Clean up SweetLogger prints by making file and functions arguments automatic
This commit is contained in:
+13
-13
@@ -47,7 +47,7 @@ func _set_result(value: String) -> void:
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if not process_result.is_empty():
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knife.visible = true
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knife.enabled = true
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SweetLogger.debug("chopping recipe set: {0}", [process_result], "counter.gd", "_set_result")
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SweetLogger.debug("chopping recipe set: {0}", [process_result])
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else:
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_hide_all_tools()
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@@ -71,7 +71,7 @@ func _refresh_progress_bar() -> void:
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# Add work from gesture area (knife hits). This increments the chopping progress.
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func add_work(work: float) -> void:
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SweetLogger.debug("add_work: {0}", [work], "counter.gd", "add_work")
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SweetLogger.debug("add_work: {0}", [work])
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# Only the world owner should drive the authoritative state. Guarding is
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# handled by higher-level NetworkManager logic elsewhere, mirror hob's
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# convert_held_to_item which checks ownership before spawning.
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@@ -82,16 +82,16 @@ func add_work(work: float) -> void:
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audio.play()
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# If we've reached the required time, convert the held item
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if process_result != "" and process_result_work > 0 and work_progress >= process_result_work:
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SweetLogger.debug("chopping complete, converting item to: {0}", [process_result], "counter.gd", "add_work")
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SweetLogger.debug("chopping complete, converting item to: {0}", [process_result])
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work_progress = 0
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convert_held_to_item(process_result)
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func _on_gesture_area_body_entered(body: Node3D) -> void:
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SweetLogger.debug("gesture area entered: {0}", [body], "counter.gd", "_on_gesture_area_body_entered")
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SweetLogger.debug("gesture area entered: {0}", [body])
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if body.is_in_group("chopping_tool"):
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if process_result == "":
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SweetLogger.debug("knife entered but nothing to chop", [], "counter.gd", "_on_gesture_area_body_entered")
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SweetLogger.debug("knife entered but nothing to chop", [])
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return
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var speed := 0.0
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@@ -101,31 +101,31 @@ func _on_gesture_area_body_entered(body: Node3D) -> void:
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speed = body.velocity.length()
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if speed < chop_min_speed:
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SweetLogger.debug("knife too slow for chopping: {0}", [speed], "counter.gd", "_on_gesture_area_body_entered")
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SweetLogger.debug("knife too slow for chopping: {0}", [speed])
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return
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add_work(chop_work_steps)
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func _on_object_picked_up(_item: Variant) -> void:
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SweetLogger.debug("object picked up: {0}", [_item], "counter.gd", "_on_object_picked_up")
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SweetLogger.debug("object picked up: {0}", [_item])
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var food_item = Helper.find_food_item(_item)
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if not food_item:
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SweetLogger.debug("held object is not a FoodItem", [], "counter.gd", "_on_object_picked_up")
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SweetLogger.debug("held object is not a FoodItem", [])
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return
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var result = RecipeManager.get_chopping_result(food_item.id)
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if not result:
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SweetLogger.debug("held a FoodItem that is not choppable, id: {0} process_result: {1}", [food_item.id, result], "counter.gd", "_on_object_picked_up")
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SweetLogger.debug("held a FoodItem that is not choppable, id: {0} process_result: {1}", [food_item.id, result])
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return
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process_result = result
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process_result_work = RecipeManager.get_chopping_work(food_item.id)
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SweetLogger.debug("set process_result {0} work: {1}", [process_result, process_result_work], "counter.gd", "_on_object_picked_up")
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SweetLogger.debug("set process_result {0} work: {1}", [process_result, process_result_work])
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func _on_object_dropped(_item: Variant) -> void:
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SweetLogger.debug("object drop", [], "counter.gd", "_on_object_dropped")
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SweetLogger.debug("object drop", [])
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work_progress = 0
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process_result = ""
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process_result_work = 0
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@@ -135,7 +135,7 @@ func _on_object_dropped(_item: Variant) -> void:
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func convert_held_to_item(_item: String) -> void:
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if not NetworkManager.owns_world():
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return
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SweetLogger.debug("converting {0}", [_item], "counter.gd", "convert_held_to_item")
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SweetLogger.debug("converting {0}", [_item])
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var old_pickable = snap_zone.picked_up_object
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if not old_pickable:
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@@ -145,7 +145,7 @@ func convert_held_to_item(_item: String) -> void:
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var original_transform = old_pickable.global_transform
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var new_scene_instance = NetworkManager.spawn_item(RecipeManager.get_item_scene(_item).resource_path, original_transform)
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SweetLogger.debug("freeing old_pickable {0}", [old_pickable], "counter.gd", "convert_held_to_item")
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SweetLogger.debug("freeing old_pickable {0}", [old_pickable])
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snap_zone.drop_object()
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NetworkManager.despawn_item(old_pickable)
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snap_zone.pick_up_object(new_scene_instance)
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@@ -11,7 +11,7 @@ func _makeDirty(item) -> void:
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return
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var plate: PlateController = item.get_node_or_null("PlateController") as PlateController
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if not plate:
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SweetLogger.debug("held object is not a Plate", [], "dirt_station.gd", "_makeDirty")
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SweetLogger.debug("held object is not a Plate", [])
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return
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if not plate.is_dirty:
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plate.is_dirty = true
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+7
-7
@@ -67,26 +67,26 @@ func _refresh_display() -> void:
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progress_bar.override_fill_color(Color.RED if cooking_result == "charcoal" else Color.GREEN)
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func _on_object_picked_up(_item) -> void:
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SweetLogger.debug("object picked up: {0}", [_item], "hob.gd", "_on_object_picked_up")
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SweetLogger.debug("object picked up: {0}", [_item])
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# Find the CookableItem in held object
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var _food_item = _item.get_node_or_null("FoodItem") as FoodItem
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if not _food_item:
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SweetLogger.debug("held object is not a FoodItem", [], "hob.gd", "_on_object_picked_up")
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SweetLogger.debug("held object is not a FoodItem", [])
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return
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var result = RecipeManager.get_cooking_result(_food_item.id)
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if not result:
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SweetLogger.debug("held a FoodItem that is not cookable, id: {0} result: {1}", [_food_item.id, result], "hob.gd", "_on_object_picked_up")
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SweetLogger.debug("held a FoodItem that is not cookable, id: {0} result: {1}", [_food_item.id, result])
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return
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cooking_result = result
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cooking_result_time = RecipeManager.get_cooking_time(_food_item.id)
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SweetLogger.debug("set cooking_result {0}", [cooking_result], "hob.gd", "_on_object_picked_up")
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SweetLogger.debug("set cooking_result {0}", [cooking_result])
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# The setters above already refresh the display and start the flames.
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func _on_object_dropped(_item) -> void:
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SweetLogger.debug("object drop", [], "hob.gd", "_on_object_dropped")
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SweetLogger.debug("object drop", [])
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time_cooked = 0
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cooking_result = ""
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cooking_result_time = 0
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@@ -95,7 +95,7 @@ func _on_object_dropped(_item) -> void:
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func convert_held_to_item(_item: String) -> void:
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if not NetworkManager.owns_world():
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return
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SweetLogger.debug("converting {0}", [_item], "hob.gd", "convert_held_to_item")
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SweetLogger.debug("converting {0}", [_item])
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var old_pickable = snap_zone.picked_up_object
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if not old_pickable:
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@@ -108,7 +108,7 @@ func convert_held_to_item(_item: String) -> void:
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var new_scene_instance = NetworkManager.spawn_item(RecipeManager.get_item_scene(_item).resource_path, original_transform)
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# Drop and free the old item and pick up the new one
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SweetLogger.debug("freeing old_pickable {0}", [old_pickable], "hob.gd", "convert_held_to_item")
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SweetLogger.debug("freeing old_pickable {0}", [old_pickable])
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snap_zone.drop_object()
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NetworkManager.despawn_item(old_pickable)
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snap_zone.pick_up_object(new_scene_instance)
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@@ -21,6 +21,6 @@ func _process(_delta: float) -> void:
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#return
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#
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if not snap_zone.picked_up_object:
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SweetLogger.debug("missing item, spawning new item", [], "item_dispenser.gd", "_process")
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SweetLogger.debug("missing item, spawning new item", [])
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var new_item = NetworkManager.spawn_item(item_scene.resource_path, snap_zone.global_transform)
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snap_zone.pick_up_object(new_item)
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+4
-4
@@ -59,7 +59,7 @@ func _refresh_progress_bar() -> void:
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func _on_object_picked_up(_item) -> void:
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SweetLogger.debug("object picked up: {0}", [_item], "sink.gd", "_on_object_picked_up")
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SweetLogger.debug("object picked up: {0}", [_item])
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plate = _item.get_node_or_null("PlateController") as PlateController
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if plate:
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# The setter starts the effects and shows the bar, here and on clients.
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@@ -67,7 +67,7 @@ func _on_object_picked_up(_item) -> void:
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func _on_object_dropped(_item) -> void:
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SweetLogger.debug("object drop", [], "sink.gd", "_on_object_dropped")
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SweetLogger.debug("object drop", [])
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_reset_sink()
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@@ -81,14 +81,14 @@ func complete_washing():
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return
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plate.is_dirty = false
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_reset_sink()
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SweetLogger.debug("washing complete!", [], "sink.gd", "complete_washing")
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SweetLogger.debug("washing complete!", [])
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func _process(delta: float) -> void:
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if is_washing:
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time_washed += wash_speed * delta
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_refresh_progress_bar()
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SweetLogger.debug("washing plate: {0}", [time_washed], "sink.gd", "_process")
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SweetLogger.debug("washing plate: {0}", [time_washed])
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if time_washed >= plate_wash_time:
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complete_washing()
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@@ -9,7 +9,7 @@ var move_handle_rigid: RigidBody3D
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var original_collision_layer: int = 0
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var original_handle_y_pos: float = 0.0
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var original_station_transform: Transform3D = Transform3D.IDENTITY
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@export var moving: bool = false
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@export var is_moving: bool = false
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var ghost_materials: Array[StandardMaterial3D] = []
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# Ghost update throttling (clients send unreliable RPCs to server at this rate)
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@@ -21,7 +21,7 @@ const GHOST_COLOR_INVALID: Color = Color(1, 0, 0, 0.35)
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func set_move_handle_enabled(enabled: bool) -> void:
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SweetLogger.debug("set_move_handle_enabled: {0}", [enabled], "station_movement.gd", "set_move_handle_enabled")
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SweetLogger.debug("set_move_handle_enabled: {0}", [enabled])
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move_handle.visible = enabled
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move_handle.enabled = enabled
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if enabled:
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@@ -101,7 +101,7 @@ func _handle_pickup(_by: Node) -> void:
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move_handle.rotation = station.rotation
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return
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moving = true
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is_moving = true
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station.collision_layer = 0
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original_station_transform = station.global_transform
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move_ghost.global_transform = original_station_transform
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@@ -116,7 +116,7 @@ func _handle_pickup(_by: Node) -> void:
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func _handle_drop(_by: Node) -> void:
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SweetLogger.info("handle drop")
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moving = false
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is_moving = false
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move_ghost.visible = false
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station.visible = true
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station.collision_layer = original_collision_layer
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@@ -129,14 +129,14 @@ func _handle_drop(_by: Node) -> void:
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if is_valid:
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station.global_transform = move_ghost.global_transform
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move_handle.global_transform = move_ghost.global_transform.translated(Vector3(0, original_handle_y_pos, 0))
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SweetLogger.debug("handle drop (local apply), station authority: {0} move_handle authority: {1}", [station.get_multiplayer_authority(), move_handle.get_multiplayer_authority()], "station_movement.gd", "_handle_drop")
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SweetLogger.debug("handle drop (local apply), station authority: {0} move_handle authority: {1}", [station.get_multiplayer_authority(), move_handle.get_multiplayer_authority()])
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else:
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station.global_transform = original_station_transform
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move_handle.global_transform = original_station_transform.translated(Vector3(0, original_handle_y_pos, 0))
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SweetLogger.debug("handle drop (local reject), restoring original position", [], "station_movement.gd", "_handle_drop")
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SweetLogger.debug("handle drop (local reject), restoring original position", [])
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func _process(_delta: float) -> void:
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if not moving:
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if not is_moving:
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return
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# Update the ghost locally for instant feedback and send throttled unreliable RPCs to the server
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@@ -161,7 +161,7 @@ func _process(_delta: float) -> void:
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func _is_move_position_valid() -> bool:
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for body in move_ghost.get_overlapping_bodies():
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SweetLogger.debug("Overlapping body: {0}", [body], "station_movement.gd", "_is_move_position_valid")
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SweetLogger.debug("Overlapping body: {0}", [body])
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if body == move_handle:
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continue
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if body == station:
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@@ -193,7 +193,7 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
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server_update_move_ghost_transform.rpc(original_trans)
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server_update_handle_transform.rpc(original_trans.translated(Vector3(0, original_handle_y_pos, 0)))
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server_update_visibility.rpc(false, true)
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SweetLogger.debug("server_handle_drop: transform rejected (invalid)", [], "station_movement.gd", "server_handle_drop")
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SweetLogger.debug("server_handle_drop: transform rejected (invalid)", [])
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return
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server_update_station_transform.rpc(new_transform)
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@@ -201,32 +201,32 @@ func server_handle_drop(new_transform: Transform3D, client_thinks_valid: bool):
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server_update_handle_transform.rpc(new_transform.translated(Vector3(0, original_handle_y_pos, 0)))
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server_update_visibility.rpc(false, true)
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SweetLogger.debug("server_handle_drop: transform applied", [], "station_movement.gd", "server_handle_drop")
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SweetLogger.debug("server_handle_drop: transform applied", [])
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@rpc("any_peer", "call_local", "reliable") # Server updates clients
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func server_update_station_transform(new_transform: Transform3D) -> void:
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SweetLogger.debug("server_update_station_transform", [], "station_movement.gd", "server_update_station_transform")
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SweetLogger.debug("server_update_station_transform", [])
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station.global_transform = new_transform
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original_station_transform = new_transform
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@rpc("any_peer", "call_local", "reliable") # Server updates clients
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func server_update_handle_transform(new_transform: Transform3D) -> void:
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SweetLogger.debug("server_update_handle_transform", [], "station_movement.gd", "server_update_handle_transform")
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SweetLogger.debug("server_update_handle_transform", [])
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move_handle.global_transform = new_transform
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@rpc("any_peer", "call_local", "reliable")
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func server_update_visibility(ghost_visible: bool, station_visible: bool) -> void:
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SweetLogger.debug("server_update_visibility", [], "station_movement.gd", "server_update_visibility")
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SweetLogger.debug("server_update_visibility", [])
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move_ghost.visible = ghost_visible
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station.visible = station_visible
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@rpc("any_peer", "call_local", "unreliable")
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func server_update_move_ghost_transform(new_transform: Transform3D, new_color: Color = Color.YELLOW) -> void:
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SweetLogger.debug("server_update_move_ghost_transform", [], "station_movement.gd", "server_update_move_ghost_transform")
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SweetLogger.debug("server_update_move_ghost_transform", [])
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move_ghost.global_transform = new_transform
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_set_ghost_color(new_color)
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+19
-19
@@ -47,7 +47,7 @@ var _players_count: int = 0
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func place_order() -> void:
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SweetLogger.debug("place_order()", [], "table.gd", "place_order")
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SweetLogger.debug("place_order()", [])
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var new_orders: Array[String] = _unsatisfied_orders.duplicate()
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# for _i in range(0, randi_range(1, 2)):
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# new_orders.append(GameManager.get_random_meal())
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@@ -59,7 +59,7 @@ func place_order() -> void:
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func absorb_items():
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SweetLogger.debug("absorb_items()", [], "table.gd", "absorb_items")
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SweetLogger.debug("absorb_items()", [])
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for snap_zone_node in snap_zones:
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var held_object = snap_zone_node.picked_up_object
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if not held_object:
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@@ -69,7 +69,7 @@ func absorb_items():
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func satisfyAllOrders() -> void:
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SweetLogger.debug("satisfyAllOrders()", [], "table.gd", "satisfyAllOrders")
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SweetLogger.debug("satisfyAllOrders()", [])
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_unsatisfied_orders.clear()
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_original_orders.clear()
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clearAllFood()
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@@ -77,7 +77,7 @@ func satisfyAllOrders() -> void:
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func clearAllFood() -> void:
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SweetLogger.debug("clearAllFood()", [], "table.gd", "clearAllFood")
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SweetLogger.debug("clearAllFood()", [])
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for zone in snap_zones:
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var held_object = zone.picked_up_object
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if not held_object:
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@@ -98,7 +98,7 @@ func clearAllFood() -> void:
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# Group called from Queue when trying to assign customers to tables
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func try_consume_customer() -> bool:
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if _state == TableState.EMPTY:
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SweetLogger.debug("try_consume_customer, consumed a customer", [], "table.gd", "try_consume_customer")
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SweetLogger.debug("try_consume_customer, consumed a customer", [])
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_state_end(TableState.EMPTY)
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return true
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return false
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@@ -137,14 +137,14 @@ func _ready() -> void:
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func _on_object_picked_up(_item) -> void:
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SweetLogger.debug("object picked up: {0}", [_item], "table.gd", "_on_object_picked_up")
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SweetLogger.debug("object picked up: {0}", [_item])
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if _state == TableState.EATING:
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return
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_absorb_item_if_correct(_item)
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func _on_object_dropped(_item) -> void:
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SweetLogger.debug("object dropped, item: {0}", [_item], "table.gd", "_on_object_dropped")
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SweetLogger.debug("object dropped, item: {0}", [_item])
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# If then player picks up a food_item (side) the table has already registerd, unregister
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var food_item: FoodItem = Helper.find_food_item(_item)
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if food_item and food_item.type == FoodItem.Type.SIDE:
|
||||
@@ -161,12 +161,12 @@ func _on_object_dropped(_item) -> void:
|
||||
# There is no on_stay signal, we have to track player with bool
|
||||
func _on_player_enter(_body):
|
||||
_players_count += 1
|
||||
SweetLogger.debug("_on_player_enter() players_count: {0}", [_players_count], "table.gd", "_on_player_enter")
|
||||
SweetLogger.debug("_on_player_enter() players_count: {0}", [_players_count])
|
||||
|
||||
|
||||
func _on_player_exit(_body):
|
||||
_players_count -= 1
|
||||
SweetLogger.debug("_on_player_exit() players_count: {0}", [_players_count], "table.gd", "_on_player_exit")
|
||||
SweetLogger.debug("_on_player_exit() players_count: {0}", [_players_count])
|
||||
|
||||
|
||||
func _place_order_if_player():
|
||||
@@ -183,20 +183,20 @@ func _place_order_if_player():
|
||||
|
||||
func _get_plate_controller_from_item(_item: Node) -> PlateController:
|
||||
if not _item:
|
||||
SweetLogger.debug("_item is null", [], "table.gd", "_get_plate_controller_from_item")
|
||||
SweetLogger.debug("_item is null", [])
|
||||
return null
|
||||
|
||||
for child in _item.get_children():
|
||||
if child is PlateController:
|
||||
SweetLogger.debug("found child", [], "table.gd", "_get_plate_controller_from_item")
|
||||
SweetLogger.debug("found child", [])
|
||||
return child
|
||||
|
||||
SweetLogger.debug("no match", [], "table.gd", "_get_plate_controller_from_item")
|
||||
SweetLogger.debug("no match", [])
|
||||
return null
|
||||
|
||||
|
||||
func _absorb_item_if_correct(_item: Node) -> void:
|
||||
SweetLogger.debug("_absorb_item_if_correct, item: {0}", [_item], "table.gd", "_absorb_item_if_correct")
|
||||
SweetLogger.debug("_absorb_item_if_correct, item: {0}", [_item])
|
||||
if not _item:
|
||||
return
|
||||
if not (_state == TableState.WAITING_PRIMARY or _state == TableState.WAITING_FRIEND):
|
||||
@@ -204,14 +204,14 @@ func _absorb_item_if_correct(_item: Node) -> void:
|
||||
|
||||
# Plate: Get plate controller in child of _item (hopefully a plate XRpickable)
|
||||
var plate_controller = _get_plate_controller_from_item(_item)
|
||||
SweetLogger.debug("_absorb_item_if_correct plate_controller ref: {0}", [plate_controller], "table.gd", "_absorb_item_if_correct")
|
||||
SweetLogger.debug("_absorb_item_if_correct plate_controller ref: {0}", [plate_controller])
|
||||
_item.print_tree_pretty()
|
||||
|
||||
if plate_controller:
|
||||
# Absorm items from the plate we want
|
||||
for food_item: FoodItem in plate_controller.container.contained_items: # TOOD: handle registering the meal again when a side is added to the plate
|
||||
if food_item.id in _unsatisfied_orders and not food_item.is_absorbed:
|
||||
SweetLogger.debug("_absorb_item_if_correct held a plate with FoodItem that is in unsatisfied orders, removing it", [], "table.gd", "_absorb_item_if_correct")
|
||||
SweetLogger.debug("_absorb_item_if_correct held a plate with FoodItem that is in unsatisfied orders, removing it", [])
|
||||
(plate_controller.get_parent() as XRToolsPickable).get_picked_up_by().enabled = false # Lock meal that is deliverd
|
||||
_unsatisfied_orders.erase(food_item.id)
|
||||
food_item.is_absorbed = true
|
||||
@@ -221,17 +221,17 @@ func _absorb_item_if_correct(_item: Node) -> void:
|
||||
# Side pickable item, no container
|
||||
var food_item: FoodItem = Helper.find_food_item(_item)
|
||||
if food_item and food_item.type == FoodItem.Type.SIDE:
|
||||
SweetLogger.debug("_absorb_item_if_correct held a side that is in unsatisfied orders, removing it", [], "table.gd", "_absorb_item_if_correct")
|
||||
SweetLogger.debug("_absorb_item_if_correct held a side that is in unsatisfied orders, removing it", [])
|
||||
# Do not lock snap zone here. Problem if table want many meals, but to many sides have filled up slots, so can't place plates.
|
||||
_unsatisfied_orders.erase(food_item.id)
|
||||
_update_state_from_orders()
|
||||
return
|
||||
|
||||
SweetLogger.debug("absorb_item_if_correct() held object is not a Plate or Side", [], "table.gd", "_absorb_item_if_correct")
|
||||
SweetLogger.debug("absorb_item_if_correct() held object is not a Plate or Side", [])
|
||||
|
||||
|
||||
func _update_state_from_orders():
|
||||
SweetLogger.debug("_update_state_from_orders: unsatisfied_orders: {0}", [_unsatisfied_orders], "table.gd", "_update_state_from_orders")
|
||||
SweetLogger.debug("_update_state_from_orders: unsatisfied_orders: {0}", [_unsatisfied_orders])
|
||||
if _unsatisfied_orders.size() > 0 and _state != TableState.EATING:
|
||||
_set_state(TableState.WAITING_FRIEND)
|
||||
|
||||
@@ -254,7 +254,7 @@ func _collect_money_from_food():
|
||||
elif food_item:
|
||||
GameManager.set_money(GameManager.money + food_item.sell_value)
|
||||
|
||||
SweetLogger.debug("_collect_money_from_food(), money: {0}", [GameManager.money], "table.gd", "_collect_money_from_food")
|
||||
SweetLogger.debug("_collect_money_from_food(), money: {0}", [GameManager.money])
|
||||
|
||||
|
||||
func _set_snap_zones_enabled(value: bool) -> void:
|
||||
|
||||
Reference in New Issue
Block a user