Warning hunt

This commit is contained in:
JonShard
2026-08-20 12:22:07 +02:00
parent a79096eb1d
commit 59bd3d1d66
9 changed files with 40 additions and 28 deletions
+3 -3
View File
@@ -29,10 +29,10 @@ size = Vector3(16, 0.1, 16)
background_mode = 2 background_mode = 2
sky = ExtResource("5_kh26v") sky = ExtResource("5_kh26v")
reflected_light_source = 2 reflected_light_source = 2
ssr_enabled = true ssr_enabled = false
ssao_enabled = true ssao_enabled = true
ssil_enabled = true ssil_enabled = false
sdfgi_enabled = true sdfgi_enabled = false
[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"] [sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
size = Vector3(16, 10, 0.1) size = Vector3(16, 10, 0.1)
+3 -3
View File
@@ -30,10 +30,10 @@ ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1) ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.9 ambient_light_sky_contribution = 0.9
reflected_light_source = 2 reflected_light_source = 2
ssr_enabled = true ssr_enabled = false
ssao_enabled = true ssao_enabled = true
ssil_enabled = true ssil_enabled = false
sdfgi_enabled = true sdfgi_enabled = false
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"] [sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(20, 0.1, 20) size = Vector3(20, 0.1, 20)
+3 -3
View File
@@ -18,10 +18,10 @@ size = Vector3(15, 0.1, 15)
background_mode = 2 background_mode = 2
sky = ExtResource("5_l1qm6") sky = ExtResource("5_l1qm6")
reflected_light_source = 2 reflected_light_source = 2
ssr_enabled = true ssr_enabled = false
ssao_enabled = true ssao_enabled = true
ssil_enabled = true ssil_enabled = false
sdfgi_enabled = true sdfgi_enabled = false
[node name="Main" type="Node3D" unique_id=1312265607] [node name="Main" type="Node3D" unique_id=1312265607]
script = ExtResource("1_jfr2g") script = ExtResource("1_jfr2g")
+3 -3
View File
@@ -24,10 +24,10 @@ size = Vector3(15, 0.1, 15)
background_mode = 2 background_mode = 2
sky = ExtResource("5_c3xgf") sky = ExtResource("5_c3xgf")
reflected_light_source = 2 reflected_light_source = 2
ssr_enabled = true ssr_enabled = false
ssao_enabled = true ssao_enabled = true
ssil_enabled = true ssil_enabled = false
sdfgi_enabled = true sdfgi_enabled = false
[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"] [sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
size = Vector3(15, 20, 0.1) size = Vector3(15, 20, 0.1)
+3 -3
View File
@@ -24,10 +24,10 @@ ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1) ambient_light_color = Color(1, 1, 1, 1)
ambient_light_sky_contribution = 0.9 ambient_light_sky_contribution = 0.9
reflected_light_source = 2 reflected_light_source = 2
ssr_enabled = true ssr_enabled = false
ssao_enabled = true ssao_enabled = true
ssil_enabled = true ssil_enabled = false
sdfgi_enabled = true sdfgi_enabled = false
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"] [sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
size = Vector3(20, 0.1, 20) size = Vector3(20, 0.1, 20)
+2
View File
@@ -10,6 +10,8 @@ class_name ProgressBar3D
func _ready() -> void: func _ready() -> void:
Helper.check_reference(self, progress_bar, ProgressBar) Helper.check_reference(self, progress_bar, ProgressBar)
# Rebind now that SubViewport is guaranteed live, avoiding a stale ViewportTexture.
sprite_3d.texture = sprite_3d.get_node(^"SubViewport").get_texture()
if y_billboard: if y_billboard:
$Sprite3D.billboard = BaseMaterial3D.BillboardMode.BILLBOARD_FIXED_Y $Sprite3D.billboard = BaseMaterial3D.BillboardMode.BILLBOARD_FIXED_Y
@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://clujaf3u776a3"] [gd_scene load_steps=5 format=3 uid="uid://clujaf3u776a3"]
[ext_resource type="Script" uid="uid://eavk7267igp7" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"] [ext_resource type="Script" uid="uid://eavk7267igp7" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"]
[ext_resource type="Script" uid="uid://cpl5yiyf1ypft" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"] [ext_resource type="Script" uid="uid://cpl5yiyf1ypft" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"]
@@ -7,14 +7,6 @@
resource_local_to_scene = true resource_local_to_scene = true
size = Vector2(3, 2) size = Vector2(3, 2)
[sub_resource type="ViewportTexture" id="ViewportTexture_ufe4n"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fvml0"]
transparency = 1
cull_mode = 2
albedo_texture = SubResource("ViewportTexture_ufe4n")
texture_filter = 1
[sub_resource type="BoxShape3D" id="4"] [sub_resource type="BoxShape3D" id="4"]
resource_local_to_scene = true resource_local_to_scene = true
size = Vector3(3, 2, 0.02) size = Vector3(3, 2, 0.02)
@@ -34,7 +26,6 @@ render_target_update_mode = 1
[node name="Screen" type="MeshInstance3D" parent="."] [node name="Screen" type="MeshInstance3D" parent="."]
mesh = SubResource("1") mesh = SubResource("1")
surface_material_override/0 = SubResource("StandardMaterial3D_fvml0")
[node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="StaticBody3D" type="StaticBody3D" parent="."]
collision_layer = 5242881 collision_layer = 5242881
+19
View File
@@ -19,3 +19,22 @@ Add (what) to singal dropped in snap_zone
picked_up_object.let_go(self, Vector3.ZERO, Vector3.ZERO) picked_up_object.let_go(self, Vector3.ZERO, Vector3.ZERO)
picked_up_object = null picked_up_object = null
highlight_updated.emit(self, enabled) highlight_updated.emit(self, enabled)
viewport_2d_in_3d.tscn:
Removed the baked ViewportTexture sub-resource (no viewport_path set, genuinely
invalid) that was the default material on the Screen mesh. The script always
builds and swaps in its own material at _ready(), so the baked one only
existed to be briefly invalid before being discarded, printing a spurious
"Viewport Texture must be set to use it" error on every instance (MainMenuPanel3D
at boot, the player's shop_menu_3d on avatar spawn).
Removed:
[sub_resource type="ViewportTexture" id="ViewportTexture_ufe4n"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fvml0"]
transparency = 1
cull_mode = 2
albedo_texture = SubResource("ViewportTexture_ufe4n")
texture_filter = 1
And the reference to it on the Screen node:
surface_material_override/0 = SubResource("StandardMaterial3D_fvml0")
+3 -3
View File
@@ -24,10 +24,10 @@ size = Vector3(15, 0.1, 15)
background_mode = 2 background_mode = 2
sky = ExtResource("4_081u3") sky = ExtResource("4_081u3")
reflected_light_source = 2 reflected_light_source = 2
ssr_enabled = true ssr_enabled = false
ssao_enabled = true ssao_enabled = true
ssil_enabled = true ssil_enabled = false
sdfgi_enabled = true sdfgi_enabled = false
[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"] [sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
size = Vector3(15, 20, 0.1) size = Vector3(15, 20, 0.1)