Update table

This commit is contained in:
JonShard
2026-08-11 17:49:54 +02:00
parent c159d26d4e
commit e65243055c
3 changed files with 4 additions and 4 deletions
+3 -2
View File
@@ -384,14 +384,15 @@ func _refresh_display() -> void:
func _process(delta: float) -> void:
_refresh_display()
_place_order_if_player()
SweetLogger.error("State {0} time: {1} duration: {2}", [TableState.keys()[_state], _state_time, _state_duration])
if not NetworkManager.owns_world():
SweetLogger.error("Is not server, return")
return
SweetLogger.error("Is server, UPDATING!!!")
if GameManager.game_state == GameManager.GameState.GAME_OVER:
return
_place_order_if_player()
# If build mode, set, exit loop, be idle
if GameManager.game_state == GameManager.GameState.BUILDING and not _state == TableState.IDLE: