extends StaticBody3D @export var item_scene : PackedScene @onready var snap_zone: XRToolsSnapZone = $XRToolsSnapZone # Called when the node enters the scene tree for the first time. func _ready() -> void: if not item_scene: push_error("Item dispenser is missing a reference to it's item to dispense") if not snap_zone: push_error("Item dispenser is missing a reference to its snap zone child") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: #if not NetworkManager.owns_world(): #return if not snap_zone.picked_up_object: #var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform) var new_item = item_scene.instantiate() get_tree().root.add_child(new_item) new_item.transform = snap_zone.global_transform snap_zone.pick_up_object(new_item)