extends Node func _ready() -> void: $"..".visible = false # Listen for the game over signal from GameManager Signals.game_state_changed.connect(_on_game_state_changed) func _on_game_state_changed(new_state: GameManager.GameState) -> void: if new_state == GameManager.GameState.GAME_OVER: $"..".visible = true else: $"..".visible = false