Clean up SweetLogger prints by making file and functions arguments automatic
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@@ -25,7 +25,7 @@ func despawn_unheld_pickables():
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NetworkManager.despawn_item(pickable)
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continue
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if not held_by.is_in_group("persistent_inventory"):
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SweetLogger.debug("despawn_unheld_pickables held_by: {0}, pickable: {1}", [held_by, pickable], "build_mode_controller.gd", "despawn_unheld_pickables")
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SweetLogger.debug("despawn_unheld_pickables held_by: {0}, pickable: {1}", [held_by, pickable])
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NetworkManager.despawn_item(pickable)
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@@ -10,7 +10,7 @@ var _food_item: FoodItem
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func _ready() -> void:
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SweetLogger.debug("_ready(): {0}", [_pickable.name], "combinable_item.gd", "_ready")
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SweetLogger.debug("_ready(): {0}", [_pickable.name])
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_food_item = get_parent().get_node_or_null("FoodItem") as FoodItem
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if not _food_item:
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push_error("CombinableItem is missing FoodItem reference. must be a sibling of a FoodItem on ", get_parent().name, ".")
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@@ -52,24 +52,24 @@ func _on_body_entered(body: Node3D) -> void:
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if not NetworkManager.owns_world():
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return
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if _combining or body == _pickable:
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SweetLogger.debug("other is our own pickable", [], "combinable_item.gd", "_on_body_entered")
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SweetLogger.debug("other is our own pickable", [])
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return
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var other := Helper.find_food_item(body)
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if not other:
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SweetLogger.debug("other is not a foodItem", [], "combinable_item.gd", "_on_body_entered")
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SweetLogger.debug("other is not a foodItem", [])
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return
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var result: PackedScene = RecipeManager.get_combination_result(_food_item.id, other.id)
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if not result:
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SweetLogger.debug("There is no recipe for {0} + {1}", [_food_item.id, other.id], "combinable_item.gd", "_on_body_entered")
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SweetLogger.debug("There is no recipe for {0} + {1}", [_food_item.id, other.id])
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return
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_combine(body, result)
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# Instantiate the result of combination and free the two ingredient items
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func _combine(other_body: Node3D, result: PackedScene) -> void:
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SweetLogger.debug("combining {0} + {1} into {2}", [_food_item.id, Helper.find_food_item(other_body).id, result.resource_path], "combinable_item.gd", "_combine")
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SweetLogger.debug("combining {0} + {1} into {2}", [_food_item.id, Helper.find_food_item(other_body).id, result.resource_path])
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# Get Snapzone
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var snap_zone := _pickable.get_picked_up_by()
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@@ -41,7 +41,7 @@ func _process(delta: float) -> void:
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# Count down to zero and despawn
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_time_left -= delta
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if _time_left <= 0:
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SweetLogger.debug("despawning {0}", [get_parent()], "despawning_item.gd", "_process")
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SweetLogger.debug("despawning {0}", [get_parent()])
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NetworkManager.despawn_item(get_parent())
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# Stop counting: despawn_item() only queues the free, so without this we
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# keep re-reporting the same item every frame until it actually goes.
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@@ -9,10 +9,10 @@ func _ready() -> void:
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if not kitchen_scene:
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push_error("StationSpawner missing kitchen_scene")
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SweetLogger.debug("initializing", [], "kitchen_instantiator.gd", "_ready")
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SweetLogger.debug("initializing", [])
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if NetworkManager.owns_world():
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SweetLogger.debug("initializing on server", [], "kitchen_instantiator.gd", "_ready")
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SweetLogger.debug("initializing on server", [])
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# Later we will do procedural generation here.
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# For now we just load a scene.
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NetworkManager.call_deferred("spawn_item", kitchen_scene.resource_path, transform)
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