Add bought station is ghost when spawns

This commit is contained in:
JonShard
2026-08-11 13:24:51 +02:00
parent 70d41fc21b
commit 6a591b9e3a
5 changed files with 50 additions and 30 deletions
+24 -8
View File
@@ -16,28 +16,44 @@ func _ready() -> void:
button.icon = icon_texture
func _process(_delta: float) -> void:
button.disabled = GameManager.money < cost
func _on_button_pressed() -> void:
SweetLogger.debug("buy {0}", [station_name], "shop_station_button.gd", "_on_button_pressed")
SweetLogger.debug("buy {0}", [station_name])
_buy_station()
func _buy_station() -> void:
SweetLogger.debug("_buy_station: cost={0} current money={1}", [cost, GameManager.money], "shop_station_button.gd", "_buy_station")
SweetLogger.debug("cost={0} current money={1}", [cost, GameManager.money])
GameManager.set_money(GameManager.money - cost)
var transform = Helper.get_snapped_transform(XRHelpers.get_xr_origin(self).get_node_or_null("PlayerBody"))
var forward: Vector3 = -transform.basis.z.normalized()
transform.origin += (forward * 0.6)
var instance = NetworkManager.spawn_item(station_scene.resource_path, transform)
var instance
if NetworkManager.is_online() and not NetworkManager.is_server():
_ask_server_to_spawn.rpc_id(1, station_scene.resource_path, transform)
else:
instance = NetworkManager.spawn_item(station_scene.resource_path, transform)
update_instance_move(instance)
Signals.station_bought.emit(instance)
@rpc("any_peer", "call_remote", "reliable")
func _ask_server_to_spawn(station_scene_path, transform):
NetworkManager.spawn_item(station_scene_path, transform)
if not multiplayer.is_server():
return
var instance = NetworkManager.spawn_item(station_scene_path, transform)
update_instance_move(instance)
func update_instance_move(instance: Node3D) -> void:
var move = Helper.find_first_child_of_type(instance, StationMovement) as StationMovement
if not move:
SweetLogger.error("Could not find StationMovement under station {0}", [instance.name])
move.server_artificial_pickup() # Make the new station appear as ghost, the player has to place it.
func _process(_delta: float) -> void:
button.disabled = GameManager.money < cost