extends Node3D @export var kitchen_scene: PackedScene @export var hob_scene: PackedScene func _ready() -> void: if not kitchen_scene: push_error("StationSpawner missing kitchen_scene") SweetLogger.debug("initializing") if NetworkManager.owns_world(): SweetLogger.debug("initializing on server") # Later we will do procedural generation here. # For now we just load a scene. NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)