ExtResource("4_3lufs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 0.5, -1.2)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("7_tejmp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8, 0.015, -1.2)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("12_ah4xa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5997182, 0.5, -1.2)
[node name="Sink2" parent="." unique_id=1692612192 instance=ExtResource("12_ah4xa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1997182, 0.5, -1.2)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("13_46xi2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8000001, 0.5, -1.2)
[node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_tpcje")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8, 0.5, -0.6)
[node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_tpcje")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8, 0.5, 0)
[node name="Counter4" parent="." unique_id=906748771 instance=ExtResource("15_tpcje")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8, 0.5, 0.6)
[node name="Counter5" parent="." unique_id=1487893288 instance=ExtResource("15_tpcje")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -0.6, 0.5, 1.2)
[node name="Counter6" parent="." unique_id=1154936647 instance=ExtResource("15_tpcje")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0.5, 1.2)
[node name="Counter7" parent="." unique_id=990260272 instance=ExtResource("15_tpcje")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0.6, 0.5, 1.2)
[node name="Table" parent="." unique_id=1863572470 instance=ExtResource("16_g2k6a")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.739665, 0.47583598, -1.1895752)
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=315740174]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.689, 8)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.689, -8)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8, 4.689, 0)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 8, 4.689, 0)
shape = SubResource("BoxShape3D_24d3s")
[node name="GameOverPanel" parent="." unique_id=221361954 instance=ExtResource("17_gatbn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.46454135, 3.4496074, -1.832967)
visible = false
scene = ExtResource("18_3lufs")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="controler" type="Node" parent="GameOverPanel" unique_id=1302491889]
script = ExtResource("19_3lufs")
[node name="PlateDispenser" parent="." unique_id=710538846 instance=ExtResource("14_h88sx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8, 0, 1.2)
[node name="RawBurgerDispenser" parent="." unique_id=235630131 instance=ExtResource("15_m3h4l")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 0, 1.2)
[node name="Node" type="Node" parent="." unique_id=1224933801]
script = ExtResource("16_m3h4l")
+140
View File
@@ -0,0 +1,140 @@
[gd_scene format=3 uid="uid://22shbqdvnwgo"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_m3h4l"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_8pfaf"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_gatbn"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_3lufs"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_kh26v"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="7_tejmp"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="12_ah4xa"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="13_46xi2"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://Stations/plate_dispenser.tscn" id="14_h88sx"]
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://Stations/raw_burger_dispenser.tscn" id="15_m3h4l"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_tpcje"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://Stations/table.tscn" id="16_g2k6a"]
[ext_resource type="Script" uid="uid://k8ywnvlhcic4" path="res://Scenes/testworldLoad.gd" id="16_m3h4l"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="17_gatbn"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="18_3lufs"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://Scenes/GameOvercontroler.gd" id="19_3lufs"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(16, 0.1, 16)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_gatbn")
size = Vector3(16, 0.1, 16)
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("5_kh26v")
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(16, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_m3h4l")
[node name="XROrigin3D" parent="." unique_id=2055526621 instance=ExtResource("2_8pfaf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0002836883, 0.0006355047, -0.0054528117)
mesh = SubResource("BoxMesh_24d3s")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_3lufs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -1.2)
[node name="Hob2" parent="." unique_id=496572049 instance=ExtResource("4_3lufs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.6, 0.5, -1.2)
[node name="Hob3" parent="." unique_id=421567982 instance=ExtResource("4_3lufs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 0.5, -1.2)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("7_tejmp")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8, 0.015, -1.2)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("12_ah4xa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5997182, 0.5, -1.2)
[node name="Sink2" parent="." unique_id=1692612192 instance=ExtResource("12_ah4xa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1997182, 0.5, -1.2)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("13_46xi2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8000001, 0.5, -1.2)
[node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_tpcje")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8, 0.5, -0.6)
[node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_tpcje")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8, 0.5, 0)
[node name="Counter4" parent="." unique_id=906748771 instance=ExtResource("15_tpcje")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8, 0.5, 0.6)
[node name="Counter5" parent="." unique_id=1487893288 instance=ExtResource("15_tpcje")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -0.6, 0.5, 1.2)
[node name="Counter6" parent="." unique_id=1154936647 instance=ExtResource("15_tpcje")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0.5, 1.2)
[node name="Counter7" parent="." unique_id=990260272 instance=ExtResource("15_tpcje")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0.6, 0.5, 1.2)
[node name="Table" parent="." unique_id=1863572470 instance=ExtResource("16_g2k6a")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 2.739665, 0.47583598, -1.1895752)
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=315740174]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.689, 8)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.689, -8)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -8, 4.689, 0)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 8, 4.689, 0)
shape = SubResource("BoxShape3D_24d3s")
[node name="GameOverPanel" parent="." unique_id=221361954 instance=ExtResource("17_gatbn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.46454135, 3.4496074, -1.832967)
visible = false
scene = ExtResource("18_3lufs")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="controler" type="Node" parent="GameOverPanel" unique_id=1302491889]
script = ExtResource("19_3lufs")
[node name="PlateDispenser" parent="." unique_id=710538846 instance=ExtResource("14_h88sx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8, 0, 1.2)
[node name="RawBurgerDispenser" parent="." unique_id=235630131 instance=ExtResource("15_m3h4l")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.2, 0, 1.2)
[node name="Node" type="Node" parent="." unique_id=1224933801]
script = ExtResource("16_m3h4l")
+11
View File
@@ -0,0 +1,11 @@
extends Node
func _ready() -> void:
$"..".visible = false
# Listen for the game over signal from GameManager
Signals.game_over.connect(_on_game_over)
func _on_game_over() -> void:
$"..".visible = true
+1
View File
@@ -0,0 +1 @@
uid://cwijoksyou1ey
+96 -83
View File
@@ -1,45 +1,66 @@
[gd_scene format=3 uid="uid://do6mrslyqe5qe"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_57ppd"]
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://Scenes/multiplayer_world.gd" id="1_57ppd"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_o1b3t"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_irf4n"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_ctden"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="5_57ppd"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="6_eoxxy"]
[ext_resource type="Script" uid="uid://ctsqvhicswj8m" path="res://Scenes/add_spawnables.gd" id="5_n8fyw"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="7_n8fyw"]
[ext_resource type="PackedScene" uid="uid://c0lknik4noobs" path="res://Items/BurgerBuns.tscn" id="8_rraok"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="9_sq0s2"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="10_ay2w6"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="11_qn1ku"]
[ext_resource type="PackedScene" uid="uid://b3m2ag8g5rj4r" path="res://Items/hamburger.tscn" id="12_hfwnn"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(5, 0.1, 5)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_irf4n")
size = Vector3(5, 0.1, 5)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
[sub_resource type="BoxMesh" id="BoxMesh_i5j2u"]
[sub_resource type="SphereShape3D" id="SphereShape3D_dlkho"]
radius = 0.3
[ext_resource type="PackedScene" uid="uid://cwnwo4i28upap" path="res://Stations/raw_burger_dispenser.tscn" id="11_ctden"]
[ext_resource type="PackedScene" uid="uid://bbg7dwsbxxh1t" path="res://Scenes/cube_side_dispense.tscn" id="12_57ppd"]
[ext_resource type="PackedScene" uid="uid://ck5tuftqmyiue" path="res://Stations/plate_dispenser.tscn" id="13_irf4n"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="13_o1b3t"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="14_di04w"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="14_irf4n"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_di04w"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="15_eoxxy"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://Stations/table.tscn" id="16_di04w"]
[ext_resource type="Script" uid="uid://cwijoksyou1ey" path="res://Scenes/GameOvercontroler.gd" id="16_n8fyw"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("7_n8fyw")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.9
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_irf4n")
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(20, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_57ppd")
[node name="XROrigin3D" parent="." unique_id=2055526621 instance=ExtResource("2_o1b3t")]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("2_o1b3t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9667189, 0)
[node name="WorldContent" type="Node3D" parent="." unique_id=262398468]
[node name="Players" type="Node3D" parent="." unique_id=1772076868]
[node name="ItemsSpawner" type="MultiplayerSpawner" parent="." unique_id=2051771581]
_spawnable_scenes = PackedStringArray("uid://cwwnbx5uat3fw")
spawn_path = NodePath("../WorldContent")
script = ExtResource("5_n8fyw")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=619815427]
_spawnable_scenes = PackedStringArray("res://Player/net_player.tscn")
spawn_path = NodePath("../Players")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
@@ -54,79 +75,71 @@ shape = SubResource("BoxShape3D_vlqg6")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
mesh = SubResource("BoxMesh_24d3s")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_ctden")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.29336345, 0.8981018, -1.484)
[node name="InvisibleWalls" type="StaticBody3D" parent="." unique_id=315740174]
[node name="Counter" type="StaticBody3D" parent="." unique_id=1487893288 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.73186195, 0.8981018, -1.484)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Counter" unique_id=692568688]
[node name="CollisionShape3D" type="CollisionShape3D" parent="InvisibleWalls" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, 8.838269)
shape = SubResource("BoxShape3D_24d3s")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Counter/CollisionShape3D" unique_id=127773521]
mesh = SubResource("BoxMesh_i5j2u")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="InvisibleWalls" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, -10.243342)
shape = SubResource("BoxShape3D_24d3s")
[node name="Label3D" type="Label3D" parent="Counter/CollisionShape3D" unique_id=149978729]
transform = Transform3D(0.9999992, 0, 0, 0, 0.99999946, 0, 0, 0, 0.9999992, 0.002797456, 0.6309581, -0.2812457)
text = "Counter"
[node name="CollisionShape3D3" type="CollisionShape3D" parent="InvisibleWalls" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -9.807113, 4.688614, -0.018813243)
shape = SubResource("BoxShape3D_24d3s")
[node name="XRToolsSnapZone" type="Area3D" parent="Counter" unique_id=1647380272 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5270121, 0)
collision_layer = 65536
collision_mask = 65536
script = ExtResource("5_57ppd")
snap_mode = 1
initial_object = NodePath("../../Plate")
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D4" type="CollisionShape3D" parent="InvisibleWalls" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 9.934778, 4.297072, -0.018813023)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Counter/XRToolsSnapZone" unique_id=969340130]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.000975132, 0)
shape = SubResource("SphereShape3D_dlkho")
[node name="Table" parent="." unique_id=1863572470 instance=ExtResource("16_di04w")]
transform = Transform3D(-1, 0, 8.742277e-08, 0, 1, 0, -8.742277e-08, 0, -1, 3.6294794, 0.54177135, 0.0973109)
primary_duration = 35.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_ctden")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35077858, 0.50655985, -1.2833805)
[node name="BurgerBuns" parent="." unique_id=1088240294 instance=ExtResource("8_rraok")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8162017, 1.6081157, -1.4714175)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("13_o1b3t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.24685252, 0.51461196, -1.2828919)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("14_irf4n")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7978771, 0.50655985, -1.2598276)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("15_di04w")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.94890714, 0.5115015, -1.3041471)
[node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_di04w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.1103079)
[node name="Counter4" parent="." unique_id=1748373996 instance=ExtResource("15_di04w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, -0.70863545)
[node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_di04w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.5477214, 0.5115016, 0.49258912)
[node name="Counter5" parent="Counter3" unique_id=200341072 instance=ExtResource("15_di04w")]
transform = Transform3D(-1, 0, 4.371139e-08, 0, 1, 0, -4.371139e-08, 0, -1, -0.12681937, 2.3841858e-07, 3.538899)
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("9_sq0s2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.832131, 0.40028095, -1.4813508)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5242664, 0.008738995, 1.1073059)
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("10_ay2w6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.72025335, 1.4458435, -1.5107731)
[node name="RawBurgerDispenser" parent="." unique_id=235630131 instance=ExtResource("11_ctden")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.8896122, 0.008738995, 1.0872328)
[node name="burger" parent="." unique_id=1417604760 instance=ExtResource("11_qn1ku")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1439226, 1.4195822, -1.2004558)
[node name="PlateDispenser" parent="." unique_id=710538846 instance=ExtResource("13_irf4n")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.26631236, 0.008738995, 1.087036)
[node name="burger2" parent="." unique_id=1584460510 instance=ExtResource("11_qn1ku")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1396115, 1.5300478, -1.2016745)
[node name="GameOverPanel" parent="." unique_id=1234658657 instance=ExtResource("14_di04w")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -2.0281777, 2.8122003, 0)
scene = ExtResource("15_eoxxy")
viewport_size = Vector2(900, 600)
transparent = 0
filter = false
scene_properties_keys = PackedStringArray("game_over_panel.gd")
[node name="burger3" parent="." unique_id=1884095916 instance=ExtResource("11_qn1ku")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1424646, 1.4969791, -1.210453)
[node name="controler" type="Node" parent="GameOverPanel" unique_id=803158176]
script = ExtResource("16_n8fyw")
[node name="burger4" parent="." unique_id=1844818864 instance=ExtResource("11_qn1ku")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1414003, 1.4543622, -1.210453)
[node name="Hamburger" parent="." unique_id=761091445 instance=ExtResource("12_hfwnn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.18456237, 1.5438088, -1.3716147)
[node name="PickableObject" parent="." unique_id=1675596942 instance=ExtResource("6_eoxxy")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -0.042440414, 1.4792972, -1.0473135)
[node name="PickableObject2" parent="." unique_id=713087634 instance=ExtResource("6_eoxxy")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -0.029038578, 1.4639391, -1.1673055)
[node name="PickableObject3" parent="." unique_id=879935619 instance=ExtResource("6_eoxxy")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -0.15074077, 1.4792972, -1.0473135)
[node name="PickableObject4" parent="." unique_id=198541902 instance=ExtResource("6_eoxxy")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -0.13733894, 1.4639391, -1.1673055)
[node name="Hamburger2" parent="." unique_id=1349934579 instance=ExtResource("12_hfwnn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.15603885, 1.5329368, -1.6386203)
[node name="PickableObject5" parent="." unique_id=1021333509 instance=ExtResource("6_eoxxy")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.06786254, 1.4792972, -1.0473135)
[node name="PickableObject6" parent="." unique_id=1268843669 instance=ExtResource("6_eoxxy")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.08126438, 1.4639391, -1.1673055)
[node name="CubeSideDispenser2" parent="." unique_id=200950572 instance=ExtResource("12_57ppd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.35154933, 0, 1.1119425)
+10
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@@ -0,0 +1,10 @@
extends MultiplayerSpawner
func _ready() -> void:
add_spawnable_scene("res://Stations/csg_box_3d.tscn")
func _process(delta: float) -> void:
pass
+1
View File
@@ -0,0 +1 @@
uid://ctsqvhicswj8m
+72
View File
@@ -0,0 +1,72 @@
[gd_scene format=3 uid="uid://bbg7dwsbxxh1t"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_4m60m"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="2_nn8tr"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_ahn1e"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="4_nn8tr"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_24d3s"]
radius = 0.29541016
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.1764706, 1, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_irf4n"]
material = SubResource("StandardMaterial3D_24d3s")
size = Vector3(0.1, 0.1, 0.1)
[node name="CubeSideDispenser2" type="StaticBody3D" unique_id=200950572]
script = ExtResource("1_4m60m")
item_scene = ExtResource("2_nn8tr")
[node name="XRToolsSnapZone" type="Area3D" parent="." unique_id=1018021004]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00070536137, 1.0440714, -0.002165556)
collision_layer = 65536
collision_mask = 65536
script = ExtResource("3_ahn1e")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D" type="CollisionShape3D" parent="XRToolsSnapZone" unique_id=182042233]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.15291119, 0)
shape = SubResource("SphereShape3D_xmbo2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1974757539]
shape = SubResource("CylinderShape3D_24d3s")
[node name="SlideOffDome" parent="." unique_id=1427609426 instance=ExtResource("4_nn8tr")]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=1172420592]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1073546772]
radius = 0.3
sides = 32
[node name="Cubes" type="Node3D" parent="." unique_id=100532970]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Cubes" unique_id=2040729886]
transform = Transform3D(0.9709369, 0, 0.23933554, 0, 1, 0, -0.23933554, 0, 0.9709369, -0.0038359165, 1.0421022, -0.1349423)
mesh = SubResource("BoxMesh_irf4n")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Cubes" unique_id=2119335322]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.1336323, 1.0421022, 0.049409628)
mesh = SubResource("BoxMesh_irf4n")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="Cubes" unique_id=896999260]
transform = Transform3D(0.94914126, 0, -0.31485054, 0, 1, 0, 0.31485054, 0, 0.94914126, 0.021345377, 1.0421022, 0.13508391)
mesh = SubResource("BoxMesh_irf4n")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="Cubes" unique_id=1055210121]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.14830339, 1.0421022, 0.054090023)
mesh = SubResource("BoxMesh_irf4n")
[node name="MeshInstance3D5" type="MeshInstance3D" parent="Cubes" unique_id=1800524097]
transform = Transform3D(0.966823, 0, -0.2554472, 0, 1, 0, 0.2554472, 0, 0.966823, 0.12695658, 1.0421022, -0.07926583)
mesh = SubResource("BoxMesh_irf4n")
[node name="MeshInstance3D6" type="MeshInstance3D" parent="Cubes" unique_id=192094054]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.11111963, 1.0421022, -0.094003916)
mesh = SubResource("BoxMesh_irf4n")
+166
View File
@@ -0,0 +1,166 @@
[gd_scene format=3 uid="uid://c1nv4w33fedj6"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_72gy5"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_8wkh3"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_m56cs"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="4_5kvh0"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_l1qm6"]
[ext_resource type="PackedScene" uid="uid://c0lknik4noobs" path="res://Items/BurgerBuns.tscn" id="6_bktvt"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://Stations/BurgerBunsDispenser.tscn" id="7_1nkd0"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="8_l1owj"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="9_220hi"]
[ext_resource type="PackedScene" uid="uid://b3m2ag8g5rj4r" path="res://Items/hamburger.tscn" id="10_qacki"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="11_npf8s"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="12_8apyq"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://Stations/dirt_station.tscn" id="13_jnwcx"]
[ext_resource type="PackedScene" uid="uid://cfc4ho67u4r5e" path="res://Items/cooked_burger.tscn" id="14_1lg2m"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="15_yy81s"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="16_vp"]
[ext_resource type="PackedScene" path="res://UI/main_menu_panel.tscn" id="17_panel"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(115, 0.1, 15)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_m56cs")
size = Vector3(15, 0.1, 15)
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("5_l1qm6")
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_72gy5")
[node name="XROrigin3D" parent="." unique_id=2055526621 instance=ExtResource("2_8wkh3")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36171648, 0, 0.81835127)
[node name="MainMenuPanel3D" parent="." unique_id=1448860532 instance=ExtResource("16_vp")]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0.36171648, 2.0238447, -1.9758987)
screen_size = Vector2(0.6, 0.4)
scene = ExtResource("17_panel")
viewport_size = Vector2(600, 400)
transparent = 1
scene_properties_keys = PackedStringArray("main_menu_panel.gd")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
mesh = SubResource("BoxMesh_24d3s")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("4_5kvh0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.29336345, 0.5, -1.484)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="BurgerBuns" parent="." unique_id=1088240294 instance=ExtResource("6_bktvt")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5530176, 1.0505146, -1.3074328)
[node name="BurgerBunsDispenser" parent="." unique_id=1720683779 instance=ExtResource("7_1nkd0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.568947, -0.018512607, -1.317366)
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("8_l1owj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5717233, 1.1548845, 1.5373346)
[node name="burger" parent="." unique_id=1417604760 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6888188, 1.0325116, -1.7110313)
[node name="burger2" parent="." unique_id=1584460510 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6931299, 1.1429771, -1.71225)
[node name="burger3" parent="." unique_id=1884095916 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.69027674, 1.1099085, -1.7210286)
[node name="burger4" parent="." unique_id=1844818864 instance=ExtResource("9_220hi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.69134104, 1.0672915, -1.7210286)
[node name="Hamburger" parent="." unique_id=761091445 instance=ExtResource("10_qacki")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.9352558, 1.2334514, 1.2447833)
[node name="PickableObject" parent="." unique_id=1675596942 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.6225724, 1.0654817, -1.0473135)
[node name="PickableObject2" parent="." unique_id=713087634 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.6359743, 1.0501236, -1.1673055)
[node name="PickableObject3" parent="." unique_id=879935619 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.5142721, 1.0654817, -1.0473135)
[node name="PickableObject4" parent="." unique_id=198541902 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.5276739, 1.0501236, -1.1673055)
[node name="Hamburger2" parent="." unique_id=1349934579 instance=ExtResource("10_qacki")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.9857153, 1.1424131, 0.9472374)
[node name="PickableObject5" parent="." unique_id=1021333509 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, 0.73287535, 1.0922265, -1.0473135)
[node name="PickableObject6" parent="." unique_id=1268843669 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, 0.7462772, 1.0768684, -1.1673055)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("12_8apyq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3147688, 0.5, -1.4940417)
[node name="DirtStation" parent="." unique_id=160842153 instance=ExtResource("13_jnwcx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.0864775, 0.5, -1.244947)
[node name="Plate2" parent="." unique_id=356790445 instance=ExtResource("8_l1owj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5730225, 1.1085004, 0.59790254)
[node name="CookedBurger" parent="." unique_id=1127807542 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30782473, 1.1446649, -1.0928738)
[node name="CookedBurger2" parent="." unique_id=160088590 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30671906, 1.0522771, -1.0928738)
[node name="CookedBurger3" parent="." unique_id=992183367 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3344773, 1.0492828, -0.7096845)
[node name="CookedBurger4" parent="." unique_id=1837607086 instance=ExtResource("14_1lg2m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.30671906, 1.098119, -1.0928738)
[node name="BurgerBuns2" parent="." unique_id=1210358958 instance=ExtResource("6_bktvt")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3596323, 1.0205106, -0.22482127)
[node name="PickableObject7" parent="." unique_id=641653545 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -1.3556751, 1.0887735, 0.28881657)
[node name="PickableObject8" parent="." unique_id=1733819363 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -1.3422732, 1.0734154, 0.16882455)
[node name="PickableObject9" parent="." unique_id=12419746 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, 0, -2.6077032e-08, 1.4901161e-08, 1, -1.4639754, 1.0887735, 0.28881657)
[node name="PickableObject10" parent="." unique_id=313160217 instance=ExtResource("11_npf8s")]
transform = Transform3D(1, 0, -2.2351742e-08, -2.9802322e-08, 1.0000001, -5.293956e-23, -2.6077032e-08, 1.4901161e-08, 1, -1.4505737, 1.0734154, 0.16882455)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("15_yy81s")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7124918, 0.5, -1.4886917)
[node name="Counter2" parent="." unique_id=368890752 instance=ExtResource("15_yy81s")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.5, -0.4458799)
[node name="Counter3" parent="." unique_id=1498817646 instance=ExtResource("15_yy81s")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.5, 0.55367994)
[node name="Counter4" parent="." unique_id=906748771 instance=ExtResource("15_yy81s")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.7648025, 0.5, 1.5539298)
[node name="Hamburger3" parent="." unique_id=369573848 instance=ExtResource("10_qacki")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.7201865, 1.142413, 0.14773655)
[node name="Plate3" parent="." unique_id=2004250522 instance=ExtResource("8_l1owj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5818124, 1.1085004, -0.4634577)
+80
View File
@@ -0,0 +1,80 @@
[gd_scene format=3 uid="uid://c30i6h32w8p47"]
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://Scenes/multiplayer_world.gd" id="1_kdan8"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="2_g30gi"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="3_75ecy"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="5_c3xgf"]
[ext_resource type="Script" uid="uid://biu4qr3nr1eny" path="res://test/mp_test_driver.gd" id="99_mptst"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(15, 0.1, 15)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("3_75ecy")
size = Vector3(15, 0.1, 15)
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("5_c3xgf")
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
size = Vector3(15, 20, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_kdan8")
[node name="XROrigin3D" parent="." unique_id=2055526621 groups=["local_xr_origin"] instance=ExtResource("2_g30gi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.36171648, 0, 0.81835127)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
mesh = SubResource("BoxMesh_24d3s")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="WorldContent" type="Node3D" parent="." unique_id=291550153]
[node name="Players" type="Node3D" parent="." unique_id=1595463693]
[node name="ItemsSpawner" type="MultiplayerSpawner" parent="." unique_id=627119248]
spawn_path = NodePath("../WorldContent")
[node name="PlayersSpawner" type="MultiplayerSpawner" parent="." unique_id=106645565]
_spawnable_scenes = PackedStringArray("res://Player/net_player.tscn")
spawn_path = NodePath("../Players")
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=4404969]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=998476672]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.197384, 7.589958)
shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="StaticBody3D" unique_id=340303902]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.197384, -7.509142)
shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="StaticBody3D" unique_id=1193703037]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -7.438612, 9.197384, -0.018813243)
shape = SubResource("BoxShape3D_arao0")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D" unique_id=1431367494]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 7.502467, 9.197384, -0.018813023)
shape = SubResource("BoxShape3D_arao0")
[node name="TestDriver" type="Node" parent="."]
script = ExtResource("99_mptst")
+149
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extends Node3D
## World script for the multiplayer scene. Consumes the host/join request set
## by the main menu, spawns the world's stations/items on whichever machine
## owns the world (server, or the local player when offline), spawns/despawns
## a player avatar per connected peer, and returns to the menu if the session
## ends.
##
## The world's actual content (stations, items) is NOT baked into this scene —
## it's spawned at runtime from Net/world_layout.gd via NetworkManager, so a
## joining client receives it from the server (MultiplayerSpawner replays
## existing spawns to late joiners) instead of relying on its own local copy
## matching.
const PLAYER_SCENE := preload("res://Player/net_player.tscn")
## Whether to spawn the full WorldLayout on the machine that owns the world.
## The real game scene wants this; focused debug scenes (test/) bake their own
## handful of stations and items instead and turn it off, so the thing under
## test isn't sharing the world with a second copy of the whole kitchen.
@export var populate_from_layout: bool = true
var xr_interface: XRInterface
var _populated := false
func _ready() -> void:
xr_interface = XRServer.find_interface("OpenXR")
if xr_interface and xr_interface.is_initialized():
DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED)
get_viewport().use_xr = true
NetworkManager.register_world(self, $PlayersSpawner, $ItemsSpawner)
NetworkManager.player_joined.connect(_on_player_joined)
NetworkManager.player_left.connect(_on_player_left)
NetworkManager.session_started.connect(_on_session_started)
NetworkManager.session_ended.connect(_on_session_ended)
NetworkManager.connection_failed.connect(_on_connection_failed)
# world_ready() is what actually calls host()/join() (or the cmdline
# equivalent). Populating before this point is wrong for EVERY case, not
# just offline: is_online() is still false until host()/join() runs, so
# owns_world() would read true for a joining client too, and it would
# build its own local copy instead of receiving the server's via the
# spawner. host() emits session_started synchronously, which populates
# via _on_session_started below; the explicit call after world_ready()
# only matters for the case where neither host() nor join() ran (no
# pending session, no cmdline args) — running this scene directly offline.
NetworkManager.world_ready()
_populate_world_if_owner()
get_tree().create_timer(3.0).timeout.connect(_log_world_state)
# Temporary-ish sanity check: confirms WorldContent actually ended up
# populated on this peer (whether by spawning it or by receiving it via
# replication), so a silent replication failure shows up in the net log
# instead of just an empty-looking world.
func _log_world_state() -> void:
NetworkManager.log_line("World state: WorldContent=%d children, Players=%d children" % [$WorldContent.get_child_count(), $Players.get_child_count()])
func _exit_tree() -> void:
NetworkManager.unregister_world()
func _on_session_started(_is_server: bool) -> void:
NetworkManager.gate_existing_stations()
_populate_world_if_owner()
## Spawns the world's stations/items exactly once, on the machine that owns
## world logic (server or offline). Safe to call multiple times/entry points.
func _populate_world_if_owner() -> void:
if _populated or not populate_from_layout:
return
# WorldLayout reads the live scene tree to find what to replicate, so it
# needs to be an instance sitting in that tree — its methods can't be called
# on the class itself.
var layout := WorldLayout.new()
add_child(layout)
var authored := layout.get_station_nodes()
authored.append_array(layout.get_item_nodes())
# The stations and items authored into the scene file are a *template*, not
# the live world. Only the server turns them into real objects, spawned
# through NetworkManager so they replicate. Every peer therefore drops its
# own authored copies: the client would otherwise show its local originals
# on top of the server's replicated ones, and the two sets would drift apart
# because only the server's are synced.
if not NetworkManager.owns_world():
NetworkManager.log_line("Clearing %d authored nodes; the server's copies replace them" % authored.size())
_remove_authored(authored)
layout.queue_free()
return
_populated = true
GameManager.meals_in_play = ["hamburger"]
var stations := layout.get_stations()
var items := layout.get_items()
layout.queue_free()
_remove_authored(authored)
NetworkManager.log_line("Populating world: %d stations, %d items" % [stations.size(), items.size()])
for d in stations:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
for d in items:
NetworkManager.spawn_item(d["scene"], d["xform"], d["name"], d["props"])
NetworkManager.log_line("World populated")
# Free the authored template nodes. Done immediately rather than with
# queue_free() so the names are released before the replicated copies are
# spawned under the same ones.
func _remove_authored(nodes: Array[Node]) -> void:
for node in nodes:
if is_instance_valid(node):
node.get_parent().remove_child(node)
node.free()
## Only the server (or the single offline machine) materialises player
## avatars; MultiplayerSpawner replicates the result to everyone else,
## including late joiners.
func _on_player_joined(peer_id: int) -> void:
if not NetworkManager.owns_world() or $Players.has_node(str(peer_id)):
return
var p := PLAYER_SCENE.instantiate()
p.name = str(peer_id)
$Players.add_child(p, true)
NetworkManager.log_line("Spawned avatar for peer %d" % peer_id)
func _on_player_left(peer_id: int) -> void:
if not NetworkManager.owns_world():
return
var p := $Players.get_node_or_null(str(peer_id))
if p:
p.queue_free()
NetworkManager.log_line("Despawned avatar for peer %d" % peer_id)
func _on_session_ended() -> void:
NetworkManager.log_line("Session ended, returning to main menu")
get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
func _on_connection_failed() -> void:
NetworkManager.log_line("Connection failed, returning to main menu")
get_tree().change_scene_to_file("res://Scenes/mainMenu.tscn")
+1
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uid://d1cefhe3yyyds
+84
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@@ -0,0 +1,84 @@
[gd_scene format=3 uid="uid://dbgu4r127ke5v"]
[ext_resource type="Script" uid="uid://b4ldkd3ngs0vp" path="res://main.gd" id="1_1ymas"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://Textures/sky/NightSkyHDRI009_16K.tres" id="2_1jq86"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://XROrigin.tscn" id="3_bryd6"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://Textures/dev_material_3d.tres" id="4_kpgm6"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://Stations/Hob.tscn" id="5_gfdi7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://Stations/sink.tscn" id="6_fmmg3"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://Stations/Counter.tscn" id="7_jnxsa"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://Items/PickupCube.tscn" id="8_xl5nn"]
[sub_resource type="Environment" id="Environment_bvwq1"]
background_mode = 2
sky = ExtResource("2_1jq86")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.9
reflected_light_source = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxMesh" id="BoxMesh_24d3s"]
material = ExtResource("4_kpgm6")
size = Vector3(20, 0.1, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(20, 10, 0.1)
[node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_1ymas")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1177077250]
environment = SubResource("Environment_bvwq1")
[node name="XROrigin3D" parent="." unique_id=2055526621 instance=ExtResource("3_bryd6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9667189, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1376644384]
transform = Transform3D(-0.8660254, -0.43301278, 0.24999999, 0.3022632, -0.05510214, 0.9516306, -0.39829266, 0.8997021, 0.17860365, 0, 0, 0)
[node name="Floor" type="StaticBody3D" parent="." unique_id=122279514]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor" unique_id=958841648]
shape = SubResource("BoxShape3D_vlqg6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor/CollisionShape3D" unique_id=1939997056]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00018164515, 0.0006352663, -0.002532661)
mesh = SubResource("BoxMesh_24d3s")
[node name="InvisibleWalls" type="StaticBody3D" parent="." unique_id=315740174]
[node name="CollisionShape3D" type="CollisionShape3D" parent="InvisibleWalls" unique_id=33059670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, 8.838269)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="InvisibleWalls" unique_id=2018792171]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.688614, -10.243342)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D3" type="CollisionShape3D" parent="InvisibleWalls" unique_id=757662929]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -9.807113, 4.688614, -0.018813243)
shape = SubResource("BoxShape3D_24d3s")
[node name="CollisionShape3D4" type="CollisionShape3D" parent="InvisibleWalls" unique_id=1468386997]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 9.934778, 4.297072, -0.018813023)
shape = SubResource("BoxShape3D_24d3s")
[node name="Hob" parent="." unique_id=1687971542 instance=ExtResource("5_gfdi7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35077858, 0.50655985, -1.2833805)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("6_fmmg3")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.24685252, 0.51461196, -1.2828919)
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("7_jnxsa")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.94890714, 0.5115015, -1.3041471)
[node name="PickableObject" parent="." unique_id=1675596942 instance=ExtResource("8_xl5nn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.87560004, 1.5534955, -1.2869046)
+62
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extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print(get_stations())
print(get_items())
func get_node_data(node):
# {"scene": "res://Stations/Hob.tscn", "name": "Hob",
# "xform": Transform3D(Basis(), Vector3(0.29336345, 0.8981018, -1.484)), "props": {}},
var data = {}
data["scene"] = node.scene_file_path
data["name"] = node.name
data["xform"] = node.transform
data["props"] = {}
var scrip = node.get_script()
if scrip:
for i in scrip.get_script_property_list():
if i.usage & PROPERTY_USAGE_STORAGE:
data["props"][i["name"]] = node.get(i["name"])
return data
func get_stations() -> Array[Dictionary]:
var Stations = ResourceLoader.list_directory("res://Stations/")
var Stations2 = []
for i in Stations:
Stations2.append("res://Stations/" + i)
Stations = Stations2
var Stations_nodes = []
for i in get_tree().root.find_children("*", "StaticBody3D", true, false):
if i.scene_file_path in Stations:
Stations_nodes.append(i)
var data: Array[Dictionary] = []
for i in Stations_nodes:
data.append(get_node_data(i))
return data
func get_items() -> Array[Dictionary]:
var Items = ResourceLoader.list_directory("res://Items/")
var Items2 = []
for i in Items:
Items2.append("res://Items/" + i)
Items = Items2
var Items_nodes = []
for i in get_tree().root.find_children("*", "XRToolsPickable", true, false):
if i.scene_file_path in Items:
Items_nodes.append(i)
var data: Array[Dictionary] = []
for i in Items_nodes:
data.append(get_node_data(i))
return data
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uid://k8ywnvlhcic4
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extends Node
signal game_over
signal restart_game
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@@ -31,14 +32,16 @@ shape = SubResource("SphereShape3D_xmbo2")
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snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="XRToolsSnapZone" unique_id=370920392]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.000975132, 0)
shape = SubResource("SphereShape3D_vlqg6")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.000975132, 0)
shape = SubResource("BoxShape3D_7uuqv")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="XRToolsSnapZone" unique_id=1991627595]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.022546828, -0.5270121, 0.36528283)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=70901698]
[node name="CSGBox3D" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1111505172]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.00894776)
size = Vector3(0.6, 1, 0.5821045)
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombiner3D/CSGBox3D" unique_id=1338463939]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5103538, -7.827557e-05)
operation = 2
radius = 0.25976563
height = 0.08898926
sides = 32
[node name="CSGTorus3D3" type="CSGTorus3D" parent="CSGCombiner3D" unique_id=666891341]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5003869, -7.827557e-05)
inner_radius = 0.09153879
outer_radius = 0.120084204
sides = 32
material = ExtResource("4_8qpxk")
[node name="CSGTorus3D2" type="CSGTorus3D" parent="CSGCombiner3D" unique_id=24541894]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5003869, -7.827557e-05)
inner_radius = 0.15036294
outer_radius = 0.17592031
sides = 32
material = ExtResource("4_8qpxk")
[node name="CSGTorus3D" type="CSGTorus3D" parent="CSGCombiner3D" unique_id=1901978664]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.5003869, -7.827557e-05)
inner_radius = 0.20426142
outer_radius = 0.2321898
sides = 32
material = ExtResource("4_8qpxk")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1107239311]
transform = Transform3D(0.8943019, 0, 0, 0, 0.8943019, 0, 0, 0, 0.8943019, 0, 0.4498226, -7.827557e-05)
radius = 0.071777344
height = 0.09637451
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=435540815]
transform = Transform3D(0.8943019, 0, 0, 0, -3.9091177e-08, 0.8943019, 0, -0.8943019, -3.9091177e-08, 0, 0.48668858, -0.0020651226)
radius = 0.008
height = 0.44487303
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=878171801]
transform = Transform3D(-3.9091177e-08, -0.8943019, -3.9091177e-08, 0, -3.9091177e-08, 0.8943019, -0.8943019, 3.9091177e-08, 1.7087296e-15, 0, 0.48668858, -0.0020651226)
radius = 0.008
height = 0.44487303
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1619646436]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, -0.20412213, 0.42728558, 0.26171687)
radius = 0.044433594
height = 0.10932617
material = SubResource("StandardMaterial3D_gkb3v")
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=548846612]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0.12531614, 0.42728558, 0.26171687)
radius = 0.044433594
height = 0.10932617
material = SubResource("StandardMaterial3D_gkb3v")
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1208989647]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0.22979808, 0.42728558, 0.26171687)
radius = 0.044433594
height = 0.10932617
material = SubResource("StandardMaterial3D_gkb3v")
[node name="CSGBox3D2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=465340362]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.039733887, -0.07685089, 0.29250562)
operation = 2
size = Vector3(1.0999756, 0.8462982, 0.072387695)
[node name="CSGBox3D3" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1813079759]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.003479004, -0.08253479, 0.2656765)
size = Vector3(0.55, 0.835, 0.072)
[node name="CSGBox3D4" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1978186019]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.003479004, -0.45215607, 0.24655426)
size = Vector3(0.55, 0.096, 0.14)
[node name="Sync" type="MultiplayerSynchronizer" parent="." unique_id=768992259]
replication_config = SubResource("SceneReplicationConfig_np_hob")
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("3_7uuqv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.74736404, -0.09216304)
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1525460719]
libraries/ = SubResource("AnimationLibrary_ac5f3")
[node name="OmniLight3D" type="OmniLight3D" parent="." unique_id=1618457623]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5053487, 0)
light_color = Color(1, 0.13725491, 0, 1)
light_energy = 0.0
omni_range = 0.5
+3
View File
@@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://cwwnbx5uat3fw"]
[node name="CSGBox3D" type="CSGBox3D" unique_id=725518829]
+19
View File
@@ -0,0 +1,19 @@
extends StaticBody3D
@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
snap_zone.has_picked_up.connect(_makeDirty)
func _makeDirty(item) -> void:
if not NetworkManager.owns_world():
return
var plate: PlateController = item.get_node_or_null("PlateController") as PlateController
if not plate:
print("Dirt Station: held object is not a Plate")
return
if not plate.is_dirty:
plate.is_dirty = true
+1
View File
@@ -0,0 +1 @@
uid://q7tpwmrbmu1m
+43
View File
@@ -0,0 +1,43 @@
[gd_scene format=3 uid="uid://cnjwtnhwh0i8q"]
[ext_resource type="Script" uid="uid://q7tpwmrbmu1m" path="res://Stations/dirt_station.gd" id="1_hc1d4"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="2_v0ytd"]
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(0.5, 1, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qn1ku"]
albedo_color = Color(0.45262197, 0.26770625, 0.2601587, 1)
[sub_resource type="BoxMesh" id="BoxMesh_ay2w6"]
material = SubResource("StandardMaterial3D_qn1ku")
size = Vector3(0.5, 1, 0.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_mep2a"]
size = Vector3(0.81640625, 0.5635376, 0.79351807)
[node name="DirtStation" type="StaticBody3D" unique_id=160842153 groups=["station"]]
script = ExtResource("1_hc1d4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1400366312]
shape = SubResource("BoxShape3D_24d3s")
[node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D" unique_id=55726639]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.008318901, 0, -0.022509098)
mesh = SubResource("BoxMesh_ay2w6")
[node name="Label3D" type="Label3D" parent="CollisionShape3D" unique_id=1251766743]
transform = Transform3D(0.9999992, 0, 0, 0, 0.99999946, 0, 0, 0, 0.9999992, 0.002797456, 0.6309581, -0.2812457)
text = "Dirt"
[node name="XRToolsSnapZone" type="Area3D" parent="." unique_id=333161027 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5270121, 0)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("2_v0ytd")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="XRToolsSnapZone" unique_id=1398712192]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.008666992, -0.11009073, -0.009353638)
shape = SubResource("BoxShape3D_mep2a")
+110 -41
View File
@@ -1,59 +1,128 @@
extends StaticBody3D
const RECIPE_MANAGER = preload("res://RecipeManager.gd")
@export var cook_speed = 1
@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
## Cooking state. All three are replicated (see Hob.tscn's Sync node) and each
## refreshes the display when it changes, which is what makes the hob look alive
## on a client: only the world owner runs the station's _process and its snap
## zone, so a client never reaches the code below by itself and would otherwise
## show a hob that never lights up.
var time_cooked: float = 0.0: set = _set_time_cooked
var cooking_result: String = "": set = _set_cooking_result
var cooking_result_time: float = 0.0: set = _set_cooking_result_time
func _set_time_cooked(value: float) -> void:
if is_equal_approx(time_cooked, value):
return
time_cooked = value
_refresh_display()
func _set_cooking_result(value: String) -> void:
if cooking_result == value:
return
cooking_result = value
_refresh_display()
# The flames follow whether we're cooking, on every peer.
_play_animation("hob" if not cooking_result.is_empty() else "RESET")
func _set_cooking_result_time(value: float) -> void:
if is_equal_approx(cooking_result_time, value):
return
cooking_result_time = value
_refresh_display()
var item = null
var progress = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if snap_zone.initial_object:
item = snap_zone.initial_object
print("Hob has item: ", item)
else:
print("Hob is empty")
if not progress_bar or progress_bar is not ProgressBar3D:
push_error("Hob missing reference to progressbar, or wrong type:", progress_bar)
snap_zone.has_picked_up.connect(_on_object_picked_up)
snap_zone.has_dropped.connect(_on_object_dropped)
_refresh_display()
func _play_animation(name: String) -> void:
# Replicated setters can fire before the node is in the tree (spawn payload),
# when the @onready children don't exist yet.
var player := get_node_or_null("AnimationPlayer") as AnimationPlayer
if player:
player.play(name)
func _refresh_display() -> void:
# Guarded for the same reason as _play_animation.
if not progress_bar:
return
var progress := 0.0
if cooking_result and cooking_result_time > 0:
progress = clampf(float(time_cooked) / cooking_result_time, 0.0, 1.0)
progress_bar.set_progress(progress)
progress_bar.set_bar_visible(not cooking_result.is_empty())
progress_bar.override_fill_color(Color.RED if cooking_result == "charcoal" else Color.GREEN)
func _on_object_picked_up(_item) -> void:
print("Hob: object picked up: ", _item)
# Find the CookableItem in held object
var _food_item = _item.get_node_or_null("FoodItem") as FoodItem
if not _food_item:
print("Hob: held object is not a FoodItem")
return
var result = RECIPE_MANAGER.get_cooking_result(_food_item.id)
if not result:
print("Hob: held a FoodItem that is not cookable, id: %s result: %s" % [_food_item.id, result])
return
cooking_result = result
cooking_result_time = RECIPE_MANAGER.get_cooking_time(_food_item.id)
print("Hob: set cooking_result ", cooking_result)
# The setters above already refresh the display and start the flames.
func _on_object_dropped() -> void:
print("Hob: object drop ")
time_cooked = 0
cooking_result = ""
cooking_result_time = 0
func convert_held_to_item(_item: String) -> void:
if not NetworkManager.owns_world():
return
print("Hob converting ", _item)
func convert_item(cookable: CookableItem) -> void:
print("Hob converting ", cookable)
var old_pickable = snap_zone.picked_up_object
if not old_pickable:
push_warning("Hob finished cooking item, but snap zone is missing its reference")
push_warning("Hob finished cooking _item, but snap zone is missing its reference")
return
print("picked_up_object ", snap_zone.picked_up_object)
# Spawn the new item through the server so it replicates to every peer
# (including late joiners), in the old item's position.
var original_transform = old_pickable.global_transform
var new_scene_instance = cookable.turns_into.instantiate()
# Add the new item to the hob's parent (so it lives in the main world space)
get_parent().add_child(new_scene_instance)
new_scene_instance.global_transform = original_transform
var new_scene_instance = NetworkManager.spawn_item(RECIPE_MANAGER.get_item_scene(_item).resource_path, original_transform)
snap_zone.drop_object()
print("old_pickable ", old_pickable)
old_pickable.queue_free()
# Drop and free the old item and pick up the new one
print("Hob freeing old_pickable ", old_pickable)
snap_zone.drop_object()
NetworkManager.despawn_item(old_pickable)
snap_zone.pick_up_object(new_scene_instance)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
# Find the CookableItem in held object
var cookable = null
if snap_zone.picked_up_object:
var matches = snap_zone.picked_up_object.get_children().filter(func(c): return c is CookableItem)
if matches.size() > 0:
cookable = matches[0]
# Cook it if exists, then convert item after cooking
if cookable:
progress += cook_speed * delta
print("Cooking ", progress)
if progress >= cookable.cooking_time:
progress = 0
convert_item(cookable)
else:
progress = 0
# If cooking something, progress cooking, when done, convert item
func _process(delta: float) -> void:
if cooking_result:
#print("Hob cooking_result: ", cooking_result)
time_cooked += cook_speed * delta
_refresh_display()
if time_cooked >= cooking_result_time:
time_cooked = 0
convert_held_to_item(cooking_result)
+3 -5
View File
@@ -13,10 +13,8 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not NetworkManager.owns_world():
return
if not snap_zone.picked_up_object:
var new_item = item_scene.instantiate()
# Add the new item to the hob's parent (so it lives in the main world space)
get_parent().add_child(new_item)
new_item.global_transform = snap_zone.transform
var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform)
snap_zone.pick_up_object(new_item)
+107
View File
@@ -0,0 +1,107 @@
[gd_scene format=3 uid="uid://ck5tuftqmyiue"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_jm0ik"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="2_tfo2i"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_lr065"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="4_tfo2i"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_24d3s"]
radius = 0.3
[node name="PlateDispenser" type="StaticBody3D" unique_id=710538846]
script = ExtResource("1_jm0ik")
item_scene = ExtResource("2_tfo2i")
[node name="XRToolsSnapZone" type="Area3D" parent="." unique_id=238176038]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00070536137, 1.1603245, -0.002165556)
collision_layer = 65536
collision_mask = 65536
script = ExtResource("3_lr065")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D" type="CollisionShape3D" parent="XRToolsSnapZone" unique_id=1942470044]
shape = SubResource("SphereShape3D_xmbo2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=831688237]
shape = SubResource("CylinderShape3D_24d3s")
[node name="SlideOffDome" parent="." unique_id=1427609426 instance=ExtResource("4_tfo2i")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.061363697, 0)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=696108271]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1339763385]
radius = 0.3
sides = 32
[node name="Plates" type="Node3D" parent="." unique_id=1364909922]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Plates" unique_id=2128650644]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0289642, 0)
autosmooth = true
smoothing_angle = 103.9
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Plates/CSGCombiner3D" unique_id=472067854]
radius = 0.2
height = 0.03
sides = 16
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Plates/CSGCombiner3D/CSGCylinder3D" unique_id=7092994]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.010312311, 0)
operation = 2
radius = 0.15
height = 0.03
sides = 16
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Plates/CSGCombiner3D" unique_id=23957958]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.027119078, 0)
radius = 0.15
height = 0.02
[node name="CSGCombiner3D2" type="CSGCombiner3D" parent="Plates" unique_id=404631280]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0762081, 0)
autosmooth = true
smoothing_angle = 103.9
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Plates/CSGCombiner3D2" unique_id=943162425]
radius = 0.2
height = 0.03
sides = 16
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Plates/CSGCombiner3D2/CSGCylinder3D" unique_id=218364524]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.010312311, 0)
operation = 2
radius = 0.15
height = 0.03
sides = 16
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Plates/CSGCombiner3D2" unique_id=1548327331]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.027119078, 0)
radius = 0.15
height = 0.02
[node name="CSGCombiner3D3" type="CSGCombiner3D" parent="Plates" unique_id=1506211353]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1214186, 0)
autosmooth = true
smoothing_angle = 103.9
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Plates/CSGCombiner3D3" unique_id=739830577]
radius = 0.2
height = 0.03
sides = 16
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Plates/CSGCombiner3D3/CSGCylinder3D" unique_id=1882120753]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.010312311, 0)
operation = 2
radius = 0.15
height = 0.03
sides = 16
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Plates/CSGCombiner3D3" unique_id=1904629745]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.027119078, 0)
radius = 0.15
height = 0.02
+98
View File
@@ -0,0 +1,98 @@
[gd_scene format=3 uid="uid://cwnwo4i28upap"]
[ext_resource type="Script" uid="uid://0y6wnjcsum6" path="res://Stations/item_dispenser.gd" id="1_gkb3v"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://Items/burger.tscn" id="2_mep2a"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="3_3xuvi"]
[ext_resource type="Texture2D" uid="uid://cexxfyw03hr81" path="res://Textures/1.png" id="4_1f5le"]
[ext_resource type="PackedScene" uid="uid://mpapt5mkbuao" path="res://Prefabs/slide_off_dome.tscn" id="5_mep2a"]
[sub_resource type="SphereShape3D" id="SphereShape3D_xmbo2"]
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_24d3s"]
radius = 0.3
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_di04w"]
albedo_texture = ExtResource("4_1f5le")
[node name="RawBurgerDispenser" type="StaticBody3D" unique_id=235630131]
script = ExtResource("1_gkb3v")
item_scene = ExtResource("2_mep2a")
[node name="XRToolsSnapZone" type="Area3D" parent="." unique_id=1523586273]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00070536137, 1.0645258, -0.002165556)
collision_layer = 65536
collision_mask = 65536
script = ExtResource("3_3xuvi")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D" type="CollisionShape3D" parent="XRToolsSnapZone" unique_id=2105824734]
shape = SubResource("SphereShape3D_xmbo2")
[node name="SlideOffDome" parent="." unique_id=1427609426 instance=ExtResource("5_mep2a")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=378049928]
shape = SubResource("CylinderShape3D_24d3s")
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=1275577257]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1973748218]
radius = 0.3
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=590219609]
transform = Transform3D(1, 0, 0, 0, 0.9532462, 0.30219492, 0, -0.30219492, 0.9532462, -0.1276815, 1.0521446, -0.052202225)
radius = 0.08300781
height = 0.028435059
sides = 16
material = SubResource("StandardMaterial3D_di04w")
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=177377476]
transform = Transform3D(1, 0, 0, 0, 0.9694763, 0.245185, 0, -0.245185, 0.9694763, 0.08106685, 1.0391599, -0.119440794)
radius = 0.08300781
height = 0.03
sides = 16
material = SubResource("StandardMaterial3D_di04w")
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=622291452]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.19005477, 1.0198405, 0.049397707)
radius = 0.08300781
height = 0.03
sides = 16
material = SubResource("StandardMaterial3D_di04w")
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=703594207]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.026051283, 1.0175319, 0.0042250156)
radius = 0.08300781
height = 0.03
sides = 16
material = SubResource("StandardMaterial3D_di04w")
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=955808722]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05739355, 1.0197641, 0.13219571)
radius = 0.08300781
height = 0.03
sides = 16
material = SubResource("StandardMaterial3D_di04w")
[node name="CSGCylinder3D7" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=1066788957]
transform = Transform3D(0.9111114, 0.40515354, 0.075673, -0.41123694, 0.8813372, 0.2326565, 0.027568169, -0.24309555, 0.9696106, 0.14799988, 1.0345665, 0.11710405)
radius = 0.08300781
height = 0.03
sides = 16
material = SubResource("StandardMaterial3D_di04w")
[node name="CSGCylinder3D8" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=553053058]
transform = Transform3D(0.9541017, 0.29948288, 0, -0.29948288, 0.9541017, 0, 0, 0, 1, 0.041060925, 1.0337045, 0.18304396)
radius = 0.08300781
height = 0.03
sides = 16
material = SubResource("StandardMaterial3D_di04w")
[node name="CSGCylinder3D9" type="CSGCylinder3D" parent="CSGCombiner3D" unique_id=980376661]
transform = Transform3D(0.8510151, 0.22759955, 0.47325662, -0.16729629, 0.97174567, -0.16649997, -0.49778044, 0.06251989, 0.8650468, 0.2036674, 1.0335208, -0.024382353)
radius = 0.08300781
height = 0.03
sides = 16
material = SubResource("StandardMaterial3D_di04w")
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extends StaticBody3D
const plate_wash_time: float = 3.0
@export_range(0.0, 10.0, 0.1) var wash_speed: float = 1.0
@onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
## Washing state. Both are replicated (see sink.tscn's Sync node) and refresh the
## display when they change. Only the world owner runs this station's _process
## and snap zone, so without this a client never updates its bar — it stayed
## frozen on screen long after the plate came out clean.
var time_washed: float = 0.0: set = _set_time_washed
var is_washing: bool = false: set = _set_is_washing
var plate: PlateController = null
func _set_time_washed(value: float) -> void:
if is_equal_approx(time_washed, value):
return
time_washed = value
_refresh_progress_bar()
func _set_is_washing(value: bool) -> void:
if is_washing == value:
return
is_washing = value
_refresh_progress_bar()
_set_effects_playing(is_washing)
# Water, bubbles and the animation follow the washing state on every peer, not
# just the one running the logic.
func _set_effects_playing(playing: bool) -> void:
var player := get_node_or_null("AnimationPlayer") as AnimationPlayer
if player:
player.play("working" if playing else "RESET")
for effect in ["water", "bubbles", "GPUParticles3D"]:
var node := get_node_or_null(effect) as Node3D
if node:
node.visible = playing
func _ready() -> void:
if not progress_bar or progress_bar is not ProgressBar3D:
push_error("Sink missing reference to progressbar, or wrong type:", progress_bar)
snap_zone.has_picked_up.connect(_on_object_picked_up)
snap_zone.has_dropped.connect(_on_object_dropped)
progress_bar.override_fill_color(Color.DODGER_BLUE)
_refresh_progress_bar()
func _refresh_progress_bar() -> void:
if not progress_bar:
return
progress_bar.set_progress(clampf(float(time_washed) / plate_wash_time, 0.0, 1.0))
progress_bar.set_bar_visible(is_washing)
func _on_object_picked_up(_item) -> void:
print("Sink: object picked up: ", _item)
plate = _item.get_node_or_null("PlateController") as PlateController
if plate:
# The setter starts the effects and shows the bar, here and on clients.
is_washing = plate.is_dirty
func _on_object_dropped() -> void:
print("Sink: object drop ")
_reset_sink()
func _reset_sink():
time_washed = 0
is_washing = false
plate = null
func complete_washing():
if not plate:
return
plate.is_dirty = false
_reset_sink()
print("Sink washing complete!")
func _process(delta: float) -> void:
if is_washing:
time_washed += wash_speed * delta
_refresh_progress_bar()
print("Sink washing plate: ", time_washed)
if time_washed >= plate_wash_time:
complete_washing()
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uid://byh5j25mwt3oc
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class_name Table
extends StaticBody3D
const GAME_MANAGER = preload("res://GameManager.gd")
@export var thinking_duration: float = 3.0
@export var primary_duration: float = 60.0
@export var friend_duration: float = 10.0
@export var eating_duration: float = 4.0
@export var money_sound: AudioStream
@onready var label_3d: Label3D = $Label3D
@onready var label_3d_time: Label3D = $Label3DTime
@onready var snap_zones: Array[XRToolsSnapZone] = []
@onready var progress_bar: ProgressBar3D = $ProgressBar3D
@onready var audio_player: AudioStreamPlayer3D = $AudioStreamPlayer3D
const lbl_thinking: String = "Thinking"
const lbl_gameover: String = "Game Over!"
const lbl_eating: String = "Eating..."
### Finite State Machine ####
enum TableState {
EMPTY, # Just finished eating or havent eaten yet
THINKING,
WAITING_PRIMARY, # Inital wait to be served
WAITING_FRIEND, # Waiting for friends food to arrive
EATING
}
## State is server-authoritative and synced (see table.tscn's Sync node);
## state transitions only ever run where NetworkManager.owns_world() is true
## (the whole station's _process is gated off elsewhere for non-owners, see
## NetworkManager._gate_station). The setters below just refresh the display,
## so both the server (via _setState) and clients (via incoming sync) show
## the same text. Use _setState(), never assign _state directly.
var _state: TableState = TableState.EMPTY: set = _set_state
var _state_time: float = 0.0: set = _set_state_time
var _state_duration: float = 0.0 # set in _set_state_time
var _unsatisfied_orders: Array[String] = []: set = _set_unsatisfied_orders
func _ready() -> void:
if not label_3d:
push_error("Table is missing reference to Label3D")
if not label_3d_time:
push_error("Table is missing reference to Label3DTime")
if not progress_bar or progress_bar is not ProgressBar3D:
push_error("Table missing reference to progressbar, or wrong type:", progress_bar)
progress_bar.y_billboard = true
# Render whatever state already arrived from the server before we were in
# the tree (see the guard in _refresh_display).
_refresh_display.call_deferred()
if not audio_player:
push_error("Table is missing reference to AudioStreamPlayer3D")
# Get snap_zones for plates, store in array snap_zones
for child in get_children():
var snap_zone_node = child as XRToolsSnapZone
if snap_zone_node:
snap_zones.append(snap_zone_node)
if snap_zones.is_empty():
push_error("Table is missing XRToolsSnapZone children")
return
for snap_zone_node in snap_zones:
snap_zone_node.has_picked_up.connect(_on_object_picked_up)
snap_zone_node.has_dropped.connect(_on_object_dropped)
set_process(true)
_setState(TableState.EMPTY)
func _on_object_picked_up(_item) -> void:
print("Table: object picked up: ", _item)
if _state == TableState.EATING:
return
_absorb_item_if_correct(_item)
func _on_object_dropped() -> void:
print("Table: object dropped ")
func _get_plate_from_item(_item: Node) -> PlateController:
return _item.get_children().filter(func(c): return c is PlateController).front() as PlateController
func _absorb_item_if_correct(_item: Node) -> void:
# Get plate controller in childer of _item (hopefully a plate XRpickable)
var plate = _get_plate_from_item(_item)
if not plate:
print("Table: held object is not a Plate")
return
print("Table: held a Plate!")
# Absorm items from the plate we want
for food_item in plate.container.contained_items:
print("Table: held a plate with FoodItem: ", food_item.id)
if food_item.id in _unsatisfied_orders:
print("Table: held FoodItem is in unsatisfied orders, removing it")
_unsatisfied_orders.erase(food_item.id)
if _unsatisfied_orders.size() > 0 and _state != TableState.EATING:
_setState(TableState.WAITING_FRIEND)
# Table has everything it wants. Start eating
elif _unsatisfied_orders.is_empty() and _state != TableState.EATING:
GAME_MANAGER.money += food_item.sell_value
audio_player.stream = money_sound
audio_player.play()
_setState(TableState.EATING)
func place_order() -> void:
print("Table: place_order()")
var new_orders = _unsatisfied_orders.duplicate()
new_orders.append(GAME_MANAGER.get_random_meal())
new_orders.append(GAME_MANAGER.get_random_meal())
_set_unsatisfied_orders(new_orders)
func satisfyAllOrders() -> void:
print("Table: satisfyAllOrders()")
_unsatisfied_orders.clear()
clearAllPlates()
_setState(TableState.EMPTY)
func clearAllPlates() -> void:
print("Table: clearAllPlates()")
for snap_zone_node in snap_zones:
var held_object = snap_zone_node.picked_up_object
if not held_object:
continue
var plate = _get_plate_from_item(held_object)
if plate:
plate.container.clear()
plate.is_dirty = true
func _set_snap_zones_enabled(value: bool) -> void:
for zone in snap_zones:
zone.enabled = value
## Server-only state transition: sets the new state's timer and assigns
## _state (whose setter refreshes the display on every peer).
func _setState(newState: TableState) -> void:
print("Table set _state: ", TableState.keys()[newState])
match newState:
TableState.EMPTY:
_state_time = 5.0
_state_duration = 5.0
TableState.THINKING:
_state_time = thinking_duration
_state_duration = thinking_duration # Can't be done in _set_state(), will set duration inside timer
TableState.WAITING_PRIMARY:
_state_time = primary_duration
_state_duration = primary_duration
TableState.WAITING_FRIEND:
_state_time = friend_duration
_state_duration = friend_duration
TableState.EATING:
_state_time = eating_duration
_state_duration = eating_duration
_set_snap_zones_enabled(false)
_state = newState
## Pure presentation, driven off the current (locally authoritative or
## synced-from-server) state. Runs on every peer.
func _refresh_display() -> void:
# _state, _state_time and _unsatisfied_orders are replicated with spawn=true,
# and MultiplayerSpawner applies a spawn payload BEFORE the node enters the
# tree — so these setters fire while the @onready children below are still
# null. Bail out until _ready() has resolved them; _ready() calls back in
# once it has, so nothing that arrived early is lost.
if not progress_bar or not label_3d or not label_3d_time:
return
match _state:
TableState.EMPTY:
progress_bar.set_bar_visible(false)
label_3d.text = "empty"
TableState.THINKING:
progress_bar.set_bar_visible(false)
label_3d.text = lbl_thinking
TableState.WAITING_PRIMARY:
label_3d.text = "%s\n%s" % [TableState.keys()[_state], "\n".join(_unsatisfied_orders)]
progress_bar.set_bar_visible(true)
progress_bar.override_fill_color(Color.RED if _state_time < 10 else Color.YELLOW)
TableState.WAITING_FRIEND:
label_3d.text = "%s\n%s" % [TableState.keys()[_state], "\n".join(_unsatisfied_orders)]
progress_bar.set_bar_visible(true)
progress_bar.override_fill_color(Color.RED if _state_time < 5 else Color.YELLOW)
TableState.EATING:
label_3d.text = lbl_eating
progress_bar.set_bar_visible(false)
label_3d_time.text = "%.1f" % _state_time
progress_bar.set_progress(clampf(float(_state_time) / _state_duration, 0.0, 1.0))
func _set_state(value: TableState) -> void:
_state = value
_refresh_display()
func _set_state_time(value: float) -> void:
_state_time = value
_refresh_display()
func _set_unsatisfied_orders(value: Array[String]) -> void:
_unsatisfied_orders = value
_refresh_display()
func _process(delta: float) -> void:
# Wait for state to finish
if _state_time > 0.0:
_state_time = max(0.0, _state_time - delta)
return
if GAME_MANAGER.game_state == GAME_MANAGER.GameState.GAME_OVER:
return
# When state timer is finished, do this stuff before moving to next state
match _state:
TableState.EMPTY:
print("Table State EMPTY finish")
_setState(TableState.THINKING)
TableState.THINKING:
print("Table State THINKING finish")
place_order()
_setState(TableState.WAITING_PRIMARY)
TableState.WAITING_PRIMARY:
print("Table State WAITING_PRIMARY finish")
label_3d.text = lbl_gameover
GAME_MANAGER.game_over()
TableState.WAITING_FRIEND:
print("Table State WAITING_FRIEND finish")
label_3d.text = lbl_gameover
GAME_MANAGER.game_over()
TableState.EATING:
print("Table State EATING finish")
clearAllPlates()
_set_snap_zones_enabled(true)
_setState(TableState.EMPTY)
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uid://caeikc7e3igkd
+200
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[gd_scene format=3 uid="uid://caf0xanmxbshy"]
[ext_resource type="Script" uid="uid://caeikc7e3igkd" path="res://Stations/table.gd" id="1_2vcpj"]
[ext_resource type="Script" uid="uid://cquqe4f1m1sw6" path="res://addons/godot-xr-tools/objects/snap_zone.gd" id="1_8j1nt"]
[ext_resource type="AudioStream" uid="uid://clkjwcawdqvta" path="res://Sounds/money.mp3" id="2_jslhm"]
[ext_resource type="AudioStream" uid="uid://daiv8ubwdbidf" path="res://Sounds/220195__gameaudio__click-wooden-1.wav" id="3_0s6ir"]
[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="3_kjf1i"]
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(0.6, 1, 0.6)
[sub_resource type="SphereShape3D" id="SphereShape3D_dlkho"]
radius = 0.6
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_24d3s"]
albedo_color = Color(0.31, 0.21576, 0.1333, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_table"]
properties/0/path = NodePath(".:_state")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:_state_time")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:_unsatisfied_orders")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Table" type="StaticBody3D" unique_id=1863572470 groups=["station"]]
script = ExtResource("1_2vcpj")
money_sound = ExtResource("2_jslhm")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=228053941]
shape = SubResource("BoxShape3D_24d3s")
[node name="XRToolsSnapZone" type="Area3D" parent="." unique_id=1947858647 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.31874347, 0.5270121, 0)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("1_8j1nt")
stash_sound = ExtResource("3_0s6ir")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="XRToolsSnapZone" unique_id=1176887393]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.000975132, 0)
shape = SubResource("SphereShape3D_dlkho")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="XRToolsSnapZone" unique_id=2135860710]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013531357, -0.015141487, 0.012176305)
[node name="XRToolsSnapZone2" type="Area3D" parent="." unique_id=694448387 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.34755045, 0.5270121, 0)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("1_8j1nt")
stash_sound = ExtResource("3_0s6ir")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="XRToolsSnapZone2" unique_id=650960099]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.000975132, 0)
shape = SubResource("SphereShape3D_dlkho")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="XRToolsSnapZone2" unique_id=709529410]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013531357, -0.015141487, 0.012176305)
[node name="XRToolsSnapZone3" type="Area3D" parent="." unique_id=1734026785 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.012355864, 0.5270121, 0.33038777)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("1_8j1nt")
stash_sound = ExtResource("3_0s6ir")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="XRToolsSnapZone3" unique_id=1271210642]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.000975132, 0)
shape = SubResource("SphereShape3D_dlkho")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="XRToolsSnapZone3" unique_id=2000860662]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013531357, -0.015141487, 0.012176305)
[node name="XRToolsSnapZone4" type="Area3D" parent="." unique_id=1358457948 groups=["station"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.022546828, 0.5270121, -0.36528283)
collision_layer = 65536
collision_mask = 65540
script = ExtResource("1_8j1nt")
stash_sound = ExtResource("3_0s6ir")
snap_mode = 1
metadata/_custom_type_script = "uid://cquqe4f1m1sw6"
[node name="CollisionShape3D2" type="CollisionShape3D" parent="XRToolsSnapZone4" unique_id=1880499470]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.000975132, 0)
shape = SubResource("SphereShape3D_dlkho")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="XRToolsSnapZone4" unique_id=790672192]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.013531357, -0.015141487, 0.012176305)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="." unique_id=2085635675]
use_collision = true
[node name="CSGBox3D" type="CSGBox3D" parent="CSGCombiner3D" unique_id=411048765]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.46137518, 0)
size = Vector3(1, 0.077, 1)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D2" type="CSGBox3D" parent="CSGCombiner3D" unique_id=2093582402]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.27815637, 0)
size = Vector3(0.1, 0.31586915, 0.1)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D3" type="CSGBox3D" parent="CSGCombiner3D" unique_id=839228683]
transform = Transform3D(0.86602545, 0.50000006, 0, -0.50000006, 0.86602545, 0, 0, 0, 1, -0.21657634, -0.106895894, 0)
size = Vector3(0.1, 0.8768555, 0.1)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D4" type="CSGBox3D" parent="CSGCombiner3D" unique_id=1028598922]
transform = Transform3D(-0.45971727, -0.2654179, 0.8474747, -0.50000006, 0.86602545, 0, -0.73393464, -0.4237374, -0.53083575, 0.10796261, -0.106895894, 0.16580808)
size = Vector3(0.1, 0.8768555, 0.1)
material = SubResource("StandardMaterial3D_24d3s")
[node name="CSGBox3D5" type="CSGBox3D" parent="CSGCombiner3D" unique_id=892392906]
transform = Transform3D(-0.38498235, -0.12489955, -0.9144338, -0.5286442, 0.8420017, 0.107556336, 0.756521, 0.5248176, -0.39018327, 0.059352398, -0.106895894, -0.2290039)
size = Vector3(0.1, 0.8768555, 0.1)
material = SubResource("StandardMaterial3D_24d3s")
[node name="Customers" type="Node3D" parent="." unique_id=2147179512]
[node name="Customer" type="Node3D" parent="Customers" unique_id=1265943831]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.016780734, -0.08218986, 0)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Customers/Customer" unique_id=1211819222]
transform = Transform3D(1.095, 0, 0, 0, 1.095, 0, 0, 0, 1.095, 0.08442788, -0.19989291, 0)
[node name="CSGSphere3D" type="CSGSphere3D" parent="Customers/Customer/CSGCombiner3D" unique_id=2104132980]
transform = Transform3D(0.9999998, 0, 0, 0, 0.9999998, 0, 0, 0, 0.9999998, -0.7149929, 1.2762557, 0)
radius = 0.17520222
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Customers/Customer/CSGCombiner3D" unique_id=808477724]
transform = Transform3D(0.9999998, 0, 0, 0, 1.7476468, 0, 0, 0, 0.9999998, -0.7366721, 0.8531885, 0)
radius = 0.17520222
[node name="Seats" type="Node3D" parent="." unique_id=1101423789]
[node name="Seat" type="Node3D" parent="Seats" unique_id=1951252898]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9079602, -0.37259835, 0)
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Seats/Seat" unique_id=384912485]
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Seats/Seat/CSGCombiner3D" unique_id=170426769]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.18637085, 0.51674986, 0)
radius = 0.25634766
height = 0.051940918
sides = 16
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Seats/Seat/CSGCombiner3D" unique_id=1294605073]
transform = Transform3D(0.24355066, 0.98373884, 0, -1.3339849, 0.1796049, 0, 0, 0, 0.8365013, -0.05247748, 0.8547088, 0)
radius = 0.25634766
height = 0.051940918
sides = 16
[node name="CSGBox3D" type="CSGBox3D" parent="Seats/Seat/CSGCombiner3D" unique_id=1761839440]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.030369163, 0.18746406, 0.1341562)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="CSGBox3D2" type="CSGBox3D" parent="Seats/Seat/CSGCombiner3D" unique_id=1395371703]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.030369163, 0.18746406, -0.15065354)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="CSGBox3D3" type="CSGBox3D" parent="Seats/Seat/CSGCombiner3D" unique_id=96608061]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33084005, 0.18746406, 0.1341562)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="CSGBox3D4" type="CSGBox3D" parent="Seats/Seat/CSGCombiner3D" unique_id=1684738537]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33084005, 0.18746406, -0.15065354)
size = Vector3(0.05, 0.6713196, 0.05)
[node name="Label3D" type="Label3D" parent="." unique_id=662960977]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3247777, 0)
billboard = 2
text = "table state"
vertical_alignment = 0
line_spacing = -15.0
[node name="Label3DTime" type="Label3D" parent="." unique_id=1534849507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4532461, 0)
pixel_size = 0.003
billboard = 2
text = "20.1s"
[node name="Sync" type="MultiplayerSynchronizer" parent="." unique_id=2000411505]
replication_config = SubResource("SceneReplicationConfig_np_table")
[node name="ProgressBar3D" parent="." unique_id=654673176 instance=ExtResource("3_kjf1i")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3676775, 0)
y_billboard = true
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="." unique_id=724610642]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2935008, 0)

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