Add Shop toggles poke
This commit is contained in:
@@ -7,7 +7,7 @@ func _ready() -> void:
|
||||
|
||||
|
||||
func _on_game_state_changed(new_state: GameManager.GameState) -> void:
|
||||
print("BuildModeController: game_state_changed to %s" % new_state)
|
||||
print("BuildModeController: game_state_changed to %s" % GameManager.GameState.keys()[new_state])
|
||||
if new_state == GameManager.GameState.BUILDING:
|
||||
despawn_unheld_pickables()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user