[gd_scene format=3 uid="uid://clujaf3u776a3"] [ext_resource type="Script" uid="uid://eavk7267igp7" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"] [ext_resource type="Script" uid="uid://cpl5yiyf1ypft" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"] [sub_resource type="QuadMesh" id="1"] resource_local_to_scene = true size = Vector2(3, 2) [sub_resource type="ViewportTexture" id="ViewportTexture_gvc48"] viewport_path = NodePath("Viewport") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4gj7x"] transparency = 1 cull_mode = 2 albedo_texture = SubResource("ViewportTexture_gvc48") texture_filter = 1 [sub_resource type="BoxShape3D" id="4"] resource_local_to_scene = true size = Vector3(3, 2, 0.02) [node name="Viewport2Din3D" type="Node3D" unique_id=1136024888] script = ExtResource("1") transparent = 1 alpha_scissor_threshold = 0.25 unshaded = false filter = true scene_properties_keys = PackedStringArray() [node name="Viewport" type="SubViewport" parent="." unique_id=1205536037] disable_3d = true transparent_bg = true gui_embed_subwindows = true size = Vector2i(300, 200) render_target_update_mode = 1 [node name="Screen" type="MeshInstance3D" parent="." unique_id=1799394652] mesh = SubResource("1") surface_material_override/0 = SubResource("StandardMaterial3D_4gj7x") [node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=959647424] collision_layer = 5242881 collision_mask = 0 script = ExtResource("2") viewport_size = Vector2(300, 200) [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=1695382741] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.01) shape = SubResource("4")