Files
algodoogle 1869dbf054 multyplayer
2026-07-16 18:36:49 +01:00

104 lines
3.3 KiB
GDScript

extends Node3D
@export var target_group : String # Items with this tag can be added to the container
@export var meal_positions: Array[Node3D] = []
@export var side_positions: Array[Node3D] = []
@onready var area_3d: Area3D = $Area3D
@onready var xr_pickable: XRToolsPickable = get_parent() as XRToolsPickable
@onready var _meal_container: Node3D = $MealContainer
@onready var _side_container: Node3D = $SidesContainer
var contained_items: Array[FoodItem] # Expose nice list of others to read
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
area_3d.body_entered.connect(_on_body_entered)
if not area_3d:
push_error("Area3D node not found in container.gd")
if not xr_pickable:
push_error("XRPickable node not found in container.gd")
func _on_body_entered(body: Node3D) -> void:
# Container fill mutates world state (reparent/freeze); run only on the
# world owner. Item transforms replicate to clients via each item's
# MultiplayerSynchronizer (global_transform), so contents follow the plate.
if not NetworkManager.owns_world():
return
if not body.is_in_group(target_group):
return
var picked_by = xr_pickable.get_picked_up_by()
if picked_by and picked_by.is_in_group("station"):
# If compatible and enough space, add item
var food_item = body.get_node("FoodItem")
print("Container in station found %s of type %s: %s" % [target_group, FoodItem.Type.keys()[food_item.type], body.name])
if food_item.type == FoodItem.Type.MEAL and _meal_container.get_child_count() < meal_positions.size():
print("Container adding meal")
_add_item(body, meal_positions, _meal_container)
if food_item.type == FoodItem.Type.SIDE and _side_container.get_child_count() < side_positions.size():
print("Container adding side")
_add_item(body, side_positions, _side_container)
func _add_item(item: Node3D, positions: Array[Node3D], container_root: Node3D) -> void:
var pickable = item as XRToolsPickable
var rigidbody = item as RigidBody3D
# Drop item
if pickable:
if pickable.is_picked_up():
pickable.drop()
pickable.enabled = false
# Freeze the rigid body and disable its collisions so it doesn't fight the container
if rigidbody:
rigidbody.freeze = true
rigidbody.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
rigidbody.process_mode = PROCESS_MODE_DISABLED
# Optional: Disable collision layer/mask so it doesn't bump into other food
rigidbody.collision_layer = 0
rigidbody.collision_mask = 0
item.reparent(container_root, false) # false = discard global transform
# Get target position index
var target_slot_index = container_root.get_child_count() - 1
if target_slot_index < positions.size():
item.position = positions[target_slot_index].position
item.rotation = positions[target_slot_index].rotation
# Add to list
var food_node = item.get_node_or_null("FoodItem")
if food_node:
contained_items.append(food_node as FoodItem)
func clear() -> void:
# delete all nodes in containers and contained_items
pass
#plate (Pickalbe)
#XRGrapPoints
#container (script) (meal positions[1], side positions[4])
#area
#meals
#meal - burger
#sides
#side - chips
#side - onion rings
#tray (Pickalbe)
#XRGrapPoints
#container (script) (meal positions[4], side positions[0])
#food items
#meals
#meal - cookie
#meal - cookie
#meal - cookie
#meal - cookie