extends StaticBody3D @export var item_scene : PackedScene @onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone func _ready() -> void: if not item_scene: push_error("Item dispenser is missing a reference to it's item to dispense") if not snap_zone: push_error("Item dispenser is missing a reference to its snap zone child") func _process(_delta: float) -> void: if not NetworkManager.owns_world(): return #if snap_zone.picked_up_object: # Player picked up this station #if visible: #snap_zone.picked_up_object.enabled = true #else: #snap_zone.picked_up_object.enabled = false #return # if not snap_zone.picked_up_object: print("Item dispenser is missing item, spawning new item") var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform) snap_zone.pick_up_object(new_item)