; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="GodotVR2" run/main_scene="uid://c1nv4w33fedj6" config/features=PackedStringArray("4.7", "GL Compatibility") config/icon="res://icon.svg" [autoload] XRToolsUserSettings="*uid://bqgb8i74tm0t" XRToolsRumbleManager="*uid://by853dk86g1qw" NetworkManager="*res://Net/network_manager.gd" GlobalKeyEvents="*uid://c60unagog5oi1" Signals="*uid://fuux6cxfjwdc" [debug] file_logging/enable_file_logging=true [display] window/size/viewport_width=1000 window/size/viewport_height=650 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [editor_plugins] enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg", "res://addons/kanban_tasks/plugin.cfg", "res://addons/yaml/plugin.cfg") [filesystem] import/blender/enabled=false [global_group] platalbe_item="Meals, sides, augments for meals" station="Hobs, Counters ..." table="all nodes with table script" chopping_tool="A pickable body that chops" persistent_inventory="A station that keeps it's held items in build mode" [input] quit_game={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } satisfy_table_orders={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } set_building_mode={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":46,"key_label":0,"unicode":46,"location":0,"echo":false,"script":null) ] } set_running_mode={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":44,"key_label":0,"unicode":44,"location":0,"echo":false,"script":null) ] } set_game_over={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":47,"key_label":0,"unicode":45,"location":0,"echo":false,"script":null) ] } [layer_names] 3d_physics/layer_1="Static World" 3d_physics/layer_2="Dynamic World" 3d_physics/layer_3="Pickable Objects" 3d_physics/layer_4="Wall Walking" 3d_physics/layer_5="Grappling Target" 3d_physics/layer_17="Held Objects" 3d_physics/layer_18="Player Hands" 3d_physics/layer_19="Grab Handles" 3d_physics/layer_20="Player Body" 3d_physics/layer_21="Pointable Objects" 3d_physics/layer_22="Hand Pose Areas" 3d_physics/layer_23="UI Objects" [physics] 3d/physics_engine="Jolt Physics" [rendering] rendering_device/driver.windows="d3d12" renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" [xr] openxr/enabled=true shaders/enabled=true