Add Shop toggles poke
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+44
-15
@@ -4,6 +4,7 @@ extends Panel
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@onready var money_label: Label = $Money
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var controller: XRController3D = null
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var other_controller: XRController3D = null
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const INPUT_TOGGLE_COOLDOWN := 0.15
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var enabled: bool = false: set = _set_enabled
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@@ -13,8 +14,12 @@ var viewport: XRToolsViewport2DIn3D
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func _ready() -> void:
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detect_hand_from_xr_ancestor()
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if controller:
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controller.button_pressed.connect(_on_tracker_button_pressed)
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controller.button_pressed.connect(_on_controller_button_pressed)
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if other_controller:
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other_controller.button_pressed.connect(_on_other_controller_button_pressed)
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viewport = get_parent().get_parent() as XRToolsViewport2DIn3D
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if not viewport:
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push_error("Shop UI could not find XRToolsViewport2DIn3D grand parent")
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@@ -32,13 +37,30 @@ func toggle_shop():
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func _set_enabled(value: bool) -> void:
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enabled = value
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visible = value
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enabled = value
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visible = value
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if viewport:
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viewport.enabled = value
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_set_poke_enabled_for_controller(other_controller, value)
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func _on_tracker_button_pressed(button_name: String) -> void:
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print("Shop _on_tracker_button_pressed, button: ", button_name)
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func _set_poke_enabled_for_controller(controller_node: XRController3D, value: bool) -> void:
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if not controller_node:
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return
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var poke_node = Helper.find_first_child_of_type(controller_node, XRToolsPoke)
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if poke_node:
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print("Shop UI _set_poke_enabled_for_controller: ", poke_node.get_path(), " poke enabled: ", value)
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poke_node.enabled = value
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poke_node.visible = value
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else:
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print("Shop UI _set_poke_enabled_for_controller: ", controller_node.name, " poke not found")
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# For some reason, this is called every frame the button is down. So we need our own timer.
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func _on_controller_button_pressed(button_name: String) -> void:
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print("Shop _on_controller_button_pressed, button: ", button_name)
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var now := Time.get_ticks_msec() / 1000.0
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if now - _last_toggle_time < INPUT_TOGGLE_COOLDOWN:
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return
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@@ -48,16 +70,23 @@ func _on_tracker_button_pressed(button_name: String) -> void:
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toggle_shop()
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func _on_other_controller_button_pressed(button_name: String) -> void:
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# If user opens menu on other hand. Close this one.
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if enabled and button_name == "ax_button":
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enabled = false
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func detect_hand_from_xr_ancestor() -> void:
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var curr: Node = get_parent()
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# Climb up the tree until we find an XRNode3D/XRController3D or hit root
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while curr != null:
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if curr is XRController3D:
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controller = curr
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break
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curr = curr.get_parent()
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controller = XRHelpers.get_xr_controller(self)
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if not controller:
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push_error("Shop UI could not find XRController3D ancestor")
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else:
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print ("Shop UI detected hand: ", controller.get_tracker_hand())
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return
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var left_controller := XRHelpers.get_left_controller(self)
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var right_controller := XRHelpers.get_right_controller(self)
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if controller == left_controller:
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other_controller = right_controller
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elif controller == right_controller:
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other_controller = left_controller
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print("Shop UI detected hand: ", controller.get_tracker_hand())
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