17 lines
449 B
GDScript
17 lines
449 B
GDScript
extends Node3D
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@export var kitchen_scene: PackedScene
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@export var hob_scene: PackedScene
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func _ready() -> void:
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Helper.check_reference(self, kitchen_scene, PackedScene)
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SweetLogger.debug("->[]")
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if NetworkManager.owns_world():
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SweetLogger.debug("Initializing on server")
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# Later we will do procedural generation here.
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# For now we just load a scene.
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NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)
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