Update table
This commit is contained in:
+3
-2
@@ -384,14 +384,15 @@ func _refresh_display() -> void:
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
_refresh_display()
|
||||
_place_order_if_player()
|
||||
SweetLogger.error("State {0} time: {1} duration: {2}", [TableState.keys()[_state], _state_time, _state_duration])
|
||||
|
||||
if not NetworkManager.owns_world():
|
||||
SweetLogger.error("Is not server, return")
|
||||
return
|
||||
SweetLogger.error("Is server, UPDATING!!!")
|
||||
|
||||
if GameManager.game_state == GameManager.GameState.GAME_OVER:
|
||||
return
|
||||
_place_order_if_player()
|
||||
|
||||
# If build mode, set, exit loop, be idle
|
||||
if GameManager.game_state == GameManager.GameState.BUILDING and not _state == TableState.IDLE:
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
- pickables being picked up is not RELIABLY synced
|
||||
- sounds played on pickable in new script / node, when collides or picked_up or dropped, server tells clinetns with RPC to play sound
|
||||
|
||||
- Contaioner / plate sometimes doesn't sync to clients that it picked someting up.
|
||||
- Contaioner / plate sometimes doesn't sync to clients that it picked someting up. Only when client moves a plate near a hamburger that is in a station,
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
uid://be8o8m6xpp3kc
|
||||
Reference in New Issue
Block a user