Files
VRyHungry1/Scenes/GameOvercontroler.gd
T
2026-08-04 13:29:11 +02:00

15 lines
351 B
GDScript

extends Node
func _ready() -> void:
$"..".visible = false
# Listen for the game over signal from GameManager
Signals.game_state_changed.connect(_on_game_state_changed)
func _on_game_state_changed(new_state: GameManager.GameState) -> void:
if new_state == GameManager.GameState.GAME_OVER:
$"..".visible = true
else:
$"..".visible = false