Refactor container to work in muliplayer

This commit is contained in:
JonShard
2026-08-19 13:13:04 +02:00
parent cd466c73b5
commit 62ea4a1540
21 changed files with 311 additions and 312 deletions
+150 -150
View File
@@ -11,11 +11,16 @@ extends Node3D
@onready var _meal_container: Node3D = $MealContainer
@onready var _side_container: Node3D = $SidesContainer
var contained_items: Array[FoodItem] # Expose nice list of others to read
# Item roots the server has promised a slot to but whose absorb RPC hasn't run
# yet. body_entered fires again for a body already inside the area whenever its
# collision_mask is rewritten — which apply_held_state() does the moment item
# authority moves back to the server, i.e. exactly when a client drops food on a
# plate. Both calls would otherwise see the same free slot and absorb twice.
# Keyed on the item root / pickable.
var _pending_absorb: Array[Node3D] = []
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
area_3d.body_entered.connect(_on_body_entered)
if not area_3d:
@@ -29,15 +34,14 @@ func _ready() -> void:
func _on_body_entered(body: Node3D) -> void:
if not NetworkManager.owns_world():
return
SweetLogger.debug("Enabled: {0}", [enabled])
if not enabled:
SweetLogger.debug("Disabled in _on_body_entered body")
return
if not body.is_in_group(target_group):
SweetLogger.debug("{0} is not in group {1}", [body.name, target_group])
return
SweetLogger.debug("Body: {0}", [body])
# If one of us is in a station
var picked_by = xr_pickable.get_picked_up_by()
var body_pickable = body as XRToolsPickable
@@ -45,179 +49,175 @@ func _on_body_entered(body: Node3D) -> void:
if (picked_by and picked_by.is_in_group("station_zone")) or (body_picked_by and body_picked_by.is_in_group("station_zone")):
# If enough space, add item
var food_item = body.get_node("FoodItem")
var food_item = Helper.find_food_item(body) as FoodItem
SweetLogger.debug("In station found {0} of type {1}: {2}", [target_group, FoodItem.Type.keys()[food_item.type], body.name], "container.gd", "_on_body_entered")
var meal_count := contained_items.filter(func(f): return f.type == FoodItem.Type.MEAL).size()
var side_count := contained_items.filter(func(f): return f.type == FoodItem.Type.SIDE).size()
if food_item.type == FoodItem.Type.MEAL and meal_count < meal_positions.size():
SweetLogger.debug("Adding meal")
_add_item(body)
if food_item.type == FoodItem.Type.SIDE and side_count < side_positions.size():
SweetLogger.debug("Adding side")
_add_item(body)
SweetLogger.debug("{0} pending={1} contained={2}", [get_path(), _pending_absorb.size(), contained_items.size()])
if body in _pending_absorb or _is_contained(body):
SweetLogger.debug("{0} is already in {1}", [body.name, get_parent().name])
return
if food_item.type == FoodItem.Type.MEAL and _free_slots(FoodItem.Type.MEAL) > 0:
SweetLogger.info("{0}, Adding meal", [name])
_add_item(body, food_item)
if food_item.type == FoodItem.Type.SIDE and _free_slots(FoodItem.Type.SIDE) > 0:
SweetLogger.info("{0}, Adding side", [name])
_add_item(body, food_item)
# Already sitting in one of this container's slots.
func _is_contained(item: Node3D) -> bool:
return item.get_parent() == _meal_container or item.get_parent() == _side_container
# Contents are synced as data (ids on the plate's PlateController), not
# reparented nodes: reparenting a MultiplayerSpawner-tracked item out of
# WorldContent would despawn it on every client the instant it happened.
func _add_item(item: Node3D) -> void:
var pickable = item as XRToolsPickable
if pickable and pickable.is_picked_up():
pickable.drop()
var food_node := item.get_node_or_null("FoodItem") as FoodItem
if not food_node:
return
# Room left for [param type], counting slots already promised to items whose
# absorb RPC hasn't landed yet.
func _free_slots(type: FoodItem.Type) -> int:
var is_meal := type == FoodItem.Type.MEAL
var used := (_meal_container if is_meal else _side_container).get_child_count()
for item in _pending_absorb:
var food_item := Helper.find_food_item(item)
if food_item and food_item.type == type:
used += 1
return (meal_positions if is_meal else side_positions).size() - used
# Copy the data out before despawning the real item.
var data := FoodItem.new()
data.id = food_node.id
data.type = food_node.type
data.sell_value = food_node.sell_value
contained_items.append(data)
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller:
# Reassign rather than append in place. contained_ids has a setter that
# rebuilds the plate's visuals, and mutating the array never triggers it —
# so the peer that actually added the food was the one peer that never
# redrew the plate. Remote peers looked right (the synchronizer assigns
# the value there, which does fire the setter), and the stale peer only
# caught up if someone else took the plate and sent the value back.
# duplicate() keeps the Array[String] typing that the property requires.
var updated := plate_controller.contained_ids.duplicate()
updated.append(food_node.id)
plate_controller.contained_ids = updated
func _add_item(item: Node3D, food_item: FoodItem) -> void:
SweetLogger.debug("->[]")
# Claim the slot now: the RPC below only runs once the current frame's
# signal handlers have all had their turn.
_pending_absorb.append(item)
everyone_absorb_item.rpc(item.get_path())
NetworkManager.despawn_item(item)
# In case the container is on a table that needs to register this addition,
# ask all table in scene to absorb any new items.
SweetLogger.debug("Group call absorb_items()")
get_tree().call_group("table", "absorb_items")
## Runs on every peer: the item stops being an independent networked object and
## becomes a child of this container, carried by the container's transform.
@rpc("authority", "call_local", "reliable")
func everyone_absorb_item(item_path: NodePath) -> void:
var item := Helper.get_node_from_path(self, item_path) as Node3D
if not item:
SweetLogger.error("Container cant find item")
return
var food_item := Helper.find_first_child_of_type(item, FoodItem) as FoodItem
if not food_item:
SweetLogger.error("Container cant find food item")
return
# The reservation is now being honoured (or is about to be refused); either way it
# stops holding a slot from here on.
_pending_absorb.erase(item)
if _is_contained(item):
SweetLogger.warning("{0} is already in {1}", [item.name, get_parent().name])
return
# Pick the slot
var target: Node3D
var slot: Node3D
if food_item.type == FoodItem.Type.MEAL and _meal_container.get_child_count() < meal_positions.size():
target = _meal_container
slot = meal_positions[_meal_container.get_child_count()]
elif food_item.type == FoodItem.Type.SIDE and _side_container.get_child_count() < side_positions.size():
target = _side_container
slot = side_positions[_side_container.get_child_count()]
else:
SweetLogger.error("{0}: no free slot for {1}", [name, item.name])
return
_hand_over_to_container(item)
item.reparent(target, false) # keep_global_transform=false: the slot is expressed in container-local space
item.position = slot.position
item.rotation = slot.rotation
# After the reparent, not before: re-entering the tree puts the body back
# into the physics space, so it can only be taken out again once it's there.
_remove_from_physics(item)
contained_items.append(food_item)
_publish_contained_ids()
SweetLogger.info("{0} absorbed {1}, contained_items: {2}", [get_parent().name, item.name, contained_items.size()])
## Server decision, mirrored to every peer.
func erase_item(item: FoodItem) -> void:
contained_items.erase(item)
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller:
# Same reason as _add_item: assign so the visuals actually refresh.
var remaining := plate_controller.contained_ids.duplicate()
remaining.erase(item.id)
plate_controller.contained_ids = remaining
if not NetworkManager.owns_world():
return
everyone_erase_item.rpc(item.get_parent().get_path())
@rpc("authority", "call_local", "reliable")
func everyone_erase_item(item_path: NodePath) -> void:
var item := Helper.get_node_from_path(self, item_path) as Node3D
if not item:
return
contained_items.erase(Helper.find_first_child_of_type(item, FoodItem))
item.queue_free()
_publish_contained_ids()
## Server decision, mirrored to every peer.
func clear() -> void:
if not NetworkManager.owns_world():
return
everyone_clear.rpc()
@rpc("authority", "call_local", "reliable")
func everyone_clear() -> void:
for child in _meal_container.get_children() + _side_container.get_children():
child.queue_free()
contained_items.clear()
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if plate_controller:
plate_controller.contained_ids = []
_publish_contained_ids()
## Rebuilds the purely-cosmetic visual representation of the plate's contents
## from a synced id list. Runs on every peer (called from PlateController
## whenever contained_ids changes, whether set locally or by the network).
func refresh_visuals(ids: Array[String]) -> void:
for child in _meal_container.get_children():
child.queue_free()
for child in _side_container.get_children():
child.queue_free()
var meal_idx := 0
var side_idx := 0
for id in ids:
var scene := RecipeManager.get_item_scene(id)
if not scene:
continue
var visual := scene.instantiate()
var food_node := visual.get_node_or_null("FoodItem") as FoodItem
var container_root: Node3D
var positions: Array[Node3D]
var idx: int
if food_node and food_node.type == FoodItem.Type.MEAL and meal_idx < meal_positions.size():
container_root = _meal_container
positions = meal_positions
idx = meal_idx
meal_idx += 1
elif food_node and food_node.type == FoodItem.Type.SIDE and side_idx < side_positions.size():
container_root = _side_container
positions = side_positions
idx = side_idx
side_idx += 1
else:
visual.queue_free()
continue
_make_cosmetic(visual)
container_root.add_child(visual)
# Must happen after add_child: entering the world is what puts the body
# into the physics space, so it can only be taken out again afterwards.
_remove_from_physics(visual)
visual.position = positions[idx].position
visual.rotation = positions[idx].rotation
# Strip interactivity/networking from a display-only copy: it's not spawned
# through NetworkManager, so it must never try to sync (its NetPickable child,
# if any, would have no corresponding replicated identity on other peers) or
# be grabbable/collidable.
func _make_cosmetic(visual: Node3D) -> void:
var net_pickable := visual.get_node_or_null("NetPickable")
# Hand the item over to the container: from here on the container's parent (e.g.
# a plate a client is carrying with local authority) is the only thing that
# decides where the item is, so it must stop behaving as a pickable and stop
# replicating a transform of its own.
func _hand_over_to_container(item: Node3D) -> void:
var pickable := item as XRToolsPickable
if pickable:
if pickable.is_picked_up():
pickable.drop()
pickable.enabled = false
var net_pickable := item.get_node_or_null("NetPickable") as NetPickable
if net_pickable:
# Detach and free it outright rather than queue_free(): this runs before
# `visual` is added to the tree, and a merely-queued node still enters the
# tree with its parent and runs _ready() (which starts syncing and logging)
# before the queued deletion lands at the end of the frame.
visual.remove_child(net_pickable)
net_pickable.free()
if visual is RigidBody3D:
visual.freeze = true
# STATIC, not KINEMATIC: a kinematic body is still driven by the physics
# engine (see _remove_from_physics), and "static decoration" is what this
# actually is.
visual.freeze_mode = RigidBody3D.FREEZE_MODE_STATIC
visual.collision_layer = 0
visual.collision_mask = 0
if visual is XRToolsPickable:
visual.enabled = false
visual.set_process(false)
visual.set_physics_process(false)
net_pickable.transform_owned = false
else:
SweetLogger.error("{0}: {1} has no NetPickable", [name, item.name])
var despawning := Helper.find_first_child_of_type(item, DespawningItem) as DespawningItem
if despawning:
despawning.enabled = false
# Take a display-only copy out of the physics simulation completely.
# Take the item out of the physics simulation entirely so it simply follows its
# new parent.
#
# Freezing is not enough. Under Jolt (this project's physics engine) a frozen
# KINEMATIC RigidBody3D is still simulated: it is driven toward its target
# transform by velocity rather than being teleported. Parented to a plate that
# gets picked up and carried, it therefore lags behind, keeps its velocity, and
# overshoots — so the food visibly slid off the plate and ended up metres away,
# differently on each peer since each simulates its own copy. A body with no
# space is never touched by the engine, so it simply follows its parent.
func _remove_from_physics(visual: Node3D) -> void:
if visual is RigidBody3D:
PhysicsServer3D.body_set_space((visual as RigidBody3D).get_rid(), RID())
var despawning_item = visual.get_node_or_null("DespawningItem")
if despawning_item:
NetworkManager.despawn_item(despawning_item)
# gets picked up and carried, it therefore lags behind, keeps its velocity and
# overshoots — the food visibly slid off the plate, differently on each peer.
# A body with no space is never touched by the engine.
func _remove_from_physics(item: Node3D) -> void:
var body := item as RigidBody3D
if not body:
return
body.freeze_mode = RigidBody3D.FREEZE_MODE_STATIC
body.freeze = true
body.collision_layer = 0
body.collision_mask = 0
PhysicsServer3D.body_set_space(body.get_rid(), RID())
#plate (Pickalbe)
#XRGrapPoints
#container (script) (meal positions[1], side positions[4])
#area
#meals
#meal - burger
#sides
#side - chips
#side - onion rings
#tray (Pickalbe)
#XRGrapPoints
#container (script) (meal positions[4], side positions[0])
#food items
#meals
#meal - cookie
#meal - cookie
#meal - cookie
#meal - cookie
# The contents are real child nodes now; contained_ids is just the synced
# summary that the plate's UI and the multiplayer tests read.
func _publish_contained_ids() -> void:
var plate_controller := xr_pickable.get_node_or_null("PlateController") as PlateController
if not plate_controller:
return
var ids: Array[String] = []
for food_item in contained_items:
ids.append(food_item.id)
plate_controller.contained_ids = ids
SweetLogger.debug("{0} now contains: {1}", [get_parent().name, ids])
+4 -4
View File
@@ -35,13 +35,13 @@ properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/spawn = false
properties/2/replication_mode = 1
properties/3/path = NodePath("PlateController:contained_ids")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/3/spawn = false
properties/3/replication_mode = 2
properties/4/path = NodePath("PlateController:is_dirty")
properties/4/spawn = true
properties/4/spawn = false
properties/4/replication_mode = 1
[node name="Plate" type="RigidBody3D" unique_id=190487773]
+4 -25
View File
@@ -6,12 +6,10 @@ extends Node
@export var is_dirty: bool = false
## Synced plate contents (item ids), replacing reparented child nodes so
## contents survive replication (a MultiplayerSpawner-tracked item would
## despawn on every client the instant it was reparented out of WorldContent).
## Server writes it via ItemContainer; every peer (server included) renders
## the cosmetic result via the setter below.
@export var contained_ids: Array[String] = []: set = _set_contained_ids
## Synced summary of the plate's contents (item ids). The contents themselves
## are the real item nodes ItemContainer reparents under the plate; this is only
## what other systems read to ask "what is on this plate" without walking them.
@export var contained_ids: Array[String] = []
func get_food_items() -> Array[FoodItem]:
return container.contained_items
@@ -29,22 +27,3 @@ func _process(_delta: float) -> void:
else:
container.enabled = true
dirty_node.visible = false
func _set_contained_ids(value: Array[String]) -> void:
# Only rebuild when the contents actually changed. This property is
# replicated in ALWAYS mode, so the synchronizer assigns it every network
# tick on every peer that doesn't own the plate — and refresh_visuals()
# frees and re-instantiates a scene per item each time. That was thousands
# of throwaway nodes per run (and a log line from each one's NetPickable).
if contained_ids == value:
return
contained_ids = value
# Deferred: this can be written by the replicated spawn payload before
# this node's own @onready vars (container) have resolved.
_refresh_visuals.call_deferred()
func _refresh_visuals() -> void:
if container:
container.refresh_visuals(contained_ids)
+14 -55
View File
@@ -1,82 +1,52 @@
[gd_scene format=3 uid="uid://b3m2ag8g5rj4r"]
[ext_resource type="PackedScene" uid="uid://c8l60rnugru40" path="res://addons/godot-xr-tools/objects/pickable.tscn" id="1_3gf3l"]
[ext_resource type="PackedScene" uid="uid://c25yxb0vt53vc" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_left.tscn" id="2_0mkco"]
[ext_resource type="Animation" uid="uid://db62hs5s4n2b3" path="res://addons/godot-xr-tools/hands/animations/left/Grip 4.res" id="3_6tnvi"]
[ext_resource type="Script" uid="uid://dvobm6vcfnqe8" path="res://addons/godot-xr-tools/hands/poses/hand_pose_settings.gd" id="4_cljtj"]
[ext_resource type="PackedScene" uid="uid://ctw7nbntd5pcj" path="res://addons/godot-xr-tools/objects/grab_points/grab_point_hand_right.tscn" id="5_dunns"]
[ext_resource type="Animation" uid="uid://d1xnpyc08njjx" path="res://addons/godot-xr-tools/hands/animations/right/Grip 4.res" id="6_fh0f6"]
[ext_resource type="PackedScene" uid="uid://bfj80jh13t6e5" path="res://prefabs/food_item.tscn" id="7_yy3y8"]
[ext_resource type="PackedScene" uid="uid://b5ukku8i0hilb" path="res://prefabs/despawning_item.tscn" id="9_ej8jm"]
[ext_resource type="Script" uid="uid://bwd0pe2udb5xo" path="res://Net/net_pickable.gd" id="20_netpk"]
[ext_resource type="PackedScene" uid="uid://d8jo0402pgl6" path="res://abstract/food_item.tscn" id="1_food_item"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_fco8w"]
height = 0.10392761
radius = 0.096191406
[sub_resource type="Resource" id="Resource_lc22d"]
script = ExtResource("4_cljtj")
closed_pose = ExtResource("3_6tnvi")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="Resource" id="Resource_qyiot"]
script = ExtResource("4_cljtj")
closed_pose = ExtResource("6_fh0f6")
metadata/_custom_type_script = "uid://dvobm6vcfnqe8"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3gf3l"]
albedo_color = Color(0.6784191, 0.54546416, 0.016760282, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6l01i"]
albedo_color = Color(0.29, 0.101500005, 0, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_np_hamburger"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/replication_mode = 1
properties/1/path = NodePath(".:quaternion")
properties/1/spawn = false
properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Hamburger" unique_id=1675596942 groups=["platalbe_item"] instance=ExtResource("1_3gf3l")]
[node name="Hamburger" unique_id=779551583 groups=["platalbe_item"] instance=ExtResource("1_food_item")]
gravity_scale = 0.04
second_hand_grab = 1
[node name="CollisionShape3D" parent="." index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.02, 0.02, 0)
shape = SubResource("CylinderShape3D_fco8w")
[node name="GrabPointHandLeft" parent="." index="1" unique_id=1571481674 instance=ExtResource("2_0mkco")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.067650706, 0.04601878, -0.08606844)
hand_pose = SubResource("Resource_lc22d")
[node name="FoodItem" parent="." index="5" unique_id=63948206]
id = "hamburger"
type = 0
sell_value = 4
[node name="GrabPointHandRight" parent="." index="2" unique_id=514404634 instance=ExtResource("5_dunns")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.06531982, 0.042291984, -0.08604182)
hand_pose = SubResource("Resource_qyiot")
[node name="CombinableItem" parent="." index="7" unique_id=996936271]
enabled = false
[node name="CSGCombiner3DBuns" type="CSGCombiner3D" parent="." index="3" unique_id=678881053]
[node name="CSGCombiner3DBuns" type="CSGCombiner3D" parent="Model" parent_id_path=PackedInt32Array(1015960306) index="0" unique_id=678881053]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.021904588, 0.025076538, -0.0044593215)
autosmooth = true
smoothing_angle = 138.9
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="CSGCombiner3DBuns" index="0" unique_id=776920274]
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Model/CSGCombiner3DBuns" index="0" unique_id=776920274]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.022625268, -0.03479519, 0.0027926378)
radius = 0.085
height = 0.04
sides = 16
material = SubResource("StandardMaterial3D_3gf3l")
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="CSGCombiner3DBuns" index="1" unique_id=448728548]
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Model/CSGCombiner3DBuns" index="1" unique_id=448728548]
transform = Transform3D(0.82770383, -0.5611652, 0, 0.5611652, 0.82770383, 0, 0, 0, 1, -0.07384333, 0.015895892, 0)
radius = 0.085
height = 0.04
sides = 16
material = SubResource("StandardMaterial3D_3gf3l")
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="CSGCombiner3DBuns/CSGCylinder3D3" index="0" unique_id=837229235]
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Model/CSGCombiner3DBuns/CSGCylinder3D3" index="0" unique_id=837229235]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.9604645e-08, 0.040259957, 0)
radius = 0.085
height = 0.04
@@ -84,20 +54,9 @@ sides = 16
cone = true
material = SubResource("StandardMaterial3D_3gf3l")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="." index="4" unique_id=59319982]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.02356495, 0)
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Model/CSGCombiner3DBuns" index="2" unique_id=59319982]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.021904588, -0.0015115887, 0.0044593215)
radius = 0.08300781
height = 0.03
sides = 16
material = SubResource("StandardMaterial3D_6l01i")
[node name="FoodItem" parent="." index="5" unique_id=63948206 instance=ExtResource("7_yy3y8")]
id = "hamburger"
type = 0
sell_value = 4
[node name="NetPickable" type="MultiplayerSynchronizer" parent="." index="6" unique_id=56164120]
replication_config = SubResource("SceneReplicationConfig_np_hamburger")
script = ExtResource("20_netpk")
[node name="DespawningItem" parent="." index="7" unique_id=303090111 instance=ExtResource("9_ej8jm")]
+58 -45
View File
@@ -1,3 +1,4 @@
class_name NetPickable
extends MultiplayerSynchronizer
## Networked sync component for a pickable item. Added as a child literally
@@ -8,33 +9,37 @@ extends MultiplayerSynchronizer
## every other peer freezes their local copy and just follows the synced
## transform.
## 0 = loose/server-simulated; otherwise the peer id currently holding it.
## Nobody is holding the item, so it is loose and simulated by the server. Not
## the same as "the server holds it" — that would be the server's peer id.
const NOT_HELD := 0
## NOT_HELD, or the peer id currently holding it.
## Replicated at spawn and on change so a late joiner sees the current holder.
var net_held_by: int = 0: set = _set_net_held_by
var net_held_by: int = NOT_HELD: set = _set_net_held_by
## Transform properties, kept apart from the rest of the replicated set because
## set_transform_owned() drops them while something else drives the item.
const TRANSFORM_PROPERTIES: Array[String] = [".:position", ".:quaternion"]
## False while something else drives this item's transform — e.g. it has been
## reparented into a container and is carried by its new parent. See set_transform_owned().
var transform_owned: bool = true: set = set_transform_owned
var _pickable: XRToolsPickable
# This item's own baked freeze_mode (e.g. plate.tscn bakes KINEMATIC, not the
# RigidBody3D default of STATIC) — captured once so it can be restored when
# this peer regains ownership, instead of getting stuck on whatever
# apply_held_state() last forced it to while non-authority.
# RigidBody3D default of STATIC) — captured once so it can be restored.
var _original_freeze_mode: RigidBody3D.FreezeMode
# Same idea for the pickable's authored `enabled` flag, which the non-authority
# branch of apply_held_state() clears while someone else is holding the item.
var _original_enabled: bool
# Intent set by external game logic (e.g. a station enabling/disabling a tool),
# independent of hold state. apply_held_state() is the sole writer of the
# pickable's actual `enabled` property, so this is how other systems express
# "should be enabled" without fighting that reconciliation every tick.
var _tool_enabled: bool = true
# Whether the "our own hand still holds this" guard has already been logged for
# the current grab. apply_held_state() runs every network tick, so without this
# the guard message repeats for as long as you hold the item.
var _grab_race_logged := false
## Intent set by external game logic (e.g. a station enabling/disabling a tool),
## independent of hold state. apply_held_state() is the sole writer of the
## pickable's actual `enabled` property, so this is how other systems express
## "should be enabled" without fighting that reconciliation every tick.
var grabbable: bool = true: set = set_grabbable
func _ready() -> void:
_pickable = get_parent() as XRToolsPickable
@@ -45,11 +50,8 @@ func _ready() -> void:
# Configure Multiplayer Synchronizer
# This overwrites any changes made in the inspector.
replication_config = SceneReplicationConfig.new()
var properties: Array[NodePath] = [".:position", ".:quaternion", ".:enabled", ".:visible"]
for property_path in properties:
replication_config.add_property(property_path)
replication_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ALWAYS)
replication_config.property_set_spawn(property_path, false)
for property_path in TRANSFORM_PROPERTIES + [".:enabled", ".:visible"]:
_add_always_property(property_path)
# Unlike the properties above, this one is replicated at spawn too, so a
# late joiner sees the current holder immediately.
var held_by_path := NodePath("NetPickable:net_held_by")
@@ -69,14 +71,38 @@ func _ready() -> void:
apply_held_state.call_deferred()
## Called by external game logic (e.g. Counter._enable_tool/_disable_tool) to
func _add_always_property(property_path: String) -> void:
replication_config.add_property(property_path)
replication_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ALWAYS)
replication_config.property_set_spawn(property_path, false)
## Set false by whatever takes over driving this item's transform (e.g. an
## ItemContainer reparenting it onto a plate). Disables apply_held_state()
## Without this net_held_by tick and would keep restoring `enabled`, `freeze` and the
## collision mask.
func set_transform_owned(value: bool) -> void:
if transform_owned == value:
return
transform_owned = value
for property_path in TRANSFORM_PROPERTIES:
if value:
_add_always_property(property_path)
else:
replication_config.remove_property(property_path)
# Ours again: re-derive the physics state we stopped maintaining.
if value:
apply_held_state()
## Set by external game logic (e.g. Counter._enable_tool/_disable_tool) to
## express whether this item should be usable right now, independent of hold
## state. Reapplies immediately so the change takes effect without waiting for
## the next net_held_by tick.
func set_tool_enabled(value: bool) -> void:
if _tool_enabled == value:
func set_grabbable(value: bool) -> void:
if grabbable == value:
return
_tool_enabled = value
grabbable = value
apply_held_state()
@@ -91,19 +117,12 @@ func _set_net_held_by(value: int) -> void:
## Puts the item in the right physics state for whether this peer currently
## owns it. Called locally after net_held_by changes, and directly by
## NetworkManager._set_item_authority right after an authority handoff.
##
## IMPORTANT: this runs on every network tick, not just on a real change.
## net_held_by is replicated in ALWAYS mode, so the synchronizer assigns it every
## tick on non-authority peers — unchanged value included — and that assignment
## lands in _set_net_held_by(), which calls this. So every branch here has to be
## idempotent and silent when there is nothing to do: otherwise each item logs a
## line and rewrites four physics properties every tick on every peer that
## doesn't own it.
func apply_held_state() -> void:
if not _pickable:
return
if not transform_owned: # We don't own it.
return
if not NetworkManager.is_online() or (is_inside_tree() and is_multiplayer_authority()) :
_grab_race_logged = false
# We own this item's simulation (offline, loose+server, or currently
# holding it). If it's not actively in our own hand right now, make
# sure it isn't still left frozen/collision-less from a previous
@@ -128,7 +147,7 @@ func apply_held_state() -> void:
# e.g. a plate still got marked dirty) while pick_up() bailed out on
# the disabled item, leaving the zone holding an item with no grab
# driver that then fell out of the station.
var want_enabled_authority := _original_enabled and _tool_enabled
var want_enabled_authority := _original_enabled and grabbable
if _pickable.enabled != want_enabled_authority:
if NetworkManager.is_online():
SweetLogger.debug("{0}: reclaiming ownership, restoring enabled {1}->{2}", [_pickable.name, _pickable.enabled, want_enabled_authority])
@@ -141,12 +160,7 @@ func apply_held_state() -> void:
# hand mid-grab — only an explicit force_release_item rejection, or
# actually losing authority for real, should end a grab we initiated.
if _pickable.is_picked_up() and _pickable.get_picked_up_by() is XRToolsFunctionPickup:
# Log once per grab, not once per tick.
if NetworkManager.is_online() and not _grab_race_logged:
_grab_race_logged = true
SweetLogger.debug("{0}: ignoring non-authority sync (net_held_by={1}) — still actively held by our own hand (grab-race guard)", [_pickable.name, net_held_by])
return
_grab_race_logged = false
# Someone else owns it: stop simulating locally, just follow the sync.
if _pickable.is_picked_up():
if NetworkManager.is_online():
@@ -159,14 +173,14 @@ func apply_held_state() -> void:
# physics-property writes per item per tick. The comparison also means we
# still re-apply if something else perturbs the state (e.g. let_go()
# restoring the collision mask after a force-drop).
var want_enabled := (net_held_by == 0) and _tool_enabled
var want_enabled := (net_held_by == NOT_HELD) and grabbable
if _pickable.freeze \
and _pickable.freeze_mode == RigidBody3D.FREEZE_MODE_KINEMATIC \
and _pickable.collision_mask == 0 \
and _pickable.enabled == want_enabled:
return
# if NetworkManager.is_online(): # This was spamming that Knife was frozen every frame.
# print("%s: freezing (non-authority, owner=peer %d)" % [_pickable.name, net_held_by])
if NetworkManager.is_online(): # This was spamming that Knife was frozen every frame.
SweetLogger.debug("{0}: freezing (non-authority, owner=peer {1})", [_pickable.name, net_held_by])
_pickable.freeze = true
_pickable.freeze_mode = RigidBody3D.FREEZE_MODE_KINEMATIC
_pickable.collision_mask = 0
@@ -177,8 +191,7 @@ func apply_held_state() -> void:
## authority immediately so the throw/drop can be reconciled, but let the grab
## happen instantly here rather than waiting on the round trip.
func _on_picked_up(_p) -> void:
var by := _pickable.get_picked_up_by()
if not (by is XRToolsFunctionPickup):
if not (_pickable.get_picked_up_by() is XRToolsFunctionPickup):
# e.g. a station snap zone grabbed it (server-side auto-snap, or the
# addon's own "grab out of a snap zone" shortcut mid-cascade) — not a
# player-initiated hand grab, so no authority request from here.
+13 -2
View File
@@ -10,6 +10,8 @@ extends Node
const DEFAULT_PORT := 24565
const MAX_CLIENTS := 7
## Godot's fixed peer id for the server.
const SERVER_PEER_ID := 1
## Emitted on every peer (including the server for its own local player) when a
## player peer joins. On the server this fires for each remote peer; the server
@@ -194,7 +196,7 @@ func _grant_or_reject_item_authority(item_path: NodePath, sender: int) -> void:
var item := get_node_or_null(item_path)
if item:
var np := item.get_node_or_null("NetPickable")
if np and np.net_held_by != 0 and np.net_held_by != sender:
if np and np.net_held_by != NetPickable.NOT_HELD and np.net_held_by != sender:
# Already legitimately held by a different live peer: reject the
# requester's optimistic client-side grab instead of stealing it.
log_line("request_item_authority: DENIED %s to peer %d (already held by %d)" % [item.name, sender, np.net_held_by])
@@ -320,9 +322,18 @@ func _set_item_authority(item_path: NodePath, peer: int) -> void:
return
log_line("_set_item_authority: %s -> peer %d" % [item.name, peer])
item.set_multiplayer_authority(peer) # recursive: item + synchronizer + NetPickable
# ...except an ItemContainer under it. Deciding what a plate absorbs stays a
# server call, broadcast with an "authority" RPC — and Godot only lets a
# node's current authority send those. Letting the recursion above hand the
# container to whichever client is holding the plate made the client reject
# the server's own everyone_absorb_item, so the food was absorbed on the
# server only and stayed loose (and grabbable, at its old path) on the client.
var container := Helper.find_first_child_of_type(item, ItemContainer)
if container:
container.set_multiplayer_authority(SERVER_PEER_ID)
var np := item.get_node_or_null("NetPickable")
if np:
np.net_held_by = 0 if peer == 1 else peer
np.net_held_by = NetPickable.NOT_HELD if peer == SERVER_PEER_ID else peer
np.apply_held_state()
+2
View File
@@ -4,6 +4,8 @@ extends Node
# Define the Enum at the top of your script
enum Type { MEAL, SIDE, INGREDIENT, NONE }
@export var enabled: bool = true
@export var id: String
@export var type: Type = Type.NONE
@export var sell_value = 1
+1 -1
View File
@@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://d1cefhe3yyyds" path="res://Net/multiplayer_world.gd" id="1_nlnup"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/XROrigin.tscn" id="2_8pfaf"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="3_gatbn"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob_old.tscn" id="4_3lufs"]
[ext_resource type="PackedScene" uid="uid://b052o1fgwq5bw" path="res://stations/Hob.tscn" id="4_3lufs"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="5_kh26v"]
[ext_resource type="PackedScene" uid="uid://c6rift56ql3f8" path="res://stations/BurgerBunsDispenser.tscn" id="7_tejmp"]
[ext_resource type="PackedScene" uid="uid://dpot5qie20vf6" path="res://items/burger.tscn" id="9_rwx83"]
+1 -1
View File
@@ -11,7 +11,7 @@
[ext_resource type="PackedScene" uid="uid://dlw5geheupgpt" path="res://stations/hatch.tscn" id="12_dpf3b"]
[ext_resource type="PackedScene" uid="uid://e4i6o5oriecx" path="res://items/PickupCube.tscn" id="13_1f3bw"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="13_yjosk"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob_old.tscn" id="14_2ndvi"]
[ext_resource type="PackedScene" uid="uid://b052o1fgwq5bw" path="res://stations/Hob.tscn" id="14_2ndvi"]
[ext_resource type="PackedScene" uid="uid://clujaf3u776a3" path="res://addons/godot-xr-tools/objects/viewport_2d_in_3d.tscn" id="14_di04w"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="15_di04w"]
[ext_resource type="PackedScene" uid="uid://xtcei2uvd5li" path="res://UI/game_over_panel.tscn" id="15_eoxxy"]
+2 -4
View File
@@ -10,6 +10,7 @@
[ext_resource type="PackedScene" uid="uid://bnwb7imcotkod" path="res://prefabs/build_mode_controller.tscn" id="10_464r1"]
[ext_resource type="PackedScene" uid="uid://3i1xb74cfsh5" path="res://test/vr_spectator_camera.tscn" id="11_5wx0o"]
[ext_resource type="PackedScene" uid="uid://dxe05wp60jg3l" path="res://scenes/queue_controller.tscn" id="11_de1dy"]
[ext_resource type="PackedScene" uid="uid://b052o1fgwq5bw" path="res://stations/Hob.tscn" id="12_hob"]
[ext_resource type="Script" uid="uid://biu4qr3nr1eny" path="res://test/mp_test_driver.gd" id="99_mptst"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vlqg6"]
@@ -31,9 +32,6 @@ sdfgi_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_arao0"]
size = Vector3(15, 20, 0.1)
[sub_resource type="Resource" id="Resource_464r1"]
metadata/__load_path__ = "res://stations/Hob_old.tscn"
[node name="Main" type="Node3D" unique_id=1312265607 node_paths=PackedStringArray("items_spawner", "players_spawner")]
script = ExtResource("1_kdan8")
items_spawner = NodePath("ItemsSpawner")
@@ -94,7 +92,7 @@ script = ExtResource("99_mptst")
transform = Transform3D(1, 0, -1.7484555e-07, 0, 1, 0, 1.7484555e-07, 0, 1, 0, 0, -1.2)
script = ExtResource("6_pw2j5")
kitchen_scene = ExtResource("7_0sjqq")
hob_scene = SubResource("Resource_464r1")
hob_scene = ExtResource("12_hob")
[node name="DayController" parent="." unique_id=1418639156 instance=ExtResource("9_5wx0o")]
+1 -1
View File
@@ -4,7 +4,7 @@
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="2_1jq86"]
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/XROrigin.tscn" id="3_bryd6"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="4_kpgm6"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob_old.tscn" id="5_gfdi7"]
[ext_resource type="PackedScene" uid="uid://b052o1fgwq5bw" path="res://stations/Hob.tscn" id="5_gfdi7"]
[ext_resource type="PackedScene" uid="uid://efaec6ymgabo" path="res://stations/Counter.tscn" id="7_jnxsa"]
[ext_resource type="PackedScene" uid="uid://bnwb7imcotkod" path="res://prefabs/build_mode_controller.tscn" id="9_hooyg"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="11_gaw43"]
+2 -2
View File
@@ -36,13 +36,13 @@ func _process(delta: float) -> void:
func _enable_tool(_item: XRToolsPickable):
SweetLogger.debug("Enable tool {0} on {1}", [_item.name, name])
_item.visible = true
_item.get_node("NetPickable").set_tool_enabled(true)
_item.get_node("NetPickable").grabbable = true
func _disable_tool(_item: XRToolsPickable):
SweetLogger.debug("Disable tool {0} on {1}", [_item.name, name])
_item.visible = false
_item.get_node("NetPickable").set_tool_enabled(false)
_item.get_node("NetPickable").grabbable = false
func _disable_all_tools():
SweetLogger.debug("Disable all tools on {0}", [name])
+13 -8
View File
@@ -35,9 +35,11 @@ properties/1/replication_mode = 1
properties/2/path = NodePath("NetPickable:net_held_by")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath(".:enabled")
properties/3/spawn = false
properties/3/replication_mode = 1
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_rb7yx"]
properties/0/path = NodePath("FoodItem:enabled")
properties/0/spawn = false
properties/0/replication_mode = 1
[node name="FoodItem" unique_id=1675596942 instance=ExtResource("1_cvkx3")]
second_hand_grab = 1
@@ -58,14 +60,17 @@ hand_pose = SubResource("Resource_qyiot")
replication_config = SubResource("SceneReplicationConfig_np_burger")
script = ExtResource("9_8m8gg")
[node name="FoodItem" parent="." index="4" unique_id=63948206 instance=ExtResource("8_tkk28")]
[node name="MultiplayerSynchronizerFoodItem" type="MultiplayerSynchronizer" parent="." index="4" unique_id=225229041]
replication_config = SubResource("SceneReplicationConfig_rb7yx")
[node name="FoodItem" parent="." index="5" unique_id=63948206 instance=ExtResource("8_tkk28")]
id = "item_id"
sell_value = 0
[node name="DespawningItem" parent="." index="5" unique_id=303090111 instance=ExtResource("10_vkoit")]
[node name="DespawningItem" parent="." index="6" unique_id=303090111 instance=ExtResource("10_vkoit")]
[node name="CombinableItem" parent="." index="6" unique_id=996936271 instance=ExtResource("11_combinable")]
[node name="CombinableItem" parent="." index="7" unique_id=996936271 instance=ExtResource("11_combinable")]
[node name="SoundManager" type="Node3D" parent="." index="7" unique_id=118155212]
[node name="SoundManager" type="Node3D" parent="." index="8" unique_id=118155212]
[node name="Model" type="Node3D" parent="." index="8" unique_id=1015960306]
[node name="Model" type="Node3D" parent="." index="9" unique_id=1015960306]
+1 -1
View File
@@ -98,7 +98,7 @@ const TIMESTAMP_BG_COLOR = "#1e3a5f"
#===================================================================================#
## Column widths for alignment (in characters)
const PEER_ID_COLUMN_WIDTH = 6
const LOG_TYPE_COLUMN_WIDTH = 10
const LOG_TYPE_COLUMN_WIDTH = 12
## Default mm:ss:ms; with SHOW_TIMESTAMP_HOURS, hh:mm:ss:ms
const TIMESTAMP_COLUMN_WIDTH_MMSSMS = 9
const TIMESTAMP_COLUMN_WIDTH_HHMMSSMS = 12
+1 -1
View File
@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://bu6jt26pq2y0k"]
[ext_resource type="PackedScene" uid="uid://q37nqadkibbp" path="res://environment/door.tscn" id="1_hgrxd"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob_old.tscn" id="1_p8umn"]
[ext_resource type="PackedScene" uid="uid://b052o1fgwq5bw" path="res://stations/Hob.tscn" id="1_p8umn"]
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="2_d63j6"]
[ext_resource type="PackedScene" uid="uid://dlw5geheupgpt" path="res://stations/hatch.tscn" id="3_d63j6"]
[ext_resource type="PackedScene" uid="uid://da6yrsnxvsrif" path="res://environment/wall.tscn" id="4_41vpv"]
+16 -1
View File
@@ -9,12 +9,18 @@
[ext_resource type="PackedScene" uid="uid://caf0xanmxbshy" path="res://stations/table.tscn" id="7_0342k"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="8_b5gb1"]
[ext_resource type="PackedScene" uid="uid://sc6i0i1f0o48" path="res://stations/potato_dispenser.tscn" id="9_ok0xr"]
[ext_resource type="PackedScene" uid="uid://b3m2ag8g5rj4r" path="res://items/hamburger.tscn" id="10_ay2lk"]
[ext_resource type="PackedScene" uid="uid://duwrbvwcqcuk3" path="res://items/chips.tscn" id="11_m7v4h"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="12_h4a0y"]
[node name="SmallLine" type="Node3D" unique_id=1844128818]
[node name="Counter" parent="." unique_id=1487893288 instance=ExtResource("2_3qwcq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.6, 0, 0)
[node name="Counter2" parent="." unique_id=707500902 instance=ExtResource("2_3qwcq")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.8000001, 0, 1.8000001)
[node name="Sink" parent="." unique_id=2055277359 instance=ExtResource("3_3qwcq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2, 0, 0)
@@ -30,7 +36,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000001, 0, 0)
[node name="Table" parent="." unique_id=987495548 instance=ExtResource("7_0342k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0, 1.2)
[node name="Hob" parent="." unique_id=707500902 instance=ExtResource("1_1wuvq")]
[node name="Hob" parent="." unique_id=484464865 instance=ExtResource("1_1wuvq")]
[node name="DirtStation" parent="." unique_id=784427347 instance=ExtResource("8_b5gb1")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8000001, 0, 0)
@@ -38,4 +44,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.8000001, 0, 0)
[node name="PotatoDispenser" parent="." unique_id=522124817 instance=ExtResource("9_ok0xr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000001, 0, 0.6)
[node name="Hamburger" parent="." unique_id=1675596942 instance=ExtResource("10_ay2lk")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0)
[node name="Chips" parent="." unique_id=740493636 instance=ExtResource("11_m7v4h")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8000001, 1.2, 1.8000001)
[node name="Plate" parent="." unique_id=190487773 instance=ExtResource("12_h4a0y")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.6, 1.2, 0)
[editable path="Table"]
+23 -7
View File
@@ -13,6 +13,20 @@ static func find_food_item(node: Node) -> FoodItem:
return null
# Returns "script.gd::caller_function" of whoever originally called into Helper, skipping recursive self-calls.
static func _get_caller_label() -> String:
var stack := get_stack()
# stack[0] = _get_caller_label, stack[1] = the Helper function that called this
var self_function: String = stack[1].function if stack.size() > 1 else ""
var caller_index := 2
while caller_index < stack.size() and stack[caller_index].function == self_function:
caller_index += 1
if caller_index >= stack.size():
return "unknown"
var caller_script: String = (stack[caller_index].source as String).get_file()
return "{0}::{1}".format([caller_script, stack[caller_index].function])
static func find_first_child_of_type(node: Node, type: Variant) -> Node:
for child in node.get_children():
if is_instance_of(child, type):
@@ -20,20 +34,22 @@ static func find_first_child_of_type(node: Node, type: Variant) -> Node:
var nested := find_first_child_of_type(child, type)
if nested:
return nested
#SweetLogger.warning("{0}: Could not find child of type {1} from node at: {2}", [_get_caller_label(), type.get_global_name(), node.get_path()])
return null
# Returns true if decendant is a decendant node of root, false otherwise. Returns false if either node is null.
static func is_node_decendant_of(decendant: Node, root: Node) -> bool:
if not decendant or not root:
SweetLogger.debug("Decendant or root is null")
SweetLogger.debug("{0}: Decendant or root is null", [_get_caller_label()])
return false
var current: Node = decendant
while current:
if current == root:
SweetLogger.debug("Decendant {0} is a descendant of root {1}", [decendant.name, root.name])
SweetLogger.debug("{0}: Decendant {1} is a descendant of root {2}", [_get_caller_label(), decendant.name, root.name])
return true
current = current.get_parent()
SweetLogger.debug("Decendant {0} is NOT a descendant of root {1}", [decendant.name, root.name])
SweetLogger.debug("{0}: Decendant {1} is NOT a descendant of root {2}", [_get_caller_label(), decendant.name, root.name])
return false
@@ -50,7 +66,7 @@ static func get_snapped_transform(node: Node3D) -> Transform3D:
static func get_node_from_path(from: Node, node_path: NodePath) -> Node3D:
var item := from.get_node_or_null(node_path) as Node3D
if not item:
SweetLogger.warning("Could not resolve node from node_path: {0}, are the trees in sync?", [node_path])
SweetLogger.warning("{0}: Could not resolve node from node_path: {1}, are the trees in sync?", [_get_caller_label(), node_path])
return null
return item
@@ -58,12 +74,12 @@ static func get_node_from_path(from: Node, node_path: NodePath) -> Node3D:
static func play_sound(player: AudioStreamPlayer3D, stream: AudioStream, pitch_scale: float = 1):
if not player:
SweetLogger.warning("AudioStreamPlayer3D is null, can not play sound")
SweetLogger.warning("{0}: AudioStreamPlayer3D is null, can not play sound", [_get_caller_label()])
return
if not stream:
SweetLogger.warning("AudioStream is null, can not play sound")
SweetLogger.warning("{0}: AudioStream is null, can not play sound", [_get_caller_label()])
return
player.pitch_scale = pitch_scale
player.stream = stream
player.play()
SweetLogger.debug("Play sound: {0} with pitch_scale: {1} on {2}", [stream.resource_path, pitch_scale, player.get_parent().name])
SweetLogger.debug("{0}: Play sound: {1} with pitch_scale: {2} on {3}", [_get_caller_label(), stream.resource_path, pitch_scale, player.get_parent().name])
+1
View File
@@ -0,0 +1 @@
uid://be8o8m6xpp3kc
+1 -1
View File
@@ -4,7 +4,7 @@
[ext_resource type="PackedScene" uid="uid://j5s5wus7tuhb" path="res://prefabs/XROrigin.tscn" id="2_j7vd1"]
[ext_resource type="Material" uid="uid://cmia50cfqxxo4" path="res://textures/dev_material_3d.tres" id="3_ssbaf"]
[ext_resource type="Sky" uid="uid://c1abtpwhdm2d5" path="res://textures/sky/NightSkyHDRI009_16K.tres" id="4_081u3"]
[ext_resource type="PackedScene" uid="uid://j7caslh27nor" path="res://stations/Hob_old.tscn" id="5_t1fa7"]
[ext_resource type="PackedScene" uid="uid://b052o1fgwq5bw" path="res://stations/Hob.tscn" id="5_t1fa7"]
[ext_resource type="PackedScene" uid="uid://dvrk268s7gkxh" path="res://stations/sink.tscn" id="6_6jhmh"]
[ext_resource type="PackedScene" uid="uid://bp3v1jl8pctro" path="res://Containers/plate.tscn" id="7_bowes"]
[ext_resource type="PackedScene" uid="uid://cnjwtnhwh0i8q" path="res://stations/dirt_station.tscn" id="8_pvl84"]