extends Node3D @export var snap_grid_size: float = 0.6 @onready var move_handle: XRToolsPickable = $MoveHandle @onready var move_handle_rigid: RigidBody3D = $MoveHandle @onready var station: StaticBody3D = $"../Hob" var original_collision_layer func _ready() -> void: original_collision_layer = station.collision_layer func _process(_delta: float) -> void: if move_handle.is_picked_up(): station.collision_layer = 0 else: station.collision_layer = original_collision_layer # move_handle.transform.origin = Vector3.ZERO move_handle_rigid.linear_velocity = Vector3.ZERO move_handle_rigid.angular_velocity = Vector3.ZERO station.global_position.x = snappedf(move_handle.global_position.x, snap_grid_size) station.global_position.z = snappedf(move_handle.global_position.z, snap_grid_size) station.global_rotation_degrees.y = snappedf(move_handle.global_rotation_degrees.y, 90)