extends Node3D @onready var move_handle: XRToolsPickable = $MoveHandle @onready var move_handle_rigid: RigidBody3D = $MoveHandle @onready var hob: StaticBody3D = $".." # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: move_handle_rigid.linear_velocity = Vector3.ZERO move_handle_rigid.angular_velocity = Vector3.ZERO hob.global_position.x = move_handle.global_position.x hob.global_position.z = move_handle.global_position.z