Files
VRyHungry1/Prefabs/kitchen_instantiator.gd
T

19 lines
486 B
GDScript

extends Node3D
@export var kitchen_scene: PackedScene
@export var hob_scene: PackedScene
func _ready() -> void:
if not kitchen_scene:
push_error("StationSpawner missing kitchen_scene")
SweetLogger.debug("initializing", [])
if NetworkManager.owns_world():
SweetLogger.debug("initializing on server", [])
# Later we will do procedural generation here.
# For now we just load a scene.
NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)