class_name GameManager extends Node static var money: int static var meals_in_play: Array[String] static var sides_in_play: Array[String] enum GameState { RUNNING, GAME_OVER } static var game_state: GameState = GameState.RUNNING signal game_over_signal static func get_random_meal() -> String: if meals_in_play.size() == 0: push_error("GameManager: get_random_meal() called but meals_in_play is empty") return "" var rand_index = randi() % meals_in_play.size() print("GameManager: get_random_meal() returning ", meals_in_play[rand_index]) return meals_in_play[rand_index] static func get_random_side() -> String: if sides_in_play.size() == 0: push_error("GameManager: get_random_side() called but sides_in_play is empty") return "" var rand_index = randi() % sides_in_play.size() print("GameManager: get_random_side() returning ", sides_in_play[rand_index]) return sides_in_play[rand_index] static func game_over(): print("Game Over") game_state = GameState.GAME_OVER Signals.game_over.emit()