Change log levels and add more logging
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+2
-2
@@ -147,7 +147,7 @@ func _enter_tree() -> void:
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sync_config.add_property(property_path)
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sync_config.property_set_spawn(property_path, false)
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sync_config.property_set_replication_mode(property_path, SceneReplicationConfig.REPLICATION_MODE_ON_CHANGE)
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SweetLogger.info("DEBUG sync_config properties: {0} | root_path: {1} | authority: {2} | peer: {3}", [sync_config.get_properties(), synchronizer.root_path, get_multiplayer_authority(), multiplayer.get_unique_id()]) # temp diagnostic
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SweetLogger.debug("sync_config properties: {0} | root_path: {1} | authority: {2} | peer: {3}", [sync_config.get_properties(), synchronizer.root_path, get_multiplayer_authority(), multiplayer.get_unique_id()])
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func _ready() -> void:
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@@ -241,7 +241,6 @@ func _absorb_item_if_correct(_item: Node) -> void:
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# Plate: Get plate controller in child of _item (hopefully a plate XRpickable)
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var plate_controller = _get_plate_controller_from_item(_item)
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SweetLogger.debug("Plate_controller ref: {0}", [plate_controller])
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_item.print_tree_pretty()
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if plate_controller:
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# Absorm items from the plate we want
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@@ -361,6 +360,7 @@ func _state_end(oldState: TableState):
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_set_state(TableState.EMPTY)
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TableState.ORDERING, TableState.WAITING_PRIMARY, TableState.WAITING_FRIEND:
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SweetLogger.info("{0}: order timed out in state {1}, game over", [name, TableState.keys()[oldState]])
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label_3d.text = lbl_gameover
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GameManager.game_over()
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