[gd_resource type="ShaderMaterial" format=3 uid="uid://dyuaw57o8y3i"] [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_nl6jr"] parameter_name = "Color" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_8dcmn"] default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(0.5, 0.5, 0.5)] operator = 2 [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_2331j"] constant = 0.1 [sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_tghd5"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_wy3ip"] operator = 2 [sub_resource type="VisualShader" id="VisualShader_wb0u4"] nodes/fragment/0/position = Vector2(660, 60) nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_nl6jr") nodes/fragment/2/position = Vector2(40, 40) nodes/fragment/3/node = SubResource("VisualShaderNodeVectorOp_8dcmn") nodes/fragment/3/position = Vector2(360, 60) nodes/fragment/4/node = SubResource("VisualShaderNodeFloatConstant_2331j") nodes/fragment/4/position = Vector2(20, 180) nodes/fragment/5/node = SubResource("VisualShaderNodeFresnel_tghd5") nodes/fragment/5/position = Vector2(40, 340) nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_wy3ip") nodes/fragment/6/position = Vector2(360, 220) nodes/fragment/connections = PackedInt32Array(2, 0, 3, 0, 3, 0, 0, 0, 4, 0, 3, 1, 2, 0, 6, 0, 5, 0, 6, 1, 6, 0, 0, 5) [resource] render_priority = 0 shader = SubResource("VisualShader_wb0u4") shader_parameter/Color = Color(0.301961, 0.392157, 0.988235, 1)