Upadte Table Sync
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@@ -38,11 +38,11 @@ enum TableState {
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## NetworkManager._gate_station). The setters below just refresh the display,
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## so both the server (via _set_state) and clients (via incoming sync) show
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## the same text. Use _set_state(), never assign _state directly.
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var _state: TableState = TableState.EMPTY
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var _state_time: float = 0.0
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var _state_duration: float = 0.0 # set in _set_state_time
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@export var _state: TableState = TableState.EMPTY
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@export var _state_time: float = 0.0
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@export var _state_duration: float = 0.0 # set in _set_state_time
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var _original_orders: Array[String] = []
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var _unsatisfied_orders: Array[String] = []
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@export var _unsatisfied_orders: Array[String] = []
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var _players_count: int = 0
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