Files
VRyHungry1/test/vr_spectator_camera.gd
T

41 lines
1.1 KiB
GDScript

class_name VrSpectatorCamera
extends Node
# Debug tool: on a non-VR client, follows a connected VR client's head so you can spectate it.
@export var players_path: NodePath = ^"../Players"
@onready var _players: Node = get_node_or_null(players_path)
var _camera: Camera3D
func _ready() -> void:
var xr_interface := XRServer.find_interface("OpenXR")
if xr_interface and xr_interface.is_initialized():
SweetLogger.warning("{0} disabled - this instance is the VR client", [name])
return
if not _players:
SweetLogger.warning("{0} could not resolve players_path {1}", [name, players_path])
return
_camera = Camera3D.new()
add_child(_camera)
_camera.make_current()
func _process(_delta: float) -> void:
if not _camera:
return
var head := _find_remote_head()
if head:
_camera.global_transform = head.global_transform
# First connected player that isn't this local peer
func _find_remote_head() -> Node3D:
var my_id := multiplayer.get_unique_id()
for player in _players.get_children():
if player.name == str(my_id):
continue
return player.get_node_or_null("Head")
return null