Files
VRyHungry1/global/global_key_events.gd
T

32 lines
975 B
GDScript

extends Node
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("quit_game"):
get_tree().quit()
if event.is_action_pressed("satisfy_table_orders"):
satisfy_table_orders()
if event.is_action_pressed("set_building_mode"):
set_buidling_mode()
if event.is_action_pressed("set_running_mode"):
set_running_mode()
# Finds any node of class/type Table and calls satisfyAllOrders()
func satisfy_table_orders() -> void:
# Searches all nodes in the current running scene matching the class "Table"
var table_nodes = get_tree().root.find_children("*", "Table", true, false)
for node in table_nodes:
if node.has_method("satisfyAllOrders"):
node.satisfyAllOrders()
func set_buidling_mode():
print("Global key event: Setting building mode")
GameManager.game_state = GameManager.GameState.BUILDING
func set_running_mode():
print("Global key event: Setting running mode")
GameManager.game_state = GameManager.GameState.RUNNING