Files
VRyHungry1/Containers/plate_controller.gd
T
2026-08-19 16:16:33 +02:00

30 lines
856 B
GDScript

class_name PlateController
extends Node
@onready var dirty_node: Node3D = $"../Dirty"
@onready var container: ItemContainer = $"../Container"
@export var is_dirty: bool = false
## Synced summary of the plate's contents (item ids). The contents themselves
## are the real item nodes ItemContainer reparents under the plate; this is only
## what other systems read to ask "what is on this plate" without walking them.
@export var contained_ids: Array[String] = []
func get_food_items() -> Array[FoodItem]:
return container.contained_items
func _ready() -> void:
if not dirty_node:
SweetLogger.warning("{0} missing dirty_node reference", [name])
dirty_node.visible = is_dirty
func _process(_delta: float) -> void:
if is_dirty:
container.enabled = false
dirty_node.visible = true
else:
container.enabled = true
dirty_node.visible = false