Files
VRyHungry1/UI/shop_station_button.gd
T
2026-08-11 13:24:51 +02:00

60 lines
1.8 KiB
GDScript

extends Panel
@export var station_scene: PackedScene
@export var icon_texture: Texture2D
@export var station_name: String = "Station"
@export var cost: int = 100
@export var name_label: Label
@export var cost_label: Label
@export var button: Button
func _ready() -> void:
name_label.text = station_name
cost_label.text = str(cost) + "$"
button.icon = icon_texture
func _process(_delta: float) -> void:
button.disabled = GameManager.money < cost
func _on_button_pressed() -> void:
SweetLogger.debug("buy {0}", [station_name])
_buy_station()
func _buy_station() -> void:
SweetLogger.debug("cost={0} current money={1}", [cost, GameManager.money])
GameManager.set_money(GameManager.money - cost)
var transform = Helper.get_snapped_transform(XRHelpers.get_xr_origin(self).get_node_or_null("PlayerBody"))
var forward: Vector3 = -transform.basis.z.normalized()
transform.origin += (forward * 0.6)
var instance
if NetworkManager.is_online() and not NetworkManager.is_server():
_ask_server_to_spawn.rpc_id(1, station_scene.resource_path, transform)
else:
instance = NetworkManager.spawn_item(station_scene.resource_path, transform)
update_instance_move(instance)
Signals.station_bought.emit(instance)
@rpc("any_peer", "call_remote", "reliable")
func _ask_server_to_spawn(station_scene_path, transform):
if not multiplayer.is_server():
return
var instance = NetworkManager.spawn_item(station_scene_path, transform)
update_instance_move(instance)
func update_instance_move(instance: Node3D) -> void:
var move = Helper.find_first_child_of_type(instance, StationMovement) as StationMovement
if not move:
SweetLogger.error("Could not find StationMovement under station {0}", [instance.name])
move.server_artificial_pickup() # Make the new station appear as ghost, the player has to place it.