extends Node3D @export var kitchen_scene: PackedScene @export var hob_scene: PackedScene func _ready() -> void: if not kitchen_scene: SweetLogger.warning("{0} missing kitchen_scene reference", [name]) SweetLogger.debug("->[]") if NetworkManager.owns_world(): SweetLogger.debug("Initializing on server") # Later we will do procedural generation here. # For now we just load a scene. NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)