; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="GodotVR2" run/main_scene="uid://clw8ai6kngqxb" config/features=PackedStringArray("4.7", "GL Compatibility") config/icon="res://icon.svg" [autoload] XRToolsUserSettings="*uid://bqgb8i74tm0t" XRToolsRumbleManager="*uid://by853dk86g1qw" [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [editor_plugins] enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg", "res://addons/kanban_tasks/plugin.cfg") [filesystem] import/blender/enabled=false [global_group] platalbe_item="Meals, sides, augments for meals" station="Hobs, Counters ..." [layer_names] 3d_physics/layer_1="Static World" 3d_physics/layer_2="Dynamic World" 3d_physics/layer_3="Pickable Objects" 3d_physics/layer_4="Wall Walking" 3d_physics/layer_5="Grappling Target" 3d_physics/layer_17="Held Objects" 3d_physics/layer_18="Player Hands" 3d_physics/layer_19="Grab Handles" 3d_physics/layer_20="Player Body" 3d_physics/layer_21="Pointable Objects" 3d_physics/layer_22="Hand Pose Areas" 3d_physics/layer_23="UI Objects" [physics] 3d/physics_engine="Jolt Physics" [rendering] rendering_device/driver.windows="d3d12" renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" [xr] openxr/enabled=true shaders/enabled=true