Update table
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+3
-2
@@ -384,14 +384,15 @@ func _refresh_display() -> void:
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func _process(delta: float) -> void:
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_refresh_display()
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_place_order_if_player()
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SweetLogger.error("State {0} time: {1} duration: {2}", [TableState.keys()[_state], _state_time, _state_duration])
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if not NetworkManager.owns_world():
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SweetLogger.error("Is not server, return")
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return
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SweetLogger.error("Is server, UPDATING!!!")
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if GameManager.game_state == GameManager.GameState.GAME_OVER:
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return
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_place_order_if_player()
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# If build mode, set, exit loop, be idle
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if GameManager.game_state == GameManager.GameState.BUILDING and not _state == TableState.IDLE:
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