Files
VRyHungry1/UI/shop_ui.gd
T
2026-08-10 10:23:38 +02:00

100 lines
2.9 KiB
GDScript

class_name ShopUI
extends Panel
@onready var money_label: Label = $Money
var controller: XRController3D = null
var other_controller: XRController3D = null
const INPUT_TOGGLE_COOLDOWN := 0.15
var enabled: bool = false: set = _set_enabled
var _last_toggle_time := 0.0
var viewport: XRToolsViewport2DIn3D
func _ready() -> void:
detect_hand_from_xr_ancestor()
if controller:
controller.button_pressed.connect(_on_controller_button_pressed)
if other_controller:
other_controller.button_pressed.connect(_on_other_controller_button_pressed)
Signals.station_bought.connect(_on_station_bought)
viewport = get_parent().get_parent() as XRToolsViewport2DIn3D
if not viewport:
push_error("Shop UI could not find XRToolsViewport2DIn3D grand parent")
enabled = false
func _process(_delta: float) -> void:
money_label.text = str(GameManager.money) + "$"
func toggle_shop():
if GameManager.game_state == GameManager.GameState.BUILDING:
print("Shop UI toggle shop")
enabled = !enabled
print ("Shop UI _process: money=", GameManager.money, " label text=", money_label.text)
func _set_enabled(value: bool) -> void:
enabled = value
visible = value
if viewport:
viewport.enabled = value
_set_poke_enabled_for_controller(other_controller, value)
func _set_poke_enabled_for_controller(controller_node: XRController3D, value: bool) -> void:
if not controller_node:
return
var poke_node = Helper.find_first_child_of_type(controller_node, XRToolsPoke)
if poke_node:
print("Shop UI _set_poke_enabled_for_controller: ", poke_node.get_path(), " poke enabled: ", value)
poke_node.enabled = value
poke_node.visible = value
else:
print("Shop UI _set_poke_enabled_for_controller: ", controller_node.name, " poke not found")
# For some reason, this is called every frame the button is down. So we need our own timer.
func _on_controller_button_pressed(button_name: String) -> void:
var now := Time.get_ticks_msec() / 1000.0
if now - _last_toggle_time < INPUT_TOGGLE_COOLDOWN:
return
_last_toggle_time = now
if button_name == "ax_button":
toggle_shop()
func _on_other_controller_button_pressed(button_name: String) -> void:
# If user opens menu on other hand. Close this one.
if enabled and button_name == "ax_button":
enabled = false
func _on_station_bought(_instance) -> void:
enabled = false
money_label.text = str(GameManager.money) + "$"
print("Shop UI _on_station_bought: new money: ", GameManager.money)
func detect_hand_from_xr_ancestor() -> void:
controller = XRHelpers.get_xr_controller(self)
if not controller:
push_error("Shop UI could not find XRController3D ancestor")
return
var left_controller := XRHelpers.get_left_controller(self)
var right_controller := XRHelpers.get_right_controller(self)
if controller == left_controller:
other_controller = right_controller
elif controller == right_controller:
other_controller = left_controller
print("Shop UI detected hand: ", controller.get_tracker_hand())