Add Shop toggles poke
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@@ -111,11 +111,13 @@ bones/21/rotation = Quaternion(-0.06251818, -0.00022572002, -0.115392834, 0.9913
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bones/22/rotation = Quaternion(0.058578636, 0.021648303, -0.26990518, 0.9608596)
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bones/23/rotation = Quaternion(0.006871769, -0.0035727466, -0.21195254, 0.97724926)
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="XRControllerLeftHand/LeftHand/Hand_low_L/Armature/Skeleton3D" index="1" unique_id=506224189]
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="XRControllerLeftHand/LeftHand/Hand_low_L/Armature/Skeleton3D" index="1" unique_id=774348011]
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transform = Transform3D(0.5408296, 0.8408128, -0.023173608, -0.08262672, 0.08052427, 0.99332196, 0.83706397, -0.5353032, 0.11302349, 0.039901964, 0.040282845, -0.15009598)
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bone_name = "Index_Tip_L"
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bone_idx = 9
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[node name="Poke" parent="XRControllerLeftHand/LeftHand/Hand_low_L/Armature/Skeleton3D/BoneAttachment3D" unique_id=259928841 instance=ExtResource("7_1fmci")]
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[node name="AnimationTree" parent="XRControllerLeftHand/LeftHand" index="1"]
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tree_root = SubResource("AnimationNodeBlendTree_yfij0")
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@@ -7,7 +7,7 @@ func _ready() -> void:
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func _on_game_state_changed(new_state: GameManager.GameState) -> void:
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print("BuildModeController: game_state_changed to %s" % new_state)
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print("BuildModeController: game_state_changed to %s" % GameManager.GameState.keys()[new_state])
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if new_state == GameManager.GameState.BUILDING:
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despawn_unheld_pickables()
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