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@@ -29,10 +29,10 @@ size = Vector3(16, 0.1, 16)
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background_mode = 2
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sky = ExtResource("5_kh26v")
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reflected_light_source = 2
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ssr_enabled = true
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ssr_enabled = false
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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ssil_enabled = false
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sdfgi_enabled = false
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[sub_resource type="BoxShape3D" id="BoxShape3D_24d3s"]
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size = Vector3(16, 10, 0.1)
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@@ -30,10 +30,10 @@ ambient_light_source = 3
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_sky_contribution = 0.9
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reflected_light_source = 2
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ssr_enabled = true
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ssr_enabled = false
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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ssil_enabled = false
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sdfgi_enabled = false
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[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
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size = Vector3(20, 0.1, 20)
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@@ -18,10 +18,10 @@ size = Vector3(15, 0.1, 15)
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background_mode = 2
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sky = ExtResource("5_l1qm6")
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reflected_light_source = 2
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ssr_enabled = true
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ssr_enabled = false
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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ssil_enabled = false
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sdfgi_enabled = false
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[node name="Main" type="Node3D" unique_id=1312265607]
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script = ExtResource("1_jfr2g")
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@@ -24,10 +24,10 @@ size = Vector3(15, 0.1, 15)
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background_mode = 2
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sky = ExtResource("5_c3xgf")
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reflected_light_source = 2
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ssr_enabled = true
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ssr_enabled = false
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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ssil_enabled = false
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sdfgi_enabled = false
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[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
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size = Vector3(15, 20, 0.1)
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@@ -24,10 +24,10 @@ ambient_light_source = 3
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_sky_contribution = 0.9
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reflected_light_source = 2
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ssr_enabled = true
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ssr_enabled = false
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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ssil_enabled = false
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sdfgi_enabled = false
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[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
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size = Vector3(20, 0.1, 20)
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@@ -10,6 +10,8 @@ class_name ProgressBar3D
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func _ready() -> void:
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Helper.check_reference(self, progress_bar, ProgressBar)
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# Rebind now that SubViewport is guaranteed live, avoiding a stale ViewportTexture.
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sprite_3d.texture = sprite_3d.get_node(^"SubViewport").get_texture()
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if y_billboard:
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$Sprite3D.billboard = BaseMaterial3D.BillboardMode.BILLBOARD_FIXED_Y
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://clujaf3u776a3"]
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[gd_scene load_steps=5 format=3 uid="uid://clujaf3u776a3"]
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[ext_resource type="Script" uid="uid://eavk7267igp7" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.gd" id="1"]
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[ext_resource type="Script" uid="uid://cpl5yiyf1ypft" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d_body.gd" id="2"]
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@@ -7,14 +7,6 @@
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resource_local_to_scene = true
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size = Vector2(3, 2)
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[sub_resource type="ViewportTexture" id="ViewportTexture_ufe4n"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fvml0"]
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transparency = 1
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cull_mode = 2
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albedo_texture = SubResource("ViewportTexture_ufe4n")
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texture_filter = 1
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[sub_resource type="BoxShape3D" id="4"]
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resource_local_to_scene = true
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size = Vector3(3, 2, 0.02)
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@@ -34,7 +26,6 @@ render_target_update_mode = 1
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[node name="Screen" type="MeshInstance3D" parent="."]
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mesh = SubResource("1")
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surface_material_override/0 = SubResource("StandardMaterial3D_fvml0")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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collision_layer = 5242881
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@@ -19,3 +19,22 @@ Add (what) to singal dropped in snap_zone
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picked_up_object.let_go(self, Vector3.ZERO, Vector3.ZERO)
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picked_up_object = null
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highlight_updated.emit(self, enabled)
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viewport_2d_in_3d.tscn:
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Removed the baked ViewportTexture sub-resource (no viewport_path set, genuinely
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invalid) that was the default material on the Screen mesh. The script always
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builds and swaps in its own material at _ready(), so the baked one only
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existed to be briefly invalid before being discarded, printing a spurious
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"Viewport Texture must be set to use it" error on every instance (MainMenuPanel3D
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at boot, the player's shop_menu_3d on avatar spawn).
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Removed:
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[sub_resource type="ViewportTexture" id="ViewportTexture_ufe4n"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fvml0"]
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transparency = 1
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cull_mode = 2
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albedo_texture = SubResource("ViewportTexture_ufe4n")
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texture_filter = 1
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And the reference to it on the Screen node:
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surface_material_override/0 = SubResource("StandardMaterial3D_fvml0")
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@@ -24,10 +24,10 @@ size = Vector3(15, 0.1, 15)
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background_mode = 2
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sky = ExtResource("4_081u3")
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reflected_light_source = 2
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ssr_enabled = true
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ssr_enabled = false
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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ssil_enabled = false
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sdfgi_enabled = false
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[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
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size = Vector3(15, 20, 0.1)
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