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@@ -385,7 +385,9 @@ func _refresh_display() -> void:
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func _process(delta: float) -> void:
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_refresh_display()
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if not NetworkManager.owns_world():
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SweetLogger.error("Is not server, return")
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return
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SweetLogger.error("Is server, UPDATING!!!")
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if GameManager.game_state == GameManager.GameState.GAME_OVER:
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return
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@@ -6,6 +6,7 @@
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- pickables being picked up is not RELIABLY synced
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- sounds played on pickable in new script / node, when collides or picked_up or dropped, server tells clinetns with RPC to play sound
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- Contaioner / plate sometimes doesn't sync to clients that it picked someting up.
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