Change log levels and add more logging
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+3
-3
@@ -20,7 +20,7 @@ var sync_config: SceneReplicationConfig
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var enabled: bool: # When disabled the station only updated display and sounds.
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get: return snap_zone.enabled
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set(p_enabled):
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SweetLogger.info("Set enabled {0} on station {1} on client {2}", [p_enabled, name, multiplayer.get_unique_id()])
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SweetLogger.debug("Set enabled {0} on station {1} on client {2}", [p_enabled, name, multiplayer.get_unique_id()])
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snap_zone.enabled = p_enabled
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snap_zone.set_process(p_enabled)
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@@ -75,7 +75,7 @@ func _on_object_dropped_handler(item: Node3D) -> void:
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func _apply_object_picked_up(item: Node3D) -> void:
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SweetLogger.debug("Pickup: {0}", [item.name])
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SweetLogger.info("{0}: Pickup: {1}", [name, item.name])
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Helper.play_sound(notification_audio, pickup_sound)
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on_object_picked_up(item)
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var food_item = Helper.find_food_item(item)
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@@ -85,7 +85,7 @@ func _apply_object_picked_up(item: Node3D) -> void:
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func _apply_object_dropped(item: Node3D) -> void:
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Helper.play_sound(notification_audio, drop_sound, 0.8)
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SweetLogger.debug("Drop: {0}", [item.name])
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SweetLogger.info("{0}: Drop: {1}", [name, item.name])
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on_object_dropped(item)
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var food_item = Helper.find_food_item(item)
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if food_item:
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