extends Panel @export var station_scene: PackedScene @export var icon_texture: Texture2D @export var station_name: String = "Station" @export var cost: int = 100 @export var name_label: Label @export var cost_label: Label @export var button: Button # Called when the node enters the scene tree for the first time. func _ready() -> void: name_label.text = station_name cost_label.text = str(cost) + "$" button.icon = icon_texture func _on_button_pressed() -> void: print("ShopStationButton buy ", station_name) _buy_station() func _buy_station() -> void: GameManager.money -= cost var transform = Helper.get_snapped_transform(XRHelpers.get_xr_origin(self).get_node_or_null("PlayerBody")) var forward: Vector3 = -transform.basis.z.normalized() transform.origin += (forward * 0.6) var instance = NetworkManager.spawn_item(station_scene.resource_path, transform) Signals.station_bought.emit(instance) func _process(_delta: float) -> void: button.disabled = GameManager.money < cost