Files
VRyHungry1/RecipeManager.gd
T

291 lines
10 KiB
GDScript

class_name RecipeManager
extends Node
static var _recipes: Dictionary
static var _combining_map: Dictionary
static var _cooking_map: Dictionary
static var _chopping_map: Dictionary
static var _rolling_map: Dictionary
static var _augmenting_map: Dictionary
static var _scene_paths: Dictionary
static var _loaded: bool = false
static func load_recipes() -> void:
if _loaded:
return
var recipe_path := "res://recipes.yaml"
if not FileAccess.file_exists(recipe_path):
push_error("RecipeManager: recipes.yaml was not found at %s" % recipe_path)
return
var yaml_available := ClassDB.class_exists("YAML")
if yaml_available:
var result = ClassDB.class_call_static("YAML", "load_file", recipe_path)
if result != null and not result.has_error():
var data = result.get_data()
if typeof(data) != TYPE_DICTIONARY:
push_warning("RecipeManager: YAML addon parsed recipes.yaml but returned an unsupported structure")
_recipes = data
_build_scene_paths()
_build_combining_map()
_build_cooking_map()
_build_chopping_map()
_build_rolling_map()
_build_augmenting_map()
_loaded = true
static func get_combination_result(first_id: StringName, second_id: StringName) -> PackedScene:
load_recipes()
var result_id = _combining_map.get(_make_pair_key(first_id, second_id))
if result_id == null:
return null
return get_item_scene(result_id)
static func get_cooking_result(ingredient_id: StringName) -> Dictionary:
load_recipes()
for cooked_id in _cooking_map.keys():
var cook_def = _cooking_map[cooked_id]
if cook_def["ingredient"] == ingredient_id:
return {"cooked_id": cooked_id, "time": cook_def["time"]}
return {}
static func get_item_scene(item_id: StringName) -> PackedScene:
load_recipes()
var scene_path = _scene_paths.get(str(item_id), "")
if typeof(scene_path) != TYPE_STRING or scene_path.is_empty():
push_error("RecipeManager: no scene mapping found for item id '%s'" % item_id)
return null
var scene = ResourceLoader.load(scene_path)
if not scene:
push_error("RecipeManager: failed to load scene '%s' for item '%s'" % [scene_path, item_id])
return null
return scene as PackedScene
static func print_all_recipes() -> void:
load_recipes()
if not _loaded:
print("RecipeManager: could not load recipes.yaml; no recipes printed.")
return
if _combining_map.is_empty():
print("RecipeManager: no combining recipes found")
return
print("RecipeManager: Loaded recipes")
_print_combining_recipes()
_print_cooking_recipes()
_print_chopping_recipes()
_print_rolling_recipes()
_print_augmenting_recipes()
static func _print_combining_recipes() -> void:
for pair_key in _combining_map.keys():
var result_id = _combining_map[pair_key]
var key_str = str(pair_key)
var separator_index = key_str.find("|")
if separator_index == -1:
print("RecipeManager: invalid combining map key '%s'" % key_str)
continue
var first = key_str.substr(0, separator_index)
var second = key_str.substr(separator_index + 1, key_str.length() - separator_index - 1)
print("%s <-combine-- %s + %s" % [result_id, first, second])
static func _print_cooking_recipes() -> void:
for cooked_id in _cooking_map.keys():
var cook_def = _cooking_map[cooked_id]
print("%s <-cook-- %s - time: %.1f" % [cooked_id, cook_def["ingredient"], cook_def["time"]])
static func _print_chopping_recipes() -> void:
for chopped_id in _chopping_map.keys():
var chop_def = _chopping_map[chopped_id]
print("%s <-chop-- %s - work: %.1f" % [chopped_id, chop_def["ingredient"], chop_def["work"]])
static func _print_rolling_recipes() -> void:
for rolled_id in _rolling_map.keys():
var roll_def = _rolling_map[rolled_id]
print("%s <-roll-- %s - work: %.1f" % [rolled_id, roll_def["ingredient"], roll_def["work"]])
static func _print_augmenting_recipes() -> void:
for target_id in _augmenting_map.keys():
var augment_def = _augmenting_map[target_id]
for ingredient_id in augment_def.keys():
var attr_key = augment_def[ingredient_id]
print("%s <-augment-- %s adds attribute '%s'" % [target_id, ingredient_id, attr_key])
static func _build_scene_paths() -> void:
_scene_paths.clear()
var items = _recipes.get("items", {})
if typeof(items) != TYPE_DICTIONARY:
return
for item_id in items.keys():
var item_def = items[item_id]
if typeof(item_def) != TYPE_DICTIONARY:
continue
var scene_path = item_def.get("scene", "")
if typeof(scene_path) == TYPE_STRING and not scene_path.is_empty():
_scene_paths[str(item_id)] = scene_path
# Reads strucure into _combining_map:
# combining:
# hamburger:
# - [cooked_burger, burger_buns]
static func _build_combining_map() -> void:
_combining_map.clear()
var combining = _recipes.get("combining", {})
for result_id in combining.keys():
var recipe_entries = _get_recipe_entries(combining[result_id])
if recipe_entries.is_empty():
push_error("RecipeManager: combining recipe '%s' must contain at least one valid recipe" % result_id)
continue
for recipe in recipe_entries:
var first = StringName(recipe[0])
var second = StringName(recipe[1])
var key = _make_pair_key(first, second)
_combining_map[key] = result_id
static func _get_recipe_entries(recipe_value: Variant) -> Array:
var recipes: Array = []
if typeof(recipe_value) != TYPE_ARRAY:
return recipes
if recipe_value.is_empty():
return recipes
if typeof(recipe_value[0]) == TYPE_ARRAY:
for recipe in recipe_value:
if typeof(recipe) == TYPE_ARRAY and recipe.size() == 2:
recipes.append(recipe)
else:
if recipe_value.size() == 2:
recipes.append(recipe_value)
return recipes
static func _make_pair_key(first_id: StringName, second_id: StringName) -> StringName:
if str(first_id) <= str(second_id):
return StringName(str(first_id) + "|" + str(second_id))
return StringName(str(second_id) + "|" + str(first_id))
# Reads structure into _cooking_map:
# cooking:
# cooked_burger:
# ingredient: raw_burger
# time: 3
static func _build_cooking_map() -> void:
_cooking_map.clear()
var cooking = _recipes.get("cooking", {})
if typeof(cooking) != TYPE_DICTIONARY:
return
for cooked_id in cooking.keys():
var cook_def = cooking[cooked_id]
if typeof(cook_def) != TYPE_DICTIONARY:
push_error("RecipeManager: cooking recipe for '%s' must be a dictionary" % cooked_id)
continue
var ingredient = cook_def.get("ingredient", "")
if typeof(ingredient) != TYPE_STRING or str(ingredient).is_empty():
push_error("RecipeManager: cooking recipe '%s' missing a valid 'ingredient' field" % cooked_id)
continue
var time_val = cook_def.get("time", null)
if typeof(time_val) != TYPE_INT and typeof(time_val) != TYPE_FLOAT:
push_error("RecipeManager: cooking recipe '%s' missing a valid 'time' field" % cooked_id)
continue
# store cooked item -> { ingredient: StringName, time: float }
_cooking_map[StringName(cooked_id)] = {"ingredient": StringName(str(ingredient)), "time": float(time_val)}
# Reads structure into _chopping_map:
# chopping:
# chopped_onion:
# ingredient: onion
# work: 2
static func _build_chopping_map() -> void:
_chopping_map.clear()
var chopping = _recipes.get("chopping", {})
if typeof(chopping) != TYPE_DICTIONARY:
return
for chopped_id in chopping.keys():
var chop_def = chopping[chopped_id]
if typeof(chop_def) != TYPE_DICTIONARY:
push_error("RecipeManager: chopping recipe for '%s' must be a dictionary" % chopped_id)
continue
var ingredient = chop_def.get("ingredient", "")
if typeof(ingredient) != TYPE_STRING or str(ingredient).is_empty():
push_error("RecipeManager: chopping recipe '%s' missing a valid 'ingredient' field" % chopped_id)
continue
var work_val = chop_def.get("work", null)
if typeof(work_val) != TYPE_INT and typeof(work_val) != TYPE_FLOAT:
push_error("RecipeManager: chopping recipe '%s' missing a valid 'work' field" % chopped_id)
continue
# store chopped item -> { ingredient: StringName, work: float }
_chopping_map[StringName(chopped_id)] = {"ingredient": StringName(str(ingredient)), "work": float(work_val)}
# Reads structure into _rolling_map:
# rolling:
# pie_base:
# ingredient: dough
# work: 80
static func _build_rolling_map() -> void:
_rolling_map.clear()
var rolling = _recipes.get("rolling", {})
if typeof(rolling) != TYPE_DICTIONARY:
return
for rolled_id in rolling.keys():
var roll_def = rolling[rolled_id]
if typeof(roll_def) != TYPE_DICTIONARY:
push_error("RecipeManager: rolling recipe for '%s' must be a dictionary" % rolled_id)
continue
var ingredient = roll_def.get("ingredient", "")
if typeof(ingredient) != TYPE_STRING or str(ingredient).is_empty():
push_error("RecipeManager: rolling recipe '%s' missing a valid 'ingredient' field" % rolled_id)
continue
var work_val = roll_def.get("work", null)
if typeof(work_val) != TYPE_INT and typeof(work_val) != TYPE_FLOAT:
push_error("RecipeManager: rolling recipe '%s' missing a valid 'work' field" % rolled_id)
continue
# store rolled item -> { ingredient: StringName, work: float }
_rolling_map[StringName(rolled_id)] = {"ingredient": StringName(str(ingredient)), "work": float(work_val)}
# Reads structure into _augmenting_map:
# augmenting: # Process of adding an item onto another without changing it's type, but toggling attributes.
# cooked_burger:
# has_tomato: sliced_tomato
# has_cheese: cheese
static func _build_augmenting_map() -> void:
_augmenting_map.clear()
var augmenting = _recipes.get("augmenting", {})
if typeof(augmenting) != TYPE_DICTIONARY:
return
for target_id in augmenting.keys():
var augment_def = augmenting[target_id]
if typeof(augment_def) != TYPE_DICTIONARY:
push_error("RecipeManager: augmenting recipe for '%s' must be a dictionary" % target_id)
continue
var map: Dictionary = {}
for attr_key in augment_def.keys():
var ingredient = augment_def[attr_key]
if typeof(ingredient) != TYPE_STRING or str(ingredient).is_empty():
push_error("RecipeManager: augmenting recipe '%s' has invalid ingredient for '%s'" % [target_id, attr_key])
continue
# store ingredient -> attribute_key (e.g. sliced_tomato -> has_tomato)
map[StringName(str(ingredient))] = StringName(str(attr_key))
if not map.is_empty():
_augmenting_map[StringName(target_id)] = map