extends Node3D const RECIPE_MANAGER = preload("res://RecipeManager.gd") const GAME_MANAGER = preload("res://GameManager.gd") var xr_interface :XRInterface func _ready(): RECIPE_MANAGER.print_all_recipes() GAME_MANAGER.meals_in_play.append("hamburger") xr_interface = XRServer.find_interface("OpenXR") if xr_interface and xr_interface.is_initialized(): print("OpenXR started :)") DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_DISABLED) get_viewport().use_xr = true else: print("OpenXR failed to start. Check your headset...")