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VRyHungry1/project.godot
2026-07-29 13:41:16 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GodotVR2"
run/main_scene="uid://c1nv4w33fedj6"
config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
XRToolsUserSettings="*uid://bqgb8i74tm0t"
XRToolsRumbleManager="*uid://by853dk86g1qw"
GlobalKeyEvents="*uid://c60unagog5oi1"
Signals="*uid://fuux6cxfjwdc"
NetworkManager="*uid://da1xwj5tyeii6"
Main="uid://b4ldkd3ngs0vp"
[debug]
file_logging/enable_file_logging=true
[display]
window/size/viewport_width=1800
window/size/viewport_height=650
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg", "res://addons/kanban_tasks/plugin.cfg", "res://addons/yaml/plugin.cfg")
[filesystem]
import/blender/enabled=false
[global_group]
platalbe_item="Meals, sides, augments for meals"
station="Hobs, Counters ..."
[input]
quit_game={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
satisfy_table_orders={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="Static World"
3d_physics/layer_2="Dynamic World"
3d_physics/layer_3="Pickable Objects"
3d_physics/layer_4="Wall Walking"
3d_physics/layer_5="Grappling Target"
3d_physics/layer_17="Held Objects"
3d_physics/layer_18="Player Hands"
3d_physics/layer_19="Grab Handles"
3d_physics/layer_20="Player Body"
3d_physics/layer_21="Pointable Objects"
3d_physics/layer_22="Hand Pose Areas"
3d_physics/layer_23="UI Objects"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
[xr]
openxr/enabled=true
shaders/enabled=true