Fix plates not syncing dirty
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@@ -4,26 +4,30 @@ extends Node
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@onready var dirty_node: Node3D = $"../Dirty"
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@onready var container: ItemContainer = $"../Container"
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@export var is_dirty: bool = false
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## Synced summary of the plate's contents (item ids). The contents themselves
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## are the real item nodes ItemContainer reparents under the plate; this is only
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## what other systems read to ask "what is on this plate" without walking them.
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@export var contained_ids: Array[String] = []
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@export var is_dirty: bool = false:
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get:
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return is_dirty
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set(value):
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if NetworkManager.owns_world():
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clients_set_dirty.rpc(value)
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is_dirty = value
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container.enabled = not value
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dirty_node.visible = value
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SweetLogger.info("Set plate dirty: {0}", [value])
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@rpc("authority", "call_remote", "reliable")
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func clients_set_dirty(value: bool) -> void:
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is_dirty = value
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func get_food_items() -> Array[FoodItem]:
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return container.contained_items
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func _ready() -> void:
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if not dirty_node:
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SweetLogger.warning("{0} missing dirty_node reference", [name])
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dirty_node.visible = is_dirty
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func _process(_delta: float) -> void:
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if is_dirty:
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container.enabled = false
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dirty_node.visible = true
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else:
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container.enabled = true
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dirty_node.visible = false
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SweetLogger.warning("{0} missing dirty_node reference", [name])
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@@ -179,8 +179,6 @@ func apply_held_state() -> void:
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and _pickable.collision_mask == 0 \
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and _pickable.enabled == want_enabled:
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return
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if NetworkManager.is_online(): # This was spamming that Knife was frozen every frame.
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SweetLogger.debug("{0}: freezing (non-authority, owner=peer {1})", [_pickable.name, net_held_by])
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_pickable.freeze = true
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_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
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_pickable.collision_mask = 0
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Binary file not shown.
@@ -1 +0,0 @@
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uid://be8o8m6xpp3kc
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