Upadte Table Sync
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+4
-4
@@ -38,11 +38,11 @@ enum TableState {
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## NetworkManager._gate_station). The setters below just refresh the display,
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## so both the server (via _set_state) and clients (via incoming sync) show
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## the same text. Use _set_state(), never assign _state directly.
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var _state: TableState = TableState.EMPTY
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var _state_time: float = 0.0
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var _state_duration: float = 0.0 # set in _set_state_time
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@export var _state: TableState = TableState.EMPTY
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@export var _state_time: float = 0.0
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@export var _state_duration: float = 0.0 # set in _set_state_time
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var _original_orders: Array[String] = []
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var _unsatisfied_orders: Array[String] = []
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@export var _unsatisfied_orders: Array[String] = []
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var _players_count: int = 0
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+15
-6
@@ -8,24 +8,33 @@
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[ext_resource type="PackedScene" uid="uid://bxbocxdaayvwx" path="res://UI/progress_bar.tscn" id="3_kjf1i"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_table"]
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properties/0/path = NodePath(".:_state")
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properties/0/path = NodePath(".:position")
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properties/0/spawn = false
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:_state_time")
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = false
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:_unsatisfied_orders")
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properties/2/path = NodePath(".:visible")
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properties/2/spawn = false
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properties/2/replication_mode = 1
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properties/3/path = NodePath(".:position")
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properties/3/path = NodePath(".:_state_duration")
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properties/3/spawn = false
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properties/3/replication_mode = 1
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properties/4/path = NodePath(".:rotation")
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properties/4/path = NodePath(".:_state")
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properties/4/spawn = false
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properties/4/replication_mode = 1
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properties/5/path = NodePath(".:visible")
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properties/5/path = NodePath(".:_state_time")
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properties/5/spawn = false
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properties/5/replication_mode = 1
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properties/6/path = NodePath(".:_unsatisfied_orders")
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properties/6/spawn = false
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properties/6/replication_mode = 1
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properties/7/path = NodePath("Seats/Seat:visible")
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properties/7/spawn = false
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properties/7/replication_mode = 1
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properties/8/path = NodePath("Customers/Customer:visible")
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properties/8/spawn = false
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properties/8/replication_mode = 1
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[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
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size = Vector3(0.7983472, 0.060000002, 0.59873295)
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