Upadte Table Sync

This commit is contained in:
JonShard
2026-08-11 16:30:24 +02:00
parent 2efeb2dd24
commit 28e4ac6016
2 changed files with 19 additions and 10 deletions
+4 -4
View File
@@ -38,11 +38,11 @@ enum TableState {
## NetworkManager._gate_station). The setters below just refresh the display,
## so both the server (via _set_state) and clients (via incoming sync) show
## the same text. Use _set_state(), never assign _state directly.
var _state: TableState = TableState.EMPTY
var _state_time: float = 0.0
var _state_duration: float = 0.0 # set in _set_state_time
@export var _state: TableState = TableState.EMPTY
@export var _state_time: float = 0.0
@export var _state_duration: float = 0.0 # set in _set_state_time
var _original_orders: Array[String] = []
var _unsatisfied_orders: Array[String] = []
@export var _unsatisfied_orders: Array[String] = []
var _players_count: int = 0